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trollsroyce
Seraphim Initiative. CRONOS.
377
|
Posted - 2013.05.11 09:54:00 -
[1] - Quote
Do the fps as everyone does it. Do not fail horribly doing your own thing with dropsuit turn speeds - the balance is in run speeds.
Make the very basic controls right on KB/M. I'll buy all the new merc packs if you get this done personally. Now mouse is just useful for tanks, unless the player wants to completely mess up his core fps aim.
Suit turning speeds are a completely useless design that only adds artificial problems to the game. Balance around run and strafe speed, not around turning speed. Its easier, better, compatible with how fps games work and just beautifully simple. |
Garrett Blacknova
Codex Troopers
2926
|
Posted - 2013.05.11 10:00:00 -
[2] - Quote
Copy-paste from another thread:
The nature of the sixaxis controller is such that it's impossible to exceed certain reasonable speed restrictions without significant loss of precision.
The nature of the way a mouse works allows for near-instant turning as well as pinpoint precision.
A skilled mouse user with no turn speed limit will be able to negate the advantage of another player sneaking up on them. No matter how skilled a player with a sixaxis controller is, they can never achieve the same thing.
Speed cap is a necessity for the control schemes to be at least moderately balanced. |
trollsroyce
Seraphim Initiative. CRONOS.
377
|
Posted - 2013.05.11 10:03:00 -
[3] - Quote
They are inherently out of balance. Trying to do it makes them equally bad. Want to make the game equally bad or potentially good? |
Himiko Kuronaga
SyNergy Gaming EoN.
393
|
Posted - 2013.05.11 10:04:00 -
[4] - Quote
Balance is an illusion for players who need to comfort themselves in the poor decisions they choose to make.
Add raw input. |
Calroon DeVil
Internal Error. Negative-Feedback
14
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Posted - 2013.05.11 10:12:00 -
[5] - Quote
~2500 people playing Dust 514. Who cares. |
Orenji Jiji
Seraphim Initiative. CRONOS.
59
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Posted - 2013.05.11 10:15:00 -
[6] - Quote
Yeah, CCP, give those guys easy mode, judging by QQ they really need it.
Turning speed limitation is for DS3 and console losers, pro KBM people are beyond limitations of mere console mortals.
Please CCP, give in, because otherwise the community will be shattered and DUST will fail! /s
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SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 10:15:00 -
[7] - Quote
Is it technically possible to use raw input and add turn speed cap on top of that?
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Garrett Blacknova
Codex Troopers
2929
|
Posted - 2013.05.11 10:19:00 -
[8] - Quote
Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. |
Krightun
Sanmatar Kelkoons Minmatar Republic
13
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Posted - 2013.05.11 10:26:00 -
[9] - Quote
about this part of what you said
Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision. .
anyone play(ed) CS:GO, did controllers have the optional button or combo of butttons to do 180? that could be useful here.
my opinion is you should be able to turn faster depending on the weapon. Forgegun vs smg,
smg should be able to be turned faster no?
Giant cannon vs lav turret...
- any thoughts? |
SatBee
BetaMax Beta CRONOS.
1
|
Posted - 2013.05.11 10:29:00 -
[10] - Quote
Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. So its actually fine by you if mouse would have raw input but with turn speed cap? |
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Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
22
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Posted - 2013.05.11 10:30:00 -
[11] - Quote
Maybe if enough people roar RAW in this post, they'll notice how big is the part their loosing. RAW. |
Imp Smash
On The Brink CRONOS.
81
|
Posted - 2013.05.11 10:31:00 -
[12] - Quote
I agree with raw input. However I think turning speeds should be capped. The six axis has a limit on how far you can move the stick. Just set the hard cap on the mouse turning speed to match the six axis at its highest settings. As long as both control schemes have the same maximum capabilities its not unfair.
This concept of mice being more accurate than sticks is bullhockey. The only difference is that the mouse CAN turn faster. Fix that to match the six axis and we are all fair |
Deranged Disaster
Seraphim Initiative. CRONOS.
170
|
Posted - 2013.05.11 10:32:00 -
[13] - Quote
CCP knew that KBM gives an advantage against a player with a DS3. The problem is they took their chances. There is a reason some developers don't even try and put KBM support in their games. Now by breaking it it completely removes the abillity of a competent KBM user to aim. Also, buy yourself a KBM if you think we have an "unfair" advantage. Not our fault you are ignorant enough to QQ about kbm being "easy mode" while it is something you can use aswell. |
Rei Shepard
Spectre II
246
|
Posted - 2013.05.11 10:32:00 -
[14] - Quote
SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay.
they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI.
That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
Edit: witch is a whole lot better then what we now have witch is "Mouse Sense Slider + Virtual Analog Seperate X & Y axis setting + Virtual Mouse Deadzone settings + Max DPI of 3000 |
Zyrus Amalomyn
Militaires-Sans-Frontieres
120
|
Posted - 2013.05.11 10:37:00 -
[15] - Quote
Orenji Jiji wrote:Yeah, CCP, give those guys easy mode, judging by QQ they really need it.
Turning speed limitation is for DS3 and console losers, pro KBM people are beyond limitations of mere console mortals.
Please CCP, give in, because otherwise the community will be shattered and DUST will fail! /s
Buy a KB/M, instant easy mode for you too.
YOu can't expect a musket to outperform a modern assault rifle. |
Garrett Blacknova
Codex Troopers
2930
|
Posted - 2013.05.11 10:39:00 -
[16] - Quote
Krightun wrote:anyone play(ed) CS:GO, did controllers have the optional button or combo of butttons to do 180? that could be useful here. Played a few games with an instant-180 button on console.
They're disorienting and you have to spin then take stock of your surroundings to decide where to aim. With a mouse, you get better fluidity moving from fast turning to precision control. |
stormyuk
DUST University Ivy League
2
|
Posted - 2013.05.11 10:39:00 -
[17] - Quote
My guess is most people playing dust and the average PS3 user who might try it will be using DS3, people who are crying that mouse should have raw input just so they can stomp all over DS3 users is ridiculous, as is the argument "go and buy a KBM".
Most casual gamers of dust will always use DS3, if you want more than 3k players keeping a balance is EVEN more important than just forcing all the traditional console players to just not play, leaving the KBM users to themselves. Trying to get a balance and not getting it perfect is better than just making the game pointless for DS3 users. |
Garrett Blacknova
Codex Troopers
2930
|
Posted - 2013.05.11 10:40:00 -
[18] - Quote
SatBee wrote:Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. So its actually fine by you if mouse would have raw input but with turn speed cap? I'm totally fine with that, yes.
That's what I want to see as well.
I DON'T agree with the current state of mouse control. SOrry if I wasn't clear about that in my initial post. |
SatBee
BetaMax Beta CRONOS.
1
|
Posted - 2013.05.11 10:43:00 -
[19] - Quote
Rei Shepard wrote:SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI. That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
The problem with chromosome is that it still had enormous input lag. But if they had raw input on mouse in chromosome then i think nothing would help. And the problem is in sluggish hardware itself. Should i rant for better optimization then? Or abandon all hope and die waiting for PS4/PC release?
Edit: damn i lost all my optimism in one evening. |
Rei Shepard
Spectre II
247
|
Posted - 2013.05.11 10:50:00 -
[20] - Quote
SatBee wrote:Rei Shepard wrote:SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI. That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit. The problem with chromosome is that it still had enormous input lag. But if they had raw input on mouse in chromosome then i think nothing would help. And the problem is in sluggish hardware itself. Should i rant for better optimization then? Or abandon all hope and die waiting for PS4/PC release? Edit: damn i lost all my optimism in one evening.
Ill take that input lag we had, but that was due to the game running in debug mode most likely, so now that we are out of debug they had to add a virtual input lag to keep us playing with 1 hand, sadly it turns out they took both of my arms and my eyes aswell with these changes.
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SatBee
BetaMax Beta CRONOS.
1
|
Posted - 2013.05.11 11:07:00 -
[21] - Quote
Rei Shepard wrote:
Ill take that input lag we had, but that was due to the game running in debug mode most likely, so now that we are out of debug they had to add a virtual input lag to keep us playing with 1 hand, sadly it turns out they took both of my arms and my eyes aswell with these changes.
Than the best solution for me now is to take a rest and go back to Tribes. I'll visit Dust again on 14th, looking for miracles. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.05.11 11:07:00 -
[22] - Quote
trollsroyce wrote:The controllers are inherently out of balance. Trying to equalize it makes them equally bad. Want to make the game equally bad or potentially good?
Get rid of KB/M problem solved |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:25:00 -
[23] - Quote
Blamejudg3s KEQ wrote:trollsroyce wrote:The controllers are inherently out of balance. Trying to equalize it makes them equally bad. Want to make the game equally bad or potentially good? Get rid of KB/M problem solved
Get rid of FPS on consoles then, problem solved..you can now play your sidescrolling 2D games witch its controller was made for... |
Himiko Kuronaga
SyNergy Gaming EoN.
399
|
Posted - 2013.05.11 11:27:00 -
[24] - Quote
You can't reason with controller fanboys bro.
They want to be rewarded for putting in no effort. |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.11 11:32:00 -
[25] - Quote
So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak. |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:32:00 -
[26] - Quote
Himiko Kuronaga wrote:You can't reason with controller fanboys bro.
They want to be rewarded for putting in no effort.
They might as well all be on welfare.
They seem to insist of playing like a couch potato on the living room bench and put up a fight while chuging a beer with their right hand all the while Aim assist kills their opponent. |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:42:00 -
[27] - Quote
Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak.
I appreciate people that don't mind the input people use, ive played fps games with a mouse & keyboard from the original wolfenstein 3D (witch wasnt 3D technically) up to today.
What most people think is KB/M is instant I-Win vs controllers, if you suck at an FPS it really doesn't change much what input device you use.
Ive played CS competitively and used KB/M for well ever, its no option for me to convert to a controller but besides that good controller users give me a run for my money. Some even take my money, so i dont see where the issue is at.
Seems more like if a bad controller user looses to someone else, he makes up the notion of "he had to be using a KB/M because i rock!"
At the end of the day its the user that makes the control, not the control that makes the user.
|
Himiko Kuronaga
SyNergy Gaming EoN.
400
|
Posted - 2013.05.11 11:46:00 -
[28] - Quote
Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak.
If you were a competitive gamer, you would go for mouse and keyboard. You already know its the better option, and that it raises the skill mountain and possibilities for good gameplay quite drastically.
You are clearly not a competitive gamer as you have opted not to do that.
Currently, console shooters are looked at as a joke by PC gamers because the skill mountain is flattened by the use of a controller. You may prefer it for comfort, but competition is not about comfort. It's about pushing yourself to do amazing things.
I play this game because it has KB/M as an option, which tells me it is attempting to be an actual legitimate competitive shooter on a console. If it starts going in the opposite direction and nerfing KB/M, then it will simply be looked at as yet another joke of a shooter and us PC guys will keep walking.
We have plenty of other options and are under no obligation to play a game that most console players won't touch due to its already declining reputation and a console gamers typically limited attention span towards slow development. |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.11 11:54:00 -
[29] - Quote
Rei Shepard wrote:Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak. I appreciate people that don't mind the input people use, ive played fps games with a mouse & keyboard from the original wolfenstein 3D (witch wasnt 3D technically) up to today. What most people think is KB/M is instant I-Win vs controllers, if you suck at an FPS it really doesn't change much what input device you use. Ive played CS competitively and used KB/M for well ever, its no option for me to convert to a controller but besides that good controller users give me a run for my money. Some even take my money, so i dont see where the issue is at. Seems more like if a bad controller user looses to someone else, he makes up the notion of "he had to be using a KB/M because i rock!" At the end of the day its the user that makes the control, not the control that makes the user. Agreed 100%. It takes to skill to be good no matter which play you choose to play. At the same time though, I think that a great KB/M guy beats a great controller guy pretty easily if there are no additional modifiers, like auto aim, involved. So, yeah, there needs to be some things involved to make things at least somewhat balanced and I think properly tuned auto aim goes a long way. I don't know if the turn rate is the way to go, maybe it is, maybe it's not, but I just think the main thing here is that all input methods should be enjoyable to play with, while being balanced enough so that one can realistically be involved in the highest level of play with any of the input methods supported. |
Ten-Sidhe
Osmon Surveillance Caldari State
478
|
Posted - 2013.05.11 12:10:00 -
[30] - Quote
Turn speeds are capped as part of game balance, not input balance.
Rails turn slower then blasters on a tank, charged forge gun takes longer to turn 180 then pistol.
If only mouse was allowed there would still be a cap to turn rate due to CCP's choice of balance to different suits/turrets/weapons.
I don't see problem with letting mouse user set controls as they want, just be very annoying to run out of mouse pad when making quarter turn because you moved hand faster then suit would turn.
letting the cross hair drift toward edge of scren when input exceeds max turn rate would be nice way to indicate when to slow input down. This would help to indicate when controller users have set sensitivity way to high as well. |
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Imp Smash
On The Brink CRONOS.
83
|
Posted - 2013.05.11 12:15:00 -
[31] - Quote
Sorry Ric. I gotta completely disagree.
M/KB is not better than controller. Some people think it is. They say mouse is more precise. Mouse is more fluid. It isn't. The player determines which is better. The only honest advantage the mouse has is that a player can swipe a mouse across an area at any speed. Controllers are limited by the physical edges of the stick area. Once the mouse is limited in turn rate to be equal to the sticks on the controller there will be nothing the m/kb can do that the controller can't.
