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Imp Smash
On The Brink CRONOS.
83
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Posted - 2013.05.11 12:15:00 -
[31] - Quote
Sorry Ric. I gotta completely disagree.
M/KB is not better than controller. Some people think it is. They say mouse is more precise. Mouse is more fluid. It isn't. The player determines which is better. The only honest advantage the mouse has is that a player can swipe a mouse across an area at any speed. Controllers are limited by the physical edges of the stick area. Once the mouse is limited in turn rate to be equal to the sticks on the controller there will be nothing the m/kb can do that the controller can't.
Some people are better with m/kb. Maybe that's how they started fps games. Maybe their wrist is stronger than their thumb. Whatever the reason - that scheme fits them better.
Some people are better with the controller. Maybe they are dexterous with their fingers than arms. Maybe ability to move the whole controller helps them keep a rhythm. Whatever the reason - that setting fits them better.
But no matter how you slice it - a control scheme is just that. One is not better than the other. One is not handicapped vs the other. It's time people stop blaming their tools....(when they work that is!) |
J-Lewis
Edimmu Warfighters Gallente Federation
61
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Posted - 2013.05.11 12:20:00 -
[32] - Quote
A solution might be to take Raw mouse input for looking around, but limit the cross hairs to that of the suit; with a soft cap once you twist your head to a certain limit.
The smoothest implementation of this would be allowing independent turning of the head, so you can look around almost unrestricted (limited to how far the head can turn), meanwhile, the cross hair will try to catch up as fast as the suit allows.
This is also possible for controller sensitivities that would normally exceed the turn speed of the suit, meaning that you can have controller sensitivity be universal rather than suit dependent.
In an ideal world, the arms would compensate partially, moving as fast as the head turn speed up to a point, then lagging behind as the arm movement is restricted by the torso which needs to catch up.
And example of this is the aiming in MechWarrior Online; you can look around as fast as your mouse allows, but the mech turns at its own speed as it tries to catch up to where you're aiming. |
Ric Barlom
On The Brink CRONOS.
80
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Posted - 2013.05.11 12:36:00 -
[33] - Quote
Himiko Kuronaga wrote:
If you were a competitive gamer, you would go for mouse and keyboard. You already know its the better option, and that it raises the skill mountain and possibilities for good gameplay quite drastically.
You are clearly not a competitive gamer as you have opted not to do that.
Currently, console shooters are looked at as a joke by PC gamers because the skill mountain is flattened by the use of a controller. You may prefer it for comfort, but competition is not about comfort. It's about pushing yourself to do amazing things.
I play this game because it has KB/M as an option, which tells me it is attempting to be an actual legitimate competitive shooter on a console. If it starts going in the opposite direction and nerfing KB/M, then it will simply be looked at as yet another joke of a shooter and us PC guys will keep walking.
We have plenty of other options and are under no obligation to play a game that most console players won't touch due to its already declining reputation and a console gamers typically limited attention span towards slow development.
Also, you say you don't expect to be horribly handicapped by choosing to use the default method of control... but guess what? That's exactly what happens in every competitive genre.
Fighting gamers use 150 dollar arcade sticks to get that extra edge. Racing gamers use wheel setups. Flight sims use flight sticks. Mech-based games use all kinds of crazy expensive ****.
All of it is expected and allowed, because it raises the metagame into something glorious.
Console shooters are the only crowd that have this over-entitled attitude that they should not have to take responsibility for their controls. It's lazy and deplorable, and you hold the entire genre back.
Well I'm not exactly sure what you mean with a competitive gamer but I can tell you that I don't aim to play for money or to make gaming my profession, bro. I do, however aim to be good at whatever I decide to put my time into, and I've done very well in both PC, Xbox and PlayStation games that I've played over the years. I also think saying that there are no competitive players on console is a little bit of an uneducated statement to make to say the least. And oh yeah, PC gamers might think that we, as in competitive console gamers, are a "joke", well why should I care? If I make someone laugh, good for him. I keep doing my thing regardless.
Now you talk about racing wheels and arcade fighting sticks and oh yeah, man, I've played a lot of fighting games and some racing games and I've done very well in them too. With a controller I might add. Yeah, all that extra equipment might give one a slight edge but that's all it is: A slight edge. I can go out there and play Street Fighter online with my controller and I know for a fact that I've got a fighting chance against anyone. In fact I can't even tell if they're using a controller or an arcade stick, that's how small the difference is. If they beat me they're probably better players.
Mouse vs a controller is a different story though cause the difference is much greater and yeah as I said a good KB/M player would beat a good controller guy in a shooter with no additional factors. That doesn't make it somehow better or more fun though. I mean I'm pretty sure a professional marksman could shoot Anderson Silva (UFC middleweight Champ) pretty easily with a rifle but I'm still much more interested in mixed martial arts than I'm in marksmanship.
