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Author |
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Takahiro Kashuken
Red Star. EoN.
498
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Posted - 2013.05.08 12:40:00 -
[61] - Quote
Ignoble Son wrote:Man, never have I seen something so simple yet so relevant and apt to a given situation such as this. This sums everything up perfectly.
Yup
Derpships, derptanks, derpturrets
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Aighun
Zumari Force Projection Caldari State
830
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Posted - 2013.05.08 13:04:00 -
[62] - Quote
CCP Blam! wrote:
We also want to make sure that new players have a fighting chance against more skill point rich players ...
Best regards, - CCP Blam!
This approach may be at the heart of the all of the issues surrounding "balancing" that have plagued this game from as far back as I can remember. And not just as far as vehicles go.
I believe it is misguided and in this case it seems a very muddied way to go about making changes to how the vehicle skill progression works. In the case of tanks, what could that even mean? What does "fighting chance" mean? As far as I could tell new players have always had a fighting chance against players with more SP.
Is the goal for a day one player to be able to take out a starter anti armor fit and solo kill any tank on the field? Or is this meant to give a new player in a militia tank a chance against a tank someone has invested millions of ISK and SP into building? Or is it meant to give 4 new players with mics who can work as a team (even if they have never played a match of Ambush OMS in their lives) a fighting chance? What is a new player? A player in a starter fit? Or a player who has been working at the game long enough to skill AV grenades? SInce the starting bonuses and classes have been removed there aren't going to be any new players with AV grenades on the field anywhere. Will a new player even bother to go looking through the market to find more and better anti vehicle weapons if the tanks on the field are not really anything to fear or worry about?
This devalues and deadens game play for high SP level players. And is harmful to newer players as it discourages team work, and does not give them anything to work toward. Instead they are handed the illusion that more advanced gear may be of some benefit. And from experience I can say it is more and more disappointing to keep skilling up my character only to find that each higher level is about the same as the last level.
It seems like every single choice we can, or even maybe eventually will be able to make in this supposedly vast sand box is being structured to support one and only one game mode. Instant battle. Every time another wave of game flattening decisions is made, the game becomes ever more generic and bland.
Instead of flattening the gear, vehicles, and weaponry to cater to this imaginary concept of "the new player" much more effort could be better spent coming up with ideas on how to give players even more choices on what to use in battle. Choices that make a significant difference and do give players significant advantages over other players. Then give players more and deeper risks and rewards so that the least rewarding gameplay option is to take the highest possible level tank into an Instant battle to shoot at players in starter fits and militia tanks.
This is almost like saying that in EVE you would want to give a player in their very first ship the ability to take down the first battleship or carrier they stumble across. Solo. I don't think this is exactly what the tiericide initiative is all about.
The games that are the most fun to play long term, that are the most engaging challenging and rewarding do not try to hand hold their new players. Those games do not give them anything up front that will make it easier for them defeat the highest level opponents. Those victories are something that players have to work for. And they are much more satisfying because of that. Dust 514 would be a much better game for everyone if new players earned their fighting chance. Instead of just having it handed to them. |
Covert Clay
Red Star. EoN.
34
|
Posted - 2013.05.08 14:16:00 -
[63] - Quote
Thumbs up if your forgetting tanking and skilling into something else. |
Garrett Blacknova
Codex Troopers
2820
|
Posted - 2013.05.08 14:21:00 -
[64] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else. I'm waiting for a straight answer on what's happeing with PG skills before I decide. |
Thor Odinson42
Planetary Response Organization
179
|
Posted - 2013.05.08 14:28:00 -
[65] - Quote
Aighun wrote:CCP Blam! wrote:
We also want to make sure that new players have a fighting chance against more skill point rich players ...
Best regards, - CCP Blam!
