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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
623
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Posted - 2013.05.10 08:05:00 -
[61] - Quote
Man, after all the classes get nerfed, the logibros are the ones with common sense. Never been prouder of my niche class in a game.
One last question for you IWS. What's the approximate time frame on the tackling and EWAR equipment? Is it soonGäó or is it more like a soon? |
Ld Collins
On The Brink CRONOS.
0
|
Posted - 2013.05.10 08:19:00 -
[62] - Quote
I dont understand the complaints about logis you have flux nades that can do 1800 damage to shields you can drop atleast 2-3 logis shields with that and just mow them down. You could also use a laser rifile or hmg get up close with a decent submachine gun theyre not OP you just skilled into the wrong gear to handle a shield tanking logi. Flux nade then shotgun its thats simple in the video posted the logi only had 99 armor pop his shield then take him down. Also there were some notes about having multiple grande types so i dont see the problem. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
625
|
Posted - 2013.05.10 09:23:00 -
[63] - Quote
Ld Collins wrote:I dont understand the complaints about logis you have flux nades that can do 1800 damage to shields you can drop atleast 2-3 logis shields with that and just mow them down. You could also use a laser rifile or hmg get up close with a decent submachine gun theyre not OP you just skilled into the wrong gear to handle a shield tanking logi. Flux nade then shotgun its thats simple in the video posted the logi only had 99 armor pop his shield then take him down. Also there were some notes about having multiple grande types so i dont see the problem. Other suits have been hit with the nerf bat making them quit their respective niche, all the racail suits suck instead of the logi, everyone has flocked to the logi and it's the new FotM, instead of thinking of ways to reinforce thier own nerfed classes, they want to nerf logis. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
72
|
Posted - 2013.05.10 10:03:00 -
[64] - Quote
Never have I loved being a LogiBee more than when I got my protosuit and bumped my armor regen to over 20HP/s. :D I'm a happy chappy with my Lai Dai Flux Repair. I have the next 3 months of skill training planned out and know exactly where I'm going. :D |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
14
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Posted - 2013.05.10 10:25:00 -
[65] - Quote
Logibro for life. Lets hope this hotfix today helps us do our job. |
Medic 1879
The Tritan Industries RISE of LEGION
272
|
Posted - 2013.05.10 10:57:00 -
[66] - Quote
I say yes take away our light and let us dual wield pistols I will swap my MD for dual Flaylocks lol see how long that lasts before the calls to nerf us back begin.
Being serious for a moment people are complaining about logi's playing like assaults correct? Well how about this for a fix to fit all proto shield extenders/armour plates you have to sacrifice equipment so most of these assaultlogi's are not bothering carrying much equipment, so why not make it so Logi suit fittings are invalid if they dont have a full equipment loadout. |
Ld Collins
On The Brink CRONOS.
0
|
Posted - 2013.05.10 13:14:00 -
[67] - Quote
Also why cant a Amarr Assault handle a shield logi do people even think of counter measures 3 highs 3 lows your slightly faster than the logi you have 180 stock shield 180 stock hp and you get a bonus for laser weapons faster shield recharge more stanima faster stanima recharge and you get a sidearm with probably be a shotgun submachine gun or flaylock pistol. |
Delirium Inferno
Edoras Corporation
182
|
Posted - 2013.05.10 13:20:00 -
[68] - Quote
Before I make this statement let me make it clear that logi was my first class I picked when I picked up Dust and I stuck with it for this build.
With the light weapon dilemma, keep in mind all assault players use their sidearm for is to quick swap when someone is almost dead and they have to reload. It doesn't get used all that frequently. So that said, the current Logi gets the light weapon slot, the most equipment slots, the most module slots, and the most CPU/PG. It is basically the god suit. Yeah, I can understand why a lot of current logi's would be hesitant to give that up, but it is so obviously too darn much. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
27
|
Posted - 2013.05.10 13:37:00 -
[69] - Quote
I run as a Amarr logi so that's out of the way. I could see us losing the current lightweapon slot and trade it to a carbine slot. Besides, carbine scrambler rifle sounds way more cooler than just scrambler rifle :D |
Ld Collins
On The Brink CRONOS.
0
|
Posted - 2013.05.10 13:40:00 -
[70] - Quote
Delirium Inferno wrote:Before I make this statement let me make it clear that logi was my first class I picked when I picked up Dust and I stuck with it for this build.
