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Chankk Saotome
SyNergy Gaming EoN.
226
|
Posted - 2013.05.09 10:20:00 -
[1] - Quote
DUST in a month if not sooner
Nothing more needs to be said. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
588
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Posted - 2013.05.09 10:21:00 -
[2] - Quote
Wait until the 14th... |
Medic 1879
The Tritan Industries RISE of LEGION
240
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Posted - 2013.05.09 10:33:00 -
[3] - Quote
As a gal logi I love fighting cal logi's I stack armour and reps and I will be going for damage for my highs so my shields are so low I can lob flux grenades as much as a I like sure I lose a layer of protection now and then but its a small buffer and the cal logis who lost it all then panic when they realise they have a tiny amount of armour and I have an MD aimed at them now. Makes me lol when I see 2-3 together and drop a flux in the middle the panic and confusion is hilarious. |
Llan Heindell
One-Armed Bandits Atrocitas
58
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Posted - 2013.05.09 10:34:00 -
[4] - Quote
Cosgar wrote:Wait until the 14th...
And prepare for the QQ about "Shield tanking is no longer viable" bs.
But I do agree that those Proto Logis should not have enough CPU/PG to equip a proto/adv weapon AND shield tank+Dmg amps. Logis are suppose to survive cause they need to revive people. But they should not be able to have tons of damage.
Llan Heindell. |
J-Lewis
Edimmu Warfighters Gallente Federation
47
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Posted - 2013.05.09 11:00:00 -
[5] - Quote
IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. |
Chankk Saotome
SyNergy Gaming EoN.
226
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Posted - 2013.05.09 11:06:00 -
[6] - Quote
J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though.
HAHAHA! Yes!
Hell, why not give them a Logi-only weapon CCP? Make it shoot kittening rainbows to tell the enemy your exact position. In the meantime, let us use the Square button in combat while in a logi suit to emit a comical fart animation, lay down on the ground, and curl up in a ball while sucking our thumbs.
You heard it here right from a logibro CCP. Now go do it! |
Ryder Azorria
Amarr Templars Amarr Empire
296
|
Posted - 2013.05.09 11:10:00 -
[7] - Quote
J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. That is actually a damn good idea.
Make it so CCP. |
RKKR
The Southern Legion RISE of LEGION
1
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Posted - 2013.05.09 11:23:00 -
[8] - Quote
Ryder Azorria wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. That is actually a damn good idea. Make it so CCP.
So when you die and the enemy is camping your body and my sidearm can't take him out due to the range, are you going to post a thread about how you never get revived/get killend again? |
Medic 1879
The Tritan Industries RISE of LEGION
242
|
Posted - 2013.05.09 11:33:00 -
[9] - Quote
J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though.
Yeah great idea you die and your logibro cant help you because he cant kill people quickly or efficently enough to revive you, I suppose logi's are battllefield surgeons so its also a great idea to not even allow them a pistol or SMG just give us all nova knives that + our lower speed = easy kills for you guys therefore we are balanced I mean why should a support player be able to get kills or assists we are just OP right now. |
Deadeye Dic
Namtar Elite Gallente Federation
40
|
Posted - 2013.05.09 11:36:00 -
[10] - Quote
RKKR wrote:Ryder Azorria wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. That is actually a damn good idea. Make it so CCP. So when you die and the enemy is camping your body and my sidearm can't take him out due to the range, are you going to post a thread about how you never get revived/get killend again?
If logis were actually reviving people, no. But Logis aren't reviving people. They are armor/shield/rep stacking and running around with big guns and killing people while their teammates bleed out.
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
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Kekklian Noobatronic
Goonfeet
4
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Posted - 2013.05.09 11:46:00 -
[11] - Quote
Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit
I think it's silly to say a Logi player cant have a good weapon. I however do agree that Logi's with damage mods encourages a "Logi's are best platform" logic, which is counter-intuitive to even having an Assault class. |
RKKR
The Southern Legion RISE of LEGION
3
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Posted - 2013.05.09 11:50:00 -
[12] - Quote
Deadeye Dic wrote:
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now?
Are you running with a logi in your squad? I advice you to find one.
So it's only the LogiBros that started these hate threads on the forums?
Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP?
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J Falcs
Bojo's School of the Trades
30
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Posted - 2013.05.09 12:01:00 -
[13] - Quote
J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though.
I'll go along with that, but only if a logi suit is the only one that can run equipment. Aside from that, tell CCP to provide a better bonus to assault suits, hell, I'd be okay if they gave them the old weaponry bonus of 2% damage increase. |
Medic 1879
The Tritan Industries RISE of LEGION
243
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Posted - 2013.05.09 12:06:00 -
[14] - Quote
RKKR wrote:Deadeye Dic wrote:
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now? Are you running with a logi in your squad? I advice you to find one. So it's only the LogiBros that started these hate threads on the forums? Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP?
I agree that some people are running proto logi for the bonus's however RKKR is right not all people are running logi's as assault and the revive is broken at the moment, are you aware that unless you leave the kill board screen yo cant be revived even is a logi is stabbing you like crazy they just stab away but the game wont let you get up. Are you also aware that we no longer get revive symbols near bodies unless you go to the map screen hover on your corps and hold X, also even if you do hold to call for help we still dont get the revive indicator most of the time. Are you also aware that sometimes bodies become invisible the second they die making reviving them impossible. Are you also aware that even if by some miracle you aren't invisible and you do have a revive symbol we can stab like mad and nothing happens sometimes. Another fun glitch is the whole new press O to revive without switching to your nanite injector this seems to only happen if you are in the eact right spot for example you see the press O to revive move about an inch and its gone again. To top that off the press O plays a delayed animation sometimes so you press nothing happens for a second but you cant move eventually you stab the dude and nothing happens.
