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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Takahiro Kashuken
Red Star. EoN.
465
|
Posted - 2013.05.07 14:16:00 -
[1] - Quote
In game right now
Vehicle core upgrades - +1% to vehicle maximum PG and CPU per level
Vehicle engineering - 5% increase in vehicle maximum PG per level
Quote:Hello,
Thanks for your email.
We are aware of an issue with sp,e skills that not operate as described and our Tech team is currently looking at having a fix deployed very soon in order to get the problem sorted. For information, the following skills and correct descriptions should be:
Vehicle Core Upgrades -> +1% PG per level. Vehicle Engineering -> Reduces the CPU usage requirement of powergrid upgrade modules at -5% per level.
I do apologise for the inconvenience.
Regards,
GM Vegas CCP Customer Support | EVE Online | Dust 514
Confirmed - Vehicles have had a PG stealth nerf
Why?
|
Nguruthos IX
Hellstorm Inc League of Infamy
277
|
Posted - 2013.05.07 14:18:00 -
[2] - Quote
Takahiro Kashuken wrote:In game right now Vehicle core upgrades - +1% to vehicle maximum PG and CPU per level Vehicle engineering - 5% increase in vehicle maximum PG per level Quote:Hello,
Thanks for your email.
We are aware of an issue with sp,e skills that not operate as described and our Tech team is currently looking at having a fix deployed very soon in order to get the problem sorted. For information, the following skills and correct descriptions should be:
Vehicle Core Upgrades -> +1% PG per level. Vehicle Engineering -> Reduces the CPU usage requirement of powergrid upgrade modules at -5% per level.
I do apologise for the inconvenience.
Regards,
GM Vegas CCP Customer Support | EVE Online | Dust 514 Confirmed - Vehicles have had a PG stealth nerf Why?
This makes no sense. It was not mentioned in patch notes and ruins too many fittings and setups to make any sense at all.
It's far more likely the ticket-master made a typo or misread something.
|
Takahiro Kashuken
Red Star. EoN.
465
|
Posted - 2013.05.07 14:20:00 -
[3] - Quote
Nguruthos IX wrote:Takahiro Kashuken wrote:In game right now Vehicle core upgrades - +1% to vehicle maximum PG and CPU per level Vehicle engineering - 5% increase in vehicle maximum PG per level Quote:Hello,
Thanks for your email.
We are aware of an issue with sp,e skills that not operate as described and our Tech team is currently looking at having a fix deployed very soon in order to get the problem sorted. For information, the following skills and correct descriptions should be:
Vehicle Core Upgrades -> +1% PG per level. Vehicle Engineering -> Reduces the CPU usage requirement of powergrid upgrade modules at -5% per level.
I do apologise for the inconvenience.
Regards,
GM Vegas CCP Customer Support | EVE Online | Dust 514 Confirmed - Vehicles have had a PG stealth nerf Why? This makes no sense. It was not mentioned in patch notes and ruins too many fittings and setups to make any sense at all. It's far more likely the ticket-master made a typo or misread something.
I really do hoep so
Im sending a another ticket back to find out |
Spkr4theDead
Namtar Elite Gallente Federation
73
|
Posted - 2013.05.07 14:58:00 -
[4] - Quote
Bump |
Shouper of BHD
Better Hide R Die
90
|
Posted - 2013.05.07 15:08:00 -
[5] - Quote
they better keep it with +5% to PG per lv for vehicle engineering. |
Takahiro Kashuken
Red Star. EoN.
468
|
Posted - 2013.05.07 15:10:00 -
[6] - Quote
Got a reply asking if the skills and numbers they replied with were correct, i got this
Quote:Hello,
The current in game skill description for those 2 mentioned skills are not accurate and as previously advised our Tech team is currently looking at getting a fix deployed shortly to resolve this issue.
Again I do apologise for the inconvenience.
Regards,
GM Vegas CCP Customer Support | EVE Online | Dust 514
It looks like all vehicles have got a stealth nerf |
Takahiro Kashuken
Red Star. EoN.
471
|
Posted - 2013.05.07 16:22:00 -
[7] - Quote
Hey Vehicle users
You got an extra stealth nerf
It seems Vehicle Engineering was never ment to add 5% more PG per level |
Shouper of BHD
Better Hide R Die
91
|
Posted - 2013.05.07 16:25:00 -
[8] - Quote
Takahiro Kashuken wrote:Hey Vehicle users
You got an extra stealth nerf
It seems Vehicle Engineering was never ment to add 5% more PG per level
that is dumb, here's hoping CCP undoes that skill update. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
268
|
Posted - 2013.05.07 16:30:00 -
[9] - Quote
WHOA.... I bumped that to level 5 thinking they'd fix that skill and I'd be good to go. Now I want my SP back.. |
Takahiro Kashuken
Red Star. EoN.
472
|
Posted - 2013.05.07 16:41:00 -
[10] - Quote
Halador Osiris wrote:WHOA.... I bumped that to level 5 thinking they'd fix that skill and I'd be good to go. Now I want my SP back..
Yup
11mil SP all into vehicles and its effectively been stealth nerfed
|
|
Peter Hanther
Dead Six Initiative Lokun Listamenn
39
|
Posted - 2013.05.07 16:47:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=759326#post759326
It appears to actually just be a glitch.
now we know why the patch hit before they release the game. |
Takahiro Kashuken
Red Star. EoN.
472
|
Posted - 2013.05.07 16:49:00 -
[12] - Quote
Peter Hanther wrote:https://forums.dust514.com/default.aspx?g=posts&m=759326#post759326
It appears to actually just be a glitch.
now we know why the patch hit before they release the game.
FFS stop being so stupid
Read the OP ffs
We have got a stealth nerf, the skill descriptions have changed and its a change for the worse |
Garrett Blacknova
Codex Troopers
2746
|
Posted - 2013.05.07 16:51:00 -
[13] - Quote
Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK. |
Takahiro Kashuken
Red Star. EoN.
472
|
Posted - 2013.05.07 17:06:00 -
[14] - Quote
Garrett Blacknova wrote:Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK.
