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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
606
|
Posted - 2013.05.10 02:42:00 -
[1] - Quote
For years, we have been the unsung heroes of the battlefield. We raise our assaults, resupply, our heavies, give war points commissions to our squad leaders. Many of us put our KDR on the line for such a thankless job. Today, we get our thanks... with a suggested NERF!
Iron Wolf Saber wrote:Logistics Frames
+1 or +2 Equipment Slots, Total 3 to 4
REMOVE Light weapon slot, replace with two side arm slots.
Built in bonus for additional sidearm reserve
Built in bonus for side arm range.
Tech 1 bonuses
Racial Utility Bonus (Fitting, Hacking, Repair, Range of Equipment)
Racial Equipment Bonus ( Explosives, Scanners, Deploy-ables, Equipped)
(The need for better side arms is needed such as carbines) (option for dual wielding one hand side arms should be made as well)
Many of you have seen the influx of gold on the battlefield. These... pretenders to the hippocratic oath. Wolves in medical armor, swarming their enemies like a hive of killer bees. They reap their rewards as their allies are left bleeding on the ground. This is a travesty to our class! They already took away our heavy guardians, they nerfed our support weapon. Now they want to take away our entire combat capabilities in exchange for dual wielding sidearms! Dual wield? feh! I spit in general direction of dual-wield. Brothers and sisters of the biomass, children of the nanite, we must not let our discontent go ignored. Spread the word to enemy and ally alike! This travesty must not happen!
TL;DR CCP is proposing a nerf the entire logistic class because the caldari logi is being used like an Assault+1 because the actual assault suit bonuses suck right now. If you care about your ability to use light weapons, tell every real dedicated logibro you know. We have to voice our discontent before it's too late.
We need an arms race. Not a nerf war! |
Mithridates VI
IMPSwarm Negative-Feedback
1266
|
Posted - 2013.05.10 02:47:00 -
[2] - Quote
Ironwolf is not part of CCP. Raise your concerns with that player's suggestions in that player's thread.
[/thread]
PS: I'm also a Logi. |
Kinkku-Ananas Kepappi
Rautaleijona
13
|
Posted - 2013.05.10 02:47:00 -
[3] - Quote
I'll worry about it in a few weeks when I can play Logi again. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
136
|
Posted - 2013.05.10 02:52:00 -
[4] - Quote
Pretty sure on that post IronWolf made it states in paragraph one that the thread was made as him being a player who happens to be CPM, so relax. He's been wanting to dual wield those pistols for some time. |
Andrew Sheaffer
ZionTCD Unclaimed.
26
|
Posted - 2013.05.10 02:53:00 -
[5] - Quote
why would we ever want to be stuck with side arms . iorn wolf saber leave us logibro alone |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
10
|
Posted - 2013.05.10 02:59:00 -
[6] - Quote
Also, you left out the following paragraph where Iron Wolf suggests Side versions of Light weapons to allow the logistic to keep pace with the assault suits in damage output. And the dual wielding wouldn't be half bad, either. Besides, you said it yourself, our role isn't about how many kills we accrue, but how many clones we save. |
Iron Wolf Saber
Den of Swords
4014
|
Posted - 2013.05.10 03:01:00 -
[7] - Quote
First off its a suggestion on getting logistics to not stomp on assaults role too much
Logistics are combat facilitators, they are ultimately responsible to ensure combat CAN happen.
Soldiers are supposed to combat experts but as it stands how Logistics are vastly far superior combat experts even if you where to buff assaults or mediums high absurd numbers that entirely disenfranchise the already endangered heavy class or the trivializes the need for scouts suits as I am seeing some logi-speed fits that are getting ridiculous in their own right.
The idea is to lower their combat expediency role and make them the support role they are supposed to truly be. Which is why the need for better sidearms was called for.
Carbines could be lighter weight assault rifles, may not have the same dps but increased accuracy and better damage application can still make them formidable and have similar fitting requirements of the current light weapons.
Other alternatives for side arms would be singe tube grenade launcher with stronger emphasis on ultilty (like a flux grenade launcher) or area of effect denial (incendiary) where as the mass driver will remain a pure damage launcher. Or a single shot side arm rocket launcher for anti-vehicle step down from the reload-able swarm launcher.