So in summary yes some people are going logi assault but at the moment we cant revive very well, nanohives last about 30 seconds as every one seems to use milita ones so when I drop my adv ones they get swarmed instantly so people complain I am not resupplying people because I use up all my nanohives in seconds. Repair tools yay something that works plus you now get a weird sort of golden halo on your screen to indicate you are being repaired sadly most guys still shield tank and therefore dont seem to see armour as having a point and I have had many many assault guys still out run my slow logi on half health because they wont slow down for the few seconds it takes to rep them with a triage tool only for them to die and blame me for not repping them. I have also had blueberries start panicing and throwing grenades and shooting at me when I repair them as they seem to think I have set them on fire or something, there is nothing so comical/sad as starting to rep a bluedot for them to panic spin round lob a grenade at you and suicide before I can explain its a good thing.
So yes logi op indeed. |
Needless Sacermendor
Red Fox Brigade
249
|
Posted - 2013.05.09 12:19:00 -
[15] - Quote
What Medic 1879 said ^^
plus the logi suit is now only available as a militia suit or a 2 mil sp specialisation, come back when you've got a comparable investment in assault suits. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
232
|
Posted - 2013.05.09 12:28:00 -
[16] - Quote
You whiners would get picked up if you simply called for help instead of immediately spawning. We can't help you if we don't know you're there.
We can't really support you if you don't seem to want it, then the only thing left is for us to try to survive and get what kills we can. |
Panther Alpha
WarRavens Orion Empire
162
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Posted - 2013.05.09 12:37:00 -
[17] - Quote
Is not all good. That yellow makes you prime target for everyone...
Just the other day, i was in a group of 10 people, 10!!.... and everyone in the other team aimed at me, and ignored everyone else. That Yellow is a death sentence... i talk you. |
Chankk Saotome
SyNergy Gaming EoN.
228
|
Posted - 2013.05.09 12:41:00 -
[18] - Quote
You are all missing the point.
Let me math it out for you:
Caldari Logistics: 5% bonus to Shield Extender Modules
Dropsuit Shield Upgrades: 5% bonus to maximum shield per level (Cal start at 180)
A proto at 5 slots can be running (5*66)*1.25, that's 412 shield from modules alone, max upgrade and another 225, that's 637 shield alone.
Dump in a few armor plates and kinetic booster to balance speed loss and you can have your Logi floating near 1000 HP.
Throw a Duvolle on him and he's now more powerful than any assault with the same on the field and still faster than heavies with near relative HP.
Then he's got his own equipment resupply points.
Not sure why you're all complaining about logis with damage mods, CCP just made a bipedal tank who could use a militia smg and kill you in head-on 1v1 should have you significantly more concerned. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
8
|
Posted - 2013.05.09 12:41:00 -
[19] - Quote
black and yellow!
on the 14 the CCP will add a sidearm slot to Caldari Logi, ty. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
298
|
Posted - 2013.05.09 12:43:00 -
[20] - Quote
Ryder Azorria wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. That is actually a damn good idea. Make it so CCP. I'm sure logis would miss the variety that light weapons provide. How about a role bonus on logistics suits that gives -25% to all light weapon damage? |
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Delirium Inferno
Edoras Corporation
164
|
Posted - 2013.05.09 12:44:00 -
[21] - Quote
As a logi bro I wouldn't mind if our light weapon slot got turned into a sidearm slot. When I first started playing Dust I got so used to that SMG in the starter fit that I was actually quite surprised to find its actually a light weapon slot. All that I ask in return is that I get fully refunded for the Assault Rifle skills I got.
Along with that I believe logis have way too many module slots. Our thing should be equipment and the assault's thing should be modules. And just like we have way more equipment slots than the assault, they should have way more module slots than a logi. We shouldn't be frontline soldiers, we should be the guys that hang in the back of the group providing service. It doesn't make sense that we can stack up more hitpoints than assaults. And it really doesn't make sense that Caldari logistics gets a bonus to shield extenders, that should be the assault's bonus. |
Medic 1879
The Tritan Industries RISE of LEGION
248
|
Posted - 2013.05.09 12:51:00 -
[22] - Quote
Chankk Saotome wrote:You are all missing the point.
Let me math it out for you:
Caldari Logistics: 5% bonus to Shield Extender Modules
Dropsuit Shield Upgrades: 5% bonus to maximum shield per level (Cal start at 180)
A proto at 5 slots can be running (5*66)*1.25, that's 412 shield from modules alone, max upgrade and another 225, that's 637 shield alone.
Dump in a few armor plates and kinetic booster to balance speed loss and you can have your Logi floating near 1000 HP.
Throw a Duvolle on him and he's now more powerful than any assault with the same on the field and still faster than heavies with near relative HP.
Then he's got his own equipment resupply points.
Not sure why you're all complaining about logis with damage mods, CCP just made a bipedal tank who could use a militia smg and kill you in head-on 1v1 should have you significantly more concerned.
How many slots do you get on a Cal assault proto then and what is their possible high eHP?
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Panther Alpha
WarRavens Orion Empire
162
|
Posted - 2013.05.09 13:03:00 -
[23] - Quote
Start writing names Logibro's ....
Lets start a " Black List " of people that will not to get healing or revives ... |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 13:45:00 -
[24] - Quote
Panther Alpha wrote:Start writing names Logibro's .... Lets start a " Black List " of people that will not to get healing or revives ...
I'll start my yellow list then, so I know who to plop remote explosives on to cost them those fancy suits.
and please, tell me all about how you rez soooooo many mercs. I've gotten 2 revives in the last 3 days. both were from squad members who had trouble locating my corpse even with the marker. I see "triage unit nearby" every ****ing time I go down, and when I signal, then they simply run away from me.
I've been killed by more logis than I've killed because they had the health of a heavy, the same damage as an assault, and could self supply so that they needed(and provided) no support. that is not the role of the logistics unit, the role of the logistics unit is to provide support to the team, not be a one man army that invalidates 80% of tactics used against them.
sneak up on them? too bad, their shields see them tanking your shots, turning and gunning you down. Flux grenade? they stack armor and gun you down. find one with no shields? oh damn, he's armor-stacked. wait, he has to resupply! oh wait, he can carry enough gear to plop down a nanohive whenever he might need. maybe even a hive that heals him(along with his self-rep) and gives him ammo!
