Pages: [1] 2 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Logi Bro
Greatness Achieved Through Training EoN.
1454
|
Posted - 2013.05.12 02:56:00 -
[1] - Quote
Since I get the feeling that most people write and read in General Discussion exclusively, I am copying and pasting this from Feedback/Requests.
It's the racial bonuses. They seem completely and utterly arbitrary, and the game's overall balance suffers for it. We all know the most glaring and over-discussed racial bonus, the Caldari logi shield extender buff, but what about the heavy's "weapon feedback damage reduction?" What about the shield recharge rate increase to all the assault suits, even though it mostly benefits Amarr and Caldari? If any of these bonuses have any real reason behind them, may a Dev feel free to come in and tell me about it, but otherwise, I suggest a complete re-work of racial bonuses, and class bonuses.
Assault Assault Dropsuit Bonus- 3% hand-held weaponry damage increase per level Caldari Assault Bonus- 3% shield extender increase per level Gallente Assault Bonus- 3% armor plate HP bonus increase per level Minmatar Assault Bonus- Keep 5% sidearm clip increase per level Amarr Assault Bonus- 5% armor repair module rate increase per level
Logistics Logistics Dropsuit Bonus- Keep +1 armor repair per level Caldari Logistics Bonus- 10% nanohive nanite capacity bonus per level Gallente Logistics Bonus- 5% equipment PG/CPU reduction per level Minmatar Logistics Bonus- Keep 5% hacking speed bonus per level Amarr Logistics Bonus- 5% repair tool rate increase per level
Heavy Heavy Dropsuit Bonus- 3% hand-held weaponry damage received reduction per level Amarr Heavy Bonus- 2% dropsuit shield and armor increase per level
Scout Scout Dropsuit Bonus- Keep 5% scan profile reduction per level Gallente Scout Bonus- Keep 10% scan radius increase per level Minmatar Scout Bonus- Keep 5% melee and nova knife damage increase per level
You can see, excluding scouts, the bonuses have been changed to fit the role of the suit. The assault dropsuit's role has been strengthened for long life and general combat, the logistics dropsuit's role has been strengthened to triage and miscellaneous activities, and the heavy dropsuit's role has been strengthened to survivability beyond the assault dropsuit. Scouts still retain their recon and intelligence roles, and they are all spec'd to do what they are meant to do. Most importantly, there were no dropsuit base stat nerfs, which seems to be most people's ideas to fix imbalances.
Feel free to make your own amendments, and comment. |
XXfootnoteXX
DUST University Ivy League
262
|
Posted - 2013.05.12 03:03:00 -
[2] - Quote
+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:05:00 -
[3] - Quote
Didn't even read it but you have my support, I'll give you double support once I actually read it [8)] |
Logi Bro
Greatness Achieved Through Training EoN.
1456
|
Posted - 2013.05.12 03:07:00 -
[4] - Quote
XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though.
I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. |
Kleanur Guy
SyNergy Gaming EoN.
226
|
Posted - 2013.05.12 03:08:00 -
[5] - Quote
I'd probably drop the assault bonus to 1%, 15% or even 10% at max is rediculously powerful. Amarr and gallente should swap :) and the extender/plate increases to 2%. I think maybe even 1% to the amarr heavy bonus, 35% increase to armor/shields with maxed skills is A LOT. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:11:00 -
[6] - Quote
Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. What about energy weapons +1%? Scramblers, lasers and such.
I want the armor repair module rate bonus back on the logi suit lol |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
388
|
Posted - 2013.05.12 03:13:00 -
[7] - Quote
You make a pretty decent thread when you're not trollin'. I think these changes make way more sense than the bonuses we have now.
You sir get a +1. |
Logi Bro
Greatness Achieved Through Training EoN.
1459
|
Posted - 2013.05.12 03:14:00 -
[8] - Quote
Kleanur Guy wrote:I'd probably drop the assault bonus to 1%, 15% or even 10% at max is rediculously powerful. Amarr and gallente should swap :) and the extender/plate increases to 2%. I think maybe even 1% to the amarr heavy bonus, 35% increase to armor/shields with maxed skills is A LOT.
I can see where you are coming from with the damage increase, but I figured a large damage bonus would cut out people using logistics suits in place of assaults due to versatility, but now that I think about it 2% makes more sense. The reason I put the Amarr bonus where it is is because I jacked it from the current Amarr logi, so I figured it would fit with the race.
As for the heavy, from the (very limited) knowledge I have of EvE lore, I figured high raw eHP fit well with the Amarr heavy suit, plus a 10% bonus only gives a total of 80 more eHP. |
Logi Bro
Greatness Achieved Through Training EoN.
1459
|
Posted - 2013.05.12 03:16:00 -
[9] - Quote
NeoWraith Acedia wrote:Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. What about energy weapons +1%? Scramblers, lasers and such. I want the rate repair rate back on the logi suit lol
Energy weapon damage or weapon cooldown for the assault? I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:16:00 -
[10] - Quote
Logi Bro wrote:I jacked it from the current Amarr logi, so I figured it would fit with the race. Theif! I want it back! ... |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:17:00 -
[11] - Quote
Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults
But we're thee combat logis, in theory.. it's hard with the lower base health.
E'hh really good list though. |
XXfootnoteXX
DUST University Ivy League
262
|
Posted - 2013.05.12 03:19:00 -
[12] - Quote
Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit.