Also dual wielding option was mentioned. Two SMGs would be 'extremely' powerful if done wrong.
What you should be more worried about guys... is how CCP is going to swing that nerf hammer, I have a pretty good feeling none of you are going to like it.
However I would like to thank the OP for free advertising. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
606
|
Posted - 2013.05.10 03:08:00 -
[8] - Quote
Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class. |
Iron Wolf Saber
Den of Swords
4014
|
Posted - 2013.05.10 03:10:00 -
[9] - Quote
Cosgar wrote:Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class.
I have seen other logi-suits on the field breaking everything in sight, the only one lacking presence is the Amarr Logi.
Just Nerfing the Caldari Logi suit would only shift players into using the Gallente Logi suit which has a stupid amount of armor repair. By going down the list it may finally get to the Amarr Logi Suit that we may see a real assault suit take the lead instead.
On the flip side I do not think that giving the Assault Suit a second equipment slot is the solution either as it could make them far too independent. |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
10
|
Posted - 2013.05.10 03:11:00 -
[10] - Quote
I can tell you know that the Amarr logistics is another problem. Sure, they get a sidearm, but lose a n equipment slot. This slot is lost across the board with standard and advanced only getting 2 slots. I may as well be running an assault with that equipment layout. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
609
|
Posted - 2013.05.10 03:35:00 -
[11] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class. I have seen other logi-suits on the field breaking everything in sight, the only one lacking presence is the Amarr Logi. Just Nerfing the Caldari Logi suit would only shift players into using the Gallente Logi suit which has a stupid amount of armor repair. By going down the list it may finally get to the Amarr Logi Suit that we may see a real assault suit take the lead instead. On the flip side I do not think that giving the Assault Suit a second equipment slot is the solution either as it could make them far too independent. Well, instead of nerfing its combat capabilities, why not adjust the fitting capabilities? Lower the PG/CPU on all the logi suits but give them a bonus reduction to fitting all equipment. That could even things out. But the assault suits do need a bit of a buff. If I was an assault, I'd probably switch to logi. You can tell Remnant had a hand in this lol. |
Justin Tymes
Condotta Rouvenor Gallente Federation
92
|
Posted - 2013.05.10 03:39:00 -
[12] - Quote
This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
609
|
Posted - 2013.05.10 03:48:00 -
[13] - Quote
Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class.
Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. |
Patoman Radiant
ZionTCD Unclaimed.
94
|
Posted - 2013.05.10 03:50:00 -
[14] - Quote
Word on the street is that due to superior bonuses, logis are the new assault. |
Justin Tymes
Condotta Rouvenor Gallente Federation
92
|
Posted - 2013.05.10 04:02:00 -
[15] - Quote
Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to.
You can't area deny with any version of the MD anymore, and that was the main reason to use it to begin with. Shots that would hit the enemy in the previous build, dont. Forget trying to scare anyone with the Assault with a pathetic 55 max damage per shot on 400-500 shielded enemies, especially with the spread and range nerf. Freedom = 1 vs 1 only, and Breach took a big damage nerf so it's terrible. I don't have a problem with nerfing the MD, everything was pretty much nerfed for Uprising(except for the AR of course), but 20% damage decrease with a 30% spread decrease is way too much.
A 10% decrease in damage with a 15-20% spread reduction would have been much more reasonable. |
Iron Wolf Saber
Den of Swords
4014
|
Posted - 2013.05.10 04:06:00 -
[16] - Quote
Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to.
Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching.
As for the Logi-suits MUST have MDs is a very poor argument considering you're supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that's personal opinion of scary. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself.
The issue is that Most of the killer bees are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.)