Good job ccp. you made the game look pretty, and broke the gameplay. Logi514, the game where you use a tactical rifle, some basically free av nades to pop tanks like nothing(without even having to put skill points in!) and if anyone complains about it, you threaten to not do the one job your role was designed for, that you no longer do anyways! |
Medic 1879
The Tritan Industries RISE of LEGION
251
|
Posted - 2013.05.09 13:52:00 -
[25] - Quote
I would still like some kind of comparison with possible eHP between assault proto and logi proto. |
Panther Alpha
WarRavens Orion Empire
163
|
Posted - 2013.05.09 13:55:00 -
[26] - Quote
Heathen Bastard wrote:Panther Alpha wrote:Start writing names Logibro's .... Lets start a " Black List " of people that will not to get healing or revives ... I'll start my yellow list then, so I know who to plop remote explosives on to cost them those fancy suits. and please, tell me all about how you rez soooooo many mercs. I've gotten 2 revives in the last 3 days. both were from squad members who had trouble locating my corpse even with the marker. I see "triage unit nearby" every ****ing time I go down, and when I signal, then they simply run away from me. I've been killed by more logis than I've killed because they had the health of a heavy, the same damage as an assault, and could self supply so that they needed(and provided) no support. that is not the role of the logistics unit, the role of the logistics unit is to provide support to the team, not be a one man army that invalidates 80% of tactics used against them. sneak up on them? too bad, their shields see them tanking your shots, turning and gunning you down. Flux grenade? they stack armor and gun you down. find one with no shields? oh damn, he's armor-stacked. wait, he has to resupply! oh wait, he can carry enough gear to plop down a nanohive whenever he might need. maybe even a hive that heals him(along with his self-rep) and gives him ammo! Good job ccp. you made the game look pretty, and broke the gameplay. Logi514, the game where you use a tactical rifle, some basically free av nades to pop tanks like nothing(without even having to put skill points in!) and if anyone complains about it, you threaten to not do the one job your role was designed for, that you no longer do anyways!
The assault dropsuit have much better shields.
I was an assault in the previous build, and my K/D ratio have drop from 1.80 to 1.00 now that i decided to be a Logi... explain that one.
I sacrifice my K/D ratio, to try to help my Corp in the Planetary Conquest. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
383
|
Posted - 2013.05.09 13:57:00 -
[27] - Quote
I don't hate my Thale... |
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Knarf Black
Subdreddit Test Alliance Please Ignore
704
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Posted - 2013.05.09 13:58:00 -
[28] - Quote
They need to lose a high slot slot or two. It's silly for them to have the most total slots. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 14:05:00 -
[29] - Quote
Panther Alpha wrote:
The assault dropsuit have much better shields.
I was an assault in the previous build, and my K/D ratio have drop from 1.80 to 1.00 now that i decided to be a Logi... explain that one.
I sacrifice my K/D ratio, to try to help my Corp in the Planetary Conquest.
you keep getting caught with your pants down(injector/rep tool out) in a firefight. doesn't change the FACT that caldari logi's have bar none the highest non-vehicular, non-installation shields.
assault's shields come back faster to allow them to get into the fight after they get shot. logi's are so high that they don't have to worry about getting shot in the first place.
In fact, that could be your problem as well, you get used to having kitten-tons of shields, so you just try to power through and when they go down, you panic and die.
or, you're so busy looking to assist a team mate that you're simply not being as aggressive as you were with an assault.
I went minmatar scout. my KD has risen, and those kills are with kittening knives and nades.(more knives than nades at this point) what's your excuse? |
Panther Alpha
WarRavens Orion Empire
163
|
Posted - 2013.05.09 14:05:00 -
[30] - Quote
Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto.
Not 100% sure, i'll check later ... But is much, much higher. |
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Rei Shepard
Spectre II
205
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Posted - 2013.05.09 14:17:00 -
[31] - Quote
I am wondering when CCP was doing the slot layouts on suits and came across the Caldari Logi and went DERP lets give it 5 high & 4 lows!!!
I mean the dedicated Assault version has 4 high & 3 lows and then there is Amarr with their 3/3 in both suits, pretty much a identical suit.
3 damage mods, 2 shield extenders, auto armor reps of 5 hp / sec leaves 4 lows for hell-O armor & speed mods or EW if you swing that way, coupled with 3 equipment slots.
I saw allot of the old Assault crews running this suit, and no they don't need their sidearm to kill you.
Ive been wondering what to go, but i figured i am gonna go scrambler rifle, ill stick to amarr and i dont need the extra crutch the Caldari Logi provides....when they fix their aiming code. |
Panther Alpha
WarRavens Orion Empire
163
|
Posted - 2013.05.09 14:17:00 -
[32] - Quote
Heathen Bastard wrote:Panther Alpha wrote:
The assault dropsuit have much better shields.
I was an assault in the previous build, and my K/D ratio have drop from 1.80 to 1.00 now that i decided to be a Logi... explain that one.
I sacrifice my K/D ratio, to try to help my Corp in the Planetary Conquest.
you keep getting caught with your pants down(injector/rep tool out) in a firefight. doesn't change the FACT that caldari logi's have bar none the highest non-vehicular, non-installation shields. assault's shields come back faster to allow them to get into the fight after they get shot. logi's are so high that they don't have to worry about getting shot in the first place. In fact, that could be your problem as well, you get used to having kitten-tons of shields, so you just try to power through and when they go down, you panic and die. or, you're so busy looking to assist a team mate that you're simply not being as aggressive as you were with an assault. I went minmatar scout. my KD has risen, and those kills are with kittening knives and nades.(more knives than nades at this point) what's your excuse?
Really ? that is just "explanation" ?
My K/D ratio have drop because i constantly checking my team mates for healing & revives, been a Logi makes you a prime target for the other team, and i only kill know when is "Necessary" for me to do so. |
Rei Shepard
Spectre II
205
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Posted - 2013.05.09 14:26:00 -
[33] - Quote
Panther Alpha wrote:Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto. Not 100% sure, i'll check later ... But is much, much higher.
well the caldari logi can get up to and between 622 - 667 Shield HP, depending on how stacking works, the Dedicated Assault can get up to 563 shield HP +-
Dont forget the logies dont need Armor Reps modules so the proto logi has an extra slot the assault has to use to rep himself..and if he wanted could get around 600 hp armor, but he would be a turtle, say 2 armor plates & 2 kintic movement modules to counter the speed, so the caldari logi is sitting at around 1k hp or 1.2k turtle version.