Some people are better with m/kb. Maybe that's how they started fps games. Maybe their wrist is stronger than their thumb. Whatever the reason - that scheme fits them better.
Some people are better with the controller. Maybe they are dexterous with their fingers than arms. Maybe ability to move the whole controller helps them keep a rhythm. Whatever the reason - that setting fits them better.
But no matter how you slice it - a control scheme is just that. One is not better than the other. One is not handicapped vs the other. It's time people stop blaming their tools....(when they work that is!) |
J-Lewis
Edimmu Warfighters Gallente Federation
61
|
Posted - 2013.05.11 12:20:00 -
[32] - Quote
A solution might be to take Raw mouse input for looking around, but limit the cross hairs to that of the suit; with a soft cap once you twist your head to a certain limit.
The smoothest implementation of this would be allowing independent turning of the head, so you can look around almost unrestricted (limited to how far the head can turn), meanwhile, the cross hair will try to catch up as fast as the suit allows.
This is also possible for controller sensitivities that would normally exceed the turn speed of the suit, meaning that you can have controller sensitivity be universal rather than suit dependent.
In an ideal world, the arms would compensate partially, moving as fast as the head turn speed up to a point, then lagging behind as the arm movement is restricted by the torso which needs to catch up.
And example of this is the aiming in MechWarrior Online; you can look around as fast as your mouse allows, but the mech turns at its own speed as it tries to catch up to where you're aiming. |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.11 12:36:00 -
[33] - Quote
Himiko Kuronaga wrote:
If you were a competitive gamer, you would go for mouse and keyboard. You already know its the better option, and that it raises the skill mountain and possibilities for good gameplay quite drastically.
You are clearly not a competitive gamer as you have opted not to do that.
Currently, console shooters are looked at as a joke by PC gamers because the skill mountain is flattened by the use of a controller. You may prefer it for comfort, but competition is not about comfort. It's about pushing yourself to do amazing things.
I play this game because it has KB/M as an option, which tells me it is attempting to be an actual legitimate competitive shooter on a console. If it starts going in the opposite direction and nerfing KB/M, then it will simply be looked at as yet another joke of a shooter and us PC guys will keep walking.
We have plenty of other options and are under no obligation to play a game that most console players won't touch due to its already declining reputation and a console gamers typically limited attention span towards slow development.
Also, you say you don't expect to be horribly handicapped by choosing to use the default method of control... but guess what? That's exactly what happens in every competitive genre.
Fighting gamers use 150 dollar arcade sticks to get that extra edge. Racing gamers use wheel setups. Flight sims use flight sticks. Mech-based games use all kinds of crazy expensive ****.
All of it is expected and allowed, because it raises the metagame into something glorious.
Console shooters are the only crowd that have this over-entitled attitude that they should not have to take responsibility for their controls. It's lazy and deplorable, and you hold the entire genre back.
Well I'm not exactly sure what you mean with a competitive gamer but I can tell you that I don't aim to play for money or to make gaming my profession, bro. I do, however aim to be good at whatever I decide to put my time into, and I've done very well in both PC, Xbox and PlayStation games that I've played over the years. I also think saying that there are no competitive players on console is a little bit of an uneducated statement to make to say the least. And oh yeah, PC gamers might think that we, as in competitive console gamers, are a "joke", well why should I care? If I make someone laugh, good for him. I keep doing my thing regardless.
Now you talk about racing wheels and arcade fighting sticks and oh yeah, man, I've played a lot of fighting games and some racing games and I've done very well in them too. With a controller I might add. Yeah, all that extra equipment might give one a slight edge but that's all it is: A slight edge. I can go out there and play Street Fighter online with my controller and I know for a fact that I've got a fighting chance against anyone. In fact I can't even tell if they're using a controller or an arcade stick, that's how small the difference is. If they beat me they're probably better players.
Mouse vs a controller is a different story though cause the difference is much greater and yeah as I said a good KB/M player would beat a good controller guy in a shooter with no additional factors. That doesn't make it somehow better or more fun though. I mean I'm pretty sure a professional marksman could shoot Anderson Silva (UFC middleweight Champ) pretty easily with a rifle but I'm still much more interested in mixed martial arts than I'm in marksmanship.
