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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
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Posted - 2013.05.12 03:05:00 -
[1] - Quote
Didn't even read it but you have my support, I'll give you double support once I actually read it [8)] |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:11:00 -
[2] - Quote
Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. What about energy weapons +1%? Scramblers, lasers and such.
I want the armor repair module rate bonus back on the logi suit lol |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:16:00 -
[3] - Quote
Logi Bro wrote:I jacked it from the current Amarr logi, so I figured it would fit with the race. Theif! I want it back! ... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:17:00 -
[4] - Quote
Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults
But we're thee combat logis, in theory.. it's hard with the lower base health.
E'hh really good list though. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:20:00 -
[5] - Quote
XXfootnoteXX wrote:Logi Bro wrote:XXfootnoteXX wrote:+1.
Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. Just swap them out. My understanding is Ammar is more about having the biggest armor anyways and Gal is more about tech. Not in dust they're not, apparently the Amarr wisened up a bit No I idea why Gallente got dumber though |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:27:00 -
[6] - Quote
Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults
But we're thee combat logis, in theory.. it's hard with the lower base health. E'hh really good list though. I actually didn't consider the fact that Amarr logi's were meant for half-combat, do you truly think repair module bonus would fit better, if so, would Amarr assault suits fit better with energy weapon cooldown or energy weapon damage? Not sure about the logis, I am one and therefore my opinion is biased But I would give the Amarr a slower heat build up rate, shorter cool-downs are nice, but useless if you never actually overheat. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:28:00 -
[7] - Quote
ZDub 303 wrote:Side arm clip capacity is so lackluster for 3.1 million exp.. I'd be more interested in 2% light weapon reload speed per level instead. flaylocks my friend, flaylocks |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 03:50:00 -
[8] - Quote
I noticed that sentinels shared their bonus with assaults, and while I have no problem with it, I'm sure someone would call it lazy on CCP's part. What if instead of another damage bonus, they get a movement speed bonus?
Or a reduction in armor plate penalties, say 10% per level, so that at level 5 a complex plate would have a 5% movement instead of 10%?
Not sure which one heavies would actually prefer. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 04:01:00 -
[9] - Quote
Logi Bro wrote:That's actually a 2% damage received reduction per level, compensates for the assault's damage bonus. Ahh, good call, I misread that |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 04:03:00 -
[10] - Quote
Cosgar wrote:+1 Only change I would make is give the Gallente -2% armor plate movement penalty per level. That way they can have a complex plate without the speed penalty. We'll be getting plates with no penalties soon(eventually), that +3% will really help them out, as long as the plates are decent enough to compete with shield extenders. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
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Posted - 2013.05.12 18:17:00 -
[11] - Quote
I hope CCP sees this before all the QQ threads send it back to the 2nd page... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
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Posted - 2013.05.12 19:42:00 -
[12] - Quote
Well, the better armor plates would still have a penalty, i don't expect to see the new plates pass 66HP, so it wouldn't be completely useless. Though I prefer the heat build up resistance bonus. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
366
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Posted - 2013.05.13 02:06:00 -
[13] - Quote
TheMarkOf22 wrote:half those bonuses would easily make those classes OP Back it up with facts/proof or STFU |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
414
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Posted - 2013.05.13 20:14:00 -
[14] - Quote
Aeon Amadi wrote:Logi Bro wrote:Aeon Amadi wrote:Take off the +2% weapon damage bonus off of the Assault suits - we just got the 10% bonus in the patch so this would upset the balance of the game. The damage is all-encompassing to the classes, so more or less everything will be the same. My main purpose to give a damage bonus to assaults is to remove the "logissaults" that have become so common. Dude, trust me, the Duvolle Tactical Assault Rifle does not need anymore damage and I use it religiously.
Rupture Reaperson wrote:
or you want 90+ dmg TARs? I call bias in here.
Or they could fix the blatantly broken gun? There is nothing wrong with assaults getting a 1-2% damage bonus per level. Especially since heavies bonus would negate that. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
426
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Posted - 2013.05.14 01:45:00 -
[15] - Quote
Bump |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
426
|
Posted - 2013.05.14 02:11:00 -
[16] - Quote
Logi Bro wrote:Cat Merc wrote:I think the assault damage bonus should be changed to 15%. So logis who want to have the same damage output, need to use two slots. Due to the flak I have received so far regarding the much smaller 10% bonus, I think this idea is out the window. Don't worry, Cat Merc just had too much cat nip today. |
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