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trollsroyce
Seraphim Initiative. CRONOS.
377
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Posted - 2013.05.11 09:54:00 -
[1] - Quote
Do the fps as everyone does it. Do not fail horribly doing your own thing with dropsuit turn speeds - the balance is in run speeds.
Make the very basic controls right on KB/M. I'll buy all the new merc packs if you get this done personally. Now mouse is just useful for tanks, unless the player wants to completely mess up his core fps aim.
Suit turning speeds are a completely useless design that only adds artificial problems to the game. Balance around run and strafe speed, not around turning speed. Its easier, better, compatible with how fps games work and just beautifully simple. |
Garrett Blacknova
Codex Troopers
2926
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Posted - 2013.05.11 10:00:00 -
[2] - Quote
Copy-paste from another thread:
The nature of the sixaxis controller is such that it's impossible to exceed certain reasonable speed restrictions without significant loss of precision.
The nature of the way a mouse works allows for near-instant turning as well as pinpoint precision.
A skilled mouse user with no turn speed limit will be able to negate the advantage of another player sneaking up on them. No matter how skilled a player with a sixaxis controller is, they can never achieve the same thing.
Speed cap is a necessity for the control schemes to be at least moderately balanced. |
trollsroyce
Seraphim Initiative. CRONOS.
377
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Posted - 2013.05.11 10:03:00 -
[3] - Quote
They are inherently out of balance. Trying to do it makes them equally bad. Want to make the game equally bad or potentially good? |
Himiko Kuronaga
SyNergy Gaming EoN.
393
|
Posted - 2013.05.11 10:04:00 -
[4] - Quote
Balance is an illusion for players who need to comfort themselves in the poor decisions they choose to make.
Add raw input. |
Calroon DeVil
Internal Error. Negative-Feedback
14
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Posted - 2013.05.11 10:12:00 -
[5] - Quote
~2500 people playing Dust 514. Who cares. |
Orenji Jiji
Seraphim Initiative. CRONOS.
59
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Posted - 2013.05.11 10:15:00 -
[6] - Quote
Yeah, CCP, give those guys easy mode, judging by QQ they really need it.
Turning speed limitation is for DS3 and console losers, pro KBM people are beyond limitations of mere console mortals.
Please CCP, give in, because otherwise the community will be shattered and DUST will fail! /s
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SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 10:15:00 -
[7] - Quote
Is it technically possible to use raw input and add turn speed cap on top of that?
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Garrett Blacknova
Codex Troopers
2929
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Posted - 2013.05.11 10:19:00 -
[8] - Quote
Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. |
Krightun
Sanmatar Kelkoons Minmatar Republic
13
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Posted - 2013.05.11 10:26:00 -
[9] - Quote
about this part of what you said
Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision. .
anyone play(ed) CS:GO, did controllers have the optional button or combo of butttons to do 180? that could be useful here.
my opinion is you should be able to turn faster depending on the weapon. Forgegun vs smg,
smg should be able to be turned faster no?
Giant cannon vs lav turret...
- any thoughts? |
SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 10:29:00 -
[10] - Quote
Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. So its actually fine by you if mouse would have raw input but with turn speed cap? |
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Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
22
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Posted - 2013.05.11 10:30:00 -
[11] - Quote
Maybe if enough people roar RAW in this post, they'll notice how big is the part their loosing. RAW. |
Imp Smash
On The Brink CRONOS.
81
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Posted - 2013.05.11 10:31:00 -
[12] - Quote
I agree with raw input. However I think turning speeds should be capped. The six axis has a limit on how far you can move the stick. Just set the hard cap on the mouse turning speed to match the six axis at its highest settings. As long as both control schemes have the same maximum capabilities its not unfair.
This concept of mice being more accurate than sticks is bullhockey. The only difference is that the mouse CAN turn faster. Fix that to match the six axis and we are all fair |
Deranged Disaster
Seraphim Initiative. CRONOS.
170
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Posted - 2013.05.11 10:32:00 -
[13] - Quote
CCP knew that KBM gives an advantage against a player with a DS3. The problem is they took their chances. There is a reason some developers don't even try and put KBM support in their games. Now by breaking it it completely removes the abillity of a competent KBM user to aim. Also, buy yourself a KBM if you think we have an "unfair" advantage. Not our fault you are ignorant enough to QQ about kbm being "easy mode" while it is something you can use aswell. |
Rei Shepard
Spectre II
246
|
Posted - 2013.05.11 10:32:00 -
[14] - Quote
SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay.
they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI.