Just swap them out. My understanding is Ammar is more about having the biggest armor anyways and Gal is more about tech. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:20:00 -
[13] - Quote
XXfootnoteXX wrote:Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. Just swap them out. My understanding is Ammar is more about having the biggest armor anyways and Gal is more about tech. Not in dust they're not, apparently the Amarr wisened up a bit No I idea why Gallente got dumber though |
Adelia Lafayette
DUST University Ivy League
27
|
Posted - 2013.05.12 03:21:00 -
[14] - Quote
I agree amarr are armor buffer gallente are on automation. |
Logi Bro
Greatness Achieved Through Training EoN.
1459
|
Posted - 2013.05.12 03:22:00 -
[15] - Quote
NeoWraith Acedia wrote:Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults
But we're thee combat logis, in theory.. it's hard with the lower base health. E'hh really good list though.
I actually didn't consider the fact that Amarr logi's were meant for half-combat, do you truly think repair module bonus would fit better, if so, would Amarr assault suits fit better with energy weapon cooldown or energy weapon damage? |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
98
|
Posted - 2013.05.12 03:24:00 -
[16] - Quote
Side arm clip capacity is so lackluster for 3.1 million exp.. I'd be more interested in 2% light weapon reload speed per level instead. |
Logi Bro
Greatness Achieved Through Training EoN.
1459
|
Posted - 2013.05.12 03:26:00 -
[17] - Quote
ZDub 303 wrote:Side arm clip capacity is so lackluster for 3.1 million exp.. I'd be more interested in 2% light weapon reload speed per level instead.
I always imagined Minmatar having wildcard bonuses, would 5% light weapon clip capacity per level be OP? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:27:00 -
[18] - Quote
Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults
But we're thee combat logis, in theory.. it's hard with the lower base health. E'hh really good list though. I actually didn't consider the fact that Amarr logi's were meant for half-combat, do you truly think repair module bonus would fit better, if so, would Amarr assault suits fit better with energy weapon cooldown or energy weapon damage? Not sure about the logis, I am one and therefore my opinion is biased But I would give the Amarr a slower heat build up rate, shorter cool-downs are nice, but useless if you never actually overheat. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:28:00 -
[19] - Quote
ZDub 303 wrote:Side arm clip capacity is so lackluster for 3.1 million exp.. I'd be more interested in 2% light weapon reload speed per level instead. flaylocks my friend, flaylocks |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
388
|
Posted - 2013.05.12 03:32:00 -
[20] - Quote
I think Amarr are traditionally high dps but preventing overheat may make a big difference there. Have to wait and see what happens with the scrambler rifle.
Hope a dev is looking at this thread. |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:50:00 -
[21] - Quote
I noticed that sentinels shared their bonus with assaults, and while I have no problem with it, I'm sure someone would call it lazy on CCP's part. What if instead of another damage bonus, they get a movement speed bonus?
Or a reduction in armor plate penalties, say 10% per level, so that at level 5 a complex plate would have a 5% movement instead of 10%?
Not sure which one heavies would actually prefer. |
Logi Bro
Greatness Achieved Through Training EoN.
1462
|
Posted - 2013.05.12 04:00:00 -
[22] - Quote
That's actually a 2% damage received reduction per level, compensates for the assault's damage bonus. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
712
|
Posted - 2013.05.12 04:01:00 -
[23] - Quote
+1 Only change I would make is give the Gallente -2% armor plate movement penalty per level. That way they can have a complex plate without the speed penalty. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 04:01:00 -
[24] - Quote
Logi Bro wrote:That's actually a 2% damage received reduction per level, compensates for the assault's damage bonus. Ahh, good call, I misread that |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 04:03:00 -
[25] - Quote
Cosgar wrote:+1 Only change I would make is give the Gallente -2% armor plate movement penalty per level. That way they can have a complex plate without the speed penalty. We'll be getting plates with no penalties soon(eventually), that +3% will really help them out, as long as the plates are decent enough to compete with shield extenders. |
Logi Bro
Greatness Achieved Through Training EoN.
1466
|
Posted - 2013.05.12 16:07:00 -
[26] - Quote
bump |
Kleanur Guy
SyNergy Gaming EoN.
229
|
Posted - 2013.05.12 16:08:00 -
[27] - Quote
NeoWraith Acedia wrote:Cosgar wrote:+1 Only change I would make is give the Gallente -2% armor plate movement penalty per level. That way they can have a complex plate without the speed penalty. We'll be getting plates with no penalties soon(eventually), that +3% will really help them out, as long as the plates are decent enough to compete with shield extenders.
I wouldn't expect these plates any time soon. |
WyrmHero1945
SyNergy Gaming EoN.
256
|
Posted - 2013.05.12 16:15:00 -
[28] - Quote
The bonuses of the OP look really nice and matches the role/class very well. Minmatar assault should be light/sidearm clipsize, sidearm-only clipsize seems too UP. |
Guildo Crow
ZionTCD Unclaimed.
28
|
Posted - 2013.05.12 16:19:00 -
[29] - Quote
+1
The Specialized suit traits, definitely need to be looked at. |
DigiOps
Kirkinen Risk Control Caldari State
215
|
Posted - 2013.05.12 16:26:00 -
[30] - Quote
Glad to see the focus shift from copious amounts of QQ to something more constructive. :) |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |