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Heathen Bastard
Kang Lo Directorate Gallente Federation
254
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Posted - 2013.05.09 13:45:00 -
[1] - Quote
Panther Alpha wrote:Start writing names Logibro's .... Lets start a " Black List " of people that will not to get healing or revives ...
I'll start my yellow list then, so I know who to plop remote explosives on to cost them those fancy suits.
and please, tell me all about how you rez soooooo many mercs. I've gotten 2 revives in the last 3 days. both were from squad members who had trouble locating my corpse even with the marker. I see "triage unit nearby" every ****ing time I go down, and when I signal, then they simply run away from me.
I've been killed by more logis than I've killed because they had the health of a heavy, the same damage as an assault, and could self supply so that they needed(and provided) no support. that is not the role of the logistics unit, the role of the logistics unit is to provide support to the team, not be a one man army that invalidates 80% of tactics used against them.
sneak up on them? too bad, their shields see them tanking your shots, turning and gunning you down. Flux grenade? they stack armor and gun you down. find one with no shields? oh damn, he's armor-stacked. wait, he has to resupply! oh wait, he can carry enough gear to plop down a nanohive whenever he might need. maybe even a hive that heals him(along with his self-rep) and gives him ammo!
Good job ccp. you made the game look pretty, and broke the gameplay. Logi514, the game where you use a tactical rifle, some basically free av nades to pop tanks like nothing(without even having to put skill points in!) and if anyone complains about it, you threaten to not do the one job your role was designed for, that you no longer do anyways! |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 14:05:00 -
[2] - Quote
Panther Alpha wrote:
The assault dropsuit have much better shields.
I was an assault in the previous build, and my K/D ratio have drop from 1.80 to 1.00 now that i decided to be a Logi... explain that one.
I sacrifice my K/D ratio, to try to help my Corp in the Planetary Conquest.
you keep getting caught with your pants down(injector/rep tool out) in a firefight. doesn't change the FACT that caldari logi's have bar none the highest non-vehicular, non-installation shields.
assault's shields come back faster to allow them to get into the fight after they get shot. logi's are so high that they don't have to worry about getting shot in the first place.
In fact, that could be your problem as well, you get used to having kitten-tons of shields, so you just try to power through and when they go down, you panic and die.
or, you're so busy looking to assist a team mate that you're simply not being as aggressive as you were with an assault.
I went minmatar scout. my KD has risen, and those kills are with kittening knives and nades.(more knives than nades at this point) what's your excuse? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 14:36:00 -
[3] - Quote
Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5
bases start lower for logistics suit. we will be assuming full skills for the purposes of this comparison.
Pertinent Slots: 4H3L assault, 5H4L logistics.
maximum stackable(assuming bonus is only from extension related skill and suit bonus stacking additively to 35% in the logi's favor{base skill to 5 alongside the extra 25% extension bonus of the caldari logi suit, ignoring the 25% shield skill that improved the bases.} leaving the assault with 10%{base skill for extenders to 5})
assault: 552.9/529.5 logistics: 670.5/618.5
Rounded up. A:553/530 L:671/619
difference: 118/89 with 5 hp/s standard repair on armor in the logi's favor.
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Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 15:00:00 -
[4] - Quote
Panther Alpha wrote:
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
sentinel base w/ passives: 506.25/506.25
slots: 1H4L
sentinel maxed: 578.85/1012.25
rounded
579/1012
logistic HP: 671/619 sentinel HP: 579/1012
difference: -92/+393
sentinel heavy has significantly greater armor points. enough to replace a high slot with a rep and maintain higher EHP/ or a pocket logi if they just want to stack armor. |
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