That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
Edit: witch is a whole lot better then what we now have witch is "Mouse Sense Slider + Virtual Analog Seperate X & Y axis setting + Virtual Mouse Deadzone settings + Max DPI of 3000 |
Zyrus Amalomyn
Militaires-Sans-Frontieres
120
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Posted - 2013.05.11 10:37:00 -
[15] - Quote
Orenji Jiji wrote:Yeah, CCP, give those guys easy mode, judging by QQ they really need it.
Turning speed limitation is for DS3 and console losers, pro KBM people are beyond limitations of mere console mortals.
Please CCP, give in, because otherwise the community will be shattered and DUST will fail! /s
Buy a KB/M, instant easy mode for you too.
YOu can't expect a musket to outperform a modern assault rifle. |
Garrett Blacknova
Codex Troopers
2930
|
Posted - 2013.05.11 10:39:00 -
[16] - Quote
Krightun wrote:anyone play(ed) CS:GO, did controllers have the optional button or combo of butttons to do 180? that could be useful here. Played a few games with an instant-180 button on console.
They're disorienting and you have to spin then take stock of your surroundings to decide where to aim. With a mouse, you get better fluidity moving from fast turning to precision control. |
stormyuk
DUST University Ivy League
2
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Posted - 2013.05.11 10:39:00 -
[17] - Quote
My guess is most people playing dust and the average PS3 user who might try it will be using DS3, people who are crying that mouse should have raw input just so they can stomp all over DS3 users is ridiculous, as is the argument "go and buy a KBM".
Most casual gamers of dust will always use DS3, if you want more than 3k players keeping a balance is EVEN more important than just forcing all the traditional console players to just not play, leaving the KBM users to themselves. Trying to get a balance and not getting it perfect is better than just making the game pointless for DS3 users. |
Garrett Blacknova
Codex Troopers
2930
|
Posted - 2013.05.11 10:40:00 -
[18] - Quote
SatBee wrote:Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. So its actually fine by you if mouse would have raw input but with turn speed cap? I'm totally fine with that, yes.
That's what I want to see as well.
I DON'T agree with the current state of mouse control. SOrry if I wasn't clear about that in my initial post. |
SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 10:43:00 -
[19] - Quote
Rei Shepard wrote:SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI. That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
The problem with chromosome is that it still had enormous input lag. But if they had raw input on mouse in chromosome then i think nothing would help. And the problem is in sluggish hardware itself. Should i rant for better optimization then? Or abandon all hope and die waiting for PS4/PC release?
Edit: damn i lost all my optimism in one evening. |
Rei Shepard
Spectre II
247
|
Posted - 2013.05.11 10:50:00 -
[20] - Quote
SatBee wrote:Rei Shepard wrote:SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI. That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit. The problem with chromosome is that it still had enormous input lag. But if they had raw input on mouse in chromosome then i think nothing would help. And the problem is in sluggish hardware itself. Should i rant for better optimization then? Or abandon all hope and die waiting for PS4/PC release? Edit: damn i lost all my optimism in one evening.
Ill take that input lag we had, but that was due to the game running in debug mode most likely, so now that we are out of debug they had to add a virtual input lag to keep us playing with 1 hand, sadly it turns out they took both of my arms and my eyes aswell with these changes.
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SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 11:07:00 -
[21] - Quote
Rei Shepard wrote:
Ill take that input lag we had, but that was due to the game running in debug mode most likely, so now that we are out of debug they had to add a virtual input lag to keep us playing with 1 hand, sadly it turns out they took both of my arms and my eyes aswell with these changes.
Than the best solution for me now is to take a rest and go back to Tribes. I'll visit Dust again on 14th, looking for miracles. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
21
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Posted - 2013.05.11 11:07:00 -
[22] - Quote
trollsroyce wrote:The controllers are inherently out of balance. Trying to equalize it makes them equally bad. Want to make the game equally bad or potentially good?
Get rid of KB/M problem solved |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:25:00 -
[23] - Quote
Blamejudg3s KEQ wrote:trollsroyce wrote:The controllers are inherently out of balance. Trying to equalize it makes them equally bad. Want to make the game equally bad or potentially good? Get rid of KB/M problem solved
Get rid of FPS on consoles then, problem solved..you can now play your sidescrolling 2D games witch its controller was made for... |
Himiko Kuronaga
SyNergy Gaming EoN.
