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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
606
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Posted - 2013.05.10 02:42:00 -
[1] - Quote
For years, we have been the unsung heroes of the battlefield. We raise our assaults, resupply, our heavies, give war points commissions to our squad leaders. Many of us put our KDR on the line for such a thankless job. Today, we get our thanks... with a suggested NERF!
Iron Wolf Saber wrote:Logistics Frames
+1 or +2 Equipment Slots, Total 3 to 4
REMOVE Light weapon slot, replace with two side arm slots.
Built in bonus for additional sidearm reserve
Built in bonus for side arm range.
Tech 1 bonuses
Racial Utility Bonus (Fitting, Hacking, Repair, Range of Equipment)
Racial Equipment Bonus ( Explosives, Scanners, Deploy-ables, Equipped)
(The need for better side arms is needed such as carbines) (option for dual wielding one hand side arms should be made as well)
Many of you have seen the influx of gold on the battlefield. These... pretenders to the hippocratic oath. Wolves in medical armor, swarming their enemies like a hive of killer bees. They reap their rewards as their allies are left bleeding on the ground. This is a travesty to our class! They already took away our heavy guardians, they nerfed our support weapon. Now they want to take away our entire combat capabilities in exchange for dual wielding sidearms! Dual wield? feh! I spit in general direction of dual-wield. Brothers and sisters of the biomass, children of the nanite, we must not let our discontent go ignored. Spread the word to enemy and ally alike! This travesty must not happen!
TL;DR CCP is proposing a nerf the entire logistic class because the caldari logi is being used like an Assault+1 because the actual assault suit bonuses suck right now. If you care about your ability to use light weapons, tell every real dedicated logibro you know. We have to voice our discontent before it's too late.
We need an arms race. Not a nerf war! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
606
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Posted - 2013.05.10 03:08:00 -
[2] - Quote
Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
609
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Posted - 2013.05.10 03:35:00 -
[3] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class. I have seen other logi-suits on the field breaking everything in sight, the only one lacking presence is the Amarr Logi. Just Nerfing the Caldari Logi suit would only shift players into using the Gallente Logi suit which has a stupid amount of armor repair. By going down the list it may finally get to the Amarr Logi Suit that we may see a real assault suit take the lead instead. On the flip side I do not think that giving the Assault Suit a second equipment slot is the solution either as it could make them far too independent. Well, instead of nerfing its combat capabilities, why not adjust the fitting capabilities? Lower the PG/CPU on all the logi suits but give them a bonus reduction to fitting all equipment. That could even things out. But the assault suits do need a bit of a buff. If I was an assault, I'd probably switch to logi. You can tell Remnant had a hand in this lol. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
609
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Posted - 2013.05.10 03:48:00 -
[4] - Quote
Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class.
Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
611
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Posted - 2013.05.10 04:10:00 -
[5] - Quote
Justin Tymes wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. You can't area deny with any version of the MD anymore, and that was the main reason to use it to begin with. Shots that would hit the enemy in the previous build, dont. Forget trying to scare anyone with the Assault with a pathetic 55 max damage per shot on 400-500 shielded enemies, especially with the spread and range nerf. Freedom = 1 vs 1 only, and Breach took a big damage nerf so it's terrible. I don't have a problem with nerfing the MD, everything was pretty much nerfed for Uprising(except for the AR of course ), but 20% damage decrease with a 30% spread decrease is way too much. A 10% decrease in damage with a 15-20% spread reduction would have been much more reasonable. Yeah, that would have been perfect, but the arcing trajectory needs to come back too. You know that room in the complex where objective B is in? I practiced so much with the MD, I could flush people from camping in there by trick shooting into the windows from across the street. The grenades fly so straight now, they just wind up hitting the ceiling. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
612
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Posted - 2013.05.10 04:25:00 -
[6] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though. I'm not saying logi has to use the MD, but they should be allowed to have that option. It just happens to fit well with a support class because it's an effective support weapon. I never got more than 6~7kills in an ambush with it, but it made a difference with my squad in how we used it. Just being able to scare the hell out of people and pin them down so heavies and scouts can get close enough to bust some heads or herding people away so we can raise a downed ally made it a valuable asset. I rarely topped the leaderboards, but I was always the team MVP. You can get more direct hits and kills with it, but you might as well use a TAR at this point and save the headache of the broken grenade physics.