It be easier to move the mass driver as a side arm instead at this rate though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
611
|
Posted - 2013.05.10 04:10:00 -
[17] - Quote
Justin Tymes wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. You can't area deny with any version of the MD anymore, and that was the main reason to use it to begin with. Shots that would hit the enemy in the previous build, dont. Forget trying to scare anyone with the Assault with a pathetic 55 max damage per shot on 400-500 shielded enemies, especially with the spread and range nerf. Freedom = 1 vs 1 only, and Breach took a big damage nerf so it's terrible. I don't have a problem with nerfing the MD, everything was pretty much nerfed for Uprising(except for the AR of course ), but 20% damage decrease with a 30% spread decrease is way too much. A 10% decrease in damage with a 15-20% spread reduction would have been much more reasonable. Yeah, that would have been perfect, but the arcing trajectory needs to come back too. You know that room in the complex where objective B is in? I practiced so much with the MD, I could flush people from camping in there by trick shooting into the windows from across the street. The grenades fly so straight now, they just wind up hitting the ceiling. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:22:00 -
[18] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class. I have seen other logi-suits on the field breaking everything in sight, the only one lacking presence is the Amarr Logi. Just Nerfing the Caldari Logi suit would only shift players into using the Gallente Logi suit which has a stupid amount of armor repair. By going down the list it may finally get to the Amarr Logi Suit that we may see a real assault suit take the lead instead. On the flip side I do not think that giving the Assault Suit a second equipment slot is the solution either as it could make them far too independent. Well, instead of nerfing its combat capabilities, why not adjust the fitting capabilities? Lower the PG/CPU on all the logi suits but give them a bonus reduction to fitting all equipment. That could even things out. But the assault suits do need a bit of a buff. If I was an assault, I'd probably switch to logi. You can tell Remnant had a hand in this lol.
That there is a far more dangerous suggestion as it can cause the entire class to break as they can barely do anything if you lower to 'discourage' combat fitting since so many of the modules used for combat and utility the utility based modules (and not just equipment but things like sensors and other non-combat modules) typically run higher than usual fittings to the point it may force logi-players to use CPU and Grid modules and consume most of their slots in trying to remain useful. Logistics are supposed to be flexible and more capable than any other class to meet a large variety of situations when fitted ahead of time. From the vehicle baiter, to engineer, to medic, to long range vehicle slayer, to area suppression, to force diversion, logistics can facilitate combat better than any other class because of the flexibility. However the class as it stands now has only one clear role. Kill. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
612
|
Posted - 2013.05.10 04:25:00 -
[19] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though. I'm not saying logi has to use the MD, but they should be allowed to have that option. It just happens to fit well with a support class because it's an effective support weapon. I never got more than 6~7kills in an ambush with it, but it made a difference with my squad in how we used it. Just being able to scare the hell out of people and pin them down so heavies and scouts can get close enough to bust some heads or herding people away so we can raise a downed ally made it a valuable asset. I rarely topped the leaderboards, but I was always the team MVP. You can get more direct hits and kills with it, but you might as well use a TAR at this point and save the headache of the broken grenade physics.
Don't get me wrong though, I like that you're proposing solutions to things and I liked your perquisites for the suits. But the logi = sidearm only thing rubbed me the wrong way. There's other options out there, just save the sidearm restriction as a final solution if people can't come up with something reasonable.
(If they do, I wouldn't mind if only logis could use MD as a sidearm) |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:28:00 -
[20] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though. I'm not saying logi has to use the MD, but they should be allowed to have that option. It just happens to fit well with a support class because it's an effective support weapon. I never got more than 6~7kills in an ambush with it, but it made a difference with my squad in how we used it. Just being able to scare the hell out of people and pin them down so heavies and scouts can get close enough to bust some heads or herding people away so we can raise a downed ally made it a valuable asset. I rarely topped the leaderboards, but I was always the team MVP. You can get more direct hits and kills with it, but you might as well use a TAR at this point and save the headache of the broken grenade physics. Don't get me wrong though, I like that you're proposing solutions to things and I liked your perquisites for the suits. But the logi = sidearm only thing rubbed me the wrong way. There's other options out there, just save the sidearm restriction as a final solution if people can't come up with something reasonable. (If they do, I wouldn't mind if only logis could use MD as a sidearm )
Yeah I am looking for a solution that doesn't turn into a power creep hell-storm. |
|
Logi Bro
Greatness Achieved Through Training EoN.
1448
|
Posted - 2013.05.10 04:32:00 -
[21] - Quote
Wrote a much longer post in another thread, I'll try to condense it here since I don't feel like looking for the thread to copy and paste.
