RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
188
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Posted - 2013.05.10 18:10:00 -
[1] - Quote
RydogV, chill dude, I'm sure he meant nothing by it - just offering an example. This isn't personal though i can see that it is getting to you. I don't want a nerf either.
If anyone even reads this far along in the thread I will be happy to offer my limited Opinion.
Many good ideas were presented. I truly think, from my questions to squad mates that got on the logi/assault tour in uprising that they did it for the Caldari Racial bonus, no the inherent armor rep of the Logistics bonus. To me that implies that the problem is with the other racial variants not offering much in the way of valuable bonuses to the hardcore players. This is an FPS and although many like to thing through their actions and are excited for technical builds that will come along Soon with more content that will allow more electronic warfare - this is still a Tank or Gank FPS like all others.
You either skill yourself to Tank or Gank. If the best of both worlds resides in the versatility of the support suit then there is a problem with the game. The errors are source in perception vs. actual: Either the benefits are the best, and will be the best or lack of content has made them that way. If the introduction of the full planned content does not drive classic assault players into the assault suits then the content balance has failed. Said differently If the current racial assault suits do not offer enough perceived, and actual, benefit with full content then it will show that the racial variants for the classic FPS mode of Tank or Gank have failed and that there is something wrong with the Assault class.
Personally I would like to see some changes to the logi's and the assaults - no need to mention heavies, they are already broke.
Racial variants that fit the class and Class bonuses that fit the class. I dont have specifics, just general guidlines based on my view of what the classes represent. Logi bonus: avg. Gank, adv Tank, - armor rep a good solid bonus. Has a way to Gank and a Way to tank, not both. In an FPS you must be able to defend yourself to protect your squadmates.
Assault bonus: adv Gank avg tank - damage and staying power. Reloading, heat reduction, etc. scrap. Sidearms negate the need for this. Bonuses must Plays to slayer specialization. little equipment
Scout: Super Gank, Low/No Tank - damage stealth speed bonuses good. some equipment. Everyone should hate scouts when they see them coming, and even more when they don't because they are so deadly in CQC and long range.
Heavy: Adv/Super Gank, Super/adv Tank. No speed, no equipment, just power. Heat buildup, ammo bonuses, armor bonuses are all good
Fixing Logis by iron wolf: I can agree with this Every logi should have a minimum of 3 slots always and 4 at proto. Amarr should have another Low slot. REMOVE Light weapon slot, replace with two side arm slots. ONLY if dual wielding is enabled! Built in bonus for additional sidearm reserve - like it Built in bonus for side arm range. like it Tech 1 bonuses? Unfamiliar with this, it may be obvious but at the moment of writing my mind doesn't get it. Racial Utility Bonus (Fitting, Hacking, Repair, Range of Equipment) Racial Equipment Bonus ( Explosives, Scanners, Deploy-ables, Equipped) (The need for better side arms is needed such as carbines) (option for dual wielding one hand side arms should be made as well)
Fixing Assaults: for and against Beefier. Increased base HP stats. General bonuses to weapon damage or range, not weapon specific. No one want to be limited this way, even if they will all still skill into the same thing. 1 Equipment slot. - 2 makes them better than the Amarr logi. If Amarr get bonus Eslot and Lslot they can have two at proto level. - it encourages them to diversify into other skills as well. Bonuses the Fit the Tank or Gank specialties of ground pounders. Increased ammo capacity possibly.
Sorry I don't have more to offer. I don't have the bonuses or stats to look at right now. Maybe after work.
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