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SatBee
BetaMax Beta CRONOS.
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Posted - 2013.05.11 10:15:00 -
[1] - Quote
Is it technically possible to use raw input and add turn speed cap on top of that?
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SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 10:29:00 -
[2] - Quote
Garrett Blacknova wrote:Perfect balance isn't going to happen.
But the core reason mouse aim is unfair on Sixaxis players is NOT the precision, it's the ability to pull instant 180s without a LOSS of precision.
Putting a turn speed cap leaves it still unbalanced, but in a manner where a skilled Sixaxis player still has a chance.
If a console shooter player gets behind an enemy and opens fire, they have a short window of opportunity in which to basically decide the fight before their opponent can return fire. In a PC FPS, a skilled mouse user can negate the advantage of surprise, unless the opponent is using a weapon that one-shots them, or the game comes without a directional damage indicator. So its actually fine by you if mouse would have raw input but with turn speed cap? |
SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 10:43:00 -
[3] - Quote
Rei Shepard wrote:SatBee wrote:Is it technically possible to use raw input and add turn speed cap on top of that?
Edit: I do think that the problem isn't turn speed limits, those are entirely fine by me. Problem is responsiveness or input delay. they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI. That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
The problem with chromosome is that it still had enormous input lag. But if they had raw input on mouse in chromosome then i think nothing would help. And the problem is in sluggish hardware itself. Should i rant for better optimization then? Or abandon all hope and die waiting for PS4/PC release?
Edit: damn i lost all my optimism in one evening. |
SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.11 11:07:00 -
[4] - Quote
Rei Shepard wrote:
Ill take that input lag we had, but that was due to the game running in debug mode most likely, so now that we are out of debug they had to add a virtual input lag to keep us playing with 1 hand, sadly it turns out they took both of my arms and my eyes aswell with these changes.
Than the best solution for me now is to take a rest and go back to Tribes. I'll visit Dust again on 14th, looking for miracles. |
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