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Dazereth the 2nd
Stoned Kloned Killers
48
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Posted - 2013.05.13 03:58:00 -
[31] - Quote
Keyser Soze VerbalKint wrote: Man for all you medic role players perhaps the first rule of the hippocratic oath will serve you well here.
FIRST DO NO HARM!!!
Logi's are supposed to be combat medics, sorta. And did you know that combat medics, when there is no medical care to be provided, are basically just infantrymen with large backpacks?
Yeah, I'm getting tired of hearing this noise about Logi's going to sidearm only. I understand that ONE logi suit is overbuffed but there is absolutely no reason whatsoever to remove a primary weapon from a suit, no matter what anyone says about balance. Lets see you actually be able to properly help your team with a handgun or SMG. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
80
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Posted - 2013.05.13 04:11:00 -
[32] - Quote
I hope that the sollution is isolated to the Caldari suit alone. I have seen calls for logi-wide nerfs to everything from slots, CPU/PG to light weapons.
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Cruor Abominare
Subdreddit Test Alliance Please Ignore
24
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Posted - 2013.05.13 04:20:00 -
[33] - Quote
Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 04:26:00 -
[34] - Quote
Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK... |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
13
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Posted - 2013.05.13 04:27:00 -
[35] - Quote
Each race variant in logistics is superior to its equal in assault, what was once portrayed as the support class has become the way to go.
Let us not forget that a medium frame is almost as good as a racial assault suit, which is crap in comparison with a logistics suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
377
|
Posted - 2013.05.13 04:28:00 -
[36] - Quote
Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits.
What it takes to turn the Logi into an Assault suit
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 PG LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called) 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get. As you can see, trying to do so greatly increases their cost when compared to an assault suit, and the fit won't work if you don't use a PG or CPU upgrade.
Of course, it could still use some changes to make things a bit harder to fit though.
Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots. If you change it's bonus then it no longer has 80.1 more HP. Just like Pheonix said in this thread https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread
You could even switch the low slot with an equipment slot, it wouldn't be able to take advantage of it without making some sacrifices.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
377
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Posted - 2013.05.13 04:31:00 -
[37] - Quote
LittleCuteBunny wrote:Each race variant in logistics is superior to its equal in assault, what was once portrayed as the support class has become the way to go.
Prove it, start with the Amarr and Gallente suits. Just saying they're better doesn't make them better.
Quote:Let us not forget that a medium frame is almost as good as a racial assault suit, which is crap in comparison with a logistics suit.
Well... FIX THAT, it's not our fault that the assault bonuses are crap. |
Cross Atu
Conspiratus Immortalis League of Infamy
953
|
Posted - 2013.05.13 04:54:00 -
[38] - Quote
slypie11 wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. While not all logis are OP, the caldari one is. It has more CPU/PG than any other assault, slightly lower base hp that can easily be overcome with all the extra slots it has, tons of equipments slots, and with its skills, high shield regeneration. I'd really like to get your perspective on this thread (and my most recent post in it, not just one or the other but both) https://forums.dust514.com/default.aspx?g=posts&m=794749#post794749
I currently think our views differ on the subject and would like to strike up a conversation regarding why and see where that goes. I hope to see you there.
Cheers, Cross |
Breakin Stuff
Goonfeet
870
|
Posted - 2013.05.13 05:29:00 -
[39] - Quote
I'll be honest.
I see a yellow suit and I go buggy nuts trying to kill it.
Not because I think it's OP.
Because it's a logi, and I kill them first. Past history has shown me that they're not significantly harder to kill than assault suits. they just recover faster if they escape. The preferred weapons of both the assault and logi are greater concern to me bluntly. the Tac AR and Duvolle on a scout suit makes chutney out of everything. they start shooting that and you really don't have the time to chew through the defenses of either suit.
Flux nades solve both problems rather swiftly though. So do shotguns.
And they seem to think 700 EHP means standing still in front of an HMG is a good idea. if they have a duvolle or TAC they probably can, though. DPS tank at it's finest, and I know a few people who run three damage mods instead of all highs running extenders. DPS tank is still effective. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
81
|
Posted - 2013.05.13 05:58:00 -
[40] - Quote
Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK...
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THE GREY CARDINAL
PSU GHOST SYNDICATE
81
|
Posted - 2013.05.13 05:59:00 -
[41] - Quote
Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK...
Yeah this is spot on. EW is going to be a huge part of DUST 514. |
Skyhound Solbrave
Rough Riders..
54
|
Posted - 2013.05.13 06:10:00 -
[42] - Quote
xxwhitedevilxx M wrote:IamI3rian wrote:I have trouble taking this seriously...
What's the issue with the Amarr logi (for example?). Am I missing something, or are they missing something? Well, it's still better than Amarr assault....
