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Iron Wolf Saber
Den of Swords
4014
|
Posted - 2013.05.10 03:01:00 -
[1] - Quote
First off its a suggestion on getting logistics to not stomp on assaults role too much
Logistics are combat facilitators, they are ultimately responsible to ensure combat CAN happen.
Soldiers are supposed to combat experts but as it stands how Logistics are vastly far superior combat experts even if you where to buff assaults or mediums high absurd numbers that entirely disenfranchise the already endangered heavy class or the trivializes the need for scouts suits as I am seeing some logi-speed fits that are getting ridiculous in their own right.
The idea is to lower their combat expediency role and make them the support role they are supposed to truly be. Which is why the need for better sidearms was called for.
Carbines could be lighter weight assault rifles, may not have the same dps but increased accuracy and better damage application can still make them formidable and have similar fitting requirements of the current light weapons.
Other alternatives for side arms would be singe tube grenade launcher with stronger emphasis on ultilty (like a flux grenade launcher) or area of effect denial (incendiary) where as the mass driver will remain a pure damage launcher. Or a single shot side arm rocket launcher for anti-vehicle step down from the reload-able swarm launcher.
Also dual wielding option was mentioned. Two SMGs would be 'extremely' powerful if done wrong.
What you should be more worried about guys... is how CCP is going to swing that nerf hammer, I have a pretty good feeling none of you are going to like it.
However I would like to thank the OP for free advertising. |
Iron Wolf Saber
Den of Swords
4014
|
Posted - 2013.05.10 03:10:00 -
[2] - Quote
Cosgar wrote:Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class.
I have seen other logi-suits on the field breaking everything in sight, the only one lacking presence is the Amarr Logi.
Just Nerfing the Caldari Logi suit would only shift players into using the Gallente Logi suit which has a stupid amount of armor repair. By going down the list it may finally get to the Amarr Logi Suit that we may see a real assault suit take the lead instead.
On the flip side I do not think that giving the Assault Suit a second equipment slot is the solution either as it could make them far too independent. |
Iron Wolf Saber
Den of Swords
4014
|
Posted - 2013.05.10 04:06:00 -
[3] - Quote
Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to.
Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching.
As for the Logi-suits MUST have MDs is a very poor argument considering you're supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that's personal opinion of scary. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself.
The issue is that Most of the killer bees are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.)
It be easier to move the mass driver as a side arm instead at this rate though. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:22:00 -
[4] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Geeze, what part of suggested don't you guys understand? Did I take it too far with the sermon?
Let me clarify some things here. I use the Minmatar Logi and it's fine as is. Not sure about the Gallente and Amarr, but the Caldari is the problem with the crazy slot allocation and the Assaults are kind of gimped. Whatever the case, one suit class shouldn't be punished because one racial suit is a bit imbalanced. Plus, I like having a light weapon because I use the mass driver in a full support role. Losing that in exchange for dual wield isn't going to help because people will find a way to make it work. Everything in this game is getting nerfed left and right, the logis finally get a needed buff and now it's our turn? Caldari logi is the issue, not the whole class. I have seen other logi-suits on the field breaking everything in sight, the only one lacking presence is the Amarr Logi. Just Nerfing the Caldari Logi suit would only shift players into using the Gallente Logi suit which has a stupid amount of armor repair. By going down the list it may finally get to the Amarr Logi Suit that we may see a real assault suit take the lead instead. On the flip side I do not think that giving the Assault Suit a second equipment slot is the solution either as it could make them far too independent. Well, instead of nerfing its combat capabilities, why not adjust the fitting capabilities? Lower the PG/CPU on all the logi suits but give them a bonus reduction to fitting all equipment. That could even things out. But the assault suits do need a bit of a buff. If I was an assault, I'd probably switch to logi. You can tell Remnant had a hand in this lol.
