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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Cmdr Wang
C C P C C P Alliance
1908
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Posted - 2013.05.10 09:43:00 -
[1] - Quote
Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon.
The removal of the Sharpshooter skill (which gave bonuses to range) has also highlighted some issues with range in general. Weapon classes need unique range profiles. I doubt anyone would dispute that. And the sharpshooter skill was pushing far too many weapons beyond their intended engagement ranges. While itGÇÖs removal has caused some issues, the SS skill was a crutch and it hid more deep-seated problems with range in the game. It will not be coming back.
Right now, all weapons have an optimal and maximum range. Unfortunately, at its max range the weapon simply stops doing damage. This is bad for a whole host of reasons and weGÇÖll be addressing this with a point release in the near future by giving all weapons an optimal, effective and absolute range. Up to the optimal range weapons will do 100% damage (shield/armor profiles notwithstanding) and then drop off slowly towards their effective range. From effective range out to the absolute range damage will drop noticeably but weapons will still do incidental damage even at extreme ranges.
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Ryder Azorria
Amarr Templars Amarr Empire
299
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Posted - 2013.05.10 09:50:00 -
[2] - Quote
+1 Good stuff CCP.
And thanks for giving us the info before actually making the change, definitely a big step in the right direction. |
dustwaffle
Ill Omens EoN.
11
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Posted - 2013.05.10 09:54:00 -
[3] - Quote
2nd....
And good post +1 can't wait to get home to play tonight |
Himiko Kuronaga
SyNergy Gaming EoN.
378
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Posted - 2013.05.10 09:56:00 -
[4] - Quote
Good stuff Commander.
Glad to see you guys listen to reason. |
Aoena Rays
Bragian Order Amarr Empire
12
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Posted - 2013.05.10 10:02:00 -
[5] - Quote
LOVING THIS |
Kekklian Noobatronic
Goonfeet
8
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Posted - 2013.05.10 10:02:00 -
[6] - Quote
Excellent step in the right direction! Once the control issues are hammered out and the hard stop is removed, I think we'll have a very sexy game on our hands indeed!
Cheers, CCP! |
Kiso Okami
Militaires Sans Jeux
74
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Posted - 2013.05.10 10:02:00 -
[7] - Quote
Hmm the whole weapon range fixes seem promising... I guess I should just hold off on playing the game until then... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3780
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Posted - 2013.05.10 10:10:00 -
[8] - Quote
YAY! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
625
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Posted - 2013.05.10 10:12:00 -
[9] - Quote
+1 |
Musta Tornius
BetaMax. CRONOS.
330
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Posted - 2013.05.10 10:14:00 -
[10] - Quote
My boundless is loaded and ready, pew pew! |
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Fingal Senga
Codpiece Conundrum
26
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Posted - 2013.05.10 10:19:00 -
[11] - Quote
That is great thanks Cmdr Wang and thanks also for the heads up on the future plans. |
Chibi Andy
Forsaken Immortals Gentlemen's Agreement
152
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Posted - 2013.05.10 10:25:00 -
[12] - Quote
woohoo!!! us heavies can finally live again!
do we have an idea of when these fixes will come? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
475
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Posted - 2013.05.10 10:31:00 -
[13] - Quote
Great changes across the board, thank you! |
Musta Tornius
BetaMax. CRONOS.
330
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Posted - 2013.05.10 10:31:00 -
[14] - Quote
Chibi Andy wrote:woohoo!!! us heavies can finally live again!
do we have an idea of when these fixes will come?
During today's extended downtime in 30 minutes. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
21
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Posted - 2013.05.10 10:34:00 -
[15] - Quote
Finally not going to feel like I'm running around with an oversized water gun. |
Chibi Andy
Forsaken Immortals Gentlemen's Agreement
152
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Posted - 2013.05.10 10:35:00 -
[16] - Quote
Musta Tornius wrote:Chibi Andy wrote:woohoo!!! us heavies can finally live again!
do we have an idea of when these fixes will come? During today's extended downtime in 30 minutes.
Ah thank you very much! And a big thank you to CCP for these fixes!! |
ChromeBreaker
SVER True Blood Unclaimed.
447
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Posted - 2013.05.10 10:38:00 -
[17] - Quote
WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!!