Its doubtfull, that an assault with 600 hp can take it down when 1 Vs 1 it.
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Delirium Inferno
Edoras Corporation
165
|
Posted - 2013.05.09 14:32:00 -
[34] - Quote
Heathen Bastard wrote: and please, tell me all about how you rez soooooo many mercs. I've gotten 2 revives in the last 3 days. both were from squad members who had trouble locating my corpse even with the marker. I see "triage unit nearby" every ****ing time I go down, and when I signal, then they simply run away from me.
The problem is now logis have to be more aware of their surroundings. I revive a ton of people each match but none of them have the revive symbol pop up. So I just have to watch and know which fallen soldiers are on my team. Even if it says triage unit nearby, we can't see the symbol unless you actually request for help, and even then it only works sometimes. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 14:36:00 -
[35] - Quote
Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5
bases start lower for logistics suit. we will be assuming full skills for the purposes of this comparison.
Pertinent Slots: 4H3L assault, 5H4L logistics.
maximum stackable(assuming bonus is only from extension related skill and suit bonus stacking additively to 35% in the logi's favor{base skill to 5 alongside the extra 25% extension bonus of the caldari logi suit, ignoring the 25% shield skill that improved the bases.} leaving the assault with 10%{base skill for extenders to 5})
assault: 552.9/529.5 logistics: 670.5/618.5
Rounded up. A:553/530 L:671/619
difference: 118/89 with 5 hp/s standard repair on armor in the logi's favor.
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Panther Alpha
WarRavens Orion Empire
163
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Posted - 2013.05.09 14:39:00 -
[36] - Quote
Rei Shepard wrote:Panther Alpha wrote:Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto. Not 100% sure, i'll check later ... But is much, much higher. well the caldari logi can get up to and between 622 - 667 Shield HP, depending on how stacking works, the Dedicated Assault can get up to 563 shield HP +- Dont forget the logies dont need Armor Reps modules so the proto logi has an extra slot the assault has to use to rep himself..and if he wanted could get around 600 hp armor, but he would be a turtle, say 2 armor plates & 2 kintic movement modules to counter the speed, so the caldari logi is sitting at around 1k hp or 1.2k turtle version. Its doubtfull, that an assault with 600 hp can take it down when 1 Vs 1 it.
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ? |
Medic 1879
The Tritan Industries RISE of LEGION
253
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Posted - 2013.05.09 14:52:00 -
[37] - Quote
Heathen Bastard wrote:Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5
bases start lower for logistics suit. we will be assuming full skills for the purposes of this comparison.
Pertinent Slots: 4H3L assault, 5H4L logistics.
maximum stackable(assuming bonus is only from extension related skill and suit bonus stacking additively to 35% in the logi's favor{base skill to 5 alongside the extra 25% extension bonus of the caldari logi suit, ignoring the 25% shield skill that improved the bases.} leaving the assault with 10%{base skill for extenders to 5})
assault: 552.9/529.5 logistics: 670.5/618.5
Rounded up. A:553/530 L:671/619
difference: 118/89 with 5 hp/s standard repair on armor in the logi's favor.
See that kind of thing is useful having stats and info and it shows the discrepancy but that is only applicable if they run with no equipment otherwise they wouldn't be able to afford stacked proto mods which is why I think logi's should be invalid fittings if they dont fill their equipment slots and I dont see why the logi got the bonus to stacked shields instead of assault.
So thanks for comparison. |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 14:55:00 -
[38] - Quote
Panther Alpha wrote:Rei Shepard wrote:Panther Alpha wrote:Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto. Not 100% sure, i'll check later ... But is much, much higher. well the caldari logi can get up to and between 622 - 667 Shield HP, depending on how stacking works, the Dedicated Assault can get up to 563 shield HP +- Dont forget the logies dont need Armor Reps modules so the proto logi has an extra slot the assault has to use to rep himself..and if he wanted could get around 600 hp armor, but he would be a turtle, say 2 armor plates & 2 kintic movement modules to counter the speed, so the caldari logi is sitting at around 1k hp or 1.2k turtle version. Its doubtfull, that an assault with 600 hp can take it down when 1 Vs 1 it. And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
Considering the logies smaller frame & hitbox, it has a better chance then a heavy idd say. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 15:00:00 -
[39] - Quote
Panther Alpha wrote:
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
sentinel base w/ passives: 506.25/506.25
slots: 1H4L
sentinel maxed: 578.85/1012.25
rounded
579/1012
logistic HP: 671/619 sentinel HP: 579/1012
difference: -92/+393
sentinel heavy has significantly greater armor points. enough to replace a high slot with a rep and maintain higher EHP/ or a pocket logi if they just want to stack armor. |
Panther Alpha
WarRavens Orion Empire
164
|
Posted - 2013.05.09 15:11:00 -
[40] - Quote
Heathen Bastard wrote:Panther Alpha wrote:
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
sentinel base w/ passives: 506.25/506.25 slots: 1H4L sentinel maxed: 578.85/1012.25 rounded 579/1012 logistic HP: 671/619 sentinel HP: 579/1012 difference: -92/+393 sentinel heavy has significantly greater armor points. enough to replace a high slot with a rep and maintain higher EHP/ or a pocket logi if they just want to stack armor.
Thanks for taking the time to collect the info. +1 to you sir |
|
Eskel Bondfree
DUST University Ivy League
84
|
Posted - 2013.05.09 15:36:00 -
[41] - Quote
So how about this:
- give logi suits a fitting bonus on defensive modules (externders, plates etc.) and equipment
- give logi suits the same amount of CPU/PG (possibly even less) than assaults
- give assaults suits (not the basic frames) fitting bonuses on weaponry and/or offensive modules.