The Amarr logi is nowhere near better than the assault. We have less HP, are slower, and we don't get our side ARM until proto. Even for a logi, it is considered trash because we lose an equipment slot. |
Lonnar
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2013.05.13 06:11:00 -
[43] - Quote
Cosgar wrote:SponkSponkSponk wrote:Zeylon Rho wrote: Also, for Space Jebus's sake, please tell CCP that having a bright yellow combat suit is pretty much the worst possible combat idea ever.
Should only be yellow on the backplate, so team members know who the logi is but people attacking don't. But I like being a logibee... Think about it, we buzz around our squad, pollinating them with nanohives and we stab them in the ass with our injector needles. It all makes sense.
Damnit Cosgar =_=. The imagery you just planted in my mind is disturbing at best ...
And yet I lol'd the whole damn time xD |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
800
|
Posted - 2013.05.13 06:11:00 -
[44] - Quote
THE GREY CARDINAL wrote:Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK... Yeah this is spot on. EW is going to be a huge part of DUST 514. In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think? |
April White
Vacuum Cleaner. LLC RUST415
2
|
Posted - 2013.05.13 06:22:00 -
[45] - Quote
You have a decent stockpile of different ideas here. You can think anything to yourself but don't cry.
I say you - leave logi alone! We were running whole build in beta without WP rewards for repair cause some bad guys was farming WP from repair and others guys not clever enough or whatever cried here about it.
If you see Caldari Logi OP or whatever then write about it in particular. I don't want my Gallente Logi being nevred because of your crying statements here.
That is my point. Feel free to comment. |
Chunky Munkey
Amarr Templars Amarr Empire
445
|
Posted - 2013.05.13 08:00:00 -
[46] - Quote
NeoWraith Acedia wrote:Then please enlighten me as to what your point actually was?
It's right there. I honestly don't know how to re-express it without being patronising. |
Cat Merc
BetaMax. CRONOS.
1039
|
Posted - 2013.05.13 08:18:00 -
[47] - Quote
Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. |
Medic 1879
The Tritan Industries RISE of LEGION
292
|
Posted - 2013.05.13 08:24:00 -
[48] - Quote
So logi's are op because they got good bonus's and assaults didn't? Buff the assault give it viable bonus's first. |
Cat Merc
BetaMax. CRONOS.
1039
|
Posted - 2013.05.13 08:31:00 -
[49] - Quote
Medic 1879 wrote:So logi's are op because they got good bonus's and assaults didn't? Buff the assault give it viable bonus's first. No amount of passive bonuses, unless its HUGE, is going to fix it. It also means that at level 1 Logi/Assault, Logis are superior.
Trust me, I would go Logi any day unless there is a significant buff coming to assaults. And I mean SIGNIFICANT. |
Medic 1879
The Tritan Industries RISE of LEGION
293
|
Posted - 2013.05.13 08:37:00 -
[50] - Quote
Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? |
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Cat Merc
BetaMax. CRONOS.
1039
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Posted - 2013.05.13 08:38:00 -
[51] - Quote
Medic 1879 wrote:Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap on a complex damage mod, and I get to keep equipment slots. Which means nanohives, nanite injectors and utility like the scanner. If it was 15%, and the racial bonuses were good, then I would go assault. Because it means the Logi has to give up two slots to get comparable damage, in which case losing two equipment slots sounds about right. |
Medic 1879
The Tritan Industries RISE of LEGION
294
|
Posted - 2013.05.13 08:43:00 -
[52] - Quote
Cat Merc wrote:Medic 1879 wrote:Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap on a complex damage mod, and I get to keep equipment slots. Which means nanohives, nanite injectors and utility like the scanner. If it was 15%, and the racial bonuses were good, then I would go assault.
I stole that idea from a thread belonging to Logi Bro I cant remember if it was +2% or 3% to be honest and the racial bonus's he came up with were pretty good something like that making all the suits useable would be better than just blanket nerfs in my opinion. You just know the Cal logi is OP but if the entire class gets nerf'd its just a question of whats next on the list to nerf back to the stone age. |
Cat Merc
BetaMax. CRONOS.
1039
|
Posted - 2013.05.13 08:47:00 -
[53] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap on a complex damage mod, and I get to keep equipment slots. Which means nanohives, nanite injectors and utility like the scanner. If it was 15%, and the racial bonuses were good, then I would go assault. I stole that idea from a thread belonging to Logi Bro I cant remember if it was +2% or 3% to be honest and the racial bonus's he came up with were pretty good something like that making all the suits useable would be better than just blanket nerfs in my opinion. You just know the Cal logi is OP but if the entire class gets nerf'd its just a question of whats next on the list to nerf back to the stone age. Scout needs a buff. Heavy is about right. Assault either needs a buff or Logi needs a nerf.
So nerfing logi's won't do much.
Also, I suggest keeping the inherent bonuses (Logi HP regen, Assault damage) constant. As in its not a bit every level, it will be at 100% straight from level 1. So Logi at level 1 gets 5hp/s, assault at level 1 gets 15% damage. That way this change will keep the suits balanced between each other at all levels.
The racial bonuses will stay a per level thing. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
81
|
Posted - 2013.05.13 08:51:00 -
[54] - Quote
Cosgar wrote: In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think?
