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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
Codex Troopers
2746
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Posted - 2013.05.07 16:51:00 -
[1] - Quote
Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK. |
Garrett Blacknova
Codex Troopers
2757
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Posted - 2013.05.07 22:34:00 -
[2] - Quote
Spy Mouse wrote:Garrett Blacknova wrote:Firstly, this BETTER NOT BE TRUE, because in that case, vehicles are obsolete.
Secondly, it deosn't address Electronics not applying any CPU bonus.
Thirdly, even if it's meant to reduce CPU use of PG modules, IT STILL DOESN'T WORK. Vehicle Electronics does apply a CPU bonus, there is nothing wrong with that skill. Also, Vehicle Engineering does reduce the CPU usage of PG modules. My Engineering is at level 4 and a PG module that costs 15 CPU only costs me 12. That's a 20% reduction. The only error is the skill description. I had a tank with a PG upgrade fitted. I noted down current and max values for both CPU and PG, then trained Electronics and Engineering.
None of the values I had written down were different when I went back to look at my tank.
Just in case, I signed out of the game and back in, and they still didn't change.
No reduction in current CPU use by PG modules. No reduction in PG use by anything (although I didn't have anything that would rationally be a counterpart to the PG modules). No increase in CPU. No increase in PG.
The skills don't work, and definitely don't work as advertised. |
Garrett Blacknova
Codex Troopers
2758
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Posted - 2013.05.07 23:18:00 -
[3] - Quote
Eurydice Itzhak wrote:Do any tanks even have CPU issues? I only ever run into PG problems. Try to fit a Militia Heavy Shield Extender on a Sica. PG and CPU are both over the limit. Used to be able to fit 2 with the right skills trained. |
Garrett Blacknova
Codex Troopers
2765
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Posted - 2013.05.08 02:20:00 -
[4] - Quote
Ignoble Son wrote:If it is true that the vehicle engineering skill effects the CPU usage of powergrid upgrades modules instead of increasing a vehicles powergrid output by 5%, then I want all of the SP I spent on tanks back. I read the skills very carefully before I skilled into tanks in order to make sure things functioned in an acceptable way. But this change is in no way acceptable. If this is true then you will no longer be able to properly equip a tank. If this is true and all of my SP is not refunded I will quit the game, because I took great precautions to make sure that I was applying my skill points into an area that I thought would be a viable roll in combat, but instead I was lied to and now, as a concequince, if this is true, will be stuck with a skill set that I no longer consider to be a viable combat roll. I second that.
It's one thing to give us a bunch of stupid skills and let us skill into them if we think we can make them work.
It's quite another to give us a list of skill descriptions that make them sound useful, then give us skills which don't actually do what they say.
According to a dev post in one of the Feedback stickies (asked someone for a source, ended up finding it myself), there's a known issue with "the PG skill", and they're "going to fix it". No official confirmation of whether the issue was the text or the functionality, and no word on which the "fix" will be fixing, and no word on the possibility of a refund of the relevant SP so we can re-skill into things that work, or re-skill into tanks as we INTENDED instead of over-skilling if they do fix it. |
Garrett Blacknova
Codex Troopers
2768
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Posted - 2013.05.08 03:57:00 -
[5] - Quote
PsychoLogiKal PsyDrei wrote:Bump for tankers +1 |
Garrett Blacknova
Codex Troopers
2773
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Posted - 2013.05.08 04:50:00 -
[6] - Quote
Joseph Ridgeson wrote:So let me get this straight...
I spent an hour calculating "Can I build a reasonable Tank again?" with the skills AS THEY WERE LISTED and came to the conclusion "Yes, but it is very expensive." No problem for me, I love Heavy Vehicle Combat in games as it helps breakup the monotony of shooting people and am willing to really pay for it.
So there went like 3-4 million points into vehicles that are now utterly useless. It was not like I said "I want a Prototype Assault Suit again!"; I was careful and planned out everything. But because the skill was lying to me, I not only wasted an hour planning, wasted all those Skill Points, but now have the pleasure of being furious through no fault of my own...
Thank you for bringing this to my attention OP. Keep in mind, the dev post linked on the first page DOES suggest the skill is meant to work as described, and that this is something to be fixed.
It's not 100% confirmation, but it's as close as we're likely to get from CCP.
I didn't go through and pre-plan thoroughly though, I skilled to a point I thought would be reasonable close to meeting the requirements for my first planned fitting, then checked the stats and skilled up more to get myself where I thought I needed to be, and it wasn't until then that I realised the skill wasn't applying. Even if they fix the skill, I'm now at least a few hundred thousand SP over-invested in at least 2 skills that I wouldn't have raised as high had I known about it in advance. It's perfectly reasonable - even if they fix the skills - to request a respec over this issue, imo. |
Garrett Blacknova
Codex Troopers
2797
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Posted - 2013.05.08 08:51:00 -
[7] - Quote
Beld Errmon wrote: You've gotta be kidding, without the extra PG all tanks are seriously nerfed, if this is true you might as well consider tanks moved from endangered to critically endangered, I was willing to tank on despite proto AV still being massively over the tank but if i'd known you were hitting them with the nerf hammer again I wouldn't have bothered. You probably want to try that link just above your post. |
Garrett Blacknova
Codex Troopers
2800
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Posted - 2013.05.08 10:20:00 -
[8] - Quote
Beld Errmon wrote:I've seen one link where it has been said that its a bug and they'll fix it soon and one where it was said that the description is wrong and the skill is supposed to say 5% reduction to powergrid module CPU use, which one is correct? The one saying it's meant to be a CPU cost reduction was a GM comment in response to a support request. The one saying it's going to be fixed came later, and direct from a dev. Then there's this...
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! When I was training Electronics, I didn't see my CPU increase as expected on a Sica. When I trained Shield Extension I didn't see a reduction in CPU usage with a Militia Heavy Shield Extender fitted on the same Sica. I tried quitting and restarting the game in case it was glitched and not updating, and it still showed the same numbers.
After this and other recent comments on the topic, I'm not ruling out the possibility of a display glitch or something making the skill training somehow not register immediately, but whatever it was, I spent more SP on both Electronics and Engineering than I should for the bonuses I was expecting to see, and as confirmed by you, Engineering definitely doesn't work as the description states. With the skills as they currently stand, I SHOULD be able to create the fitting I was trying to create with less SP investment than what I've already had to put in to confirm that the skills weren't applying correctly. I'd initially assumed that the skills were working, but that PG and CPU had been reduced and I needed to skill up higher. I noted down PG and CPU stats, trained them, and saw no benefit. |
Garrett Blacknova
Codex Troopers
2820
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Posted - 2013.05.08 14:21:00 -
[9] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else. I'm waiting for a straight answer on what's happeing with PG skills before I decide. |
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