How about instead of nerfing things to hell we do a switchy with the racial bonuses? New Bonuses Caldari Logi=5% bonus to nanohive nanite capacity per level Caldari Assault=5% bonus to shield extender per level Amarr Logi=5% bonus to repair tool rep rate per level Overall Assault Bonus=2%/3% bonus to hand-held weapon damage per level Overall Heavy bonus=2%/3% hand-held damage received reduction per level Overall Logi bonus= -5% equipment PG/CPU usage per level Gallente Logi= +5% revived health with a nanite injector per level
This is all off the top of my head, but you get where I'm going. The bonuses need to line up with the class, night now all racial bonuses seem to be arbitrary and there is an imbalance due to it. |
Justin Tymes
Condotta Rouvenor Gallente Federation
92
|
Posted - 2013.05.10 04:35:00 -
[22] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though.
Get out of here with that crap. Scouts were completely outclassed by Assaults without the Shotgun in the last build. The MD was the most vulnerable, most inconsistent weapon in Chrome. It was no where near dominant, you were lucky to see 2 MD users in a match. Sure you could have equipped a MD on a Heavy, Scout, or Assault, but you're not getting the most out of what you're suppose to be doing. A heavy could equip Kova Knives, but that doesn't mean it should be using it.
It's not the fault of the Logi that Assaults are using our suit. This could easily be changed by making the radical skills on every other suit worth skilling into. |
XXfootnoteXX
DUST University Ivy League
252
|
Posted - 2013.05.10 04:36:00 -
[23] - Quote
Logi Bro wrote:Wrote a much longer post in another thread, I'll try to condense it here since I don't feel like looking for the thread to copy and paste.
How about instead of nerfing things to hell we do a switchy with the racial bonuses? New Bonuses Caldari Logi=5% bonus to nanohive nanite capacity per level Caldari Assault=5% bonus to shield extender per level Amarr Logi=5% bonus to repair tool rep rate per level Overall Assault Bonus=2%/3% bonus to hand-held weapon damage per level Overall Heavy bonus=2%/3% hand-held damage received reduction per level Overall Logi bonus= -5% equipment PG/CPU usage per level Gallente Logi= +5% revived health with a nanite injector per level
This is all off the top of my head, but you get where I'm going. The bonuses need to line up with the class, night now all racial bonuses seem to be arbitrary and there is an imbalance due to it.
Like the idea, don't like Gallenre's bonus though... |
Ayures II
Subdreddit Test Alliance Please Ignore
114
|
Posted - 2013.05.10 04:45:00 -
[24] - Quote
ITT, people can't read.
Iron Wolf Saber wrote:Please note that even though I am a CPM member does not mean that isa promise or even a consideration for CCP as just as much as any one else's ideas on the forums.
Iron Wolf Saber wrote:Please note that even though I am a CPM member does not mean that isa promise or even a consideration for CCP as just as much as any one else's ideas on the forums.
Iron Wolf Saber wrote:Please note that even though I am a CPM member does not mean that isa promise or even a consideration for CCP as just as much as any one else's ideas on the forums.
Iron Wolf Saber wrote:Please note that even though I am a CPM member does not mean that isa promise or even a consideration for CCP as just as much as any one else's ideas on the forums.
Iron Wolf Saber wrote:Please note that even though I am a CPM member does not mean that isa promise or even a consideration for CCP as just as much as any one else's ideas on the forums. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2013.05.10 04:46:00 -
[25] - Quote
This is beyond stupid. The second logis start killing people, everyone cries nerf. Singling out the Caldari is silly as well, from High + Low + Equips standpoint, Gallente, Caldari, and Minmatar all have 12 slots at proto. Amarr has 9.... for some reason.
Not having a sidearm is already an issue, having two doesn't solve it, it just guarantees that everyone in the game will have a range advantage on logis. That neatly puts them all on the AR stomping menu, because no sidearm has equivalent range. That's not a balance, that's just handing assaults and scouts the heads of logis.
The problem is assaults/heavies have no compelling reason to use their own suits. The suits are the same as basic frames - slots, hp, cpu, pg. Why bother skilling into assault for minor bonuses? They need compelling reasons to use their specializations - a shield recharge bonus to the exact same suit isn't enough. The bonuses/suits for scout/assault/sentinel need to be looked at.
Logis are a separate issue, the fact that people can ignore equipment slots to use the PG/CPU to fill the increased number of slots may seem exploitative, but it's just side-product of the other suits not having much to offer. As a logistics, the extra slots can go towards EWAR functions and more. They give logistics freedom to tweak things like hacking speed and detection to help the team. You know - perform an actual logistics role. The extra PG/CPU is necessary to fit those slots, and hold that equipment. Logistics already have the greatest weapon restriction in the game, every other class can carry at least two.