Everything so far is pointing it out to be true and that it will be a change for the worse
Im still waiting for a reply to various petitions i have put in
|
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
40
|
Posted - 2013.05.07 17:08:00 -
[15] - Quote
Garrett Blacknova wrote:Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK. Vehicle Electronics does apply a CPU bonus. there is nothing wrong with that skill. |
Nguruthos IX
Hellstorm Inc League of Infamy
277
|
Posted - 2013.05.07 17:10:00 -
[16] - Quote
Halador Osiris wrote:WHOA.... I bumped that to level 5 thinking they'd fix that skill and I'd be good to go. Now I want my SP back.. agreed WTF |
Takahiro Kashuken
Red Star. EoN.
473
|
Posted - 2013.05.07 17:11:00 -
[17] - Quote
Spy Mouse wrote:Garrett Blacknova wrote:Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK. Vehicle Electronics does apply a CPU bonus. there is nothing wrong with that skill.
It should do im sure it did last build
Last build we had skills which added 5% to PG/CPU per level to vehicle maximum PG/CPU
These are core skills that are the same in EVE and also for the dropsuits in DUST, why should vehicles not get any core skills? |
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
40
|
Posted - 2013.05.07 19:19:00 -
[18] - Quote
I have done some testing and I can confirm:
Vehicle Core Upgrades and Vehicle Electronics are working as described. Vehicle Engineering decreases CPU usage of PG modules by 5% per level. |
Takahiro Kashuken
Red Star. EoN.
476
|
Posted - 2013.05.07 22:14:00 -
[19] - Quote
Spy Mouse wrote:I have done some testing and I can confirm:
Vehicle Core Upgrades and Vehicle Electronics are working as described. Vehicle Engineering decreases CPU usage of PG modules by 5% per level.
So on core skills which dropsuits have access to aswell vehicle users are getting ****** over yet again |
Garrett Blacknova
Codex Troopers
2757
|
Posted - 2013.05.07 22:34:00 -
[20] - Quote
Spy Mouse wrote:Garrett Blacknova wrote:Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK. Vehicle Electronics does apply a CPU bonus, there is nothing wrong with that skill. Also, Vehicle Engineering does reduce the CPU usage of PG modules. My Engineering is at level 4 and a PG module that costs 15 CPU only costs me 12. That's a 20% reduction. The only error is the skill description. I had a tank with a PG upgrade fitted. I noted down current and max values for both CPU and PG, then trained Electronics and Engineering.
None of the values I had written down were different when I went back to look at my tank.
Just in case, I signed out of the game and back in, and they still didn't change.
No reduction in current CPU use by PG modules. No reduction in PG use by anything (although I didn't have anything that would rationally be a counterpart to the PG modules). No increase in CPU. No increase in PG.
The skills don't work, and definitely don't work as advertised. |
|
Eurydice Itzhak
Militaires Sans Jeux
29
|
Posted - 2013.05.07 22:57:00 -
[21] - Quote
My PG Expansion unit that should cost 15 cpu only costs me 11 cpu.
So I would like my SP refunded that I used to take Vehicle Engineering to 5.
Worthless skill.
Do any tanks even have CPU issues? I only ever run into PG problems. |
Takahiro Kashuken
Red Star. EoN.
476
|
Posted - 2013.05.07 23:11:00 -
[22] - Quote
Eurydice Itzhak wrote:My PG Expansion unit that should cost 15 cpu only costs me 11 cpu.
So I would like my SP refunded that I used to take Vehicle Engineering to 5.
Worthless skill.
Do any tanks even have CPU issues? I only ever run into PG problems.
The core skills have basically gone
We as vehicle users are getting ****** over, we have wasted SP into things which do not work and will not work either when they have fixed them either because they will still not do what they used to do in the last build
Yet dropsuits have the same skills but yet the bonuses are the same as last build
|
Garrett Blacknova
Codex Troopers
2758
|
Posted - 2013.05.07 23:18:00 -
[23] - Quote
Eurydice Itzhak wrote:Do any tanks even have CPU issues? I only ever run into PG problems. Try to fit a Militia Heavy Shield Extender on a Sica. PG and CPU are both over the limit. Used to be able to fit 2 with the right skills trained. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
172
|
Posted - 2013.05.08 00:04:00 -
[24] - Quote
If it is true that the vehicle engineering skill effects the CPU usage of powergrid upgrades modules instead of increasing a vehicles powergrid output by 5%, then I want all of the SP I spent on tanks back. I read the skills very carefully before I skilled into tanks in order to make sure things functioned in an acceptable way. But this change is in no way acceptable. If this is true then you will no longer be able to properly equip a tank. If this is true and all of my SP is not refunded I will quit the game, because I took great precautions to make sure that I was applying my skill points into an area that I thought would be a viable roll in combat, but instead I was lied to and now, as a concequince, if this is true, will be stuck with a skill set that I no longer consider to be a viable combat roll. |
NOT slap26
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.05.08 01:26:00 -
[25] - Quote
Halador Osiris wrote:WHOA.... I bumped that to level 5 thinking they'd fix that skill and I'd be good to go. Now I want my SP back..
I did the same,
whelp there is always World of Tanks |
Jason Pearson
Seraphim Initiative. CRONOS.
1028
|
Posted - 2013.05.08 01:31:00 -
[26] - Quote
*claps* |
Telleth
DUST University Ivy League
0
|
Posted - 2013.05.08 01:37:00 -
[27] - Quote
Has anyone noted the armor skill that is supposed to reduce the PG usage of armor plates not working either? There needs to be some expansion to the PG on tanks or it'll be impossible to equip anything but the basic turret without sacrificing a lot of damage tanking ability. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
260
|
Posted - 2013.05.08 01:43:00 -
[28] - Quote
looks like i have been misread this thread the whole time. i though it said 5% reduction to pg for modules per level. Lol well i'm obviously blind. but yea this is a big problem. tanks r dead. dropships here i go. |
Adelia Lafayette
DUST University Ivy League
25
|
Posted - 2013.05.08 01:52:00 -
[29] - Quote
BobThe843CakeMan wrote:looks like i have been misread this thread the whole time. i though it said 5% reduction to pg for modules per level. Lol well i'm obviously blind. but yea this is a big problem. tanks r dead. dropships here i go.