With the light weapon dilemma, keep in mind all assault players use their sidearm for is to quick swap when someone is almost dead and they have to reload. It doesn't get used all that frequently. So that said, the current Logi gets the light weapon slot, the most equipment slots, the most module slots, and the most CPU/PG. It is basically the god suit. Yeah, I can understand why a lot of current logi's would be hesitant to give that up, but it is so obviously too darn much.
but this isnt true most assualt players barely use sidearms its just a desperate move when u need to reload. which is slower in uprising for whatever reason. All the logi has is shield maybe people just need to work on other skillsrather than just thinking i have a proto ar i should be able to kill anyone call of duty attitude and play thier suits to its strengthens |
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Hecarim Van Hohen
The Tritan Industries RISE of LEGION
27
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Posted - 2013.05.10 13:45:00 -
[71] - Quote
If we get carbine variants I'll be more than happy to toss my light weapon out of the window. |
ugg reset
ZionTCD Unclaimed.
271
|
Posted - 2013.05.10 13:48:00 -
[72] - Quote
Meh. Logi Bees, for the Hive! |
Delirium Inferno
Edoras Corporation
184
|
Posted - 2013.05.10 13:49:00 -
[73] - Quote
Ld Collins wrote:Delirium Inferno wrote:Before I make this statement let me make it clear that logi was my first class I picked when I picked up Dust and I stuck with it for this build.
With the light weapon dilemma, keep in mind all assault players use their sidearm for is to quick swap when someone is almost dead and they have to reload. It doesn't get used all that frequently. So that said, the current Logi gets the light weapon slot, the most equipment slots, the most module slots, and the most CPU/PG. It is basically the god suit. Yeah, I can understand why a lot of current logi's would be hesitant to give that up, but it is so obviously too darn much. but this isnt true most assualt players barely use sidearms its just a desperate move when u need to reload. which is slower in uprising for whatever reason. All the logi has is shield maybe people just need to work on other skillsrather than just thinking i have a proto ar i should be able to kill anyone call of duty attitude and play thier suits to its strengthens Isn't that what I said?
The sidearm has very little value, but according to all of you who think the logi's are fine right now the lose of a sidearm is a fair trade to get max equipment and nearly max high/low slots. And then there will be the people who say, "Don't nerf the logi, buff the assault!" What exactly could you do to the assault to make it better at assault than a logi, logi already has everything!
|
ugg reset
ZionTCD Unclaimed.
271
|
Posted - 2013.05.10 13:56:00 -
[74] - Quote
Delirium Inferno wrote:Ld Collins wrote:Delirium Inferno wrote:Before I make this statement let me make it clear that logi was my first class I picked when I picked up Dust and I stuck with it for this build.
With the light weapon dilemma, keep in mind all assault players use their sidearm for is to quick swap when someone is almost dead and they have to reload. It doesn't get used all that frequently. So that said, the current Logi gets the light weapon slot, the most equipment slots, the most module slots, and the most CPU/PG. It is basically the god suit. Yeah, I can understand why a lot of current logi's would be hesitant to give that up, but it is so obviously too darn much. but this isnt true most assualt players barely use sidearms its just a desperate move when u need to reload. which is slower in uprising for whatever reason. All the logi has is shield maybe people just need to work on other skillsrather than just thinking i have a proto ar i should be able to kill anyone call of duty attitude and play thier suits to its strengthens Isn't that what I said? The sidearm has very little value, but according to all of you who think the logi's are fine right now the lose of a sidearm is a fair trade to get max equipment and nearly max high/low slots. And then there will be the people who say, "Don't nerf the logi, buff the assault!" What exactly could you do to the assault to make it better at assault than a logi, logi already has everything!
-1 sidearm of corse. Well until I get my proto amarr, that's when I become unstoppable lol |
Ld Collins
On The Brink CRONOS.
0
|
Posted - 2013.05.10 13:57:00 -
[75] - Quote
Delirium Inferno wrote:Ld Collins wrote:Delirium Inferno wrote:Before I make this statement let me make it clear that logi was my first class I picked when I picked up Dust and I stuck with it for this build.