Lastly, I don't know what's your big problem with console gamers and competitive console gamers specifically. I've had a lot of great matches online both on consoles and on PC, both fun and competitive. I mean what makes you think someone can't be a phenomenal Halo player on Xbox for example? I mean we are playing with controllers and they have their limitations but make no mistake about it: The difference between a pro console gamer compared to beginner console gamer is just as great as a pro PC player compared to a beginner PC player. We just prefer to play our shooters on a controller and that's probably why we're playing a PlayStation game at the moment. |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.11 12:43:00 -
[34] - Quote
Imp Smash wrote:Sorry Ric. I gotta completely disagree.
M/KB is not better than controller. Some people think it is. They say mouse is more precise. Mouse is more fluid. It isn't. The player determines which is better. The only honest advantage the mouse has is that a player can swipe a mouse across an area at any speed. Controllers are limited by the physical edges of the stick area. Once the mouse is limited in turn rate to be equal to the sticks on the controller there will be nothing the m/kb can do that the controller can't.
Some people are better with m/kb. Maybe that's how they started fps games. Maybe their wrist is stronger than their thumb. Whatever the reason - that scheme fits them better.
Some people are better with the controller. Maybe they are dexterous with their fingers than arms. Maybe ability to move the whole controller helps them keep a rhythm. Whatever the reason - that setting fits them better.
But no matter how you slice it - a control scheme is just that. One is not better than the other. One is not handicapped vs the other. It's time people stop blaming their tools....(when they work that is!) I agree with you to a certain point and I'm not blaming anyone's tools. For me it's good enough for everyone to have controls that they enjoy using while giving everyone a realistic chance to be part of a good corp, be an asset to them and enjoy the game no matter which input method they decide to use. I think properly tuned auto aim is a must, we have it at the moment even though it works a little weird sometimes, now that combined with the turn rate thing you mentioned and you're right, it might be balanced out enough. |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 13:32:00 -
[35] - Quote
Well ive been playing with my Alt today Targetta P Ractice, with a controller converter (Eagle eye) with 500k sp and i kill more people then i would with Rei in a proto suit using my raw mouse input.
Mouse DPI ramped up to 3000 vs 1400 when used without a converter and it feels almost like chromosone, where as playing without the converter feels extremely off at any setting.
(though to get the Eagle working properly ive been tweaking it since monday) |
Winsaucerer
The Southern Legion RISE of LEGION
76
|
Posted - 2013.05.11 13:55:00 -
[36] - Quote
As a kb/m player of Dust 514, I agree that turning restrictions should be in place to balance mouse against controller.
I have found the aiming in this latest version to be much worse, but turning restrictions should be in. |
Mobius Wyvern
BetaMax. CRONOS.
1477
|
Posted - 2013.05.11 14:28:00 -
[37] - Quote
I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****. |
trollsroyce
Seraphim Initiative. CRONOS.
382
|
Posted - 2013.05.11 14:42:00 -
[38] - Quote
Mobius Wyvern wrote:I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****.
I guess our standpoints to this are different. Yes - you can play with a mouse. You just cannot play well with one, in the sense that mouse freedom, stability and responsiveness is much better in other fps games.
In chromosome I had a resemblance of twitch accuracy in my play; I could reach a state where the next target was hit in under half a second without so much aiming as just a wrist movement that came from the spine. Hand-eye-coordination was in. Uprising mouse issues with acceleration and odd deadzones removed this coordination, and the case was not in sensitivity tweaks but clear inconsistency of mouse movement. I could only describe it as inverse acceleration: fast movements made slower, slow movements made faster.
I'm not aiming in going positive on public games or scoring decently in them. I want to get in the groove with whatever role I play in dust. I can't get in groove now - chromosome was better. |
Mobius Wyvern
BetaMax. CRONOS.
1477
|
Posted - 2013.05.11 15:09:00 -
[39] - Quote
trollsroyce wrote:Mobius Wyvern wrote:I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****. I guess our standpoints to this are different. Yes - you can play with a mouse. You just cannot play well with one, in the sense that mouse freedom, stability and responsiveness is much better in other fps games. In chromosome I had a resemblance of twitch accuracy in my play; I could reach a state where the next target was hit in under half a second without so much aiming as just a wrist movement that came from the spine. Hand-eye-coordination was in. Uprising mouse issues with acceleration and odd deadzones removed this coordination, and the case was not in sensitivity tweaks but clear inconsistency of mouse movement. I could only describe it as inverse acceleration: fast movements made slower, slow movements made faster. I'm not aiming in going positive on public games or scoring decently in them. I want to get in the groove with whatever role I play in dust. I can't get in groove now - chromosome was better. Now THAT is good feedback.
See, gentlemen, you need to be like this guy and actually explain what the issue is. |
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