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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
340
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Posted - 2013.05.10 11:12:00 -
[1] - Quote
CCP Cmdr Wang wrote: GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
LIKE! That's a huge improvement!
Congratulations on honest, analytical, informative and defining post. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
340
|
Posted - 2013.05.10 11:25:00 -
[2] - Quote
ChromeBreaker wrote:WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!!
PLEASE be careful with this! HMG i can understand but 10% might mess with everything else
@ChromeBreaker, Bolsh Lee:
While you are true in those weapons being powerful atm, this hotfix of "bringing back the chromosome tank-vs-dps -balance" is meant to address different thing.
The balancing of weapons between each other is another job and I'm sure CCP will have a look at it after general field balance is at acceptable level. Then, going back deep into specific weapons and their performance, which is no small thing. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
342
|
Posted - 2013.05.10 16:45:00 -
[3] - Quote
Joey-Number1 wrote:Wait thanks for this CCP but what about our nanohives.. I know its done to specialize into them, but its quite frustrating when those advance and prototype variants which has the best range of different kinds requires like 60 to 90 CPU and to 16 PG... Please do something about it and offer at least some variants on advanced tier that can carry 3 and 2 active nanohives.. the main issue with this is the CPU and PG requirements the skilling into them isn't. I don't mind other items that much as nanohives.
Please clarify a bit. If I understood you correctly, you're saying the fitting requirements (PG/CPU) are too high? But you want to have hives with large supply range??? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
342
|
Posted - 2013.05.10 16:53:00 -
[4] - Quote
Disturbingly Bored wrote:David Spd wrote:Tac rifle will be insanely OP now... The TAC rifle will be exactly as OP as it was beforehand. If every weapon gets a 10% damage buff, the relative balance doesn't change at all. Only HMG is getting more damage over the baseline increase. The change just makes the combat faster and more lethal overall, less reloading in the middle of a one-on-one firefight.
Not quite as simple as you suggest, For already greater DPS the same %-increase gives way more added damage. So, those weapons are gaining more effectiveness because damage is compared versus dropsuits, not mere DPS stats between weapons.
An oversimplified example: Assume all guns need two bullets to kill a dropsuit. Damage buff given to all guns. Some guns reach a point where a single bullet kills a dropsuit - Those guns gain a HUGE edge over others, way beyond the numerical %-dps-increase.
As you might guess from this post, I too am conserned about TAC ARs being strong and even more stronger. BUT I say again: Let's TEST these figures and THEN tune individual weapons!!! |
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