With the light weapon dilemma, keep in mind all assault players use their sidearm for is to quick swap when someone is almost dead and they have to reload. It doesn't get used all that frequently. So that said, the current Logi gets the light weapon slot, the most equipment slots, the most module slots, and the most CPU/PG. It is basically the god suit. Yeah, I can understand why a lot of current logi's would be hesitant to give that up, but it is so obviously too darn much. but this isnt true most assualt players barely use sidearms its just a desperate move when u need to reload. which is slower in uprising for whatever reason. All the logi has is shield maybe people just need to work on other skillsrather than just thinking i have a proto ar i should be able to kill anyone call of duty attitude and play thier suits to its strengthens Isn't that what I said? The sidearm has very little value, but according to all of you who think the logi's are fine right now the lose of a sidearm is a fair trade to get max equipment and nearly max high/low slots. And then there will be the people who say, "Don't nerf the logi, buff the assault!" What exactly could you do to the assault to make it better at assault than a logi, logi already has everything!
sorry for misquoting you but maybe an assualt suit isnt the answer to a logi it really depends on the players skill lvl i know a scout with flux nades and a shotty would crush a logi just like im gonna make the assumption that a amarr assualt can take down a shield logi flux nades laser rifle and a submachine gun or shotgun. |
Ld Collins
On The Brink CRONOS.
0
|
Posted - 2013.05.10 14:29:00 -
[76] - Quote
Ld Collins wrote:Delirium Inferno wrote:Ld Collins wrote:Delirium Inferno wrote:Before I make this statement let me make it clear that logi was my first class I picked when I picked up Dust and I stuck with it for this build.
With the light weapon dilemma, keep in mind all assault players use their sidearm for is to quick swap when someone is almost dead and they have to reload. It doesn't get used all that frequently. So that said, the current Logi gets the light weapon slot, the most equipment slots, the most module slots, and the most CPU/PG. It is basically the god suit. Yeah, I can understand why a lot of current logi's would be hesitant to give that up, but it is so obviously too darn much. but this isnt true most assualt players barely use sidearms its just a desperate move when u need to reload. which is slower in uprising for whatever reason. All the logi has is shield maybe people just need to work on other skillsrather than just thinking i have a proto ar i should be able to kill anyone call of duty attitude and play thier suits to its strengthens Isn't that what I said? The sidearm has very little value, but according to all of you who think the logi's are fine right now the lose of a sidearm is a fair trade to get max equipment and nearly max high/low slots. And then there will be the people who say, "Don't nerf the logi, buff the assault!" What exactly could you do to the assault to make it better at assault than a logi, logi already has everything! sorry for misquoting you but maybe an assualt suit isnt the answer to a logi it really depends on the players skill lvl i know a scout with flux nades and a shotty would crush a logi just like im gonna make the assumption that a amarr assualt can take down a shield logi flux nades laser rifle and a submachine gun or shotgun. anoher suit that could drop a logi minmatar assualt 5 high slots 2 low shield recharge and side weapon bonus two cpu modules will let you shield tank and you get a light weapon with a side arm. this with a complex cpu upgrade of 35% plus the suits base cpu of 320 not counting your passive cpu boost from skills sounds like a nice shield tank setup with 135 stock armor vs 90 stock armor of a shield logi
basicallly the caldari logi and minmatar assualt can go toe to toe with each other with the edge towards the assualt suit. the logi could possibly have more schield but the assualt has a sidearm it can strafe faster it has more armor a faster shield rep whatever sidearm the assualt has he gets a larger clip not ammo capacity but clip u can let that smg rip on a logi. |
Zahle Undt
The Tritan Industries RISE of LEGION
90
|
Posted - 2013.05.10 15:38:00 -
[77] - Quote
+1 to OP. In general I wish we would grow up and quit begging for nerfs, we have created our own problems with our whining about what killed us. If you think something is unblanced ask for your specialty to be buffed not for others to be nerfed. Encouraging CCP to pull out the nerf hammer is what has caused most of our beefs with Uprising, but have we learned our lesson? Apparently not!
Those who do not learn from history are doomed to repeat it. |
Exergonic
TeamPlayers EoN.
20
|
Posted - 2013.05.10 15:45:00 -
[78] - Quote
I just want them to Fix my equipment =( Idk what ccp was thinking when they decided to mess with it... Just leave the damn thing be |
Iron Wolf Saber
Den of Swords
4033
|
Posted - 2013.05.10 16:13:00 -
[79] - Quote
Exergonic wrote:I just want them to Fix my equipment =( Idk what ccp was thinking when they decided to mess with it... Just leave the damn thing be
Can you or have you filed bug reports to what are wrong with it? The only noticeable break is that Dropuplinks are now acting like fences and it may be just because there is a cloaked person there. |
RydogV
Shadow Company HQ
135
|
Posted - 2013.05.10 17:25:00 -
[80] - Quote
Iron Wolf Saber wrote:RydogV wrote:This fraking argument is getting to the point of redonkulous. You find me a Medic in any armed forces who would deploy to the hotzone without a proper rifle and then you can have my friggin AR.