That there is a far more dangerous suggestion as it can cause the entire class to break as they can barely do anything if you lower to 'discourage' combat fitting since so many of the modules used for combat and utility the utility based modules (and not just equipment but things like sensors and other non-combat modules) typically run higher than usual fittings to the point it may force logi-players to use CPU and Grid modules and consume most of their slots in trying to remain useful. Logistics are supposed to be flexible and more capable than any other class to meet a large variety of situations when fitted ahead of time. From the vehicle baiter, to engineer, to medic, to long range vehicle slayer, to area suppression, to force diversion, logistics can facilitate combat better than any other class because of the flexibility. However the class as it stands now has only one clear role. Kill. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:28:00 -
[5] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though. I'm not saying logi has to use the MD, but they should be allowed to have that option. It just happens to fit well with a support class because it's an effective support weapon. I never got more than 6~7kills in an ambush with it, but it made a difference with my squad in how we used it. Just being able to scare the hell out of people and pin them down so heavies and scouts can get close enough to bust some heads or herding people away so we can raise a downed ally made it a valuable asset. I rarely topped the leaderboards, but I was always the team MVP. You can get more direct hits and kills with it, but you might as well use a TAR at this point and save the headache of the broken grenade physics. Don't get me wrong though, I like that you're proposing solutions to things and I liked your perquisites for the suits. But the logi = sidearm only thing rubbed me the wrong way. There's other options out there, just save the sidearm restriction as a final solution if people can't come up with something reasonable. (If they do, I wouldn't mind if only logis could use MD as a sidearm )
Yeah I am looking for a solution that doesn't turn into a power creep hell-storm. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:48:00 -
[6] - Quote
Justin Tymes wrote:Iron Wolf Saber wrote:Cosgar wrote:Justin Tymes wrote:This is absolute bullshit, I live with the Logi MD, die with the Logi MD. It's a SUPPORT weapon, and Logis can't use it now because of people QQing? Same reason why I don't want to be restricted to sidearms. Not having one in exchange for equipment slots is a much better tradeoff than not being able to use the only support weapon in the game as a support class. Speaking of mass drivers, have you had any luck with it after the ninja nerf? It's easier to get kills with it and all, but I can't herd people or pin them down at choke points like I used to. Overall no my experience with the MD is worse. However I am far more effective in kills and scaring people off with it in Uprising its not the best weapon due to several bugs associated with it most notable the explosions that deal 0 damage to direct hits, and the shot and smoke trails not matching. As for the Logi-suits MUST have MDs is a very poor argument and it is a narrow minded consideration to the fact a sandbox exists. To extrapolate you are supposed to be able to explore the use of any light weapon and any suit with a light weapon slot can explore the use with mass drivers. Some of the scariest MD users from last build where not Logi-suits but scout suits that use them for CQC weapons in Chomosome but that is my personal opinion of scary and crazy. None the less there is little stopping a Heavy, Logi, Sentinel, Assault, Medium, Light, Scout from equipping the MD itself. This sand boxing is however is what is happening in the current build. Some assault player asked what-if he could use the Logi-suit to make the 'Ultimate' Soldier. The Logstics suits readily and quickly answered that question in every way possible. The issue is that most of the 'killer bees' are using Duvolle Tactical Rifles, which are nice to see back on the field in terms of use I fear a nerf bat may be heading its way as well (again, sigh.) I rather not nerf guns, nerf suits, or buff assaults to really make the heavy based and light based suits felt really left out entirely. It be easier to move the mass driver as a side arm instead at this rate though. Get out of here with that crap. Scouts were completely outclassed by Assaults without the Shotgun in the last build. The MD was the most vulnerable, most inconsistent weapon in Chrome. It was no where near dominant, you were lucky to see 2 MD users in a match. Sure you could have equipped a MD on a Heavy, Scout, or Assault, but you're not getting the most out of what you're suppose to be doing. A heavy could equip Kova Knives, but that doesn't mean it should be using it. It's not the fault of the Logi that Assaults are using our suit. This could easily be changed by making the radical skills on every other suit worth skilling into.
Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:55:00 -
[7] - Quote
WyrmHero1945 wrote:Caldari logis (me) will die very fast to SRs. Wait for it arrive you'll see. Plus they're super slow I prefer the basic/assault suit for offense.
Overall combat wise the sniper rifles are nearly no shows. |
Iron Wolf Saber
Den of Swords
4015
|
Posted - 2013.05.10 04:57:00 -
[8] - Quote
KING CHECKMATE wrote:RIP scout suits... I cant believe CCP even nerfed them...
''Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment.''
AND THE MASS DRIVER, i miss running around shooting that thing.... u.u
Yeah the lights die far too fast it seems and I heard the scouts where not much better in slots fits mobility and hp. Combined with lag dying nearly comes as frustratingly nearly as instant as it does in planet-side 2. Would love to buff them but I don't try to do it by the numbers person. |
Iron Wolf Saber
Den of Swords
4017
|
Posted - 2013.05.10 05:00:00 -
[9] - Quote
Cosgar wrote:KING CHECKMATE wrote:RIP scout suits... I cant believe CCP even nerfed them...
