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Ryder Azorria
Amarr Templars Amarr Empire
309
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Posted - 2013.05.12 16:27:00 -
[31] - Quote
Honestly, I'm surprised that the bonuses don't look like this already. +1
Somebody point a CPM / Dev in the direction of this thread. |
Cat Merc
BetaMax. CRONOS.
1023
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Posted - 2013.05.12 16:35:00 -
[32] - Quote
I suggest giving Gallente Armor regeneration while giving Amarr the plate HP. Gallente are more quick regeneration types while Amarr are the high eHP type. Maybe give Gallente same bonus as logi? (5hp/s) |
Logi Bro
Greatness Achieved Through Training EoN.
1469
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Posted - 2013.05.12 16:46:00 -
[33] - Quote
Cat Merc wrote:I suggest giving Gallente Armor regeneration while giving Amarr the plate HP. Gallente are more quick regeneration types while Amarr are the high eHP type. Maybe give Gallente same bonus as logi? (5hp/s)
Changed things around again, many people asked for Gallente being active and Amarr being buffer. |
Logi Bro
Greatness Achieved Through Training EoN.
1469
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Posted - 2013.05.12 18:04:00 -
[34] - Quote
bumped again |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
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Posted - 2013.05.12 18:17:00 -
[35] - Quote
I hope CCP sees this before all the QQ threads send it back to the 2nd page... |
Delirium Inferno
Edoras Corporation
220
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Posted - 2013.05.12 18:22:00 -
[36] - Quote
Not just racial bonuses, but common bonuses for each specialization. Different races value armor and shields differently, so why should any of the common bonuses try to mess with armor or shields? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
388
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Posted - 2013.05.12 18:49:00 -
[37] - Quote
Bump. |
Rorschach Mustang
Opus Arcana Orion Empire
9
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Posted - 2013.05.12 19:06:00 -
[38] - Quote
+1.
This would make specializing into all the Logi suits more viable. Pick the one that you'd feel you do the most in the field and stick with that. I'd prob go with the Amarr one if it was changed to Repping bonus. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
250
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Posted - 2013.05.12 19:09:00 -
[39] - Quote
Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! |
Rolf The Viking
Ill Omens EoN.
11
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Posted - 2013.05.12 19:15:00 -
[40] - Quote
I'm down with the bonuses. Thanks for making a reasonable Logi thread. |
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Logi Bro
Greatness Achieved Through Training EoN.
1474
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Posted - 2013.05.12 19:16:00 -
[41] - Quote
Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill!
Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay? |
Alantir Kavees
Royal Uhlans Amarr Empire
2
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Posted - 2013.05.12 19:28:00 -
[42] - Quote
Logi Bro wrote:Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay?
Amarr Assault suits are the slowest already, using a plate and losing more strafe speed doesn't seem a good idea, as no modules can increase that. I think the current less heat buildup bonus will be key to be competitive using Scrambler Rifles (and even LR), if they overheat too fast. We will find out soon. |
Logi Bro
Greatness Achieved Through Training EoN.
1474
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Posted - 2013.05.12 19:30:00 -
[43] - Quote
Alantir Kavees wrote:Logi Bro wrote:Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay? Amarr Assault suits are the slowest already, using a plate and losing more strafe speed doesn't seem a good idea, as no modules can increase that. I think the current less heat buildup skill will be key to be competitive using Scrambler Rifles (and even LR), if they overheat too fast. We will find out soon.
Changed Amarr Bonus to the recommended. |
Rorschach Mustang
Opus Arcana Orion Empire
9
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Posted - 2013.05.12 19:34:00 -
[44] - Quote
Logi Bro wrote:Alantir Kavees wrote:Logi Bro wrote:Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay? Amarr Assault suits are the slowest already, using a plate and losing more strafe speed doesn't seem a good idea, as no modules can increase that. I think the current less heat buildup skill will be key to be competitive using Scrambler Rifles (and even LR), if they overheat too fast. We will find out soon. Changed Amarr Bonus to the recommended.
