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trollsroyce
Seraphim Initiative. CRONOS.
377
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Posted - 2013.05.11 09:54:00 -
[1] - Quote
Do the fps as everyone does it. Do not fail horribly doing your own thing with dropsuit turn speeds - the balance is in run speeds.
Make the very basic controls right on KB/M. I'll buy all the new merc packs if you get this done personally. Now mouse is just useful for tanks, unless the player wants to completely mess up his core fps aim.
Suit turning speeds are a completely useless design that only adds artificial problems to the game. Balance around run and strafe speed, not around turning speed. Its easier, better, compatible with how fps games work and just beautifully simple. |
trollsroyce
Seraphim Initiative. CRONOS.
377
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Posted - 2013.05.11 10:03:00 -
[2] - Quote
They are inherently out of balance. Trying to do it makes them equally bad. Want to make the game equally bad or potentially good? |
trollsroyce
Seraphim Initiative. CRONOS.
382
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Posted - 2013.05.11 14:42:00 -
[3] - Quote
Mobius Wyvern wrote:I have a player in my Corp named Hel Zazaku.
She also happens to be a very good friend of mine.
Between Chromosome and Uprising, she has reported no reduction to her ability to one-shot any infantry player with the Forge Gun with pinpoint accuracy while using the mouse. Since she started playing back at the beginning of the Open Beta, having a turn rate cap on mouse input has never been an issue for her.
Her first match in this build with a Forge Gun, she came in near the end of the match, and went 8/2 with a Basic Heavy suit.
I think you guys are full of ****.
I guess our standpoints to this are different. Yes - you can play with a mouse. You just cannot play well with one, in the sense that mouse freedom, stability and responsiveness is much better in other fps games.
In chromosome I had a resemblance of twitch accuracy in my play; I could reach a state where the next target was hit in under half a second without so much aiming as just a wrist movement that came from the spine. Hand-eye-coordination was in. Uprising mouse issues with acceleration and odd deadzones removed this coordination, and the case was not in sensitivity tweaks but clear inconsistency of mouse movement. I could only describe it as inverse acceleration: fast movements made slower, slow movements made faster.
I'm not aiming in going positive on public games or scoring decently in them. I want to get in the groove with whatever role I play in dust. I can't get in groove now - chromosome was better. |
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