I've got my drop ships working but I'm still hurting for the PG that those skills would/could give me. I just want squeeze a small plate on and I have to settle for another hardener. |
Garrett Blacknova
Codex Troopers
2765
|
Posted - 2013.05.08 02:20:00 -
[30] - Quote
Ignoble Son wrote:If it is true that the vehicle engineering skill effects the CPU usage of powergrid upgrades modules instead of increasing a vehicles powergrid output by 5%, then I want all of the SP I spent on tanks back. I read the skills very carefully before I skilled into tanks in order to make sure things functioned in an acceptable way. But this change is in no way acceptable. If this is true then you will no longer be able to properly equip a tank. If this is true and all of my SP is not refunded I will quit the game, because I took great precautions to make sure that I was applying my skill points into an area that I thought would be a viable roll in combat, but instead I was lied to and now, as a concequince, if this is true, will be stuck with a skill set that I no longer consider to be a viable combat roll. I second that.
It's one thing to give us a bunch of stupid skills and let us skill into them if we think we can make them work.
It's quite another to give us a list of skill descriptions that make them sound useful, then give us skills which don't actually do what they say.
According to a dev post in one of the Feedback stickies (asked someone for a source, ended up finding it myself), there's a known issue with "the PG skill", and they're "going to fix it". No official confirmation of whether the issue was the text or the functionality, and no word on which the "fix" will be fixing, and no word on the possibility of a refund of the relevant SP so we can re-skill into things that work, or re-skill into tanks as we INTENDED instead of over-skilling if they do fix it. |
|
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
260
|
Posted - 2013.05.08 02:24:00 -
[31] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:If it is true that the vehicle engineering skill effects the CPU usage of powergrid upgrades modules instead of increasing a vehicles powergrid output by 5%, then I want all of the SP I spent on tanks back. I read the skills very carefully before I skilled into tanks in order to make sure things functioned in an acceptable way. But this change is in no way acceptable. If this is true then you will no longer be able to properly equip a tank. If this is true and all of my SP is not refunded I will quit the game, because I took great precautions to make sure that I was applying my skill points into an area that I thought would be a viable roll in combat, but instead I was lied to and now, as a concequince, if this is true, will be stuck with a skill set that I no longer consider to be a viable combat roll. I second that. It's one thing to give us a bunch of stupid skills and let us skill into them if we think we can make them work. It's quite another to give us a list of skill descriptions that make them sound useful, then give us skills which don't actually do what they say. According to a dev post in one of the Feedback stickies (asked someone for a source, ended up finding it myself), there's a known issue with "the PG skill", and they're "going to fix it". No official confirmation of whether the issue was the text or the functionality, and no word on which the "fix" will be fixing, and no word on the possibility of a refund of the relevant SP so we can re-skill into things that work, or re-skill into tanks as we INTENDED instead of over-skilling if they do fix it. i thrice tht. |
PsychoLogiKal PsyDrei
Storm Wind Strikeforce Caldari State
5
|
Posted - 2013.05.08 02:32:00 -
[32] - Quote
Bump for tankers |
Garrett Blacknova
Codex Troopers
2768
|
Posted - 2013.05.08 03:57:00 -
[33] - Quote
PsychoLogiKal PsyDrei wrote:Bump for tankers +1 |
Joseph Ridgeson
WarRavens Orion Empire
87
|
Posted - 2013.05.08 04:36:00 -
[34] - Quote
So let me get this straight...
I spent an hour calculating "Can I build a reasonable Tank again?" with the skills AS THEY WERE LISTED and came to the conclusion "Yes, but it is very expensive." No problem for me, I love Heavy Vehicle Combat in games as it helps breakup the monotony of shooting people and am willing to really pay for it.
So there went like 3-4 million points into vehicles that are now utterly useless. It was not like I said "I want a Prototype Assault Suit again!"; I was careful and planned out everything. But because the skill was lying to me, I not only wasted an hour planning, wasted all those Skill Points, but now have the pleasure of being furious through no fault of my own...
Thank you for bringing this to my attention OP. |
Garrett Blacknova
Codex Troopers
2773
|
Posted - 2013.05.08 04:50:00 -
[35] - Quote
Joseph Ridgeson wrote:So let me get this straight...
I spent an hour calculating "Can I build a reasonable Tank again?" with the skills AS THEY WERE LISTED and came to the conclusion "Yes, but it is very expensive." No problem for me, I love Heavy Vehicle Combat in games as it helps breakup the monotony of shooting people and am willing to really pay for it.
So there went like 3-4 million points into vehicles that are now utterly useless. It was not like I said "I want a Prototype Assault Suit again!"; I was careful and planned out everything. But because the skill was lying to me, I not only wasted an hour planning, wasted all those Skill Points, but now have the pleasure of being furious through no fault of my own...
Thank you for bringing this to my attention OP. Keep in mind, the dev post linked on the first page DOES suggest the skill is meant to work as described, and that this is something to be fixed.
It's not 100% confirmation, but it's as close as we're likely to get from CCP.
