Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lord-of-the-Dreadfort
The Lions Guard
136
|
Posted - 2013.05.03 19:13:00 -
[1] - Quote
they've done it again, the heavy has been nerfed. we were the gods of closed beta last summer, but now we are the laughing stock of the community. the power from last summer? nothing but a wet dream.
both range AND damage have been reduced on the HMG....AGAIN! congrats assault suits, not much longer and ypu'll get what you've been asking for, a CoD sci-fi nock off.
without further ado....
#1Posted: 2013.05.03 18:30 | Report Uprising Release Notes:
Path to Game and Overall UI * Major improvement to the login flow. Time to merc quarter reduced from 4:30 seconds to 1:30 seconds on average * New character creation screen * Removed Specializations * New loading screens * All UI screens have been visually polished
Spawning and End of Match * New Overview Map and Spawn Screen UI. * Squad member list visible on overview map * Improved fit selection on spawn screen * Improved scanning on Objectives and Installations * Players are invisible / cloaked upon spawn for a few seconds. Cloak diables upon movement * Redesigned bleed out * New Kill Screen that shows who killed you and his/her statistics * Revamped and enhanced End of Match Screens
Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used
Dropsuits * New dropsuit roles and race/role-specific bonuses added: * Minmatar Scout * Scout Suit Bonus: 5% reduction to scan profile per level * Minmatar Scout Bonus: +5% to melee and nova knife damage per level * Gallente Scout * Scout Suit Bonus: 5% reduction to scan profile per level * Gallente Scout Bonus: +10% to dropsuit scan radius per level * Amarr Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level * Amarr Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Amarr Logistics Bonus: +5% to efficacy of armor repairer modules per level * Minmatar Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Minmatar Assault Bonus: +5% to sidearm weaponry clip size per level * Minmatar Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Minmatar Logistics Bonus: +5% to hacking speed per level * Gallente Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Gallente Assault Bonus: 5% reduction to hybrid weaponry PG/CPU usage per level * Gallente Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level * Caldari Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Caldari Assault Bonus: +2% to hybrid weapon reload speed * Caldari Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Caldari Logistics Bonus: +5% to efficacy of shield extender modules per level * Amarr Sentinel * Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level * Amarr Sentinel Bonus: +2% to heavy weapon reload speed * Added effect and audio triggers for shield loss and recharge * Reduced base passive scan radius for all dropsuits
Weapons * Weapon tiers streamlined so that more side grades are unlocked in the advanced tier and more exotic variants in the prototype tier * Reduced damage and max range of the HMG * Moved Charge Sniper Rifle into the prototype tier * Improved damage on Tactical Assault Rifle variants * Modified nova knife to do charge-based damage (allowing instant attacks). * Increased FOV for the laser rifle in ADS so that it has less GÇ£zoomGÇ¥ * New laser rifle iron sights * New Gallente assault rifle iron sights * New Gallente assault rifle ACOG scope * New Gallente shotgun ADS * Added new weapon animation system for Move controller * Added new charging HUD element integrated with ammo UI * Added support for multi-fire weapons i.e. regular and charge based firing on a single weapon type * Added support for transitional into scope animations and added animations for all weapons * Added heat glow on a variety of weapons such as the assault rifle and nova knives * New jumping animations when in scope * Updated reload animations * Updated all melee animations * Updated 3P animation to support sprint strafing * New sprint animations for all pistols * New overheat animations for HMG and Laser Rifle * Updated laser rifle reload * Updated recoil for Gallente shotgun
|
Lord-of-the-Dreadfort
The Lions Guard
136
|
Posted - 2013.05.03 19:13:00 -
[2] - Quote
