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Eskel Bondfree
DUST University Ivy League
84
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Posted - 2013.05.09 15:36:00 -
[1] - Quote
So how about this:
- give logi suits a fitting bonus on defensive modules (externders, plates etc.) and equipment
- give logi suits the same amount of CPU/PG (possibly even less) than assaults
- give assaults suits (not the basic frames) fitting bonuses on weaponry and/or offensive modules.
Result:
- Logis can still fit a lot of tank (which they need to do their work on the field) and equipment, but at the expense of high tier weapons and gank modules
- Logis are still the most versatile suits in terms of fitting because of high slot number
- Logis will lose most of their tank and equipment when fitting high end weapons and damage mods, which makes them inferior to assaults in this role
TL/DR: Assault suits should force a fitting emphasis on gank, while logi suits should emphasize tank and equipment. Eve Online has been doing this with its ships for a decade now, how hard can it be to pull off the same concept in Dust? |
Eskel Bondfree
DUST University Ivy League
84
|
Posted - 2013.05.09 16:47:00 -
[2] - Quote
RKKR wrote: Too Eskel Bondfrees solution: What's the point of the Amarr logi then?
The point of the Amarr logi seems to be to provide a middle ground between assault and logi capabilites. You could easily achieve this by reducing fitting bonuses to equipment/defensive modules, and providing more raw CPU/PG instead. |
Eskel Bondfree
DUST University Ivy League
86
|
Posted - 2013.05.09 22:24:00 -
[3] - Quote
Jack McReady wrote: proto assaults have more PG than proto logi suits.
Actually this is only true for the Amarr, the other logis have about 25% more PG than their assault counter parts. And even the Amarr logi has more PG than any of the other races' assault suits.
Obviously logis need the extra CPU and PG to fit their equipment. But they shouldn't be able to abuse it to gain superior offensive capabilities over the assault while ignoring their intended support role. Hence my proposal to reduce the overall CPU/PG on logis, and give them fitting bonuses for logi specific stuff instead. |
Eskel Bondfree
DUST University Ivy League
89
|
Posted - 2013.05.10 18:35:00 -
[4] - Quote
Otoky wrote:Kekklian Noobatronic wrote:Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit
I think it's silly to say a Logi player cant have a good weapon. I however do agree that Logi's with damage mods encourages a "Logi's are best platform" logic, which is counter-intuitive to even having an Assault class. Best idea so far. Do you realize that a caldari logi with 680 schield HP isn't fitting any damage mods at all? They are, however, fitting proto weapons and grenades, and that is something they shouldn't be able to do when having this huge tank at the same time. |
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