Better yet...if you don't want me to carry a Light Weapon then how about no other class can carry equipment. Wait what's that? How will you rez your buddy? What if you run out of ammo? Well I guess you just have to wait for me to come bee-bopping along to get it for you. Ohhhhh wait...too bad...I just got killed by that Militia Assault N00b with his badass Militia Assault Rifle. I would have shot him but you know, my SMG just couldn't reach that far. Just sit tight and I will respawn and try and cross this open danger zone again. You will be alright...RIGHT?!
Yeah so we want to get real role specific. Well I guess we should not allow any other class to carry equipment, except the Logi. Of course the only class that can carry a Sniper Rifle is the Scout. And of course Heavies can only carry a Forge Gun or HMG...no Light Weapons for you either pal. Doesn't that all just sound like a wicked good time.
Or maybe...just maybe this game is all about dealing with the potential of different situations. Maybe your particular fitting SHOULDN'T be designed to take down every Merc you meet in a dark alley. Sometimes, just sometimes, you will be bested because your suit does not stand up well against every weapon in the game...or your weapon doesn't do well against those particular defensive loadouts. That is life...and war. So quit your frakin' whining about these mythical Logi/Assault/Super Mercs...move out and draw fire. Once upon a time when professional armies fought each other, Combat medics where clearly designated and marked and where not to be shot as they where non-combative and shooting one on purpose was a war crime, however if they pick up a weapon they lose all protections. However in these days, when fighting against illegal combatants (thus not subject to prisoner of war rules and are in violation of the Geneva convention entirely and are supposed to do 90 days in jail and 90,000 USD fine ) they just basically say screw the Geneva convention and shoot everyone equally. So these days most soldiers and medics are distinguishable outside the fact medics are trained in field wound treatment. Overall that is their primary training weapon wield is secondary on their list of skills. The medics are very reliant on the soldiers they're helping to protect them and to help direct their combat ability during fights if nobody is injured yet. Yes they are armed these days but I am quite sure if a rifle man and a medic where to have shooting contest most medics would lose. Average load out of a US soldier is about 90 lbs in equipment. Majority of that equipment is considered 'bare minimum' and really doesnt make one soldier any better than the specialist soldiers such as EOD, Comms and various other setups. Medics are not snipers, they're not riflemen, they're not explosive disposal, they are defiantly not marines. And before you ask. I was thinking about removing equipment slots on assaults entirely for exchange for their second grenade but in the light of current nano-hive behavior at various levels I decided very strongly against it.
Cool, well thanks for the history lesson Iron Wolf. I guess all the classes I have taken for my history degree were just a waste of money. I could have just come to the Dust forums and learned everything I needed to know.
I especially appreciate your perspective on the role of the modern Infantryman and Combat Medic...now I feel like I did it wrong all those years. Glad I hung up my Blue Cord and Crossed Rifles when I did. And I will be happy to let all my Combat Medic buddies know that they are not expected to be good shots and to just stop training their marksman skills because their MOS designation does not require them to. The 11 series folks will automatically be shooting straight and true because, you know, they are the REAL soldiers.