Controls * Completely retuned controller sensitivity settings in the options menu to give a broader range * Retuned handheld weapon control sensitivity default settings * Retuned large and small turret control sensitivity * Enabled aiming friction for small turrets to improve fine aiming * Retuned all aim assist systems for handheld weapons to improve aiming * Added melee aim assist system * Enabled the ability to strafe whilst sprinting * Added new infantry control schemes * Added multi-function buttons * Changed entry/exit logic of vehicle control schemes so that the exit vehicle button corresponds with the on-foot interact/enter vehicle button * Fully detailed tooltips for all vehicles and selected infantry weaponry * Mouse and keyboard tooltips in menus and in game (can be toggled through the options menu under the keyboard and mouse tab) * Improvements to mouse and keyboard mappings * New control schemes: * Infantry: * Duty Calls * Battleground * Praetorian * Southpaw (of Default) * Legacy * Legacy Southpaw * Tracked Vehicles: * Southpaw * Aerial Vehicles: * Southpaw
Equipment * New equipment added: * Active Scanner * Increased throw speed, activation time and number of remote explosives that can be carried at once * Reduced nanite storage capacity and recharge rate of militia nanohives, and moved more powerful variants into advanced and prototype tiers to encourage skilling into higher tiers. * Added range indication for fallen teams mates when using nanite injector * Added the ability to use the nanite injector even when you do not have it selected * Added new cortex display
EVE Universe * Added player location to the HUD in the MQ and WR * Added EVE standard time readout to neocom * Added in-match tags for EVE ships in orbit
Vehicles * Added new vehicle roles: * Gallente Enforcer HAV * Caldari Enforcer HAV * Gallente Scout LAV * Caldari Scout LAV * Gallente Assault Dropship * Caldari Assault Dropship * Added new vehicle skills to correspond with the new vehicle roles * Caldari/Gallente Logistics dropship skill gives bonuses to cpu usage on all shield/armor modules * Migrated promotional vehicles into the current release * Added front-firing turret on Assault Dropship * Vehicle skill-revamp. Skill requirements, and number of requirements has changed * New vehicle-specific scanning skills * Reduced collision damage to dropships * Tweaks to make standard and logistics dropships to feel heavier * Improvements to feeling of vehicle weight * Marauder HAVs are temporarily removed for rework * Added wind effect when vehicles are traveling quickly * Added camera shake when heavy vehicles drive by * All Dropships will now trigger emergency crew bay light when entering a crash * Added the ability to recall vehicles so that you do not lose them if you want to abandon them * Retuned and improved vehicle upright constraints * New LAV physics model * New Dropship camera * Tuned LAV jump cam * Lowered LAV rumble on bumps * Added physics to GÇ£pushGÇ¥ players off moving vehicles
Modules * Nanofibre modules are removed * Added new remote module camera on vehicles
Turrets * Reduced dispersion on Large Missiles * Increased speed on Railgun and Missile projectiles * Increased splash damage on Small Missile Turrets
Installations * Attached new small installation bases * Fix to CRU GÇô should now take the same level of damage as other installation components |
Lord-of-the-Dreadfort
The Lions Guard
136
|
Posted - 2013.05.03 19:13:00 -
[3] - Quote
Adjustments to ISK prices * Lowered prices on standard and advanced items in all categories while keeping the price level of prototype items mostly intact * Simplified the pricing on dropsuits GÇô thereGÇÖs now just one price category (i.e. heavy dropsuits now cost the same as assault dropsuits of the same meta level) * Simplified the pricing of weapons GÇô they now have two price categories, primary weapons and sidearms (i.e. heavy machine guns will now cost the same as assault rifles, and nova knives the same as scrambler pistols of the same meta level) * Reduced the price of Dropships in half (approximately) * Changed the base price points on vehicle modules and turrets GÇô vehicle modules will be less costly than before, while vehicle turrets will be more expensive * Changed the base price points on equipment GÇô equipment will now be less expensive overall
Improvements to the Augmentations page * Boosters of different multipliers can now be queued, with newest additions going to the front of the queue * Made improvements to what information is available and how it is displayed
Maps/Environments * Greatly improved terrain shaders and rendering, including vegetation. * Complete rework of existing terrains. * All battlegrounds now contain all game modes. * Improved Ambush OMS game mode * Gameplay tuned for 32-48 players. * Art Polish of architecture and structures * New moods providing variation in time of day and tone on different planets
Audio * New music * New weapon sounds * New LAV sounds * Moment-to-moment audio improvements on the following: * Explosions * Grenade bounce * Hit success feedback
UI * Improved Loading Screens
Visual effects * Add god ray effects * Add dynamic tone mapping * Add cloud shadow effect * Add lens dirt effect.
