martinofski
Rebelles A Quebec Orion Empire
82
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Posted - 2013.05.10 11:07:00 -
[1] - Quote
Raw damage output inst the issue on the hmg, it's the crazy dispersion and hit detection. Which cut the effective range about in half. So a boundless shooting effectively to 40m on papers is actually doing good at 20m since half is bullets hit, or even less(this considering the player stay on target all the time).
Having 110% dmg in effective range on the already strong AR and 95% dmg for the hmg should be all 100%, and from what I read, it will.
Lets see how this hot fix turn out. Will be better for sure.
But weaponry 10% given to everyone? Tactical will be even more separated I guess with their 71.6 dmg per shot. |
martinofski
Rebelles A Quebec Orion Empire
82
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Posted - 2013.05.10 11:48:00 -
[2] - Quote
So now a AR can use only lvl 3 in weaponry and get 10% dmg buff, while we are stuck to use lvl 5 for the same 10%
this is a 242,000 sp difference.
Some at CCP say it is understandable that we should earn more wp when investing more SP. This show otherwise, since we can't do anything else than killing.
Not to forget the HMG doesn't have any skill that reduced the dispersion...but has the most uncontrolable bullet spread of all guns.
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martinofski
Rebelles A Quebec Orion Empire
83
|
Posted - 2013.05.10 12:43:00 -
[3] - Quote
DJINN leukoplast wrote:ChromeBreaker wrote:DJINN leukoplast wrote:Too many heavy buffs... one step at a time please, CCP. Heavies only needed a tiny nudge, that's it. Let those fat turkeys learn how to play their role properly (support) before buffing them due to mass QQ in forums.
And +10% damage to all players? Why? It was nice not insta-dying in 1/16th a second. Now it's going back to being insta-killed if exposed for a split second.
Dust needs to be more of an arcade shooter, and letting everybody kill eachother 10% faster is not the right choice. ? how would you like them to support ? Sitting back at a taken objective (mmm sounds fun) Or helping the front line shooting marshmellows at the enemy? the 10% bit is right on. Let's see, how about supporting your fellow logi, assault, and even scout shotgun players? You fatboys arent meant to be one-man slayers that can take on anybody and everybody. You are supposed to backup all other classes by laying down blankets of cover fire with your massive amount of of health to distract and injure the enemy player, while the rest of us do our jobs (or actually go AV as you were designed for, but obviously nobody in Dust expects heavies to go AV .. that's like hell, and some place freezing over ). Fatties need to play their roles correctly and stop QQing on the forums to get buffs they don't need or deserve.
You understand that from the moment everyone know that HMG make nothing more than a scary Heavy gun sound with nothing to back it off, your covering fire is damn useless. We don't want slayers, just something we can also earn some points with. Give me point for making covering fire then, even though I don't kill anything, I'll be making covering fire from the MCC lol since this isnt even fun
Heavy being a covering fire role only to attact the attention and spounge bullet is a misconception from the other player who think this is what it should be really. From BRP description, it shouldn't be like that...
Heavy Weapons are a different animal altogether, and can only be wielded by mercenaries in heavy dropsuits. They also tend to utilize a high amount of dropsuit power, making them unsuitable for a more GÇ£generalistGÇ¥ approach to your weapon and equipment load out. They are, however, devastating in the right hands, and heavy gunners are feared across battlefields the galaxy over.
Where is the fear it should bring now?
Also said the dropsuit should survive going toe-to-toe against vehicles...lol to that. I am getting rolled over by LAv more easily than other suits since I can run away.
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