Result:
- Logis can still fit a lot of tank (which they need to do their work on the field) and equipment, but at the expense of high tier weapons and gank modules
- Logis are still the most versatile suits in terms of fitting because of high slot number
- Logis will lose most of their tank and equipment when fitting high end weapons and damage mods, which makes them inferior to assaults in this role
TL/DR: Assault suits should force a fitting emphasis on gank, while logi suits should emphasize tank and equipment. Eve Online has been doing this with its ships for a decade now, how hard can it be to pull off the same concept in Dust? |
RKKR
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.09 16:23:00 -
[42] - Quote
Just a question: Are you guys just annoyed by the Caldari logi suit or also the other races? If so do you think there is a solution that only affects the Caldari one or does the Assault specialization suck so hard maybe?
Are the more anti-shield focussed weapons going to change this?
Too Eskel Bondfrees solution: What's the point of the Amarr logi then? |
Balzich Rotaine
Rotaine Shipping Inc
64
|
Posted - 2013.05.09 16:29:00 -
[43] - Quote
Logi isn't op everyone else is just underpowered leave logi alone |
DUST Fiend
OSG Planetary Operations Covert Intervention
2855
|
Posted - 2013.05.09 16:32:00 -
[44] - Quote
Why CCP made logi's the best combat unit has always puzzled me... |
Chankk Saotome
SyNergy Gaming EoN.
232
|
Posted - 2013.05.09 16:32:00 -
[45] - Quote
RKKR wrote:Just a question: Are you guys just annoyed by the Caldari logi suit or also the other races? If so do you think there is a solution that only affects the Caldari one or does the Assault specialization suck so hard maybe?
Are the more anti-shield focussed weapons going to change this?
Too Eskel Bondfrees solution: What's the point of the Amarr logi then?
The issue isn't even the Cal slots (though I still think 5/4/3 is kind of ridiculous. Give them the reverse of Gall and 5/3/3 or something)
The issue is the +5% bonus to Shield Extender Modules which is a straight % boost on those pushing the Complex from 66 shield to 82.5 per module at lvl5 Cal Logi, of which they can load up five, as stated. |
Eskel Bondfree
DUST University Ivy League
84
|
Posted - 2013.05.09 16:47:00 -
[46] - Quote
RKKR wrote: Too Eskel Bondfrees solution: What's the point of the Amarr logi then?
The point of the Amarr logi seems to be to provide a middle ground between assault and logi capabilites. You could easily achieve this by reducing fitting bonuses to equipment/defensive modules, and providing more raw CPU/PG instead. |
RKKR
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.09 16:51:00 -
[47] - Quote
Chankk Saotome wrote:RKKR wrote:Just a question: Are you guys just annoyed by the Caldari logi suit or also the other races? If so do you think there is a solution that only affects the Caldari one or does the Assault specialization suck so hard maybe?
Are the more anti-shield focussed weapons going to change this?
Too Eskel Bondfrees solution: What's the point of the Amarr logi then? The issue isn't even the Cal slots (though I still think 5/4/3 is kind of ridiculous. Give them the reverse of Gall and 5/3/3 or something) The issue is the +5% bonus to Shield Extender Modules which is a straight % boost on those pushing the Complex from 66 shield to 82.5 per module at lvl5 Cal Logi, of which they can load up five, as stated.
Yeah I was wondering why the proposed solutions had to impact all logi races, thanks for clearing this up. |
Jack McReady
DUST University Ivy League
156
|
Posted - 2013.05.09 16:58:00 -
[48] - Quote
so funny, another bunch of scrubs with no clue whining, this is really new and refreshing and never happened on this forum
proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except amarr but amarr pays with 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have alot higher STRAFE speed and there is no module to increase it.
and regarding caldari logi: flux, single headshot from scramber pistol (and in the future scrambler rifle) or just burn them under a second with the laser.
so in short: l2p. |
Skyhound Solbrave
Rough Riders..
19
|
Posted - 2013.05.09 17:04:00 -
[49] - Quote
You guys do realize it takes 2mil SP just to get the STD logi suits right? If Caldari Logis become the new OP Meta of the game, then we can all just use scrambler rifles and drink their tears.
I mean MAYBE we can nerf JUST the Caldari suit, but I have no idea why you would want to blanket nerf the entire class. Perhaps limiting the Caldari suit to sidearm wouldn't be THAT bad considering it would have so much shielding that they can still be effective with SMGs. However, there is no reason to hamstring the Amarr, Gallente, and Minmatar Logis with that kind of nerf. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
261
|
Posted - 2013.05.09 17:05:00 -
[50] - Quote
Make other suits better,
By better i mean either more slots, more cpu/pg along with
Movement speed health.
Noone gives a damn how much you can put on a logi suit if it cant outpace an assault in movement and strafe, same with scouts.
Of course thats predicated on hitscan actually being able to keep pace with those movement speeds.
As is there are no REAL Detterants to logi
No Sidearm-Bah who needs sidearm i run balac fool Slower momvenet-- 0.3 whoa dude im running through mud now Larger hitbox--Oh wait nope.(personally its better this way we are already big ass targets with yellow suits.)
Its just too easy to fit logis with everything a good assault player would want, but thats the versatility of the logi, while it can slay the only reason its able to do so efficiently is there the assualt suits and the scout suit can dance circles around it like they can a heavy suit.
Increase that gap a bit and the suit isnt as amazing anymore.
SEC football has proven time and time again SPEED KILLS. |
|
I-X-I
Kinsho Swords Caldari State
1
|
Posted - 2013.05.09 17:13:00 -
[51] - Quote
RKKR wrote:What's the point of the Amarr logi then?
If someone finds the answer let me know. I speced into Amar Logistics so my toon would stay "true" to his faction.
I hope they offer a one time paid repec at some point in the foreseeable future.
Lower our damge by 25%?
You gotta be kitten me?
I understand you are attempting to "fix" people from using the Logi to run assault, but this is very counter intuitive. Do you know how hard it is for me to stay alive long enough to actually run support for my team?
This bright ass yellow color is a death wish for those actually attempting to run support. You may as well strip us actual Logi's of any means to defend ourself.