This approach may be at the heart of the all of the issues surrounding "balancing" that have plagued this game from as far back as I can remember. And not just as far as vehicles go. I believe it is misguided and in this case it seems a very muddied way to go about making changes to how the vehicle skill progression works. In the case of tanks, what could that even mean? What does "fighting chance" mean? As far as I could tell new players have always had a fighting chance against players with more SP. Is the goal for a day one player to be able to take out a starter anti armor fit and solo kill any tank on the field? Or is this meant to give a new player in a militia tank a chance against a tank someone has invested millions of ISK and SP into building? Or is it meant to give 4 new players with mics who can work as a team (even if they have never played a match of Ambush OMS in their lives) a fighting chance? What is a new player? A player in a starter fit? Or a player who has been working at the game long enough to skill AV grenades? SInce the starting bonuses and classes have been removed there aren't going to be any new players with AV grenades on the field anywhere. Will a new player even bother to go looking through the market to find more and better anti vehicle weapons if the tanks on the field are not really anything to fear or worry about? This devalues and deadens game play for high SP level players. And is harmful to newer players as it discourages team work, and does not give them anything to work toward. Instead they are handed the illusion that more advanced gear may be of some benefit. And from experience I can say it is more and more disappointing to keep skilling up my character only to find that each higher level is about the same as the last level. It seems like every single choice we can, or even maybe eventually will be able to make in this supposedly vast sand box is being structured to support one and only one game mode. Instant battle. Every time another wave of game flattening decisions is made, the game becomes ever more generic and bland. Instead of flattening the gear, vehicles, and weaponry to cater to this imaginary concept of "the new player" much more effort could be better spent coming up with ideas on how to give players even more choices on what to use in battle. Choices that make a significant difference and do give players significant advantages over other players. Then give players more and deeper risks and rewards so that the least rewarding gameplay option is to take the highest possible level tank into an Instant battle to shoot at players in starter fits and militia tanks. This (edit* giving players a fighting chance) is almost like saying that in EVE you would want to give a player in their very first ship the ability to take down the first battleship or carrier they stumble across. Solo. I don't think this is exactly what the tiericide initiative is all about. The games that are the most fun to play long term, that are the most engaging challenging and rewarding do not try to hand hold their new players. Those games do not give them anything up front that will make it easier for them defeat the highest level opponents. Those victories are something that players have to work for. And they are much more satisfying because of that. Dust 514 would be a much better game for everyone if new players earned their fighting chance. Instead of just having it handed to them.
I personally wouldn't have a problem with them giving new players enough SP to get in ADV stuff. Do a promotion where starting SP is at whatever level necessary depending on the role they choose. Even if people create new PSNs to take advantage so be it.
My point is, if you are worried about new players then bring them closer to where we are. Don't break the game because you don't want them to die alot (which is going to happen even if they gave them 20 million SP). I think the biggest problem is the confusion these new players face in skilling up. They need a viable tutorial. |
LeCuch
Red Star. EoN.
62
|
Posted - 2013.05.08 14:36:00 -
[66] - Quote
I'm still going to spec tanks. I think the new fits should be interesting even with the PG drops. It'l change the whole battle for tanks, make different strategies usefull. Mixing it up a bit never hurt :b |
Beld Errmon
Internal Error. Negative-Feedback
604
|
Posted - 2013.05.08 14:37:00 -
[67] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else.
I wish I could but I made the mistake of relying on skill descriptions and patch notes, now i've got millions of SP tied up in something they've nerfed 3 builds straight, If they'd mentioned in the patch notes that they planned to nerf tanks again i'd never have even looked sideways at them. |
Takahiro Kashuken
Red Star. EoN.
506
|
Posted - 2013.05.08 15:21:00 -
[68] - Quote
Covert Clay wrote:Thumbs up if your forgetting tanking and skilling into something else.
Part of me is saying skill into assault or logi and just take the easy route
But i dont want to scrub up into a suit, i like my HAV and its getting ruined |
Covert Clay
Red Star. EoN.
36
|
Posted - 2013.05.08 16:10:00 -
[69] - Quote
Well at this point I'm starting to wondering if Mr Zitro is even going to go into HAVs. CCP has given me such a headache these past 3 days.., |
Jason Pearson
Seraphim Initiative. CRONOS.
1036
|
Posted - 2013.05.08 16:52:00 -
[70] - Quote
LeCuch wrote:I'm still going to spec tanks. I think the new fits should be interesting even with the PG drops. It'l change the whole battle for tanks, make different strategies usefull. Mixing it up a bit never hurt :b
Yup, they've added more ways for us to easily die, wooo. |
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Soozu
5o1st
72
|
Posted - 2013.05.08 16:58:00 -
[71] - Quote
I am pretty sure they didn't make a mistake.... they flat out lied to get us to skill into PG upgrades. If they hadn't nobody would have gone tank. Fire this guy. |
Covert Clay
Red Star. EoN.
36
|
Posted - 2013.05.08 17:02:00 -
[72] - Quote
Soozu wrote:I am pretty sure they didn't make a mistake.... they flat out lied to get us to skill into PG upgrades. If they hadn't nobody would have gone tank. Fire this guy. +1 |
Shouper of BHD
Better Hide R Die
92
|
Posted - 2013.05.08 17:17:00 -
[73] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
can we see an extra 3% of total PG per lv though? I rather have that then CPU reduction consumption. |
phakk
Planetary Response Organization
23
|
Posted - 2013.05.09 01:35:00 -
[74] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
Losing faith in this franchise sir. Your team has completely sheyit the bed on this one. Your tanking playerbase is pissed right off at this move. ( among countless others, but I digress )
Best regards, - One Phakkin' pissed customer. |
General Tiberius1
ZionTCD Unclaimed.