I didn't go through and pre-plan thoroughly though, I skilled to a point I thought would be reasonable close to meeting the requirements for my first planned fitting, then checked the stats and skilled up more to get myself where I thought I needed to be, and it wasn't until then that I realised the skill wasn't applying. Even if they fix the skill, I'm now at least a few hundred thousand SP over-invested in at least 2 skills that I wouldn't have raised as high had I known about it in advance. It's perfectly reasonable - even if they fix the skills - to request a respec over this issue, imo. |
Zer0 Ko0l
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.05.08 06:04:00 -
[36] - Quote
It's not a stealth nerf, it's a bug. They're fixing it. https://forums.dust514.com/default.aspx?g=posts&m=766620#post766620 |
Beld Errmon
Internal Error. Negative-Feedback
600
|
Posted - 2013.05.08 08:46:00 -
[37] - Quote
You've gotta be kidding, without the extra PG all tanks are seriously nerfed, if this is true you might as well consider tanks moved from endangered to critically endangered, I was willing to tank on despite proto AV still being massively over the tank but if i'd known you were hitting them with the nerf hammer again I wouldn't have bothered. |
Garrett Blacknova
Codex Troopers
2797
|
Posted - 2013.05.08 08:51:00 -
[38] - Quote
Beld Errmon wrote: You've gotta be kidding, without the extra PG all tanks are seriously nerfed, if this is true you might as well consider tanks moved from endangered to critically endangered, I was willing to tank on despite proto AV still being massively over the tank but if i'd known you were hitting them with the nerf hammer again I wouldn't have bothered. You probably want to try that link just above your post. |
Beld Errmon
Internal Error. Negative-Feedback
600
|
Posted - 2013.05.08 09:35:00 -
[39] - Quote
I've seen one link where it has been said that its a bug and they'll fix it soon and one where it was said that the description is wrong and the skill is supposed to say 5% reduction to powergrid module CPU use, which one is correct? |
|
CCP Blam!
C C P C C P Alliance
5
|
Posted - 2013.05.08 09:42:00 -
[40] - Quote
Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! |
|
|
Beld Errmon
Internal Error. Negative-Feedback
600
|
Posted - 2013.05.08 09:49:00 -
[41] - Quote
Thanks for the reply mate, hopefully you take a break from raw stats and watch when it takes 2 shots for a protoswarm launcher to destroy my tank instead of 3...
You lot have completely lost it, you've obviously looked at raw stats from pubstomp games where a squad of protobears establish foot control then bring in a tank or 2 to finish off the match as quickly as possible.
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
177
|
Posted - 2013.05.08 09:55:00 -
[42] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
That's great. Now, refund my hard earned SP (months of dedicated play time) and we (CCP and I) can marily go on our separate ways. |
Garrett Blacknova
Codex Troopers
2800
|
Posted - 2013.05.08 10:20:00 -
[43] - Quote
Beld Errmon wrote:I've seen one link where it has been said that its a bug and they'll fix it soon and one where it was said that the description is wrong and the skill is supposed to say 5% reduction to powergrid module CPU use, which one is correct? The one saying it's meant to be a CPU cost reduction was a GM comment in response to a support request. The one saying it's going to be fixed came later, and direct from a dev. Then there's this...
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! When I was training Electronics, I didn't see my CPU increase as expected on a Sica. When I trained Shield Extension I didn't see a reduction in CPU usage with a Militia Heavy Shield Extender fitted on the same Sica. I tried quitting and restarting the game in case it was glitched and not updating, and it still showed the same numbers.
After this and other recent comments on the topic, I'm not ruling out the possibility of a display glitch or something making the skill training somehow not register immediately, but whatever it was, I spent more SP on both Electronics and Engineering than I should for the bonuses I was expecting to see, and as confirmed by you, Engineering definitely doesn't work as the description states. With the skills as they currently stand, I SHOULD be able to create the fitting I was trying to create with less SP investment than what I've already had to put in to confirm that the skills weren't applying correctly. I'd initially assumed that the skills were working, but that PG and CPU had been reduced and I needed to skill up higher. I noted down PG and CPU stats, trained them, and saw no benefit. |
Jason Pearson
Seraphim Initiative. CRONOS.
1029
|
Posted - 2013.05.08 10:24:00 -
[44] - Quote
Completely done, Blam how can you think this is a good idea? Do you even play your game? Atleast we had some ability to survive, we're so ******. |
Nguruthos IX
Hellstorm Inc League of Infamy
289
|
Posted - 2013.05.08 10:26:00 -
[45] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! So the vehicle engineering skill is correct in it's description at 5% PG per level and you'll be patching this asap right? |
ladwar
Dead Six Initiative Lokun Listamenn
345
|
Posted - 2013.05.08 10:26:00 -
[46] - Quote
i feel like CCP likes to make up lies now and that is really starting to bug me. |
The Cobra Commander
Bojo's School of the Trades
8
|
Posted - 2013.05.08 10:32:00 -
[47] - Quote
So are they going to fix this or are we just screwed???? |
BOZ MR
Internal Error. Negative-Feedback
128
|
Posted - 2013.05.08 10:33:00 -
[48] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I created a kick-arse tank with my alt with only 1.8 M skillpoint. You don't need to fucq us up against infatries OP equipment. All the good AV guys admit that AV grenades are OP. It would be better to ask our opinions before doing something so stup7d. From now on we have to run at least 1 PG upgrade for nothing. |
BelleMorte MORTIMOR
Betaguards
1
|
Posted - 2013.05.08 10:33:00 -
[49] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! wow so your saying you temporarily ****** this skill on purpose thats nice HOW ABOUT ONE OF YOU CCP DEVS ACTUALLY PICK UP A HAV AND DRIVE THROUGH PUB MATCHES FOR A HOURS OR SO. see this is what i am talking about the reply to why pg is broken because we wanna make sure yall arnt to rough with newbies **** you so because you dont want anyone massacreing new players when u release instead all tankers get to lose millions while you **** around thats nice so not only do you expect us to continue facing proto av but you want us to do it with snd and mitlita gear not even adv atm and then on top of that your gunna **** up our skills and you think this make things easier for blueberries why yes it does come to dust 514 where vehicles are put in the game to drain another games economy and to be flashy worthless fireworks. so you killed tanking hmu when you plan on bringing it back. wat about the ******* newbies massacring us. tanks are 100 % worthless now the used to be 66.33- worthless with rail sniping being the only viable hav now they are completely worthless. fixing the pg skill wont fix that since based off this statement ccp thinks havs are 2 strong still. thats funny since even av specialists are telling you THEY ARE KILLING VeHICLES 2 EASILY AND YET UR LIKE OH AV USERS GETTING BORED CAUSE TANKS ARE EASY MEAT LETS GIVE EM COOLER TOYS and nerf havs feel like i am on the wrong side of bloodsport tanking in dust 514 do you even look at the respones to uprising https://www.facebook.com/DUST514 no one like this havs are dead truly fix em or your game will die as well |
Takahiro Kashuken
Red Star. EoN.