Hope everyone is paying real close attention to all this wisdom. |
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Commander Tuna
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.05.10 17:39:00 -
[81] - Quote
Iron Wolf Saber wrote:Zeylon Rho wrote:Two things: Logistics aren't just medics, they're meant to be flexible and perform other roles. Combat medics neither wear the geneva convention armband nor go unarmed now. That means yellow suits are asinine (as if we needed to spell out that giving the enemy color-coded intelligence for their convenience was a bad idea). Combat medics now often carry a field rifle and/or a sidearm. Reference is here:Quote:With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually:
An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet. So, logistics aren't just medics, but medics are fully armed now anyway. I know they're not just medics, but the suit is being picked up for all the wrong reasons these days and I am trying curb that expectancy but would like to retain flexibility, which is why I seriously think the path of easiest nerf (reduced fittings) is the worst idea ever. In chromosome I had several logi builds, I had a demolitions, engineer, medic, suppressor, Light Infantry, EOD/Hack, Road Blockaid, and had active scans been working, recon. While I am not to that point yet (and wont be until some time after I cap Core Upgrades, Armor, and Shields for infantry) I seriously do not want to see the flexibility removed at all and I don't want to completely defang them hence the urging of needing carbines to be on par in range at least for second best rifle group and carbines can be done now easily using the same models of the current rifles and making 'side arm' variants, just that the carbine would be considered a side arm at that point with side arm reduced stats (lower magazine)
The amount of possesive I's your paragraph has is frightening. Just remember who you speak for. |
J Falcs
Bojo's School of the Trades
33
|
Posted - 2013.05.10 17:41:00 -
[82] - Quote
Commander Tuna wrote:Iron Wolf Saber wrote:Zeylon Rho wrote:Two things: Logistics aren't just medics, they're meant to be flexible and perform other roles. Combat medics neither wear the geneva convention armband nor go unarmed now. That means yellow suits are asinine (as if we needed to spell out that giving the enemy color-coded intelligence for their convenience was a bad idea). Combat medics now often carry a field rifle and/or a sidearm. Reference is here:Quote:With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually:
An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet. So, logistics aren't just medics, but medics are fully armed now anyway. I know they're not just medics, but the suit is being picked up for all the wrong reasons these days and I am trying curb that expectancy but would like to retain flexibility, which is why I seriously think the path of easiest nerf (reduced fittings) is the worst idea ever. In chromosome I had several logi builds, I had a demolitions, engineer, medic, suppressor, Light Infantry, EOD/Hack, Road Blockaid, and had active scans been working, recon. While I am not to that point yet (and wont be until some time after I cap Core Upgrades, Armor, and Shields for infantry) I seriously do not want to see the flexibility removed at all and I don't want to completely defang them hence the urging of needing carbines to be on par in range at least for second best rifle group and carbines can be done now easily using the same models of the current rifles and making 'side arm' variants, just that the carbine would be considered a side arm at that point with side arm reduced stats (lower magazine) The amount of possesive I's your paragraph has is frightening. Just remember who you speak for.
I don't see any "my" or "mine."
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
188
|
Posted - 2013.05.10 18:10:00 -
[83] - Quote
RydogV, chill dude, I'm sure he meant nothing by it - just offering an example. This isn't personal though i can see that it is getting to you. I don't want a nerf either.
If anyone even reads this far along in the thread I will be happy to offer my limited Opinion.
Many good ideas were presented. I truly think, from my questions to squad mates that got on the logi/assault tour in uprising that they did it for the Caldari Racial bonus, no the inherent armor rep of the Logistics bonus. To me that implies that the problem is with the other racial variants not offering much in the way of valuable bonuses to the hardcore players. This is an FPS and although many like to thing through their actions and are excited for technical builds that will come along Soon with more content that will allow more electronic warfare - this is still a Tank or Gank FPS like all others.
You either skill yourself to Tank or Gank. If the best of both worlds resides in the versatility of the support suit then there is a problem with the game. The errors are source in perception vs. actual: Either the benefits are the best, and will be the best or lack of content has made them that way. If the introduction of the full planned content does not drive classic assault players into the assault suits then the content balance has failed. Said differently If the current racial assault suits do not offer enough perceived, and actual, benefit with full content then it will show that the racial variants for the classic FPS mode of Tank or Gank have failed and that there is something wrong with the Assault class.
Personally I would like to see some changes to the logi's and the assaults - no need to mention heavies, they are already broke.
Racial variants that fit the class and Class bonuses that fit the class. I dont have specifics, just general guidlines based on my view of what the classes represent. Logi bonus: avg. Gank, adv Tank, - armor rep a good solid bonus. Has a way to Gank and a Way to tank, not both. In an FPS you must be able to defend yourself to protect your squadmates.
Assault bonus: adv Gank avg tank - damage and staying power. Reloading, heat reduction, etc. scrap. Sidearms negate the need for this. Bonuses must Plays to slayer specialization. little equipment
Scout: Super Gank, Low/No Tank - damage stealth speed bonuses good. some equipment. Everyone should hate scouts when they see them coming, and even more when they don't because they are so deadly in CQC and long range.