Performance * Optimize client GPU performance * Optimize texture streaming speed * Increase display resolution.
Factional Warfare * Battles relating to Factional Warfare are no longer considered corporation battles. The battles can be found under the Mercenary tab of the Battle Finder and are now auto generated based on activity within EVE * Factional Warfare battles allows you to select which side you want to fight on
Starmap * A new starmap has been added and can be found in the Neocom under Battles * The starmap has three view settings: * Atlas view which shows sovereignty information from all over New Eden * Factional Warfare displays the ownership of planetary districts for each of the 4 major factions. From there you can join battles and see their results affect the outcome for each faction * Corporation tab that will show information about your corporationGÇÖs conquest of planets within New Eden
ther * You can now see your connection quality to battles in the Mercenary can Corporation tab of the Battle Finder. The bar shows your connection quality (more bars means higher quality) * You can now send and receive mail to both your alliance and corporation * As a DUST player with roles in a corporation you will now receive notifications based on that role. This includes all EVE and DUST notifications such as POS fuel and district attacks * The wallet has been updated to show the journal log for both your personal wallet and corporation wallet * Brackets for ships in space connected to a district are now visible. This is limited to a specific quantity of ships and will always try and show ships from both sides * The size of squads has been increased to 6 * UVT (Universal Voice Translators) are no longer available on the market and you will be able to use the in-game voice system without UVT
Launch Release Notes (5/14):
Weapons * New weapons added: * Scrambler Rifle * Plasma Cannon * Flaylock Pistol
Planetary Conquest * Planetary Conquest has been added to the Molden Heath region * Corporations within DUST are able to conquer planets, collect clones, and battle for control of more districts
Maps/Environments * Two new battlegrounds.
Game Modes * Added Domination game modes |
Kovak Therim
ZionTCD Unclaimed.
221
|
Posted - 2013.05.03 19:14:00 -
[4] - Quote
I saw it and it's complete bullshit. You suck, CCP. |
LeCuch
Red Star. EoN.
23
|
Posted - 2013.05.03 19:16:00 -
[5] - Quote
Because all the n00bs run AR, see a guy with about 1000 HP and a chaingun, try to fight him head on, lose, and then complain (:
A good AR-Duvolle setup can **** a heavy. |
Lord-of-the-Dreadfort
The Lions Guard
136
|
Posted - 2013.05.03 19:17:00 -
[6] - Quote
don't believe i am coming back.
other stuff has been nerfed, YES but not nearly as consecutively as the heavy, good job CCP, see you aspire to please the lowest common denominator. dust truly does not equal EVE |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
65
|
Posted - 2013.05.03 19:19:00 -
[7] - Quote
I have been Heavy all build, but ccp seems to keep on screwing us over. Without SS our range is already bad, but they seem fit to make it even worse. Just to add to the fire we get no new suits while assaults get all 4. I might be running amarr assault suits next build since it seems ccp does not care about balance. |
General Tiberius1
ZionTCD Unclaimed.
476
|
Posted - 2013.05.03 19:22:00 -
[8] - Quote
sincerely tempted to drop heavy next build, seeing as CCP hates us.