479
|
Posted - 2013.05.08 10:49:00 -
[50] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
Put it this way
To run an armor tank you need to always run a PG extention module because using a 180plate, a heavy repper and even a basic turret makes you go over your PG
Shield has the same problem but at least shield has a choice of PG diagnostic systems aswell as PG extenders
You have made tanks always need a PG extention module no matter what fit you try to use
Only way to get around the PG extention module is to turn to using light reppers or light armor/shield extnders which reduces your tank and also reduced your ability to rep back as much damage
Proto AV still kicks arse and free hacked AV nades aint helping either since everyone carrys them not too mention the turret elevation but which effects all turrets and makes killing that AV fella on a small hill impossible
Basically its a bad move and its gimping tanks even more |
|
ladwar
Dead Six Initiative Lokun Listamenn
347
|
Posted - 2013.05.08 10:59:00 -
[51] - Quote
Takahiro Kashuken wrote:CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Put it this way To run an armor tank you need to always run a PG extention module because using a 180plate, a heavy repper and even a basic turret makes you go over your PG Shield has the same problem but at least shield has a choice of PG diagnostic systems aswell as PG extenders You have made tanks always need a PG extention module no matter what fit you try to use Only way to get around the PG extention module is to turn to using light reppers or light armor/shield extnders which reduces your tank and also reduced your ability to rep back as much damage Proto AV still kicks arse and free hacked AV nades aint helping either since everyone carrys them not too mention the turret elevation but which effects all turrets and makes killing that AV fella on a small hill impossible Basically its a bad move and its gimping tanks even more on a gunnlogi i can not fit a heavy shield extender a heavy shield booster and large blaster, any of them even with 2 15% powergrid upgrades. i am still 100 pg short with missiles for my small turrets for fitting STD blaster which has the lowest pg requirements. that's just wrong. |
Jason Pearson
Seraphim Initiative. CRONOS.
1029
|
Posted - 2013.05.08 11:05:00 -
[52] - Quote
ladwar wrote:Takahiro Kashuken wrote:CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Put it this way To run an armor tank you need to always run a PG extention module because using a 180plate, a heavy repper and even a basic turret makes you go over your PG Shield has the same problem but at least shield has a choice of PG diagnostic systems aswell as PG extenders You have made tanks always need a PG extention module no matter what fit you try to use Only way to get around the PG extention module is to turn to using light reppers or light armor/shield extnders which reduces your tank and also reduced your ability to rep back as much damage Proto AV still kicks arse and free hacked AV nades aint helping either since everyone carrys them not too mention the turret elevation but which effects all turrets and makes killing that AV fella on a small hill impossible Basically its a bad move and its gimping tanks even more on a gunnlogi i can not fit a heavy shield extender a heavy shield booster and large blaster, any of them even with 2 15% powergrid upgrades. i am still 100 pg short with missiles for my small turrets for fitting STD blaster which has the lowest pg requirements. that's just wrong.
It's ridiculous I know :/ Seems like Missiles are the only way we can get **** onto our Tank. |
ladwar
Dead Six Initiative Lokun Listamenn
348
|
Posted - 2013.05.08 11:09:00 -
[53] - Quote
you can fit rails as well but the aim issue needs to be fixed as well as it is more game breaking of a bug the pg does break fitting correctly to a large part. |
Nguruthos IX
Hellstorm Inc League of Infamy
289
|
Posted - 2013.05.08 11:26:00 -
[54] - Quote
derp |
Knight SoIaire
Better Hide R Die
278
|
Posted - 2013.05.08 11:35:00 -
[55] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
So, can I get a re-spec seeing as how I threw 3 Levels into each expecting a larger bonus?
Surely, this among other things deserves a re-spec. |
Harpyja
DUST University Ivy League
18
|
Posted - 2013.05.08 11:39:00 -
[56] - Quote
Come on CCP, we need 5% PG bonus per level! I can't even fit the best heavy shield booster, a large azeotropic shield extender, and and advanced missile turret with two power grid expansion units on my Gunnlogi! |
Takahiro Kashuken
Red Star. EoN.
479
|
Posted - 2013.05.08 11:40:00 -
[57] - Quote
The only way i can fit a turret onto my current Gunlogi fit is by using the advanced turrets, with the madrugar i struggle to fit on a basic large turret
If i could have another SP reset i would avoid armor tanks altogether, maybe even go dropship since nothing will shoot it down if its a HAV anyways and i can deal with swarms easily enough
But armor is more gimped than shield
But i do agree we should have another SP reset, alot of the skills have lied to us and we skilled up expecting what was on the skill book essentially throwing SP away |
Azraya Veldman
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.08 12:05:00 -
[58] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Wait, wait ... So I've invested SP into a skill that said "You have a 5% bonus to PG" and now you'll "hotfix" the tooltip ... leaving me with "-5% usage for PG ench modules" which is NOT something I would put SP into?
I don't care about the nerf, we will adapt and create new fits, but what the hell ... How can we decide what to skill into if the tooltips have wrong info? How long should we wait in future patches for the right tooltips in order to NOT invest in something that we don't want to? |
Mavado V Noriega
SyNergy Gaming EoN.
3033
|
Posted - 2013.05.08 12:07:00 -
[59] - Quote
lol this is such a joke PLAY YOUR ******* GAME CCP AND STOP LOOKING AT PUBSTATS ESPECIALLY AT AMBUSH WHEN IT HAS NO ******* SUPPLY DEPOTS
How do u NERF tanks AGAIN and bring back the Breach FG and also dont nerf AV??? this is ******* stupid STOP LOOKING AT ******* PUB DATA |
Ignoble Son
3dge of D4rkness SoulWing Alliance
181
|
Posted - 2013.05.08 12:19:00 -
[60] - Quote
Man, never have I seen something so simple yet so relevant and apt to a given situation such as this. This sums everything up perfectly. |
|
Takahiro Kashuken
Red Star. EoN.