I am not one to complain, but I really hope CCP takes a look at the Logistics "overall" support role again and perhaps makes a few tweaks in the near future.
See that bright yellow Calderi Logistics guy running with an assault build and not playing the support role?
Flux grenade for the win!
Please use them because it frustrates be beyond belief when people run Logistics as an Assault. |
WyrmHero1945
SyNergy Gaming EoN.
247
|
Posted - 2013.05.09 17:19:00 -
[52] - Quote
DUST Fiend wrote:Why CCP made logi's the best combat unit has always puzzled me...
Thing's slow as hell. Can't jump, loses at strafing, can't sprint down a corner. It doesn't have sidearm so reload = gg. The combat suit is the assault. |
Chinduko
KILL-EM-QUICK RISE of LEGION
46
|
Posted - 2013.05.09 17:26:00 -
[53] - Quote
Chankk Saotome wrote:You are all missing the point.
Let me math it out for you:
Caldari Logistics: 5% bonus to Shield Extender Modules
Dropsuit Shield Upgrades: 5% bonus to maximum shield per level (Cal start at 180)
A proto at 5 slots can be running (5*66)*1.25, that's 412 shield from modules alone, max upgrade and another 225, that's 637 shield alone.
Dump in a few armor plates and kinetic booster to balance speed loss and you can have your Logi floating near 1000 HP.
Throw a Duvolle on him and he's now more powerful than any assault with the same on the field and still faster than heavies with near relative HP.
Then he's got his own equipment resupply points.
Not sure why you're all complaining about logis with damage mods, CCP just made a bipedal tank who could use a militia smg and kill you in head-on 1v1 should have you significantly more concerned.
What was CCP thinking? It's like they have no idea how to balance a FPS. |
Noc Tempre
Imperfects Negative-Feedback
1478
|
Posted - 2013.05.09 17:29:00 -
[54] - Quote
It's even easier. Why does Logi get the most highs and low slots AND the equipment slots. Someone dun goofed. The Logi gains equipment slots, the assault gains tanking slots. Tada! |
achiever
pigs with fricken lazer beams
30
|
Posted - 2013.05.09 17:29:00 -
[55] - Quote
most ppl don't play eve here on dust but what you guy don't know in eve caldari are the only race gets electronic warfare and that where that 5 hi slot come in all of the scaning mod are hi slots and if we get some kind of jamming it will be a hi slot so calm down ppl |
Noc Tempre
Imperfects Negative-Feedback
1478
|
Posted - 2013.05.09 17:32:00 -
[56] - Quote
achiever wrote:most ppl don't play eve here on dust but what you guy don't know in eve caldari are the only race gets electronic warfare and that where that 5 hi slot come in all of the scaning mod are hi slots and if we get some kind of jamming it will be a hi slot so calm down ppl
Bad Game Design 101 - putting in tied features in different updates
If that is the reason, then update the suits in the future when said modules exist. Until then, very bad idea. |
Threshner Norack
Fleetworks Silent Infinity
22
|
Posted - 2013.05.09 17:33:00 -
[57] - Quote
Ryder Azorria wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. That is actually a damn good idea. Make it so CCP.
If this happened with no respec i would leave the game very quickly lol |
Deadeye Dic
Namtar Elite Gallente Federation
41
|
Posted - 2013.05.09 18:13:00 -
[58] - Quote
RKKR wrote:Deadeye Dic wrote:
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now? Are you running with a logi in your squad? I advice you to find one. So it's only the LogiBros that started these hate threads on the forums? Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP?
Umm yeah, I'm a sniper, so where I hang out on the map isn't where Logis should be in the first place. But I can see very well through my 511 scope. (If doubt how well I can see through that scope, put your ass on the field and I'll give you a haircut from 500M out) As far as why I don't run logi, since I think they are OP, it's not my flavor Pal. Yeah, I realize revive is broken, and I realize that CCP is working on a fix, BUT Logis have already spent the SP, so barring a SP refund AND the revive situation being fixed before or at the time of the refund, I don't see a lot of Logis changing up much. I mean seriously, why would they, this is the most WP Logis have seen in awhile. At the end of the day, your troll argument doesn't change the fact that Logi suits are not balanced. I don't want to see them nerfed exactly, but until CCP finds and implements a way for Logis to get WP from doing what Logis do, I see no reason why the Logi suit should have as much EHP as some heavies do.
|
Eskel Bondfree
DUST University Ivy League
86
|
Posted - 2013.05.09 22:24:00 -
[59] - Quote
Jack McReady wrote: proto assaults have more PG than proto logi suits.
Actually this is only true for the Amarr, the other logis have about 25% more PG than their assault counter parts. And even the Amarr logi has more PG than any of the other races' assault suits.
Obviously logis need the extra CPU and PG to fit their equipment. But they shouldn't be able to abuse it to gain superior offensive capabilities over the assault while ignoring their intended support role. Hence my proposal to reduce the overall CPU/PG on logis, and give them fitting bonuses for logi specific stuff instead. |
bunnywink
Improvise.
219
|
Posted - 2013.05.10 00:22:00 -
[60] - Quote
Ever since I got this suit, the rate of merc "humpage" in the war barge has skyrocketed by 200%.
Some guys just really like the banana...
|
|
Commander Tuna
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.10 00:38:00 -
[61] - Quote
I-X-I wrote:RKKR wrote:What's the point of the Amarr logi then? If someone finds the answer let me know. I speced into Amar Logistics so my toon would stay "true" to his faction. I hope they offer a one time paid repec at some point in the foreseeable future. Lower our damge by 25%? You gotta be kitten me? I understand you are attempting to "fix" people from using the Logi to run assault, but this is very counter intuitive. Do you know how hard it is for me to stay alive long enough to actually run support for my team? This bright ass yellow color is a death wish for those actually attempting to run support. You may as well strip us actual Logi's of any means to defend ourself. I am not one to complain, but I really hope CCP takes a look at the Logistics "overall" support role again and perhaps makes a few tweaks in the near future. See that bright yellow Calderi Logistics guy running with an assault build and not playing the support role? Flux grenade for the win! Please use them because it frustrates be beyond belief when people run Logistics as an Assault.