''Like I said based on personal experience, logi and assaults with MD where fairly common back in Chromosome and it was considerably normal regarding their use. Rounding a corner and seeing a scout bull rushing you trying to head-shot you with the MD was extremely unusual, odd, and unexpectedly scary at that one moment.''
AND THE MASS DRIVER, i miss running around shooting that thing.... u.u Yeah man, I miss those days even if they were frustrating. Remember that time we were in skim junction and you charged me as I was going to point A? We exchanged shots and killed each other at the same time. I got a damn kill assist off of that lol. Hey IWS, I have a proposal if we do get restricted to sidearms. I want tackling, target painting, jamming, noseferatu and other EWAR stuff to be for logibros. If we get that, and WP for doing debuffs, I'll gladly give up my MD, with or without dual wield.
^ Aye this purposal is having alt of that ahead of time in thought of all future equipment which is why the carbines and tech 3 guns (where you can toy a smg into a tactical rifle) where considered. |
Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 05:31:00 -
[10] - Quote
copy left wrote:Cosgar wrote:For years, we have been the unsung heroes of the battlefield. We raise our assaults, resupply, our heavies, give war points commissions to our squad leaders. Many of us put our KDR on the line for such a thankless job. Today, we get our thanks... with a suggested NERF!Iron Wolf Saber wrote:Logistics Frames
+1 or +2 Equipment Slots, Total 3 to 4
REMOVE Light weapon slot, replace with two side arm slots.
Built in bonus for additional sidearm reserve
Built in bonus for side arm range.
Tech 1 bonuses
Racial Utility Bonus (Fitting, Hacking, Repair, Range of Equipment)
Racial Equipment Bonus ( Explosives, Scanners, Deploy-ables, Equipped)
(The need for better side arms is needed such as carbines) (option for dual wielding one hand side arms should be made as well) Many of you have seen the influx of gold on the battlefield. These... pretenders to the hippocratic oath. Wolves in medical armor, swarming their enemies like a hive of killer bees. They reap their rewards as their allies are left bleeding on the ground. This is a travesty to our class! They already took away our heavy guardians, they nerfed our support weapon. Now they want to take away our entire combat capabilities in exchange for dual wielding sidearms! Dual wield? feh! I spit in general direction of dual-wield. Brothers and sisters of the biomass, children of the nanite, we must not let our discontent go ignored. Spread the word to enemy and ally alike! This travesty must not happen!TL;DR CCP is proposing a nerf the entire logistic class because the caldari logi is being used like an Assault+1 because the actual assault suit bonuses suck right now. If you care about your ability to use light weapons, tell every real dedicated logibro you know. We have to voice our discontent before it's too late. We need an arms race. Not a nerf war! All they need to do is reduce the stats by a little for the caldari logi . Like reduce the armor and or something. CCP cant help that caldari are shield based.
http://www.youtube.com/watch?v=zJ6ElktLoFY&feature=youtu.be
98 Armor is already low enough. |
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Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 06:16:00 -
[11] - Quote
Cosgar wrote:Another problem is that shield tanking has no drawback compared to armor. Armor gets a movement penalty (which should be a stamina penalty for armor tanked scouts) but shields don't get anything. They should get a larger radius for how high their shields are and a larger hit box that reverts back the their suit class size when fully depleted. Everyone keeps favoring shields, because there really isn't a drawback. And before anyone suggests Scrambler Rifles, almost 90% of our community are using Plasma Blasters, how many of them do you really think have enough SP to even consider or even care enough to spec into the Scrambler Rifles?
Can we get a Dev in on this? There's a ton of ideas being spread around that are more effective than the nerf war we've been having for the past 2 years.
You never handled a scrambler rifle before. |
Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 06:30:00 -
[12] - Quote
RydogV wrote:This fraking argument is getting to the point of redonkulous. You find me a Medic in any armed forces who would deploy to the hotzone without a proper rifle and then you can have my friggin AR.
Better yet...if you don't want me to carry a Light Weapon then how about no other class can carry equipment. Wait what's that? How will you rez your buddy? What if you run out of ammo? Well I guess you just have to wait for me to come bee-bopping along to get it for you. Ohhhhh wait...too bad...I just got killed by that Militia Assault N00b with his badass Militia Assault Rifle. I would have shot him but you know, my SMG just couldn't reach that far. Just sit tight and I will respawn and try and cross this open danger zone again. You will be alright...RIGHT?!