Maybe the runaway slot issue suggests that the diminishing returns on damage mods should be higher? That ARs need to be looked at? Something that isn't pants-on-head stupid as... "Give em two pistols.. lol, then I can duvolle tactical them at range and not have to worry!"
If assault suits were beefier, or had better bonuses, this wouldn't be coming up. Logistics are supposed to be the slot-laden class. It makes them expensive to fit, expensive to level, and go forbid you get killed by a guy that sank 12-million SP and filled up slots with combat-oriented proto. It's a callback to the flexibility of the logi class. Logis could stack damage mods pre-uprsing too. The difference was assaults were beefier.
CCP has made a conscious decision to try to make people harder to kill, to get rid of those 1-second encounters. They made guns weaker, and they made suits stronger. Logis bonuses are mostly about not dying. If you're the logi, you squad won't be repping you - so you get an armor repair bonus. Caldari have little armor, and so they have a shield bonus. Even maxed - it's one flux grenade away from a naked logi.
The solution here is looking at the other specs, give people a reason to play their specs. Sentinels get a bonus to feedback damage? That's like a bonus for to protect against your stupidity. Assaults probably need increased base hp on their suits (maybe going higher from tier to tier) and bonus reviews. That's what makes sense in context here. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
613
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Posted - 2013.05.10 04:48:00 -
[26] - Quote
XXfootnoteXX wrote:Logi Bro wrote:Wrote a much longer post in another thread, I'll try to condense it here since I don't feel like looking for the thread to copy and paste.
How about instead of nerfing things to hell we do a switchy with the racial bonuses? New Bonuses Caldari Logi=5% bonus to nanohive nanite capacity per level Caldari Assault=5% bonus to shield extender per level Amarr Logi=5% bonus to repair tool rep rate per level Overall Assault Bonus=2%/3% bonus to hand-held weapon damage per level Overall Heavy bonus=2%/3% hand-held damage received reduction per level Overall Logi bonus= -5% equipment PG/CPU usage per level Gallente Logi= +5% revived health with a nanite injector per level
This is all off the top of my head, but you get where I'm going. The bonuses need to line up with the class, night now all racial bonuses seem to be arbitrary and there is an imbalance due to it. Like the idea, don't like Gallenre's bonus though... Yeah, that's actually pretty good just for off the top of your head. We're probably going to get nerfed, but for once I would like a nerfing that can be negotiated. We all know what happens when CCP nerfs something
For some reason, I can't help but imagine Remnant hung over after fanfest and accidentally switching the logi suit lines we were supposed to get with his personal dev hacked logi suit lines when he had to turn his work in. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:48:00 -
[27] - Quote
Justin Tymes wrote:Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though. Get out of here with that crap. Scouts were completely outclassed by Assaults without the Shotgun in the last build. The MD was the most vulnerable, most inconsistent weapon in Chrome. It was no where near dominant, you were lucky to see 2 MD users in a match. Sure you could have equipped a MD on a Heavy, Scout, or Assault, but you're not getting the most out of what you're suppose to be doing. A heavy could equip Kova Knives, but that doesn't mean it should be using it. It's not the fault of the Logi that Assaults are using our suit. This could easily be changed by making the radical skills on every other suit worth skilling into.
Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
65
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Posted - 2013.05.10 04:50:00 -
[28] - Quote
RIP scout suits... I cant believe CCP even nerfed them...
''Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment.''
AND THE MASS DRIVER, i miss running around shooting that thing.... u.u |
WyrmHero1945
SyNergy Gaming EoN.
252
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Posted - 2013.05.10 04:52:00 -
[29] - Quote
Caldari logis (me) will die very fast to SRs. Wait for it arrive you'll see. Plus they're super slow I prefer the basic/assault suit for offense. |
Llan Heindell
One-Armed Bandits
77
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Posted - 2013.05.10 04:53:00 -
[30] - Quote
As suggested before, decreasing our max PG/CPU and giving us role bonus decrease CPU/PG usage for infantry equips/defensive module should solve the problem. Also allowing Assaults to be what they should be, deadly killing machines.
Llan Heindell. |
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