498
|
Posted - 2013.05.08 12:40:00 -
[61] - Quote
Ignoble Son wrote:Man, never have I seen something so simple yet so relevant and apt to a given situation such as this. This sums everything up perfectly.
Yup
Derpships, derptanks, derpturrets
|
Aighun
Zumari Force Projection Caldari State
830
|
Posted - 2013.05.08 13:04:00 -
[62] - Quote
CCP Blam! wrote:
We also want to make sure that new players have a fighting chance against more skill point rich players ...
Best regards, - CCP Blam!
This approach may be at the heart of the all of the issues surrounding "balancing" that have plagued this game from as far back as I can remember. And not just as far as vehicles go.
I believe it is misguided and in this case it seems a very muddied way to go about making changes to how the vehicle skill progression works. In the case of tanks, what could that even mean? What does "fighting chance" mean? As far as I could tell new players have always had a fighting chance against players with more SP.
Is the goal for a day one player to be able to take out a starter anti armor fit and solo kill any tank on the field? Or is this meant to give a new player in a militia tank a chance against a tank someone has invested millions of ISK and SP into building? Or is it meant to give 4 new players with mics who can work as a team (even if they have never played a match of Ambush OMS in their lives) a fighting chance? What is a new player? A player in a starter fit? Or a player who has been working at the game long enough to skill AV grenades? SInce the starting bonuses and classes have been removed there aren't going to be any new players with AV grenades on the field anywhere. Will a new player even bother to go looking through the market to find more and better anti vehicle weapons if the tanks on the field are not really anything to fear or worry about?
This devalues and deadens game play for high SP level players. And is harmful to newer players as it discourages team work, and does not give them anything to work toward. Instead they are handed the illusion that more advanced gear may be of some benefit. And from experience I can say it is more and more disappointing to keep skilling up my character only to find that each higher level is about the same as the last level.
It seems like every single choice we can, or even maybe eventually will be able to make in this supposedly vast sand box is being structured to support one and only one game mode. Instant battle. Every time another wave of game flattening decisions is made, the game becomes ever more generic and bland.
Instead of flattening the gear, vehicles, and weaponry to cater to this imaginary concept of "the new player" much more effort could be better spent coming up with ideas on how to give players even more choices on what to use in battle. Choices that make a significant difference and do give players significant advantages over other players. Then give players more and deeper risks and rewards so that the least rewarding gameplay option is to take the highest possible level tank into an Instant battle to shoot at players in starter fits and militia tanks.
This is almost like saying that in EVE you would want to give a player in their very first ship the ability to take down the first battleship or carrier they stumble across. Solo. I don't think this is exactly what the tiericide initiative is all about.
The games that are the most fun to play long term, that are the most engaging challenging and rewarding do not try to hand hold their new players. Those games do not give them anything up front that will make it easier for them defeat the highest level opponents. Those victories are something that players have to work for. And they are much more satisfying because of that. Dust 514 would be a much better game for everyone if new players earned their fighting chance. Instead of just having it handed to them. |
Covert Clay
Red Star. EoN.
34
|
Posted - 2013.05.08 14:16:00 -
[63] - Quote
Thumbs up if your forgetting tanking and skilling into something else. |
Garrett Blacknova
Codex Troopers
2820
|
Posted - 2013.05.08 14:21:00 -
[64] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else. I'm waiting for a straight answer on what's happeing with PG skills before I decide. |
Thor Odinson42
Planetary Response Organization
179
|
Posted - 2013.05.08 14:28:00 -
[65] - Quote
Aighun wrote:CCP Blam! wrote:
We also want to make sure that new players have a fighting chance against more skill point rich players ...
Best regards, - CCP Blam!
This approach may be at the heart of the all of the issues surrounding "balancing" that have plagued this game from as far back as I can remember. And not just as far as vehicles go. I believe it is misguided and in this case it seems a very muddied way to go about making changes to how the vehicle skill progression works. In the case of tanks, what could that even mean? What does "fighting chance" mean? As far as I could tell new players have always had a fighting chance against players with more SP. Is the goal for a day one player to be able to take out a starter anti armor fit and solo kill any tank on the field? Or is this meant to give a new player in a militia tank a chance against a tank someone has invested millions of ISK and SP into building? Or is it meant to give 4 new players with mics who can work as a team (even if they have never played a match of Ambush OMS in their lives) a fighting chance? What is a new player? A player in a starter fit? Or a player who has been working at the game long enough to skill AV grenades? SInce the starting bonuses and classes have been removed there aren't going to be any new players with AV grenades on the field anywhere. Will a new player even bother to go looking through the market to find more and better anti vehicle weapons if the tanks on the field are not really anything to fear or worry about? This devalues and deadens game play for high SP level players. And is harmful to newer players as it discourages team work, and does not give them anything to work toward. Instead they are handed the illusion that more advanced gear may be of some benefit. And from experience I can say it is more and more disappointing to keep skilling up my character only to find that each higher level is about the same as the last level. It seems like every single choice we can, or even maybe eventually will be able to make in this supposedly vast sand box is being structured to support one and only one game mode. Instant battle. Every time another wave of game flattening decisions is made, the game becomes ever more generic and bland. Instead of flattening the gear, vehicles, and weaponry to cater to this imaginary concept of "the new player" much more effort could be better spent coming up with ideas on how to give players even more choices on what to use in battle. Choices that make a significant difference and do give players significant advantages over other players. Then give players more and deeper risks and rewards so that the least rewarding gameplay option is to take the highest possible level tank into an Instant battle to shoot at players in starter fits and militia tanks. This (edit* giving players a fighting chance) is almost like saying that in EVE you would want to give a player in their very first ship the ability to take down the first battleship or carrier they stumble across. Solo. I don't think this is exactly what the tiericide initiative is all about. The games that are the most fun to play long term, that are the most engaging challenging and rewarding do not try to hand hold their new players. Those games do not give them anything up front that will make it easier for them defeat the highest level opponents. Those victories are something that players have to work for. And they are much more satisfying because of that. Dust 514 would be a much better game for everyone if new players earned their fighting chance. Instead of just having it handed to them.