Yeah so we want to get real role specific. Well I guess we should not allow any other class to carry equipment, except the Logi. Of course the only class that can carry a Sniper Rifle is the Scout. And of course Heavies can only carry a Forge Gun or HMG...no Light Weapons for you either pal. Doesn't that all just sound like a wicked good time.
Or maybe...just maybe this game is all about dealing with the potential of different situations. Maybe your particular fitting SHOULDN'T be designed to take down every Merc you meet in a dark alley. Sometimes, just sometimes, you will be bested because your suit does not stand up well against every weapon in the game...or your weapon doesn't do well against those particular defensive loadouts. That is life...and war. So quit your frakin' whining about these mythical Logi/Assault/Super Mercs...move out and draw fire.
Once upon a time when professional armies fought each other, Combat medics where clearly designated and marked and where not to be shot as they where non-combative and shooting one on purpose was a war crime, however if they pick up a weapon they lose all protections.
However in these days, when fighting against illegal combatants (thus not subject to prisoner of war rules and are in violation of the Geneva convention entirely and are supposed to do 90 days in jail and 90,000 USD fine ) they just basically say screw the Geneva convention and shoot everyone equally. So these days most soldiers and medics are distinguishable outside the fact medics are trained in field wound treatment. Overall that is their primary training weapon wield is secondary on their list of skills. The medics are very reliant on the soldiers they're helping to protect them and to help direct their combat ability during fights if nobody is injured yet. Yes they are armed these days but I am quite sure if a rifle man and a medic where to have shooting contest most medics would lose.
Average load out of a US soldier is about 90 lbs in equipment. Majority of that equipment is considered 'bare minimum' and really doesnt make one soldier any better than the specialist soldiers such as EOD, Comms and various other setups.
Medics are not snipers, they're not riflemen, they're not explosive disposal, they are defiantly not marines.
And before you ask. I was thinking about removing equipment slots on assaults entirely for exchange for their second grenade but in the light of current nano-hive behavior at various levels I decided very strongly against it. |
Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 07:11:00 -
[13] - Quote
Zeylon Rho wrote:Two things: Logistics aren't just medics, they're meant to be flexible and perform other roles. Combat medics neither wear the geneva convention armband nor go unarmed now. That means yellow suits are asinine (as if we needed to spell out that giving the enemy color-coded intelligence for their convenience was a bad idea). Combat medics now often carry a field rifle and/or a sidearm. Reference is here:Quote:With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually:
An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet. So, logistics aren't just medics, but medics are fully armed now anyway.
I know they're not just medics, but the suit is being picked up for all the wrong reasons these days and I am trying curb that expectancy but would like to retain flexibility, which is why I seriously think the path of easiest nerf (reduced fittings) is the worst idea ever.
In chromosome I had several logi builds, I had a demolitions, engineer, medic, suppressor, Light Infantry, EOD/Hack, Road Blockaid, and had active scans been working, recon. While I am not to that point yet (and wont be until some time after I cap Core Upgrades, Armor, and Shields for infantry)
I seriously do not want to see the flexibility removed at all and I don't want to completely defang them hence the urging of needing carbines to be on par in range at least for second best rifle group and carbines can be done now easily using the same models of the current rifles and making 'side arm' variants, just that the carbine would be considered a side arm at that point with side arm reduced stats (lower magazine) |
Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 07:12:00 -
[14] - Quote
KingBabar wrote:1. We have not yet gotten the Scrambler rifle yet. 2. The Caldari suit has a very clear weakness in regards to flux nades, learn to use them. 3. Is it all the suits fault? Or is it the fact that more players like myself now have swapped role? - The Logi class used to be filled mostly by people with a support mind set, also not exactly the best killers, With a few beasts thrown in the mix. Now you have several of the more or less "elite" assault players swapping over, don't forget that the suits aren't worth squad without proper handling.
- The best way to "nerf" the Logi suits is to bring back the second equipment slot on the proto assault suits. I never agreed to removing them in the first place. Its only led to people either using a hive or in rare cases a medkit, the diversity of the game and many off its toys are not available to the majority of the playerbase (at this stage at least) less divercity and choices equals a more bland game for me. I'd still use my Logi suit if the proto assault suits got their second equipment slot back, when you first start to scan its hard to let it go....
Gallente Logis hold their ground pretty firmly and just are just as deadly, scrambler rifles would only make the Caldari one's regret going up that race and they'll respect into armor tanking versions.
In matter fact, I've seen more of the Gallente one than any other race.