Don't get me wrong though, I like that you're proposing solutions to things and I liked your perquisites for the suits. But the logi = sidearm only thing rubbed me the wrong way. There's other options out there, just save the sidearm restriction as a final solution if people can't come up with something reasonable.
(If they do, I wouldn't mind if only logis could use MD as a sidearm) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
613
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Posted - 2013.05.10 04:48:00 -
[7] - Quote
XXfootnoteXX wrote:Logi Bro wrote:Wrote a much longer post in another thread, I'll try to condense it here since I don't feel like looking for the thread to copy and paste.
How about instead of nerfing things to hell we do a switchy with the racial bonuses? New Bonuses Caldari Logi=5% bonus to nanohive nanite capacity per level Caldari Assault=5% bonus to shield extender per level Amarr Logi=5% bonus to repair tool rep rate per level Overall Assault Bonus=2%/3% bonus to hand-held weapon damage per level Overall Heavy bonus=2%/3% hand-held damage received reduction per level Overall Logi bonus= -5% equipment PG/CPU usage per level Gallente Logi= +5% revived health with a nanite injector per level
This is all off the top of my head, but you get where I'm going. The bonuses need to line up with the class, night now all racial bonuses seem to be arbitrary and there is an imbalance due to it. Like the idea, don't like Gallenre's bonus though... Yeah, that's actually pretty good just for off the top of your head. We're probably going to get nerfed, but for once I would like a nerfing that can be negotiated. We all know what happens when CCP nerfs something
For some reason, I can't help but imagine Remnant hung over after fanfest and accidentally switching the logi suit lines we were supposed to get with his personal dev hacked logi suit lines when he had to turn his work in. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
614
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Posted - 2013.05.10 04:56:00 -
[8] - Quote
KING CHECKMATE wrote:RIP scout suits... I cant believe CCP even nerfed them...
''Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment.''
AND THE MASS DRIVER, i miss running around shooting that thing.... u.u Yeah man, I miss those days even if they were frustrating. Remember that time we were in skim junction and you charged me as I was going to point A? We exchanged shots and killed each other at the same time. I got a damn kill assist off of that lol.
Hey IWS, I have a proposal if we do get restricted to sidearms. I want tackling, target painting, jamming, noseferatu and other EWAR stuff to be for logibros. If we get that, and WP for doing debuffs, I'll gladly give up my MD, with or without dual wield. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
615
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Posted - 2013.05.10 05:19:00 -
[9] - Quote
Iron Wolf Saber wrote:Cosgar wrote:KING CHECKMATE wrote:RIP scout suits... I cant believe CCP even nerfed them...
''Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment.''
AND THE MASS DRIVER, i miss running around shooting that thing.... u.u Yeah man, I miss those days even if they were frustrating. Remember that time we were in skim junction and you charged me as I was going to point A? We exchanged shots and killed each other at the same time. I got a damn kill assist off of that lol. Hey IWS, I have a proposal if we do get restricted to sidearms. I want tackling, target painting, jamming, noseferatu and other EWAR stuff to be for logibros. If we get that, and WP for doing debuffs, I'll gladly give up my MD, with or without dual wield. ^ Aye this purposal is having alt of that ahead of time in thought of all future equipment which is why the carbines and tech 3 guns (where you can toy a smg into a tactical rifle) where considered. Man, I wasn't even thinking about tech 3 weapons. I was focusing on having that L slot for MD and maybe a plasma cannon if it doesn't suck. EWAR is a hell of a trade for the MD. This stuff is going to work on both dropsuits and vehicle's right? I'm thinking the webifiers could slow infantry and vehicles, (with the old MD radius) nosferatu could drain stamina and capacitors, jamming to disable technet or maybe even people's mics. (does that sound OP?) All of them can be equipment items and use a cone AOE like the active scanner. Not sure what target painting would do though... extend the time a red dot stays on everyone's radar? Might be a good scout killer since these little bastards are running around carving people up like turkeys.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
618
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Posted - 2013.05.10 05:45:00 -
[10] - Quote
Another problem is that shield tanking has no drawback compared to armor. Armor gets a movement penalty (which should be a stamina penalty for armor tanked scouts) but shields don't get anything. They should get a larger radius for how high their shields are and a larger hit box that reverts back the their suit class size when fully depleted. Everyone keeps favoring shields, because there really isn't a drawback. And before anyone suggests Scrambler Rifles, almost 90% of our community are using Plasma Blasters, how many of them do you really think have enough SP to even consider or even care enough to spec into the Scrambler Rifles?