610
|
Posted - 2013.05.09 01:46:00 -
[75] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
Translation: we changed them for stuff 6 months to a year away, we understand this screw up everything for you now, but we don't want to have to go back and change it again.....we're lazy like that |
Aythadis Smith
The Generals EoN.
11
|
Posted - 2013.05.09 01:57:00 -
[76] - Quote
I was a modder for Unreal Tournament back in the day. If I fudged up this bad, I would be off the team. Or at least (I due to the easier nature of editing a Mod) just change the text or....return to previous code. Never touched this version of the engine, couldn't tell yah... but I do know that it takes ages for an update to be pushed through with Sony.
Meh.... honest opinion here .... instead of decreasing the gap between new players and old, you are just removing vehicles from the battle field. Our (I I use the term loosely) "proto" tanks being a red headed step child of a STD and MLT.
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't" |
Aythadis Smith
The Generals EoN.
11
|
Posted - 2013.05.09 02:03:00 -
[77] - Quote
Maybe I am being childish, but... if this was for drop suits, I feel that screams would be louder and at least knowledge of when would an update will happen |
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 02:06:00 -
[78] - Quote
Aythadis Smith wrote:I
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't"
as a FG, fewer tanks makes me sad |
Aythadis Smith
The Generals EoN.
12
|
Posted - 2013.05.09 02:20:00 -
[79] - Quote
General Tiberius1 wrote:Aythadis Smith wrote:I
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't" as a FG, fewer tanks makes me sad
Yah know. Nuked the heavy and the tank. This can't honestly be a mistake. Did they do this to test different suits? Is this one of those psychological tests?
But yes, by removing tanks, you kinda removed the main purpose of a heavy. Wasn't it at one time the description we got on them was an infantry that could stand toe to toe with an HAV?
Please correct me here. |
The dark cloud
Seraphim Initiative. CRONOS.
1360
|
Posted - 2013.05.09 02:24:00 -
[80] - Quote
I think a free respec should be allowed for all people that have more then 2 million invested into the vehicle skilltree. False advertsing, re edditing the skill discription AFTER we specced into them. Seariously CCP what pills are you taking? And this is aswell breaking trough the eve line aswell. Dropsuit engineering= +5% PG on dropsuits engineering (eve)= +5% PG on spaceships vehicle engineering = -5% on PG upgrades? (WTF)
Woah CCP you are going off grid with this and cant be tollerated by the community. And variety? what variety? Are you nuts? we allready had variety and because you changed the bonuses from the damage on turrets its more balanced. What you are simply creating are more tanks sitting in the redline shoting at infantry from far away. Tanks are not effective with those bonuses. Espacially not with free ADV AV nades and strong AV. And i can give you multiple fits from the old build for different purposes. Tanks increased by 100% in the price when you go full proto (gunnlogi= 1.6 million ISK before it was around 800k). So let me get this right: -you fool every 1 who is speccing into vehicles (armor tanks are now worthless and shield tanks the natural better choice) -SP wasted into a skill that NOBODY wants to spec -tank variety? lol #1 upcoming fit: railgun tank on the redline with tons of shields. If damaged recall and call in a new tank -price of vehicle fits increased drastically -AV remained unchanged
Yes CCP nerf tanks more and allow a militia starter fit to blow a 1.6 million tank up without problems. i want a full respec on my char cause i cant do anything with those gimped tanks. |
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General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:37:00 -
[81] - Quote
Aythadis Smith wrote:General Tiberius1 wrote:Aythadis Smith wrote:I
Seriously, do that to the infantry, see how many run that suit.
Point is, you arnt close a gap, you are making the battle field vehicle free. Some might like this, others don't. I am the one that "don't" as a FG, fewer tanks makes me sad Yah know. Nuked the heavy and the tank. This can't honestly be a mistake. Did they do this to test different suits? Is this one of those psychological tests? But yes, by removing tanks, you kinda removed the main purpose of a heavy. Wasn't it at one time the description we got on them was an infantry that could stand toe to toe with an HAV? Please correct me here.
nope, you're right
|
Telleth
DUST University Ivy League
2
|
Posted - 2013.05.09 02:38:00 -
[82] - Quote
Two things, since this is PG reduction is supposed to promote diverse setups for tanks, has anyone actually managed to fit anything but a standard blaster turret to their madrugar? One that doesn't seriously gimp the damage tanking? I have run into a few gunloggis who can and it leaves my madrugar at a serious disadvantage.
