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P14GU3
The Southern Legion RISE of LEGION
62
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Posted - 2013.05.11 04:38:00 -
[91] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits.
I'm confused.. are you agreeing with me?
Besides I said /thread bro! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
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Posted - 2013.05.11 04:50:00 -
[92] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits. When people see something the deem as OP, they cry nerf. It's an unfortunate part of human nature.
Since we're in a logistics topic, any word on the Mass Driver? A lot of people have been voicing their discontent, not just with the damage and splash radius but the arcing trajectory from Chrome being changed to a straighter shot, less damage and tighter splash. A lot of us have been discussing it across the forums and were wondering if the devs were up to giving back some of the blast radius and the old arc trajectory for balance. Damage is a lot better since the 10% increase though, but the AR probably didn't need it out of all the weapons lol. |
Iron Wolf Saber
Den of Swords
4044
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Posted - 2013.05.11 15:41:00 -
[93] - Quote
Cosgar wrote:Iron Wolf Saber wrote:P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread I just find it amazing that nobody else has brought up any other of the suit changes in the idea, considering the vague stats. 100% of the idea can be considered a suit nerf because there is no context to what any of the bonuses are, what are the fitting slots, fitting stats, just generalized goals for the suits and sizes and reduction of overall number of suits. When people see something the deem as OP, they cry nerf. It's an unfortunate part of human nature. Since we're in a logistics topic, any word on the Mass Driver? A lot of people have been voicing their discontent, not just with the damage and splash radius but the arcing trajectory from Chrome being changed to a straighter shot, less damage and tighter splash. A lot of us have been discussing it across the forums and were wondering if the devs were up to giving back some of the blast radius and the old arc trajectory for balance. Damage is a lot better since the 10% increase though, but the AR probably didn't need it out of all the weapons lol.
MDs themselves are broken (bug wise) and needs repairs soon as those repairs go though it would then we can see where it stands.
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MoonEagle A
ShootBreakStab
12
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Posted - 2013.05.11 15:55:00 -
[94] - Quote
I must be doing something wrong because I am sucking as a logi this build. I only play medic in games. My SP didn't give me what I had last build. It is hard to pick people up and repairing is quick but I am getting killed too fast to repair. My exile also doesn't do crap. I am trying to earn a logi suit for 3 slots to get my proto repair gun, nanohive and injector.
frustrated |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
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Posted - 2013.05.11 16:08:00 -
[95] - Quote
P14GU3 wrote:As I've said in every other logi thread (although I think this was one of the first,) the issue is not really logis being OP, its assualts and heavys being UP (although the dmg increase helped.)
Firstly, give the assualts and sentinals something useful. 2% dmg increase to light/heavy weapons (take the 10% bonus you gave us if necessary.)
If that'd not enough, switch the logistics role bonus to be reduced pg/cpu cost for equipment, then lower the overall pg/cpu of logistics suits, reducing the amount of complex mods in the high/low slots. Give caldari a shield recharge racial bonus, gallente now gets a armor rep bonus (just like the logi role bonus now,) and amarr/mini keep their racial bonuses.
/thread
^^ exactly !! I think Logi bro was the first one to discuss changes like these. But yeah look into the bonuses of the other suits and buff them more rather than nerfing the hell out of the logi. Below is a list of things i've seen people recommend and thought of myself.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 10%-20% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional)
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi. I think this would make assault way better but please i'm not perfect so please change something if you think i'm an idiot.
HEAVIES Overall bonus 4% bonus per level to resistance against small arms fire. AMARR: I actually have no idea to be honest. I can't figure out what the main role / main tanking / main weapon of the amarr heavy is.
SCOUTS ....... i really haven't looked at scouts at all They really also need some love .... and they need their second equipment slot back.
I've already posted this quite a few places so sorry for that and again not all the ideas are mine so no credits to me. I just hope that people agree more with the idea of buffing the bonuses for scouts, assaults and heavies more than they do with nerfing the entire logi frame down to assault level (<----would make me very sad ) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
719
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Posted - 2013.05.12 05:17:00 -
[96] - Quote
MoonEagle A wrote:I must be doing something wrong because I am sucking as a logi this build. I only play medic in games. My SP didn't give me what I had last build. It is hard to pick people up and repairing is quick but I am getting killed too fast to repair. My exile also doesn't do crap. I am trying to earn a logi suit for 3 slots to get my proto repair gun, nanohive and injector. frustrated It's only CaLogis that are OP lol. I use Winmatar and don't have half the survivability these guys have. (until the 14th)
But everyone things all the logis are a problem and I've been getting more hate mail for being a logi than I do for using the MD. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
73
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Posted - 2013.05.12 05:50:00 -
[97] - Quote
Suggestions in the OP are disastrous. A whole class shouldn't be nerfed or changed just because an entire other class fails to offer something better. |
Skyhound Solbrave
Rough Riders..
41
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Posted - 2013.05.12 06:06:00 -
[98] - Quote
This is actually one of the dumbest threads on the forums to date.
Logis do not need to be nerfed one bit, but everyone thinks we are supposed to be their butlers on the battlefield. It's honestly pretty Damn insulting.
What about my Amarr logi suit? If Logis are "support only" and blessed to be given any weapon at all, then what happens to the suit that was designed to be a more assault oriented logi suit? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1000
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Posted - 2013.05.18 07:24:00 -
[99] - Quote
Skyhound Solbrave wrote:This is actually one of the dumbest threads on the forums to date.
Logis do not need to be nerfed one bit, but everyone thinks we are supposed to be their butlers on the battlefield. It's honestly pretty Damn insulting.
What about my Amarr logi suit? If Logis are "support only" and blessed to be given any weapon at all, then what happens to the suit that was designed to be a more assault oriented logi suit? I still remember when we all got word of the Amarr logi and raged over the fact that it had a sidearm. Instead of being OP like we all thought it would, that was the one that wound up being a balanced logi/assault hybrid without overpowering the Amarr assault's racial bonuses. Funny how things work out.
You're right though, logis aren't just meant to be pack mules or battle butlers. I operate with about 3~4 different suit fittings depending on the situation. There's the standard pack mule, when I do need to focus on full support, a "field setter" built for running behind enemy lines to lay uplinks, a speedy "hack-n-jack" build to run distraction by lone wolfing with a codebreaker to hack as many instillations and null points before the enemy has time to react, an "area denial" fitting for laying out proximity mines to take care of the current increase of murder taxis we've been seeing lately and my tried and true "demoman" fitting for defending CQC areas with remote explosives and my MD. Hell, since I've been messing around with the active scanner, I might try out an EWAR variant once I get the rest of my skills where I need them to be.
Speaking of the whole nerf logi witch hunt, anyone notice the lack of offense oriented CaLogis on the field? And on top of that, where's the rise of armor tanked GaLogis that you foresaw in your magic crystal ball IWS? I don't want to be an ass and tell you I told you so, but...
I told you so!
But in all seriousness, you bring a lot of ideas to the community, some good and some bad. When you're right, we'll all jump on the bandwagon, but when you're wrong, we're all going to amass in droves to tell you. I hope we can all forget this stupid Logi Gate nonsense so something can be done about that damn TAR rifle. Then, after that, we can all actually get back to what this game's all about: shooting each other in the face for 7-30 minutes at a time and grinding for SP so we can get skills that make us all better at it. |
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