Lastly, I don't know what's your big problem with console gamers and competitive console gamers specifically. I've had a lot of great matches online both on consoles and on PC, both fun and competitive. I mean what makes you think someone can't be a phenomenal Halo player on Xbox for example? I mean we are playing with controllers and they have their limitations but make no mistake about it: The difference between a pro console gamer compared to beginner console gamer is just as great as a pro PC player compared to a beginner PC player. We just prefer to play our shooters on a controller and that's probably why we're playing a PlayStation game at the moment. |
Ric Barlom
On The Brink CRONOS.
80
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Posted - 2013.05.11 12:43:00 -
[34] - Quote
Imp Smash wrote:Sorry Ric. I gotta completely disagree.
M/KB is not better than controller. Some people think it is. They say mouse is more precise. Mouse is more fluid. It isn't. The player determines which is better. The only honest advantage the mouse has is that a player can swipe a mouse across an area at any speed. Controllers are limited by the physical edges of the stick area. Once the mouse is limited in turn rate to be equal to the sticks on the controller there will be nothing the m/kb can do that the controller can't.
Some people are better with m/kb. Maybe that's how they started fps games. Maybe their wrist is stronger than their thumb. Whatever the reason - that scheme fits them better.
Some people are better with the controller. Maybe they are dexterous with their fingers than arms. Maybe ability to move the whole controller helps them keep a rhythm. Whatever the reason - that setting fits them better.
But no matter how you slice it - a control scheme is just that. One is not better than the other. One is not handicapped vs the other. It's time people stop blaming their tools....(when they work that is!) I agree with you to a certain point and I'm not blaming anyone's tools. For me it's good enough for everyone to have controls that they enjoy using while giving everyone a realistic chance to be part of a good corp, be an asset to them and enjoy the game no matter which input method they decide to use. I think properly tuned auto aim is a must, we have it at the moment even though it works a little weird sometimes, now that combined with the turn rate thing you mentioned and you're right, it might be balanced out enough. |
Rei Shepard
Spectre II
248
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Posted - 2013.05.11 13:32:00 -
[35] - Quote
Well ive been playing with my Alt today Targetta P Ractice, with a controller converter (Eagle eye) with 500k sp and i kill more people then i would with Rei in a proto suit using my raw mouse input.
Mouse DPI ramped up to 3000 vs 1400 when used without a converter and it feels almost like chromosone, where as playing without the converter feels extremely off at any setting.
(though to get the Eagle working properly ive been tweaking it since monday) |
Winsaucerer
The Southern Legion RISE of LEGION
76
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Posted - 2013.05.11 13:55:00 -
[36] - Quote
As a kb/m player of Dust 514, I agree that turning restrictions should be in place to balance mouse against controller.
I have found the aiming in this latest version to be much worse, but turning restrictions should be in. |
Mobius Wyvern
BetaMax. CRONOS.
1477
|
Posted - 2013.05.11 14:28:00 -
[37] - Quote
I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****. |
trollsroyce
Seraphim Initiative. CRONOS.
382
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Posted - 2013.05.11 14:42:00 -
[38] - Quote
Mobius Wyvern wrote:I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****.
I guess our standpoints to this are different. Yes - you can play with a mouse. You just cannot play well with one, in the sense that mouse freedom, stability and responsiveness is much better in other fps games.
In chromosome I had a resemblance of twitch accuracy in my play; I could reach a state where the next target was hit in under half a second without so much aiming as just a wrist movement that came from the spine. Hand-eye-coordination was in. Uprising mouse issues with acceleration and odd deadzones removed this coordination, and the case was not in sensitivity tweaks but clear inconsistency of mouse movement. I could only describe it as inverse acceleration: fast movements made slower, slow movements made faster.
I'm not aiming in going positive on public games or scoring decently in them. I want to get in the groove with whatever role I play in dust. I can't get in groove now - chromosome was better. |
Mobius Wyvern
BetaMax. CRONOS.
1477
|
Posted - 2013.05.11 15:09:00 -
[39] - Quote
trollsroyce wrote:Mobius Wyvern wrote:I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****. I guess our standpoints to this are different. Yes - you can play with a mouse. You just cannot play well with one, in the sense that mouse freedom, stability and responsiveness is much better in other fps games. In chromosome I had a resemblance of twitch accuracy in my play; I could reach a state where the next target was hit in under half a second without so much aiming as just a wrist movement that came from the spine. Hand-eye-coordination was in. Uprising mouse issues with acceleration and odd deadzones removed this coordination, and the case was not in sensitivity tweaks but clear inconsistency of mouse movement. I could only describe it as inverse acceleration: fast movements made slower, slow movements made faster. I'm not aiming in going positive on public games or scoring decently in them. I want to get in the groove with whatever role I play in dust. I can't get in groove now - chromosome was better. Now THAT is good feedback.
See, gentlemen, you need to be like this guy and actually explain what the issue is. |
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