I always envisioned it as a repair type device that could lock on and slow someone down for X ammount of seconds >:D. I can't imagine how they will implement it but I hope that it's a piece of equipment. I went Galente logi proto banking on the hope that CCP would give us lots of cool new toys to play with.
I'm looking forward to the EW suite of features A LOT! I'm a big fan of this side of combat and can't wait to be scrambling minimaps, blocking voice comms and giving my squad superior intel. :D |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 08:51:00 -
[55] - Quote
More crazy ideas coming in.
Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? |
Cat Merc
BetaMax. CRONOS.
1039
|
Posted - 2013.05.13 08:56:00 -
[56] - Quote
Cosgar wrote:More crazy ideas coming in.Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? Same DPS output, same Tanking possibility (yes, all Logi's, not just the assault) and 3 equipment slots at the price of... a sidearm that I don't even put on my suit anyway to fit better gear? Also, inherent armor regeneration.
So basically, you do everything the assault does better. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 08:59:00 -
[57] - Quote
THE GREY CARDINAL wrote:Cosgar wrote: In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think?
I always envisioned it as a repair type device that could lock on and slow someone down for X ammount of seconds >:D. I can't imagine how they will implement it but I hope that it's a piece of equipment. I went Galente logi proto banking on the hope that CCP would give us lots of cool new toys to play with. I'm looking forward to the EW suite of features A LOT! I'm a big fan of this side of combat and can't wait to be scrambling minimaps, blocking voice comms and giving my squad superior intel. :D I kind of hope the webifier isn't a tool. A high slot active module where we pull the webifier out quickly and go back to our weapon. Just imagine being in the complex and a bunch of guys are camping that room by the CRU. You toss out a complex webafier and unload with a Freedom MD (assuming they fix it by then) getting a bunch of kills. They cry to the forums about the webafier being OP but everyone defends the webifier and telling them they shouldn't have been camping....
....yeah right, they'll just nerf the hell out of it like everything else in the game. |
RKKR
The Southern Legion RISE of LEGION
19
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Posted - 2013.05.13 09:30:00 -
[58] - Quote
I've heard that every time a post is made in a logi-thread, a nanite injector is doomed to fail.
Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone.
So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet?
Iron Wolf Saber wrote: Because the caldari logistics is not the only problem, its all four of them being > assaults.
Is this all he wrote? How do I know this isn't taken out of context? Can you include the source? I hope someone of CPM is capable to give more background about why he thinks that...How can we even start a decent thread based on this alone?
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Medic 1879
The Tritan Industries RISE of LEGION
297
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Posted - 2013.05.13 09:33:00 -
[59] - Quote
RKKR wrote:I've heard that every time a post is made in a logi-thread, a nanite injector is doomed to fail. Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet? Iron Wolf Saber wrote: Because the caldari logistics is not the only problem, its all four of them being > assaults.
Is this all he wrote? How do I know this isn't taken out of context? Can you include the source? I hope someone of CPM is capable to give more background about why he thinks that...How can we even start a decent thread based on this alone?
I cant remember what thread that was from but that is the whole quote sadly, admittedly he then went into some length about logi OPness but when asked what was specifically OP about any logi besides the Cal not much was said on that score really. |
Jack McReady
DUST University Ivy League
180
|
Posted - 2013.05.13 09:59:00 -
[60] - Quote
RKKR wrote:Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet? I feel awesome because Iron Wolf Saber is butthurt because he gets stomped by yellow awesomeness.
Anyway: first of all, logis are forced to fit a weapon because they also need to be able to defend themself especially because they are shiny yellow easy to see and also slower, have less stamina and most importantly have significantly less STRAFE speed (and there is not module to increase strafe speed). they should not be penalized for having to fit a weapon with all the other combat related drawbacks in stats.
Second, in real squad gameplay (not regular pubstomp) logis need to be fast enough to keep up with the assaults and the flow of the battle and also be durable enough to not get picked out and killed, thus you need slots. A logi is useless when he arrives after the combat has ended already and then just dies like everyone else.
Third, only the tanking capability of some logis is the problem. The amarr logi is actually weak, it has less PG/CPU then the racial assault brother, has 2 slots less than every other logi and does not get the the major benefit of the amarr logi before proto level (the sidearm slot). The amarr logi actually needs a buff in PG/CPU and the sidearm should be available earlier (amarr is the laser race, laser is useless up close thus they need a sidearm, let them carry one) and all other suits need to be slightly brought down in terms of tanking after fitting all modules.
Another problem is the bonus on the assault suits making the assaults only slightly better than the regular medium frame. This and the fact that the logi suits bonus is usuall better adds together and creates a gap but this does not mean that the logis are OP, the assaults are just too weak while logis are slightly too good. All that has to be done is fix the tanking capabilities of some logis (by chaning suit bonus and slots), bring the amarr logi up to be on par with the rest and give the assaults proper suit bonus and slight boost to EHP. |
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