How does amarr logi have 25% less damage?
|
DigiOps
Kirkinen Risk Control Caldari State
206
|
Posted - 2013.05.10 00:50:00 -
[62] - Quote
What happened to the weapon slot on a logistics suit being for a side arm? I remember in chromosome it was labeled with the "S", but it could still take light weapons. I was a bit confused by that. |
Llan Heindell
One-Armed Bandits
76
|
Posted - 2013.05.10 00:56:00 -
[63] - Quote
Commander Tuna wrote:I-X-I wrote:RKKR wrote:What's the point of the Amarr logi then? If someone finds the answer let me know. I speced into Amar Logistics so my toon would stay "true" to his faction. I hope they offer a one time paid repec at some point in the foreseeable future. Lower our damge by 25%? You gotta be kitten me? I understand you are attempting to "fix" people from using the Logi to run assault, but this is very counter intuitive. Do you know how hard it is for me to stay alive long enough to actually run support for my team? This bright ass yellow color is a death wish for those actually attempting to run support. You may as well strip us actual Logi's of any means to defend ourself. I am not one to complain, but I really hope CCP takes a look at the Logistics "overall" support role again and perhaps makes a few tweaks in the near future. See that bright yellow Calderi Logistics guy running with an assault build and not playing the support role? Flux grenade for the win! Please use them because it frustrates be beyond belief when people run Logistics as an Assault. How does amarr logi have 25% less damage?
Logis should have a 20% less CPU/PG usage for infantry gear and a 50% penalty for weapons. So no logi would be able to equip a proto weapon without sacrificing either equipment or defensive modules. Specially the shields that consumes a lot of PG/CPU. |
Logi Bro
Greatness Achieved Through Training EoN.
1443
|
Posted - 2013.05.10 01:00:00 -
[64] - Quote
I feel the need to comment here.
Logi's don't have too many modules, we don't have too much CPU/PG, we don't have too much of anything, it's just that everyone else has too little of everything. Stop with the goddamn nerfs and start with the buffs. This game gets slower and slower gameplay with every nerf, how about we change some of the racial bonuses around to begin with.
Caldari Assault Dropsuit SHOULD have the 5% bonus the shield extenders per level. Caldari Logistics Dropsuit SHOULD have a 5% bonus to nanohive nanite capacity per level.(the logistics racial bonuses should actually apply to being logistics.) While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gallente logi bonuses actually apply to being logistics so they can stay, the Amarr Logistics Dropsuit SHOULD give a 5% bonus to stamina and stamina regen per level, to keep pace with other units since their base speeds are the lowest.
The general Assault Dropsuit bonus should be changed from +3% shield regen to +2% hand-held weapon damage per level, to support the fact that they should be killing people. Electronics and Engineering SP costs need to be lowered so that non-logi's can have the CPU and PG to equip what they need to. You can do all of this without nerfing the logistics class and handicapping the only class that has been free from this idiotic nerf-spree CCP has been set on. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
240
|
Posted - 2013.05.10 01:09:00 -
[65] - Quote
Logi Bro, you deserve a cookie. Wait no, a medal. Oh I know get this man a hooker. I got it, a cookie a medal and a hooker.
Or if none of those. Can we at least get this post to the CPM or something. Logic FTW. |
Llan Heindell
One-Armed Bandits
76
|
Posted - 2013.05.10 01:18:00 -
[66] - Quote
Logi Bro wrote:I feel the need to comment here.
Logi's don't have too many modules, we don't have too much CPU/PG, we don't have too much of anything, it's just that everyone else has too little of everything. Stop with the goddamn nerfs and start with the buffs. This game gets slower and slower gameplay with every nerf, how about we change some of the racial bonuses around to begin with.
Caldari Assault Dropsuit SHOULD have the 5% bonus the shield extenders per level. Caldari Logistics Dropsuit SHOULD have a 5% bonus to nanohive nanite capacity per level.(the logistics racial bonuses should actually apply to being logistics.) While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gallente logi bonuses actually apply to being logistics so they can stay, the Amarr Logistics Dropsuit SHOULD give a 5% bonus to stamina and stamina regen per level, to keep pace with other units since their base speeds are the lowest.
The general Assault Dropsuit bonus should be changed from +3% shield regen to +2% hand-held weapon damage per level, to support the fact that they should be killing people. Electronics and Engineering SP costs need to be lowered so that non-logi's can have the CPU and PG to equip what they need to. You can do all of this without nerfing the logistics class and handicapping the only class that has been free from this idiotic nerf-spree CCP has been set on.
I agree with you except for the suggestion for the Amarr logi bonus. It's weird because the class is already handicapped. I would suggest the bonus for Repairer modules to apply to Repair tools as well. That would make sense to keep up with the others races bonuses.We already have extra stamina rates and such.
Llan Heindell. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
113
|
Posted - 2013.05.10 01:23:00 -
[67] - Quote
Medic 1879 wrote:[quote=RKKR][quote=Deadeye Dic] . I have also had blueberries start panicing and throwing grenades and shooting at me when I repair them as they seem to think I have set them on fire or something, there is nothing so comical/sad as starting to rep a bluedot for them to panic spin round lob a grenade at you and suicide before I can explain its a good thing.
^^^^
At first I thought this was pretty fun.
Later I realized it's a true story. Now I find it quite sad. |
Azrael Nightbane
Turalyon Plus
7
|
Posted - 2013.05.10 01:27:00 -
[68] - Quote
Chankk Saotome wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. HAHAHA! Yes! Hell, why not give them a Logi-only weapon CCP? Make it shoot kittening rainbows to tell the enemy your exact position. In the meantime, let us use the Square button in combat while in a logi suit to emit a comical fart animation, lay down on the ground, and curl up in a ball while sucking our thumbs.
sorry but this weapon has been reserved for the heavy's and there hmg |
DJINN leukoplast
Hellstorm Inc League of Infamy
422
|
Posted - 2013.05.10 02:00:00 -
[69] - Quote
Just out of curiosity for those who played as logis in Chromosome. What were those suits stats like? How many high, low, and equipment slots did proto have? What about CPU/PG? Shield and armor values? Speed?