Can we get a Dev in on this? There's a ton of ideas being spread around that are more effective than the nerf war we've been having for the past 2 years. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
620
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Posted - 2013.05.10 06:33:00 -
[11] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Another problem is that shield tanking has no drawback compared to armor. Armor gets a movement penalty (which should be a stamina penalty for armor tanked scouts) but shields don't get anything. They should get a larger radius for how high their shields are and a larger hit box that reverts back the their suit class size when fully depleted. Everyone keeps favoring shields, because there really isn't a drawback. And before anyone suggests Scrambler Rifles, almost 90% of our community are using Plasma Blasters, how many of them do you really think have enough SP to even consider or even care enough to spec into the Scrambler Rifles?
Can we get a Dev in on this? There's a ton of ideas being spread around that are more effective than the nerf war we've been having for the past 2 years. You never handled a scrambler rifle before. That makes me feel better in some ways lol. Since we're on the topic of the new weapons, are you able to disclose why we have to wait until the 14th to get them? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
621
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Posted - 2013.05.10 07:25:00 -
[12] - Quote
KingBabar wrote:1. We have not yet gotten the Scrambler rifle yet. 2. The Caldari suit has a very clear weakness in regards to flux nades, learn to use them. 3. Is it all the suits fault? Or is it the fact that more players like myself now have swapped role? - The Logi class used to be filled mostly by people with a support mind set, also not exactly the best killers, With a few beasts thrown in the mix. Now you have several of the more or less "elite" assault players swapping over, don't forget that the suits aren't worth squad without proper handling.
- The best way to "nerf" the Logi suits is to bring back the second equipment slot on the proto assault suits. I never agreed to removing them in the first place. Its only led to people either using a hive or in rare cases a medkit, the diversity of the game and many off its toys are not available to the majority of the playerbase (at this stage at least) less divercity and choices equals a more bland game for me. I'd still use my Logi suit if the proto assault suits got their second equipment slot back, when you first start to scan its hard to let it go.... I agree with you on everything except adding a second equipment slot on assaults. Haven't looked at scouts, but if they should keep access to multiple slots too for utility. The Assault is supposed to be the slayer of a squad, having that second slot can actually be a hindrance on their main role: shoot things until they die. Leave the fumbling with equipment for us Logibros and the scouts, just keep killing stuff and let us know when you need heals, hives, or needle in your ass.
Back to your other points, yes the main issue is a two fold problem. With the nerfing spree that's been going on, players have been gravitating to other classes and weapons, in this case the logibro with a TAR. This has happened so many times before and we just don't have enough content to deal with this FotM situation through a cyclic meta game. One game mechanic gets nerfed, slayers move on to the next, that one becomes nerfed, they move on to the next. If we just had enough content to form effective counters to the current FotM, it would play out like this:
-Build A looks very powerful so everyone goes to build A and it becomes the FotM -Players on the receiving end of build A start looking for weakness to exploit and discover build B -Build B becomes the new FotM -Players on the receiving end of build B start looking for weaknesses to exploit and discover build C -Build C becomes the new FotM -Players on the receiving end of build C start looking for weaknesses to exploit and find either build A again or build E
If we had enough weapons and such, this is what would be happening and there would be an actual metagame. But instead we get this:
-Build A looks very powerful so everyone goes to build A and it becomes the FotM -Players on the receiving end of build A start crying nerf and build A gets nerfed. -Players from build A decide to move to build B and it becomes the new FotM -Players on the receiving end of build B cry nerf and build B gets nerfed. -Players from build B all move to build C and it becomes the FotM
Right now, we're on C and unless a new race with a whole set of racial suits and fittings magically appears, everyone is just going to quit because what's the point if you're just going to get nerfed.
Second problem is, even with the absence of a meta game other suits can easily be buffed to compensate. Like everyone said, the assaults are crap, heavy got nerfed, and the scout supposedly got nerfed too. Those are 3 classes right there that could easily be buffed and last time I checked each one was supposed to bring something different to the table and can easily be counters to each other without one being considered OP if they're adjusted properly in that perfect imbalance. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
623
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Posted - 2013.05.10 08:05:00 -
[13] - Quote
Man, after all the classes get nerfed, the logibros are the ones with common sense. Never been prouder of my niche class in a game.
