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Rei Shepard
Spectre II
246
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Posted - 2013.05.11 10:32:00 -
[1] - Quote
SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay.
they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI.
That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
Edit: witch is a whole lot better then what we now have witch is "Mouse Sense Slider + Virtual Analog Seperate X & Y axis setting + Virtual Mouse Deadzone settings + Max DPI of 3000 |
Rei Shepard
Spectre II
247
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Posted - 2013.05.11 10:50:00 -
[2] - Quote
SatBee wrote:Rei Shepard wrote:SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI. That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit. The problem with chromosome is that it still had enormous input lag. But if they had raw input on mouse in chromosome then i think nothing would help. And the problem is in sluggish hardware itself. Should i rant for better optimization then? Or abandon all hope and die waiting for PS4/PC release? Edit: damn i lost all my optimism in one evening.
Ill take that input lag we had, but that was due to the game running in debug mode most likely, so now that we are out of debug they had to add a virtual input lag to keep us playing with 1 hand, sadly it turns out they took both of my arms and my eyes aswell with these changes.
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Rei Shepard
Spectre II
248
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Posted - 2013.05.11 11:25:00 -
[3] - Quote
Blamejudg3s KEQ wrote:trollsroyce wrote:The controllers are inherently out of balance. Trying to equalize it makes them equally bad. Want to make the game equally bad or potentially good? Get rid of KB/M problem solved
Get rid of FPS on consoles then, problem solved..you can now play your sidescrolling 2D games witch its controller was made for... |
Rei Shepard
Spectre II
248
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Posted - 2013.05.11 11:32:00 -
[4] - Quote
Himiko Kuronaga wrote:You can't reason with controller fanboys bro.
They want to be rewarded for putting in no effort.
They might as well all be on welfare.
They seem to insist of playing like a couch potato on the living room bench and put up a fight while chuging a beer with their right hand all the while Aim assist kills their opponent. |
Rei Shepard
Spectre II
248
|
Posted - 2013.05.11 11:42:00 -
[5] - Quote
Ric Barlom wrote:So guys, I've been following this whole mouse and keyboard debate for quite some time now and I just wanted to give my thoughts on this issue. First let me just put it out there that I play Dust 514 with a DS3, never tried the mouse on this game, probably never will so I don't know how responsive the controls are at the moment. However I did play the original Counter Strike since the beta on PC, man, so I guess you could say I know a thing or two about the the differences between playing with a mouse vs a controller.
Now what worries me with this whole situation is that a lot of you guys in this thread are awesome players, I see you guys regularly dominate games with ease. And that's with suboptimal controls. I'm not saying it's easy to do that with mouse and keyboard though. I'm sure there are a lot of crappy mouse players out there too but, guys, even though I'm not a master with the DS3 by any means, I'm still fairly good with it and I know for a fact that I'd get absolutely slaughtered by a good player with perfect mouse and keyboard controls.
A lot of people say that perfect mouse controls isn't really an unfair thing, because everyone can use it. Sure, guys, it's not unfair and make no mistake about it, I'm gonna be here playing this game no matter what, and I don't give a **** if someone's controlling his character telepathically. That being said, though, I find it more enjoyably to play with a DS3, that's why I play my vide games mainly on my PlayStation and when I'm playing a PlayStation game, guys, I don't expect to be horribly handicapped just because I choose to play with the main input method of the system. Now before you guys get all pissed off at me, man, I know that it's not enjoyable at all to play with broken mouse/keyboard controls either, it probably sucks ass horribly! So at the end of the day, man, I've got no clue what should be done with this issue and I don't pretend to know which way is the better way for the game long term either. It's gonna take someone much smarter. I just hope that guy's working for CCP as we speak.
I appreciate people that don't mind the input people use, ive played fps games with a mouse & keyboard from the original wolfenstein 3D (witch wasnt 3D technically) up to today.
What most people think is KB/M is instant I-Win vs controllers, if you suck at an FPS it really doesn't change much what input device you use.
Ive played CS competitively and used KB/M for well ever, its no option for me to convert to a controller but besides that good controller users give me a run for my money. Some even take my money, so i dont see where the issue is at.
Seems more like if a bad controller user looses to someone else, he makes up the notion of "he had to be using a KB/M because i rock!"
At the end of the day its the user that makes the control, not the control that makes the user.
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Rei Shepard
Spectre II
248
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Posted - 2013.05.11 13:32:00 -
[6] - Quote
Well ive been playing with my Alt today Targetta P Ractice, with a controller converter (Eagle eye) with 500k sp and i kill more people then i would with Rei in a proto suit using my raw mouse input.
Mouse DPI ramped up to 3000 vs 1400 when used without a converter and it feels almost like chromosone, where as playing without the converter feels extremely off at any setting.
(though to get the Eagle working properly ive been tweaking it since monday) |
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