399
|
Posted - 2013.05.11 11:27:00 -
[24] - Quote
You can't reason with controller fanboys bro.
They want to be rewarded for putting in no effort. |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.11 11:32:00 -
[25] - Quote
So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak. |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:32:00 -
[26] - Quote
Himiko Kuronaga wrote:You can't reason with controller fanboys bro.
They want to be rewarded for putting in no effort.
They might as well all be on welfare.
They seem to insist of playing like a couch potato on the living room bench and put up a fight while chuging a beer with their right hand all the while Aim assist kills their opponent. |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:42:00 -
[27] - Quote
Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak.
I appreciate people that don't mind the input people use, ive played fps games with a mouse & keyboard from the original wolfenstein 3D (witch wasnt 3D technically) up to today.
What most people think is KB/M is instant I-Win vs controllers, if you suck at an FPS it really doesn't change much what input device you use.
Ive played CS competitively and used KB/M for well ever, its no option for me to convert to a controller but besides that good controller users give me a run for my money. Some even take my money, so i dont see where the issue is at.
Seems more like if a bad controller user looses to someone else, he makes up the notion of "he had to be using a KB/M because i rock!"
At the end of the day its the user that makes the control, not the control that makes the user.
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Himiko Kuronaga
SyNergy Gaming EoN.
400
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Posted - 2013.05.11 11:46:00 -
[28] - Quote
Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak.
If you were a competitive gamer, you would go for mouse and keyboard. You already know its the better option, and that it raises the skill mountain and possibilities for good gameplay quite drastically.
You are clearly not a competitive gamer as you have opted not to do that.
Currently, console shooters are looked at as a joke by PC gamers because the skill mountain is flattened by the use of a controller. You may prefer it for comfort, but competition is not about comfort. It's about pushing yourself to do amazing things.
I play this game because it has KB/M as an option, which tells me it is attempting to be an actual legitimate competitive shooter on a console. If it starts going in the opposite direction and nerfing KB/M, then it will simply be looked at as yet another joke of a shooter and us PC guys will keep walking.
We have plenty of other options and are under no obligation to play a game that most console players won't touch due to its already declining reputation and a console gamers typically limited attention span towards slow development. |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.11 11:54:00 -
[29] - Quote
Rei Shepard wrote:Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak. I appreciate people that don't mind the input people use, ive played fps games with a mouse & keyboard from the original wolfenstein 3D (witch wasnt 3D technically) up to today. What most people think is KB/M is instant I-Win vs controllers, if you suck at an FPS it really doesn't change much what input device you use. Ive played CS competitively and used KB/M for well ever, its no option for me to convert to a controller but besides that good controller users give me a run for my money. Some even take my money, so i dont see where the issue is at. Seems more like if a bad controller user looses to someone else, he makes up the notion of "he had to be using a KB/M because i rock!" At the end of the day its the user that makes the control, not the control that makes the user. Agreed 100%. It takes to skill to be good no matter which play you choose to play. At the same time though, I think that a great KB/M guy beats a great controller guy pretty easily if there are no additional modifiers, like auto aim, involved. So, yeah, there needs to be some things involved to make things at least somewhat balanced and I think properly tuned auto aim goes a long way. I don't know if the turn rate is the way to go, maybe it is, maybe it's not, but I just think the main thing here is that all input methods should be enjoyable to play with, while being balanced enough so that one can realistically be involved in the highest level of play with any of the input methods supported. |
Ten-Sidhe
Osmon Surveillance Caldari State
478
|
Posted - 2013.05.11 12:10:00 -
[30] - Quote
Turn speeds are capped as part of game balance, not input balance.
Rails turn slower then blasters on a tank, charged forge gun takes longer to turn 180 then pistol.
If only mouse was allowed there would still be a cap to turn rate due to CCP's choice of balance to different suits/turrets/weapons.
I don't see problem with letting mouse user set controls as they want, just be very annoying to run out of mouse pad when making quarter turn because you moved hand faster then suit would turn.
letting the cross hair drift toward edge of scren when input exceeds max turn rate would be nice way to indicate when to slow input down. This would help to indicate when controller users have set sensitivity way to high as well. |
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