Or include a bonus that either reduces or negates the armor penalty. Not sure if that'd make it too powerful or not. If they are the slowest already, reducing/negating speed penalty on them wouldn't be such a bad idea. |
Medic 1879
The Tritan Industries RISE of LEGION
281
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Posted - 2013.05.12 19:35:00 -
[45] - Quote
Some good ideas its also nice to see people suggesting things instead of just grabbing their pitchforks and nerfhammers. |
Logi Bro
Greatness Achieved Through Training EoN.
1474
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Posted - 2013.05.12 19:36:00 -
[46] - Quote
Rorschach Mustang wrote:Logi Bro wrote:Alantir Kavees wrote:Logi Bro wrote:Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay? Amarr Assault suits are the slowest already, using a plate and losing more strafe speed doesn't seem a good idea, as no modules can increase that. I think the current less heat buildup skill will be key to be competitive using Scrambler Rifles (and even LR), if they overheat too fast. We will find out soon. Changed Amarr Bonus to the recommended. Or include a bonus that either reduces or negates the armor penalty. Not sure if that'd make it too powerful or not. If they are the slowest already, reducing/negating speed penalty on them wouldn't be such a bad idea.
Eventually we will get armor plates that have no movement penalty, it will be a long time from now, but I'd hate to put in a bonus that would be completely obsolete in a few months time. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
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Posted - 2013.05.12 19:42:00 -
[47] - Quote
Well, the better armor plates would still have a penalty, i don't expect to see the new plates pass 66HP, so it wouldn't be completely useless. Though I prefer the heat build up resistance bonus. |
Sontie
Ill Omens EoN.
295
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Posted - 2013.05.12 19:45:00 -
[48] - Quote
BRAVO! But the Gallente scout should increase ALL scanning by 10%, including active scanner. It's to slow to be a flanker scout, so it has to play a mobile support role. |
Logi Bro
Greatness Achieved Through Training EoN.
1476
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Posted - 2013.05.12 19:49:00 -
[49] - Quote
Sontie wrote:BRAVO! But the Gallente scout should increase ALL scanning by 10%, including active scanner. It's to slow to be a flanker scout, so it has to play a mobile support role.
Seems reasonable, made changes. |
Sontie
Ill Omens EoN.
295
|
Posted - 2013.05.12 19:53:00 -
[50] - Quote
Minmatar heavy bruiser variant +3% move speed increase per level. Minmatar should always be the fastest and I see the heavy as a master of cqc urban warfare. Caldari Heavy -5% charge times per level Lots of Caldari weapons require charge times. This would turn the Caldari heavy into a walking weapons platform/turret Gallente Heavy Sentinel +5% equipment efficiency (has 1 equipment slot, designed to use bubble shield) OR -5% damage to friendly unit healing it. Defense focused
Caldari scout -5 % shield recharge delay With low overall ehp (like 50 armor) this scout would rely on jumping in and out of cover to harass the enemy. Amarr Scout -10% armor plate speed penalty With good plates, this scout would be able to stand toe to toe with assaults, for a while at least. |
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Sontie
Ill Omens EoN.
295
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Posted - 2013.05.12 19:54:00 -
[51] - Quote
Making the Gallente scout better at scanning across the board would turn it into the perfect rearguard scout/ counter flanker. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
251
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Posted - 2013.05.12 19:55:00 -
[52] - Quote
Alantir Kavees wrote:Logi Bro wrote:Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay? Amarr Assault suits are the slowest already, using a plate and losing more strafe speed doesn't seem a good idea, as no modules can increase that. I think the current less heat buildup bonus will be key to be competitive using Scrambler Rifles (and even LR), if they overheat too fast. We will find out soon.
I think that it would suit how the Amarr operate EVE side rather than constantly worrying about how to be ultra competitive. I have enough armour now. What I want is to be able to fire my Laser and Scrambler Guns as long, if not much longer than my opponents who might wish to do the same, because as it stands the laser over heats much faster than it used to, and the breach scrambler varient could be very useful to a fully specced Amarrian dropsuit. |
Logi Bro
Greatness Achieved Through Training EoN.
