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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Master Jaraiya
Ultramarine Corp Orion Empire
29
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Posted - 2013.05.10 10:52:00 -
[1] - Quote
+1 Very good news to hear.
Thank you CCP for listening to the players' requests and feedback about these issues. |
Master Jaraiya
Ultramarine Corp Orion Empire
29
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Posted - 2013.05.10 10:57:00 -
[2] - Quote
Liner ReXiandra wrote:It's really unbelieveable that this was allowed to happen.
We've spend a year in beta with subpar graphics that got excused by the "we want to focus on getting the core shooter game good". Then you upgrade the graphics and throw the entire core gun gameplay out with the bathwater.
Removing a skill because 'everyone will skill to 5 anyway' is a poor excuse; but if you want me to indulge you about truly useless skills: why can I skill up "dropsuit command" to 5, when there are no skills up the tree that need requirements beyond level 3? The skill itself gives no bonus to anything whatsoever. Why don't you nerf *that* instead?
I was wondering about this myself. If I remember correctly in Chromosome you needed Dropsuit Command Lvl 5 in order to unlock Heavy dropsuits. Dropsuit Command also gave a bonus to your scan profile.
Now Heavy at level 3 with nothing beyond. I skilled straight to lvl 5 Dropsuit Command as I knew I would be running heavy. Then I looked and seen I only needed lvl 3 DOH! Admittedly that is my fault entirely but, something needs to be given for the extra two levels of dropsuit command.
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Master Jaraiya
Ultramarine Corp Orion Empire
30
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Posted - 2013.05.10 11:10:00 -
[3] - Quote
Musta Tornius wrote:General Tiberius1 wrote:StarCrash II wrote:Good call ccp but just one question are you going to put the ranges in the list of stats on each gun coz it would be nice to know what my opt and fall off ranges are when i look to see which gun i want to use on the map. this, this is needed, we have it in eve, lets us set up our prefered engagment range, guestimating in dust though is NOT fun Here you go guys: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unreadExcuse the unfinished update after uprising, not enough sp to test everything, more ppl needed for giving a helping hand!
Thanks dude but it would be really nice if we could see this in game under the attributes tab for each weapon. It just makes sense to have the info readily available to all DUST players.
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Master Jaraiya
Ultramarine Corp Orion Empire
31
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Posted - 2013.05.10 12:05:00 -
[4] - Quote
Musta Tornius wrote: The devs did state a reason why weapon ranges weren't in info, something to do with different optimals for different ppl and whatever else, can't remember exactly. Hopefully when we get the new weapon ranges system the ranges will also be included in the info window.
That is true...but it is true of almost every single other weapon attribute as well (accuracy, ammo capacity, damage, etc.). I just think it would be nice to see the base stat for range of each weapon listed in the attribute tab. |
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