Because if it's the same, or very similar to some racial suit now, then people could have logi assaulted in the previous build too. So why all the QQ about it now?
Seems to me people are just upset that CCP nerfed the assault suit and want to lash out at those of us who chose a smarter path instead of going down with the ship. Now they are wishing and hoping we get the nerf hammer because they are now stuck with their choice. |
Chankk Saotome
SyNergy Gaming EoN.
238
|
Posted - 2013.05.10 09:03:00 -
[70] - Quote
You put the banana... in the pajama.... BOOM! Bananas in Pajamas!
Okay, I'm just being silly... I'm bored. DUST was already losing steam and honestly knowing that this new update, rather than leading to higher stations of spec variation and thus order is instead a massive reactionary wave heading toward universal entropy, is just pushing me further from it. I don't mind some imbalance, I like challenges, but with things like this you just predict a huge swing toward everyone copying the same build and design leading to bland, boring encounters and uneventful, unchanging gameplay match after match after match after match after match...
THAT's what's making me feel turned off, and it is, or at the very least soon will be, a serious enough issue that CCP should probably be concerned with such an outcome as well. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
|
Posted - 2013.05.10 09:12:00 -
[71] - Quote
The other suit classes just suck and the logi suit is just better by comparison. Heavies, Scouts, and Assaults could use a little love in their racial suit bonuses. Heavies especially, they've had it rough |
Prius Vecht
Red and Silver Hand Amarr Empire
92
|
Posted - 2013.05.10 11:23:00 -
[72] - Quote
+1 very relevant discussion. |
Otoky
DIOS EX. Gentlemen's Agreement
64
|
Posted - 2013.05.10 11:28:00 -
[73] - Quote
Kekklian Noobatronic wrote:Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit
I think it's silly to say a Logi player cant have a good weapon. I however do agree that Logi's with damage mods encourages a "Logi's are best platform" logic, which is counter-intuitive to even having an Assault class. Best idea so far. |
Eskel Bondfree
DUST University Ivy League
89
|
Posted - 2013.05.10 18:35:00 -
[74] - Quote
Otoky wrote:Kekklian Noobatronic wrote:Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit
I think it's silly to say a Logi player cant have a good weapon. I however do agree that Logi's with damage mods encourages a "Logi's are best platform" logic, which is counter-intuitive to even having an Assault class. Best idea so far. Do you realize that a caldari logi with 680 schield HP isn't fitting any damage mods at all? They are, however, fitting proto weapons and grenades, and that is something they shouldn't be able to do when having this huge tank at the same time. |
RKKR
The Southern Legion RISE of LEGION
14
|
Posted - 2013.05.10 19:26:00 -
[75] - Quote
Deadeye Dic wrote:RKKR wrote:Deadeye Dic wrote: If logis were actually reviving people, no. But Logis aren't reviving people. They are armor/shield/rep stacking and running around with big guns and killing people while their teammates bleed out.
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now? Are you running with a logi in your squad? I advice you to find one. So it's only the LogiBros that started these hate threads on the forums? Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP? Umm yeah, I'm a sniper, so where I hang out on the map isn't where Logis should be in the first place. But I can see very well through my 511 scope. (If doubt how well I can see through that scope, put your ass on the field and I'll give you a haircut from 500M out) As far as why I don't run logi, since I think they are OP, it's not my flavor Pal. Yeah, I realize revive is broken, and I realize that CCP is working on a fix, BUT Logis have already spent the SP, so barring a SP refund AND the revive situation being fixed before or at the time of the refund, I don't see a lot of Logis changing up much. I mean seriously, why would they, this is the most WP Logis have seen in awhile. At the end of the day, your troll argument doesn't change the fact that Logi suits are not balanced. I don't want to see them nerfed exactly, but until CCP finds and implements a way for Logis to get WP from doing what Logis do, I see no reason why the Logi suit should have as much EHP as some heavies do.
Wait...You reallized that the revive system was broken and still decided to complain that logis don't revive?
Then you say that this build is the most WP us logis have seen? Who were those peoples with zero kills on the top of the killboard in the previous build?
And you are calling my post a troll argument?
You finally ended your post with your real concern: you think that (caldari?) logis have to much EHP. See that wasn't so hard...
PS: Congratulations on your sniper skills. I see a lot of red-lining snipers, man they will never change. (wait...is this trolling?)
Anyway the OP edited his original message to make the topic more clear; let s countinue with the discussion...
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
72
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Posted - 2013.05.10 19:39:00 -
[76] - Quote
It seems to me like a lot of these racial bonuses are really counter intuitive to what you would expect given the themes of each race.
First off, I think Assault bonus should be increased health, not shield regen (wtf lol?)
Change assault bonus to +2-3% armor and shields per level.
Logi bonus is good at 1 hp/s per level to offset that we cant repair ourselves.
Caldari logi bonus: 5% shield recharge per level would make a lot more sense as a survivability increaser. Caldari Assault bonus: 2% shield extender efficacy per level.
Minmatar seems all about speed and versatility (with no shield vs armor bias). So I feel like:
Min Assault: 2% hybrid weapon reload per level Min Logi: 5% Hacking speed per level
Gallente seem pretty solid as high tech PG/CPU reducers
Amarr are all about armor so...
Amarr weaponry is all charge based, I like the assault reduction to laser weaponry overheat, thats good I think. Amarr heavy is about slow and tank, so I feel like Amarr Sentinel should get a 5% increase to incoming repair sources (both active and passive). Also the heavy bonus of HMG feedback damage? lol?? Give Heavies a 1 HP/s passive reps as well, they need it more than anyone. Amarr logi, i'm struggling here, maybe a 5% reduction to speed penalty on armor plates per level? Or a 5% PG/CPU reduction on armor plates and passive reps per level? Or give the min assault clip size bonus since amarr logis are the only one with sidearm?
Seems to me that this all keeps the bonuses in line with the classes theme. Right now I look at the bonuses and im just scratching my head as to why some of them are the way they are. |
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