1476
|
Posted - 2013.05.12 20:01:00 -
[53] - Quote
Sontie wrote:Minmatar heavy bruiser variant +3% move speed increase per level. Minmatar should always be the fastest and I see the heavy as a master of cqc urban warfare. Caldari Heavy -5% charge times per level Lots of Caldari weapons require charge times. This would turn the Caldari heavy into a walking weapons platform/turret Gallente Heavy Sentinel +5% equipment efficiency (has 1 equipment slot, designed to use bubble shield) OR -5% damage to friendly unit healing it. Defense focused
Caldari scout -5 % shield recharge delay With low overall ehp (like 50 armor) this scout would rely on jumping in and out of cover to harass the enemy. Amarr Scout -10% armor plate speed penalty With good plates, this scout would be able to stand toe to toe with assaults, for a while at least.
New suits are a long way to come, and I feel if CCP makes the changes aforementioned in the OP, they will think twice about new racial bonuses for suits they add in the future.
If they completely learn no lesson at all and screw the bonuses in the future I will be sure to use these ideas. |
Cruxio
Zumari Force Projection Caldari State
3
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Posted - 2013.05.12 20:20:00 -
[54] - Quote
Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit.
A decrease in speed reduction for wearing armor plates (meaning they don't walk as slow with armor plates as with other variants)
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Cruxio
Zumari Force Projection Caldari State
3
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Posted - 2013.05.12 20:24:00 -
[55] - Quote
Sontie wrote:Minmatar heavy bruiser variant +3% move speed increase per level. Minmatar should always be the fastest and I see the heavy as a master of cqc urban warfare. Caldari Heavy -5% charge times per level Lots of Caldari weapons require charge times. This would turn the Caldari heavy into a walking weapons platform/turret Gallente Heavy Sentinel +5% equipment efficiency (has 1 equipment slot, designed to use bubble shield) OR -5% damage to friendly unit healing it. Defense focused
Caldari scout -5 % shield recharge delay With low overall ehp (like 50 armor) this scout would rely on jumping in and out of cover to harass the enemy. Amarr Scout -10% armor plate speed penalty With good plates, this scout would be able to stand toe to toe with assaults, for a while at least.
I've heard rumors that they are working on weaker armor plates with no speed reduction, plus the Caldari and Amarr scout should be geared towards EWAR and other non combat roles of scout that haven't been developed yet considering that the other two are more combat focused. Remember we aren't designed to be faster assaults, we do serve different functions. |
Logi Bro
Greatness Achieved Through Training EoN.
1478
|
Posted - 2013.05.12 20:27:00 -
[56] - Quote
I'd really like to hear from heavy dropsuit users, and whether or not they think their bonuses are satisfactory. I've gotten a lot of feedback from assault, logistics, and some from scouts, but no dedicated fatboys yet. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
251
|
Posted - 2013.05.12 20:37:00 -
[57] - Quote
Can not like this thread enough this deserves some support. |
Logi Bro
Greatness Achieved Through Training EoN.
1480
|
Posted - 2013.05.12 20:50:00 -
[58] - Quote
This is my sad face.
It happens when I point my thread out to several CPM members and they completely ignore it. |
Nova Knife
Seituoda Taskforce Command Caldari State
891
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Posted - 2013.05.12 20:53:00 -
[59] - Quote
Don't worry logi-bro
I am watching this thread closely :)
Personally, I think the CPM needs to keep it's nose out of balance as a whole... because most of the people on it are unable to remain objective and unbiased and consider all of the ramifications of what happens to Y if you change X.
That's not me trash talking my fellow councilmates, that's just the way it is.
I'd love to see more suggestions as a whole from other people as to possible skill changes.
I'd like to see other threads about skill bonus' in general because most of them are well... pretty garbage.
It's much better to link threads like this to CCP than to tell them how to fix it ourselves (That would be bad)
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dullrust
Subsonic Synthesis Alpha Wolf Pack
6
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Posted - 2013.05.12 20:54:00 -
[60] - Quote
Thank you logi bro! Damn its nice to see some logical discussion on this topic. I like all the changes you suggested. To be honest all I care about is the Gallante logi keeping the current bonus. If it weren't for that I could not do my duty as a logi. I hope all the cpm and ccp are paying close attention to your thread. |
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