|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
768
|
Posted - 2013.05.12 23:06:00 -
[1] - Quote
We've been doing this nerf witch hunt for 2 years. Look at how ****ed up Dust 514 is right now. Isn't it time we did something different. Logis are where they need to be and I wish I could meet Remnant and shake his hand. After the 14th, watch how many "Nerf the Scrambler Rifle!" threads pop up. IWS claimed that after this happens, peoe are going to move to the Gallente logi and go ham with that. My question is, with what SP? It's starting to actually make sense why the Logis are such an SP sink in the first place. CCP, you magnificent bastards... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
771
|
Posted - 2013.05.12 23:32:00 -
[2] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:We've been doing this nerf witch hunt for 2 years. Look at how ****ed up Dust 514 is right now. Isn't it time we did something different. Logis are where they need to be and I wish I could meet Remnant and shake his hand. After the 14th, watch how many "Nerf the Scrambler Rifle!" threads pop up. IWS claimed that after this happens, players are going to move to the Gallente logi and go ham with that. My question is, with what SP? It's starting to actually make sense why the Logis are such an SP sink in the first place. CCP, you magnificent bastards. You planned this all along, didn't you? Moreover anyone who thinks the gallente logi is the better choice of slayer logi clearly hasn't used a minmatar logi. The threads that pop up once vk.1s are back are going to induce so much rage. Future prediction of forum threads Logi mk.1 is a better slayer than all assault suits Yeah that'll be the day:
"Fear my suit that has been relatively unchanged since replication! Kneel in terror to my overpowered 4th equipment slot at the cost of stamina! All who oppose me shalL be slain by my racial bonus that is arguably only useful for one game mode!"
My prediction is that after the 14th, Logigate will come to a swift conclusion. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
776
|
Posted - 2013.05.13 00:16:00 -
[3] - Quote
SponkSponkSponk wrote:Zeylon Rho wrote: Also, for Space Jebus's sake, please tell CCP that having a bright yellow combat suit is pretty much the worst possible combat idea ever.
Should only be yellow on the backplate, so team members know who the logi is but people attacking don't. But I like being a logibee...
Think about it, we buzz around our squad, pollinating them with nanohives and we stab them in the ass with our injector needles. It all makes sense. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 02:15:00 -
[4] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. You're dealing in absolutes here. The only opinions you seem willing to address are either "logis are fine" which you seem to agree with, or "all logis are OP" which you dismiss. This isn't conducive to a productive conversation. Only the Cladari logi is Op, it needs to be toned down. Could every other suit use some tweaks for better or worse? Yes, but they aren't the subject of these threads, and when the other logis are the subject of those threads it's because people are using the caladari logi to generalize them all as OP. But if you want to me to take "all logis are OP" seriously, then how about you offer proof as to why each individual logi is OP? Start with the Amarr suit. I want stats and possible fittings, not just blanket statements, anyone who can't offer any needs to STFU before they ruin the game any more than they already have. Lol, remember before uprising everyone raged at the Amarr logi because it was getting a sidearm? Now we're arguing about the CaLogi. Funny how things turn out. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
785
|
Posted - 2013.05.13 02:26:00 -
[5] - Quote
Nova Knife wrote:NeoWraith Acedia wrote:If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. Don't worry. It'll be a cold day in hell before I see the rest of the CPM pushing for balance specific balance changes beyond drawing attention to things that are obviously broken. This is not something we are suited for and in every situation it's better to point CCP to threads on the subjects than to simply say "Sup CCP, make this stat X cause we are CPM" That's not what the CPM is there for, and it's not what we're going to do. Balance is best left to people who actually understand the concept of fair and objective use... Which is not the case for most of the CPM. If a nerf comes it's because the community was spamming about it and that's all we had to link to CCP. Just sayin' If you need to link stuff to CCP, can you guys ignore the vocal minority crying for nerfs in caps lock? There are many of us who go unheard and have very articulate and sound opinions on how to balance the game. (please direct all +1's to Logi Bro)
Logi Bro wrote:Since I get the feeling that most people write and read in General Discussion exclusively, I am copying and pasting this from Feedback/Requests.
It's the racial bonuses. They seem completely and utterly arbitrary, and the game's overall balance suffers for it. We all know the most glaring and over-discussed racial bonus, the Caldari logi shield extender buff, but what about the heavy's "weapon feedback damage reduction?" What about the shield recharge rate increase to all the assault suits, even though it mostly benefits Amarr and Caldari? If any of these bonuses have any real reason behind them, may a Dev feel free to come in and tell me about it, but otherwise, I suggest a complete re-work of racial bonuses, and class bonuses.
Assault Assault Dropsuit Bonus- 2% hand-held weaponry damage increase per level Caldari Assault Bonus- 3% shield extender increase per level Gallente Assault Bonus- 5% armor repair module rate increase per level Minmatar Assault Bonus- 5% hand-held weaponry clip increase per level Amarr Assault Bonus- 5% reduction to energy weapon heat build-up per level
Logistics Logistics Dropsuit Bonus- Keep +1 armor repair per level Caldari Logistics Bonus- 10% nanohive nanite capacity bonus per level Gallente Logistics Bonus- 5% equipment PG/CPU reduction per level Minmatar Logistics Bonus- Keep 5% hacking speed bonus per level Amarr Logistics Bonus- 5% repair tool rate increase per level
Heavy Heavy Dropsuit Bonus- 2% hand-held weaponry damage received reduction per level Amarr Heavy Bonus- 2% dropsuit shield and armor increase per level
Scout Scout Dropsuit Bonus- Keep 5% scan profile reduction per level Gallente Scout Bonus- 10% dropsuit and active scanner scan radius increase per level Minmatar Scout Bonus- Keep 5% melee and nova knife damage increase per level
You can see, excluding scouts, the bonuses have been changed to fit the role of the suit. The assault dropsuit's role has been strengthened for long life and general combat, the logistics dropsuit's role has been strengthened to triage and miscellaneous activities, and the heavy dropsuit's role has been strengthened to survivability beyond the assault dropsuit. Scouts still retain their recon and intelligence roles, and they are all spec'd to do what they are meant to do. Most importantly, there were no dropsuit base stat nerfs, which seems to be most people's ideas to fix imbalances.