As for giving the Assaults their second slot back would be an easier way to get the assault suits populated, I highly doubt you would sill many players swapping back to assaults to those suits at all and will remain in their logi suits. While I am disagreement (of adding equipment) I will not go as far to suggest it because it is too crucial for the class and not everyone does play a logi for the support role, on ambush it gets too easy to run out of ammo without either. |
Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 07:21:00 -
[15] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Another problem is that shield tanking has no drawback compared to armor. Armor gets a movement penalty (which should be a stamina penalty for armor tanked scouts) but shields don't get anything. They should get a larger radius for how high their shields are and a larger hit box that reverts back the their suit class size when fully depleted. Everyone keeps favoring shields, because there really isn't a drawback. And before anyone suggests Scrambler Rifles, almost 90% of our community are using Plasma Blasters, how many of them do you really think have enough SP to even consider or even care enough to spec into the Scrambler Rifles?
Can we get a Dev in on this? There's a ton of ideas being spread around that are more effective than the nerf war we've been having for the past 2 years. You never handled a scrambler rifle before. That makes me feel better in some ways lol. Since we're on the topic of the new weapons, are you able to disclose why we have to wait until the 14th to get them?
Technical issues, had those not popped up you'd would have gotten them on the 6th. CPM tried, we seriously did, at least the skills are available now. |
Iron Wolf Saber
Den of Swords
4019
|
Posted - 2013.05.10 07:26:00 -
[16] - Quote
Either ways guys I hope those of you curious should probably read the entire idea linked in the OP and not just the logistics part. There are other things about the idea you may like (or not like) such as ditching the whole B-A-P progression on the suits and leaving that to the modules only and I would love fuller feed back of things I am getting wrong and things I am getting right.
I am still looking for a good solution to the entire ordeal to fix the whole issue of assaults going up the wrong tree without the power creeping effect. |
Iron Wolf Saber
Den of Swords
4033
|
Posted - 2013.05.10 16:13:00 -
[17] - Quote
Exergonic wrote:I just want them to Fix my equipment =( Idk what ccp was thinking when they decided to mess with it... Just leave the damn thing be
Can you or have you filed bug reports to what are wrong with it? The only noticeable break is that Dropuplinks are now acting like fences and it may be just because there is a cloaked person there. |
Iron Wolf Saber
Den of Swords
4037
|
Posted - 2013.05.11 04:11:00 -
[18] - Quote
Joey-Number1 wrote:SoTa of PoP wrote:Pretty sure on that post IronWolf made it states in paragraph one that the thread was made as him being a player who happens to be CPM, so relax. He's been wanting to dual wield those pistols for some time. Then do another type of logi suit that can forget light weapon and wield dual sidearms, I think thats much better option isnt... but oh my god how would anyone thought about totally removing light weapon from logi.. WTH, serious? Dont know if I would still continue to play after that, would struck me hard.
The same guy that wants to see carbines, more smgs, and other light rifles and weapons in the game maybe and shifting over the mass driver as a small arms as well. Is also the same guy that wants to see suits simplified to one per role/race and using the suit skill to determine the level of fitting.
It would seem though nobody is looking at the entire forest of the idea and are offended by one little tree.
Either way I am expecting a logi nerf from CCP and its not getting rid of their side arm, its more likely getting rid of their ability to survive so well which is something I do not want to see go away.
I mean after all many people did once thought that http://images2.wikia.nocookie.net/__cb20120712001531/dust514/images/e/ee/Minmatar2.png would happen for the logi-suit before it came out. |
Iron Wolf Saber
Den of Swords
4042
|
Posted - 2013.05.11 04:31:00 -
[19] - Quote
P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread
I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits. |
Iron Wolf Saber
Den of Swords
4044
|
Posted - 2013.05.11 15:41:00 -
[20] - Quote
Cosgar wrote:Iron Wolf Saber wrote:P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits. When people see something the deem as OP, they cry nerf. It's an unfortunate part of human nature. Since we're in a logistics topic, any word on the Mass Driver? A lot of people have been voicing their discontent, not just with the damage and splash radius but the arcing trajectory from Chrome being changed to a straighter shot, less damage and tighter splash. A lot of us have been discussing it across the forums and were wondering if the devs were up to giving back some of the blast radius and the old arc trajectory for balance. Damage is a lot better since the 10% increase though, but the AR probably didn't need it out of all the weapons lol.
MDs themselves are broken (bug wise) and needs repairs soon as those repairs go though it would then we can see where it stands.
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