I personally wouldn't have a problem with them giving new players enough SP to get in ADV stuff. Do a promotion where starting SP is at whatever level necessary depending on the role they choose. Even if people create new PSNs to take advantage so be it.
My point is, if you are worried about new players then bring them closer to where we are. Don't break the game because you don't want them to die alot (which is going to happen even if they gave them 20 million SP). I think the biggest problem is the confusion these new players face in skilling up. They need a viable tutorial. |
LeCuch
Red Star. EoN.
62
|
Posted - 2013.05.08 14:36:00 -
[66] - Quote
I'm still going to spec tanks. I think the new fits should be interesting even with the PG drops. It'l change the whole battle for tanks, make different strategies usefull. Mixing it up a bit never hurt :b |
Beld Errmon
Internal Error. Negative-Feedback
604
|
Posted - 2013.05.08 14:37:00 -
[67] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else.
I wish I could but I made the mistake of relying on skill descriptions and patch notes, now i've got millions of SP tied up in something they've nerfed 3 builds straight, If they'd mentioned in the patch notes that they planned to nerf tanks again i'd never have even looked sideways at them. |
Takahiro Kashuken
Red Star. EoN.
506
|
Posted - 2013.05.08 15:21:00 -
[68] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else.
Part of me is saying skill into assault or logi and just take the easy route
But i dont want to scrub up into a suit, i like my HAV and its getting ruined |
Covert Clay
Red Star. EoN.
36
|
Posted - 2013.05.08 16:10:00 -
[69] - Quote
Well at this point I'm starting to wondering if Mr Zitro is even going to go into HAVs. CCP has given me such a headache these past 3 days.., |
Jason Pearson
Seraphim Initiative. CRONOS.
1036
|
Posted - 2013.05.08 16:52:00 -
[70] - Quote
LeCuch wrote:I'm still going to spec tanks. I think the new fits should be interesting even with the PG drops. It'l change the whole battle for tanks, make different strategies usefull. Mixing it up a bit never hurt :b
Yup, they've added more ways for us to easily die, wooo. |
|
Soozu
5o1st
72
|
Posted - 2013.05.08 16:58:00 -
[71] - Quote
I am pretty sure they didn't make a mistake.... they flat out lied to get us to skill into PG upgrades. If they hadn't nobody would have gone tank. Fire this guy. |
Covert Clay
Red Star. EoN.
36
|
Posted - 2013.05.08 17:02:00 -
[72] - Quote
Soozu wrote:I am pretty sure they didn't make a mistake.... they flat out lied to get us to skill into PG upgrades. If they hadn't nobody would have gone tank. Fire this guy. +1 |
Shouper of BHD
Better Hide R Die
92
|
Posted - 2013.05.08 17:17:00 -
[73] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
can we see an extra 3% of total PG per lv though? I rather have that then CPU reduction consumption. |
phakk
Planetary Response Organization
23
|
Posted - 2013.05.09 01:35:00 -
[74] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
Losing faith in this franchise sir. Your team has completely sheyit the bed on this one. Your tanking playerbase is pissed right off at this move. ( among countless others, but I digress )
Best regards, - One Phakkin' pissed customer. |
General Tiberius1
ZionTCD Unclaimed.
610
|
Posted - 2013.05.09 01:46:00 -
[75] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
Translation: we changed them for stuff 6 months to a year away, we understand this screw up everything for you now, but we don't want to have to go back and change it again.....we're lazy like that |
Aythadis Smith
The Generals EoN.
11
|
Posted - 2013.05.09 01:57:00 -
[76] - Quote
I was a modder for Unreal Tournament back in the day. If I fudged up this bad, I would be off the team. Or at least (I due to the easier nature of editing a Mod) just change the text or....return to previous code. Never touched this version of the engine, couldn't tell yah... but I do know that it takes ages for an update to be pushed through with Sony.
Meh.... honest opinion here .... instead of decreasing the gap between new players and old, you are just removing vehicles from the battle field. Our (I I use the term loosely) "proto" tanks being a red headed step child of a STD and MLT.
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't" |
Aythadis Smith
The Generals EoN.
11
|
Posted - 2013.05.09 02:03:00 -
[77] - Quote
Maybe I am being childish, but... if this was for drop suits, I feel that screams would be louder and at least knowledge of when would an update will happen |
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 02:06:00 -
[78] - Quote
Aythadis Smith wrote:I
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't"
as a FG, fewer tanks makes me sad |
Aythadis Smith
The Generals EoN.
12
|
Posted - 2013.05.09 02:20:00 -
[79] - Quote
General Tiberius1 wrote:Aythadis Smith wrote:I
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't" as a FG, fewer tanks makes me sad
Yah know. Nuked the heavy and the tank. This can't honestly be a mistake. Did they do this to test different suits? Is this one of those psychological tests?
But yes, by removing tanks, you kinda removed the main purpose of a heavy. Wasn't it at one time the description we got on them was an infantry that could stand toe to toe with an HAV?
Please correct me here. |
The dark cloud
Seraphim Initiative. CRONOS.