Heavy: Adv/Super Gank, Super/adv Tank. No speed, no equipment, just power. Heat buildup, ammo bonuses, armor bonuses are all good
Fixing Logis by iron wolf: I can agree with this Every logi should have a minimum of 3 slots always and 4 at proto. Amarr should have another Low slot. REMOVE Light weapon slot, replace with two side arm slots. ONLY if dual wielding is enabled! Built in bonus for additional sidearm reserve - like it Built in bonus for side arm range. like it Tech 1 bonuses? Unfamiliar with this, it may be obvious but at the moment of writing my mind doesn't get it. Racial Utility Bonus (Fitting, Hacking, Repair, Range of Equipment) Racial Equipment Bonus ( Explosives, Scanners, Deploy-ables, Equipped) (The need for better side arms is needed such as carbines) (option for dual wielding one hand side arms should be made as well)
Fixing Assaults: for and against Beefier. Increased base HP stats. General bonuses to weapon damage or range, not weapon specific. No one want to be limited this way, even if they will all still skill into the same thing. 1 Equipment slot. - 2 makes them better than the Amarr logi. If Amarr get bonus Eslot and Lslot they can have two at proto level. - it encourages them to diversify into other skills as well. Bonuses the Fit the Tank or Gank specialties of ground pounders. Increased ammo capacity possibly.
Sorry I don't have more to offer. I don't have the bonuses or stats to look at right now. Maybe after work.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
636
|
Posted - 2013.05.10 23:20:00 -
[84] - Quote
Another thing I just realized is that if the HMG didn't get that huge nerf, we wouldn't have this problem either. A lot of heavies left their fat suits and I believe most of them went logistics. |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:38:00 -
[85] - Quote
Oh, another thread to declare my support for Iron Wolf Saber's ideas. How nice! |
Jaina - Drien
Maniacal Miners INC The Omega Industries
0
|
Posted - 2013.05.10 23:49:00 -
[86] - Quote
IF this happens to the logi, I am going to be frustrated as hell.. NO WAY this is going to happen man.. I am so fracken mad... Cant leave as with some pointless sidearms.. The logis are fine as they are now and they ve been nerfed quite a lot with the fracken nanohives nerf and ofc not just that.. I still need to put a strong PG and CPU upgrades... I have trained my light weapon to max proficiency right now and not going to just throw it off.. you know the logistics also require to specialize a ton of skillpoints to get to them.. not going to train assaults just because of this.. |
Joey-Number1
Maniacal Miners INC The Omega Industries
43
|
Posted - 2013.05.10 23:57:00 -
[87] - Quote
SoTa of PoP wrote:Pretty sure on that post IronWolf made it states in paragraph one that the thread was made as him being a player who happens to be CPM, so relax. He's been wanting to dual wield those pistols for some time.
Then do another type of logi suit that can forget light weapon and wield dual sidearms, I think thats much better option isnt... but oh my god how would anyone thought about totally removing light weapon from logi.. WTH, serious? Dont know if I would still continue to play after that, would struck me hard. |
Iron Wolf Saber
Den of Swords
4037
|
Posted - 2013.05.11 04:11:00 -
[88] - Quote
Joey-Number1 wrote:SoTa of PoP wrote:Pretty sure on that post IronWolf made it states in paragraph one that the thread was made as him being a player who happens to be CPM, so relax. He's been wanting to dual wield those pistols for some time. Then do another type of logi suit that can forget light weapon and wield dual sidearms, I think thats much better option isnt... but oh my god how would anyone thought about totally removing light weapon from logi.. WTH, serious? Dont know if I would still continue to play after that, would struck me hard.
The same guy that wants to see carbines, more smgs, and other light rifles and weapons in the game maybe and shifting over the mass driver as a small arms as well. Is also the same guy that wants to see suits simplified to one per role/race and using the suit skill to determine the level of fitting.
It would seem though nobody is looking at the entire forest of the idea and are offended by one little tree.
Either way I am expecting a logi nerf from CCP and its not getting rid of their side arm, its more likely getting rid of their ability to survive so well which is something I do not want to see go away.
I mean after all many people did once thought that http://images2.wikia.nocookie.net/__cb20120712001531/dust514/images/e/ee/Minmatar2.png would happen for the logi-suit before it came out. |
P14GU3
The Southern Legion RISE of LEGION
62
|
Posted - 2013.05.11 04:29:00 -
[89] - Quote
As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread |
Iron Wolf Saber
Den of Swords
4042
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Posted - 2013.05.11 04:31:00 -
[90] - Quote
P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread
I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits. |
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