PLEASE be careful with this! HMG i can understand but 10% might mess with everything else |
steadyhand amarr
NW WARLORDS
511
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Posted - 2013.05.10 10:39:00 -
[18] - Quote
I'm very happy that u guys head to your guns on the Ss that makes me confident that dispite epic QQ u guys can work out what the actual issue is props to the devs very impressed on the turn around |
Timothy Reaper
ZionTCD Unclaimed.
337
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Posted - 2013.05.10 10:41:00 -
[19] - Quote
Yesterday, I spawned in an Ambush in a scout suit right in front of a heavy with an HMG. When that happened one of my first thoughts was 'good thing it was an HMG!' While it saved my team a clone, I know it wasn't right. I glad to see that the gun is having some work done. |
StarCrash II
The Shadow Cavalry Mercenaries DARKSTAR ARMY
2
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Posted - 2013.05.10 10:45:00 -
[20] - Quote
Good call ccp but just one question are you going to put the ranges in the list of stats on each gun coz it would be nice to know what my opt and fall off ranges are when i look to see which gun i want to use on the map. |
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DJINN Kujo
Hellstorm Inc League of Infamy
74
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Posted - 2013.05.10 10:46:00 -
[21] - Quote
I know this is going to be amazing news for a lot of the players in the Dust Community, obviously the SS skill has been in question by a lot of the Dust Community as a whole. I can see why you at CCP plan on implementing different ranges showing the integrity of a single shot at point blank range opposed to a more distant target. I know the re-balance on the HMG will bring up a lot of smiles also from heavies that have not been up to par to what they used to be. Glad to see things come together in the eyes of CCP, and by reading recent posts regarding the CPM, seems like the people at CCP are really trying to make notable changes whether it's for/against individuals desires. Obviously you can't please everyone, which is a downfall, yes; but the sanity of Dust 514 wouldn't be so diverse if every goal was accomplished through every players' depiction. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
195
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Posted - 2013.05.10 10:46:00 -
[22] - Quote
That'll do pig. That'll do.
+1 |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
21
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Posted - 2013.05.10 10:47:00 -
[23] - Quote
Why not just make Weaponry 2% per level again? It would make a lot more sense. Now you're just giving away the 10% without actually having to skill into anything. |
Jack McReady
DUST University Ivy League
158
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Posted - 2013.05.10 10:48:00 -
[24] - Quote
haha
I can kill people 35m away with the current standard HMG....
cant wait for the wave of "HMG OP" threads again, will be real fun. |
ANGRY BURRITO
Pro Hic Immortalis RISE of LEGION
2
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Posted - 2013.05.10 10:50:00 -
[25] - Quote
im whet. |
Monitus
Zumari Force Projection Caldari State
0
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Posted - 2013.05.10 10:51:00 -
[26] - Quote
Sweet! The current range cap feels a bit too awkward |
Liner ReXiandra
Zumari Force Projection Caldari State
24
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Posted - 2013.05.10 10:51:00 -
[27] - Quote
It's really unbelieveable that this was allowed to happen.
We've spend a year in beta with subpar graphics that got excused by the "we want to focus on getting the core shooter game good". Then you upgrade the graphics and throw the entire core gun gameplay out with the bathwater.
Removing a skill because 'everyone will skill to 5 anyway' is a poor excuse; but if you want me to indulge you about truly useless skills: why can I skill up "dropsuit command" to 5, when there are no skills up the tree that need requirements beyond level 3? The skill itself gives no bonus to anything whatsoever. Why don't you nerf *that* instead? |
Master Jaraiya
Ultramarine Corp Orion Empire
29
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Posted - 2013.05.10 10:52:00 -
[28] - Quote
+1 Very good news to hear.
Thank you CCP for listening to the players' requests and feedback about these issues. |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
31
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Posted - 2013.05.10 10:53:00 -
[29] - Quote
good deal but i do have a question on your post and patch notes. well im wondering if you guys are going to do anything about the movement of the player and or bringing back the iron sight movement and look from chromosome? because alot of players are also pushing for this and i just wanted to know if it was discussed at all or will it be something to look into? and if so or if its already being looked into can we please get a reply from you sir? thanks. |
Rei Shepard
Spectre II
221
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Posted - 2013.05.10 10:55:00 -
[30] - Quote
How about we fix the aiming issues before you up the damage by 10%?
10% damage bonus @ 0 percent hit rate = still 0% damage bonus. |
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