1360
|
Posted - 2013.05.09 02:24:00 -
[80] - Quote
I think a free respec should be allowed for all people that have more then 2 million invested into the vehicle skilltree. False advertsing, re edditing the skill discription AFTER we specced into them. Seariously CCP what pills are you taking? And this is aswell breaking trough the eve line aswell. Dropsuit engineering= +5% PG on dropsuits engineering (eve)= +5% PG on spaceships vehicle engineering = -5% on PG upgrades? (WTF)
Woah CCP you are going off grid with this and cant be tollerated by the community. And variety? what variety? Are you nuts? we allready had variety and because you changed the bonuses from the damage on turrets its more balanced. What you are simply creating are more tanks sitting in the redline shoting at infantry from far away. Tanks are not effective with those bonuses. Espacially not with free ADV AV nades and strong AV. And i can give you multiple fits from the old build for different purposes. Tanks increased by 100% in the price when you go full proto (gunnlogi= 1.6 million ISK before it was around 800k). So let me get this right: -you fool every 1 who is speccing into vehicles (armor tanks are now worthless and shield tanks the natural better choice) -SP wasted into a skill that NOBODY wants to spec -tank variety? lol #1 upcoming fit: railgun tank on the redline with tons of shields. If damaged recall and call in a new tank -price of vehicle fits increased drastically -AV remained unchanged
Yes CCP nerf tanks more and allow a militia starter fit to blow a 1.6 million tank up without problems. i want a full respec on my char cause i cant do anything with those gimped tanks. |
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General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:37:00 -
[81] - Quote
Aythadis Smith wrote:General Tiberius1 wrote:Aythadis Smith wrote:I
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't" as a FG, fewer tanks makes me sad Yah know. Nuked the heavy and the tank. This can't honestly be a mistake. Did they do this to test different suits? Is this one of those psychological tests? But yes, by removing tanks, you kinda removed the main purpose of a heavy. Wasn't it at one time the description we got on them was an infantry that could stand toe to toe with an HAV? Please correct me here.
nope, you're right
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Telleth
DUST University Ivy League
2
|
Posted - 2013.05.09 02:38:00 -
[82] - Quote
Two things, since this is PG reduction is supposed to promote diverse setups for tanks, has anyone actually managed to fit anything but a standard blaster turret to their madrugar? One that doesn't seriously gimp the damage tanking? I have run into a few gunloggis who can and it leaves my madrugar at a serious disadvantage.
Second on a related note, has anyone noticed whether the skill that reduces the PG usage of armor plates is actually reducing the PG usage? If this is broken as well, once it is fixed I can see some options opening up, but without some sort of PG skills, there is much less variety of viable fits. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
347
|
Posted - 2013.05.09 02:47:00 -
[83] - Quote
Last build PG was the problem for all HAVs. The AUR gunnlogi has more CPU than the ISK one, but that does not make a difference because PG is the limiting factor. Even if you gave the AUR gunnlogi 1,000 CPU you couldn't fit it any better than the ISK one.
Last build almost all of the CPU reduction skills were useless. No HAV driver needed to skill up things like shield extenders to five because there was no incentive to do so.
Do the vehicle skills work with every vehicle? If I skill up dropships and LAVs, do I get those bonuses applied to HAVs too? It just says the bonuses are applied to vehicles, and no specific ones. I tried to test it on alts, but I could not get very far.
I'm not sure what the current AV v HAV balance is like atm. I am waiting to skill up trees and I haven't done any corp battles in this build.
I've heard HAV guys go from they are bad, to amazing, then bad again. D: If the damage reduction is increased on shield extenders + armor it'll make it much better, and hopefully the other vehicle skills will apply. |
NOT slap26
Chatelain Rapid Response Gallente Federation
24
|
Posted - 2013.05.09 02:55:00 -
[84] - Quote
CCP you are bad and should feel bad, you basically got rid of tanking with a silent nerf. |
Covert Clay
Red Star. EoN.
37
|
Posted - 2013.05.09 03:37:00 -
[85] - Quote
0 Try Harder wrote:Last build PG was the problem for all HAVs. The AUR gunnlogi has more CPU than the ISK one, but that does not make a difference because PG is the limiting factor. Even if you gave the AUR gunnlogi 1,000 CPU you couldn't fit it any better than the ISK one.
Last build almost all of the CPU reduction skills were useless. No HAV driver needed to skill up things like shield extenders to five because there was no incentive to do so.
Do the vehicle skills work with every vehicle? If I skill up dropships and LAVs, do I get those bonuses applied to HAVs too? It just says the bonuses are applied to vehicles, and no specific ones. I tried to test it on alts, but I could not get very far.
I'm not sure what the current AV v HAV balance is like atm. I am waiting to skill up trees and I haven't done any corp battles in this build.
I've heard HAV guys go from they are bad, to amazing, then bad again. D: If the damage reduction is increased on shield extenders + armor it'll make it much better, so hopefully the other vehicle skills will apply.
Please let us know if the other vehicle skills actually apply. Anyone? |
Aythadis Smith
The Generals EoN.
12
|
Posted - 2013.05.09 04:22:00 -
[86] - Quote
I am not an armor tanker, so bear with me.
From experimenting, you can fit 1 premium piece of equipment. That includes the main turret. If you balance it a bit, you can put cheaper smaller turrets and have one heavy shield, but in turn, you need to small boosters just to repp any damaged that has happened. So yeah, I can put 1 localized PG and put a diag for the other. Really though, I could put a power plant ( doesnt work) or just stick with a diag cause, at least it ups my shield a bit. kinda like a 10% passive.
So it isnt TOTAL junk, but.... with a huge lack of hiddy holes, I either have to go all repp or all shield/ weak repp. So about 2 minutes in red line, or 1 minute in red line ( but more prone to hard hitters of AV).
Personally, I want my SP back. Or call me when crap isnt broke.
(side note)
I kinda feel lied to.
(side side note)
Your $10 dollar PSN store pack tanks are MLT with PG and CPU to actually FIT (if it had the slots) what we used to have on our gear.
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Eurydice Itzhak
Militaires Sans Jeux
36
|
Posted - 2013.05.09 04:23:00 -
[87] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
I'm not sure what you're saying. Every single gunnlogi out there HAS to have double PG extenders in the lows to be able to fit any decent, survivable, amount of Shield HP. If they HAVE to have the PG extenders, it doesn't create any flexibility at all.
Armor tanks even have to give up a low slot which is their primary HP slot. It is just sad.
I would like to direct you to a thread that has a lot of vehicle complaints summarized and compiled.
https://forums.dust514.com/default.aspx?g=posts&m=764481& |
Takahiro Kashuken
Red Star. EoN.
526
|
Posted - 2013.05.09 08:04:00 -
[88] - Quote
Only way for CCP to make it right is to give us a SP respec
Out of all the classes we had several skills which lied to use and required us to also skill into dropsuit skills aswell as general nerfing of tanks |
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