Second on a related note, has anyone noticed whether the skill that reduces the PG usage of armor plates is actually reducing the PG usage? If this is broken as well, once it is fixed I can see some options opening up, but without some sort of PG skills, there is much less variety of viable fits. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
347
|
Posted - 2013.05.09 02:47:00 -
[83] - Quote
Last build PG was the problem for all HAVs. The AUR gunnlogi has more CPU than the ISK one, but that does not make a difference because PG is the limiting factor. Even if you gave the AUR gunnlogi 1,000 CPU you couldn't fit it any better than the ISK one.
Last build almost all of the CPU reduction skills were useless. No HAV driver needed to skill up things like shield extenders to five because there was no incentive to do so.
Do the vehicle skills work with every vehicle? If I skill up dropships and LAVs, do I get those bonuses applied to HAVs too? It just says the bonuses are applied to vehicles, and no specific ones. I tried to test it on alts, but I could not get very far.
I'm not sure what the current AV v HAV balance is like atm. I am waiting to skill up trees and I haven't done any corp battles in this build.
I've heard HAV guys go from they are bad, to amazing, then bad again. D: If the damage reduction is increased on shield extenders + armor it'll make it much better, and hopefully the other vehicle skills will apply. |
NOT slap26
Chatelain Rapid Response Gallente Federation
24
|
Posted - 2013.05.09 02:55:00 -
[84] - Quote
CCP you are bad and should feel bad, you basically got rid of tanking with a silent nerf. |
Covert Clay
Red Star. EoN.
37
|
Posted - 2013.05.09 03:37:00 -
[85] - Quote
0 Try Harder wrote:Last build PG was the problem for all HAVs. The AUR gunnlogi has more CPU than the ISK one, but that does not make a difference because PG is the limiting factor. Even if you gave the AUR gunnlogi 1,000 CPU you couldn't fit it any better than the ISK one.
Last build almost all of the CPU reduction skills were useless. No HAV driver needed to skill up things like shield extenders to five because there was no incentive to do so.
Do the vehicle skills work with every vehicle? If I skill up dropships and LAVs, do I get those bonuses applied to HAVs too? It just says the bonuses are applied to vehicles, and no specific ones. I tried to test it on alts, but I could not get very far.
I'm not sure what the current AV v HAV balance is like atm. I am waiting to skill up trees and I haven't done any corp battles in this build.
I've heard HAV guys go from they are bad, to amazing, then bad again. D: If the damage reduction is increased on shield extenders + armor it'll make it much better, so hopefully the other vehicle skills will apply.
Please let us know if the other vehicle skills actually apply. Anyone? |
Aythadis Smith
The Generals EoN.
12
|
Posted - 2013.05.09 04:22:00 -
[86] - Quote
I am not an armor tanker, so bear with me.
From experimenting, you can fit 1 premium piece of equipment. That includes the main turret. If you balance it a bit, you can put cheaper smaller turrets and have one heavy shield, but in turn, you need to small boosters just to repp any damaged that has happened. So yeah, I can put 1 localized PG and put a diag for the other. Really though, I could put a power plant ( doesnt work) or just stick with a diag cause, at least it ups my shield a bit. kinda like a 10% passive.
So it isnt TOTAL junk, but.... with a huge lack of hiddy holes, I either have to go all repp or all shield/ weak repp. So about 2 minutes in red line, or 1 minute in red line ( but more prone to hard hitters of AV).
Personally, I want my SP back. Or call me when crap isnt broke.
(side note)
I kinda feel lied to.
(side side note)
Your $10 dollar PSN store pack tanks are MLT with PG and CPU to actually FIT (if it had the slots) what we used to have on our gear.
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Eurydice Itzhak
Militaires Sans Jeux
36
|
Posted - 2013.05.09 04:23:00 -
[87] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
I'm not sure what you're saying. Every single gunnlogi out there HAS to have double PG extenders in the lows to be able to fit any decent, survivable, amount of Shield HP. If they HAVE to have the PG extenders, it doesn't create any flexibility at all.
Armor tanks even have to give up a low slot which is their primary HP slot. It is just sad.
I would like to direct you to a thread that has a lot of vehicle complaints summarized and compiled.
https://forums.dust514.com/default.aspx?g=posts&m=764481& |
Takahiro Kashuken
Red Star. EoN.
526
|
Posted - 2013.05.09 08:04:00 -
[88] - Quote
Only way for CCP to make it right is to give us a SP respec
Out of all the classes we had several skills which lied to use and required us to also skill into dropsuit skills aswell as general nerfing of tanks |
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