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Garrett Blacknova
Codex Troopers
2926
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Posted - 2013.05.11 10:00:00 -
[1] - Quote
Copy-paste from another thread:
The nature of the sixaxis controller is such that it's impossible to exceed certain reasonable speed restrictions without significant loss of precision.
The nature of the way a mouse works allows for near-instant turning as well as pinpoint precision.
A skilled mouse user with no turn speed limit will be able to negate the advantage of another player sneaking up on them. No matter how skilled a player with a sixaxis controller is, they can never achieve the same thing.
Speed cap is a necessity for the control schemes to be at least moderately balanced. |
Garrett Blacknova
Codex Troopers
2929
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Posted - 2013.05.11 10:19:00 -
[2] - Quote
Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. |
Garrett Blacknova
Codex Troopers
2930
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Posted - 2013.05.11 10:39:00 -
[3] - Quote
Krightun wrote:anyone play(ed) CS:GO, did controllers have the optional button or combo of butttons to do 180? that could be useful here. Played a few games with an instant-180 button on console.
They're disorienting and you have to spin then take stock of your surroundings to decide where to aim. With a mouse, you get better fluidity moving from fast turning to precision control. |
Garrett Blacknova
Codex Troopers
2930
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Posted - 2013.05.11 10:40:00 -
[4] - Quote
SatBee wrote:Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. So its actually fine by you if mouse would have raw input but with turn speed cap? I'm totally fine with that, yes.
That's what I want to see as well.
I DON'T agree with the current state of mouse control. SOrry if I wasn't clear about that in my initial post. |
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