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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
250
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Posted - 2013.05.12 19:09:00 -
[1] - Quote
Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
251
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Posted - 2013.05.12 19:55:00 -
[2] - Quote
Alantir Kavees wrote:Logi Bro wrote:Harkon Vysarii wrote:Sorry but I have to disagree with Amarr Assault. I want my Heat Buildup Skill! Is the armor plate bonus completely and utterly useless to you, or do you just think that heat buildup would be more useful to an assault player's gameplay? Amarr Assault suits are the slowest already, using a plate and losing more strafe speed doesn't seem a good idea, as no modules can increase that. I think the current less heat buildup bonus will be key to be competitive using Scrambler Rifles (and even LR), if they overheat too fast. We will find out soon.
I think that it would suit how the Amarr operate EVE side rather than constantly worrying about how to be ultra competitive. I have enough armour now. What I want is to be able to fire my Laser and Scrambler Guns as long, if not much longer than my opponents who might wish to do the same, because as it stands the laser over heats much faster than it used to, and the breach scrambler varient could be very useful to a fully specced Amarrian dropsuit. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
251
|
Posted - 2013.05.12 22:15:00 -
[3] - Quote
Logi Bro wrote:I'd really like to hear from heavy dropsuit users, and whether or not they think their bonuses are satisfactory. I've gotten a lot of feedback from assault, logistics, and some from scouts, but no dedicated fatboys yet.
I'll ask the D6 heavies and post back in a while since I think this thread has some serious merit |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
252
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Posted - 2013.05.13 02:34:00 -
[4] - Quote
Phoenix Arakyd wrote:Logi Bro wrote:Since I get the feeling that most people write and read in General Discussion exclusively, I am copying and pasting this from Feedback/Requests.
It's the racial bonuses. They seem completely and utterly arbitrary, and the game's overall balance suffers for it. We all know the most glaring and over-discussed racial bonus, the Caldari logi shield extender buff, but what about the heavy's "weapon feedback damage reduction?" What about the shield recharge rate increase to all the assault suits, even though it mostly benefits Amarr and Caldari? If any of these bonuses have any real reason behind them, may a Dev feel free to come in and tell me about it, but otherwise, I suggest a complete re-work of racial bonuses, and class bonuses.
Assault Assault Dropsuit Bonus- 2% hand-held weaponry damage increase per level Caldari Assault Bonus- 3% shield extender increase per level Gallente Assault Bonus- 5% armor repair module rate increase per level Minmatar Assault Bonus- 5% hand-held weaponry clip increase per level Amarr Assault Bonus- 5% reduction to energy weapon heat build-up per level
Logistics Logistics Dropsuit Bonus- Keep +1 armor repair per level Caldari Logistics Bonus- 10% nanohive nanite capacity bonus per level Gallente Logistics Bonus- 5% equipment PG/CPU reduction per level Minmatar Logistics Bonus- Keep 5% hacking speed bonus per level Amarr Logistics Bonus- 5% repair tool rate increase per level
Heavy Heavy Dropsuit Bonus- 2% hand-held weaponry damage received reduction per level Amarr Heavy Bonus- 2% dropsuit shield and armor increase per level
Scout Scout Dropsuit Bonus- Keep 5% scan profile reduction per level Gallente Scout Bonus- 10% dropsuit and active scanner scan radius increase per level Minmatar Scout Bonus- Keep 5% melee and nova knife damage increase per level
You can see, excluding scouts, the bonuses have been changed to fit the role of the suit. The assault dropsuit's role has been strengthened for long life and general combat, the logistics dropsuit's role has been strengthened to triage and miscellaneous activities, and the heavy dropsuit's role has been strengthened to survivability beyond the assault dropsuit. Scouts still retain their recon and intelligence roles, and they are all spec'd to do what they are meant to do. Most importantly, there were no dropsuit base stat nerfs, which seems to be most people's ideas to fix imbalances.
Feel free to make your own amendments, and comment.
EDITS: Assault Dropsuit Bonus changed from 3% to 2% per level, Heavy Dropsuit Bonus changed from 3% to 2% to match. Amarr Logistics given back 5% armor repair module rate bonus, was previously +5% repair tool rate per level, Amarr Assault given back energy weapon heat build-up reduction per level, was previously +5% armor repair module rate per level. Minmatar Assault Bonus changed from +5% sidearm clip size to +5% any hand-held weapon clip size per level. Even more changes: Gallente Assault given +5% armor repair module rate, Amarr Assault given +3% armor plate health bonus per level, Amarr Logi given back original +5% repair tool rate per level. Amarr Assault Bonus changed again, now to 5% reduction to energy weapon heat build up per level. Gallente Scout Bonus affects dropsuit AND active scanner radius now. So basically, what I posted about the Logi's yesterday. This needs to be done now.
I like these bonuses! |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
344
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Posted - 2013.05.30 07:46:00 -
[5] - Quote
Why did this thread never get a Dev look in. It is one of the few on this forum that seemed to be constructive as well as well thought out.... |
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