Feel free to make your own amendments, and comment.
EDITS: Assault Dropsuit Bonus changed from 3% to 2% per level, Heavy Dropsuit Bonus changed from 3% to 2% to match. Amarr Logistics given back 5% armor repair module rate bonus, was previously +5% repair tool rate per level, Amarr Assault given back energy weapon heat build-up reduction per level, was previously +5% armor repair module rate per level. Minmatar Assault Bonus changed from +5% sidearm clip size to +5% any hand-held weapon clip size per level. Even more changes: Gallente Assault given +5% armor repair module rate, Amarr Assault given +3% armor plate health bonus per level, Amarr Logi given back original +5% repair tool rate per level. Amarr Assault Bonus changed again, now to 5% reduction to energy weapon heat build up per level. Gallente Scout Bonus affects dropsuit AND active scanner radius now.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 04:26:00 -
[6] - Quote
Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
800
|
Posted - 2013.05.13 06:11:00 -
[7] - Quote
THE GREY CARDINAL wrote:Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK... Yeah this is spot on. EW is going to be a huge part of DUST 514. In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 08:51:00 -
[8] - Quote
More crazy ideas coming in.
Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 08:59:00 -
[9] - Quote
THE GREY CARDINAL wrote:Cosgar wrote: In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think?
I always envisioned it as a repair type device that could lock on and slow someone down for X ammount of seconds >:D. I can't imagine how they will implement it but I hope that it's a piece of equipment. I went Galente logi proto banking on the hope that CCP would give us lots of cool new toys to play with. I'm looking forward to the EW suite of features A LOT! I'm a big fan of this side of combat and can't wait to be scrambling minimaps, blocking voice comms and giving my squad superior intel. :D I kind of hope the webifier isn't a tool. A high slot active module where we pull the webifier out quickly and go back to our weapon. Just imagine being in the complex and a bunch of guys are camping that room by the CRU. You toss out a complex webafier and unload with a Freedom MD (assuming they fix it by then) getting a bunch of kills. They cry to the forums about the webafier being OP but everyone defends the webifier and telling them they shouldn't have been camping....
....yeah right, they'll just nerf the hell out of it like everything else in the game. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
808
|
Posted - 2013.05.13 10:26:00 -
[10] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. And on that day, the ****ing nerf witch hunt will continue. What do you think is next? Heavies are almost back to their former glory, they could use another nerf bat to the knees again. Too soon? Why not the Minmatar Scout? He's doing well, making speed tanking a thing and all. Oh, I know, Tanks! Everyone hates tanks, right? Oh wait, they just got another ****ing ninja nerf and their circuitry skills are bugged so they barely have the PG to equip half their modules. Mass Drivers? Nope, they "fixed" the MD and called it helping us. Hmmm, what's left to nerf... Dropshi- nah, I can't even joke about them. Everything has has been the Nancy Kerigan to CCP's Tonya Harding... what.. can.. we... nerf... Oh! I know! Let's nerf the Assaults next! Pffft! Hahahaha! Yeah right, CCP will never nerf the Assaults. They need them to bring in the CoD, BF, Halo crowd. You see what I'm getting at? For 2 years, this game has been degraded from an arms race to a nerf war and the line has to be drawn somewhere. I say here and now, we draw it at logistics! We've been sitting here discussing several threads on how to make the assaults better and I'll be damned if they nerf my logibee because of a bunch of butthurt assaults and a CPM member that generalized an entire suit class. I'm not going to take it lying down. When this game updates tomorrow and that night the forums are filled with Caldari logis QQing about the scrambler rifle, remember what happened for the past few days. Stop the nerfing. We need the meta game to be about the game and not circlejerking a about what needs to be nerfed on these goddamned forums. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
809
|
Posted - 2013.05.13 10:55:00 -
[11] - Quote
Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
809
|
Posted - 2013.05.13 11:07:00 -
[12] - Quote
Medic 1879 wrote:Cosgar wrote:Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what? In a different thread you mentioned a militia scrambler rifle lol and everyone wanted to know if there definatley was one the thread was "Its tomorrow." I saw it in the first uprising gameplay trialer, some footage Jenza took and that one french video I believe. (sorry, too lazy to find the other 2) Even if all that is from the tourney build, it'd be a stupid move not to have a militia version. Think of how many people are saving SP for it that want to try it out. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
823
|
Posted - 2013.05.13 14:10:00 -
[13] - Quote
KEROSIINI-TERO wrote:My assesment is that only the Caldari Logi needs tuning:
Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis.
Fix those and we are ready for next testing round.
If devs feel that all logis are too combat-oriented and are too flexible so they trump assaults, removing flexibility is NOT the way. Better solution: Give assault class some sweet combat oriented bonus which would define them as combat platform.
(perhaps even... +1% damage per level OMG?? ) -2% damage taken per level for heavies. |
|
|
|