One last question for you IWS. What's the approximate time frame on the tackling and EWAR equipment? Is it soonGäó or is it more like a soon? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
625
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Posted - 2013.05.10 09:23:00 -
[14] - Quote
Ld Collins wrote:I dont understand the complaints about logis you have flux nades that can do 1800 damage to shields you can drop atleast 2-3 logis shields with that and just mow them down. You could also use a laser rifile or hmg get up close with a decent submachine gun theyre not OP you just skilled into the wrong gear to handle a shield tanking logi. Flux nade then shotgun its thats simple in the video posted the logi only had 99 armor pop his shield then take him down. Also there were some notes about having multiple grande types so i dont see the problem. Other suits have been hit with the nerf bat making them quit their respective niche, all the racail suits suck instead of the logi, everyone has flocked to the logi and it's the new FotM, instead of thinking of ways to reinforce thier own nerfed classes, they want to nerf logis. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
636
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Posted - 2013.05.10 23:20:00 -
[15] - Quote
Another thing I just realized is that if the HMG didn't get that huge nerf, we wouldn't have this problem either. A lot of heavies left their fat suits and I believe most of them went logistics. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
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Posted - 2013.05.11 04:50:00 -
[16] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits. When people see something the deem as OP, they cry nerf. It's an unfortunate part of human nature.
Since we're in a logistics topic, any word on the Mass Driver? A lot of people have been voicing their discontent, not just with the damage and splash radius but the arcing trajectory from Chrome being changed to a straighter shot, less damage and tighter splash. A lot of us have been discussing it across the forums and were wondering if the devs were up to giving back some of the blast radius and the old arc trajectory for balance. Damage is a lot better since the 10% increase though, but the AR probably didn't need it out of all the weapons lol. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
719
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Posted - 2013.05.12 05:17:00 -
[17] - Quote
MoonEagle A wrote:I must be doing something wrong because I am sucking as a logi this build. I only play medic in games. My SP didn't give me what I had last build. It is hard to pick people up and repairing is quick but I am getting killed too fast to repair. My exile also doesn't do crap. I am trying to earn a logi suit for 3 slots to get my proto repair gun, nanohive and injector. frustrated It's only CaLogis that are OP lol. I use Winmatar and don't have half the survivability these guys have. (until the 14th)
But everyone things all the logis are a problem and I've been getting more hate mail for being a logi than I do for using the MD. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1000
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Posted - 2013.05.18 07:24:00 -
[18] - Quote
Skyhound Solbrave wrote:This is actually one of the dumbest threads on the forums to date.
Logis do not need to be nerfed one bit, but everyone thinks we are supposed to be their butlers on the battlefield. It's honestly pretty Damn insulting.
What about my Amarr logi suit? If Logis are "support only" and blessed to be given any weapon at all, then what happens to the suit that was designed to be a more assault oriented logi suit? I still remember when we all got word of the Amarr logi and raged over the fact that it had a sidearm. Instead of being OP like we all thought it would, that was the one that wound up being a balanced logi/assault hybrid without overpowering the Amarr assault's racial bonuses. Funny how things work out.
You're right though, logis aren't just meant to be pack mules or battle butlers. I operate with about 3~4 different suit fittings depending on the situation. There's the standard pack mule, when I do need to focus on full support, a "field setter" built for running behind enemy lines to lay uplinks, a speedy "hack-n-jack" build to run distraction by lone wolfing with a codebreaker to hack as many instillations and null points before the enemy has time to react, an "area denial" fitting for laying out proximity mines to take care of the current increase of murder taxis we've been seeing lately and my tried and true "demoman" fitting for defending CQC areas with remote explosives and my MD. Hell, since I've been messing around with the active scanner, I might try out an EWAR variant once I get the rest of my skills where I need them to be.
Speaking of the whole nerf logi witch hunt, anyone notice the lack of offense oriented CaLogis on the field? And on top of that, where's the rise of armor tanked GaLogis that you foresaw in your magic crystal ball IWS? I don't want to be an ass and tell you I told you so, but...
I told you so!
But in all seriousness, you bring a lot of ideas to the community, some good and some bad. When you're right, we'll all jump on the bandwagon, but when you're wrong, we're all going to amass in droves to tell you. I hope we can all forget this stupid Logi Gate nonsense so something can be done about that damn TAR rifle. Then, after that, we can all actually get back to what this game's all about: shooting each other in the face for 7-30 minutes at a time and grinding for SP so we can get skills that make us all better at it. |
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