they had a burn jita protest inEVE yes, anyone got ideas on how to tell CCP to go **** themselves in this game? |
semperfi1999
Internal Error. Negative-Feedback
419
|
Posted - 2013.05.03 19:26:00 -
[9] - Quote
Um without SS the range of the HMG is only slighly lower than the range of the AR. (dont know about scramblers but they supposedly have more range)
I personally was going to wait to see if the SS change by itself was enough to balance out the HMG but apparently CCP though that the DPS of the HMG was still too high. Who knows what they are thinking sometimes as based on the current information it looks like scramblers will be much better than ARs too. Although I feel kinda bad about this nerf is probably a little too much.....its also hard to feel too bad considering idiots were complaining that the HMG was weak when in reality it wrecked everything. I think the weapon balance in this next build will probably be completely screwed up....not sure but we shall see. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.03 19:28:00 -
[10] - Quote
I'm ltate on thus news. Is it offical? Did they nerf hmg damage AND range? WHAT THE FLYING **** CCP?!?!?! |
|
Nstomper
Storm Wind Strikeforce Caldari State
256
|
Posted - 2013.05.03 19:30:00 -
[11] - Quote
Im against complaining but i will complain to ccp to get heavies buffed back up i mean they are called heavies for a reason not meat puppets |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
139
|
Posted - 2013.05.03 19:31:00 -
[12] - Quote
Patch Notes wrote: * Added the ability to use the nanite injector even when you do not have it selected
^^Great idea CCP, seriously, no sarcasm, great idea. This will make it much easier to pick up teammates, I've several times mis-selected equipment and lost the chance for the revive to bleedouts. |
General Tiberius1
ZionTCD Unclaimed.
476
|
Posted - 2013.05.03 19:32:00 -
[13] - Quote
Tiberion Deci wrote:I'm late on thus news. Is it offical? Did they nerf HMG damage AND range? WHAT THE FLYING **** CCP?!?!?!
read the patch notes, it's in there |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.03 19:41:00 -
[14] - Quote
General Tiberius1 wrote:sincerely tempted to drop heavy next build, seeing as CCP hates us.
they had a burn jita protest inEVE yes, anyone got ideas on how to tell CCP to go **** themselves in this game?
I'm considering it now too :(
I don't know how to make a real difference but I'm foing to start tweeting at themm about this because everyone knows aggro tweets garner actual attention. I seriously just don't knowhow they can explain this.
|
Vane Arcadia
Resheph Interstellar Strategy Gallente Federation
123
|
Posted - 2013.05.03 19:41:00 -
[15] - Quote
I think allowing strafe sprint also makes life much harder for heavies. I don't think CCP wants heavies in game. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
40
|
Posted - 2013.05.03 19:41:00 -
[16] - Quote
semperfi1999 wrote:Um without SS the range of the HMG is only slighly lower than the range of the AR. (dont know about scramblers but they supposedly have more range)
Except all SS did was give AR users a bigger and bigger advantage each time, even if the heavy had the same level of SS. So removing the skill was all CCP had to do, reducing the HMGs range along side that was just plain dumb. |
Medic 1879
The Tritan Industries RISE of LEGION
175
|
Posted - 2013.05.03 19:44:00 -
[17] - Quote
Alaika Arbosa wrote:Patch Notes wrote: * Added the ability to use the nanite injector even when you do not have it selected
^^Great idea CCP, seriously, no sarcasm, great idea. This will make it much easier to pick up teammates, I've several times mis-selected equipment and lost the chance for the revive to bleedouts.
I just pray its a differen't button to the fire button otherwise I can see accidental revives while trying to clear the area to revive people. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
40
|
Posted - 2013.05.03 19:45:00 -
[18] - Quote
Alaika Arbosa wrote:Patch Notes wrote: * Added the ability to use the nanite injector even when you do not have it selected
^^Great idea CCP, seriously, no sarcasm, great idea. This will make it much easier to pick up teammates, I've several times mis-selected equipment and lost the chance for the revive to bleedouts. I'm curious as to which button it shall be. |
General Tiberius1
ZionTCD Unclaimed.
477
|
Posted - 2013.05.03 19:57:00 -
[19] - Quote
Tiberion Deci wrote:General Tiberius1 wrote:sincerely tempted to drop heavy next build, seeing as CCP hates us.
they had a burn jita protest inEVE yes, anyone got ideas on how to tell CCP to go **** themselves in this game? I'm considering it now too :( I don't know how to make a real difference but I'm foing to start tweeting at themm about this because everyone knows aggro tweets garner actual attention. I seriously just don't knowhow they can explain this.
simple, people used to twitch play FPSers complained about not being able to kill everything 1v1 with an AR, and they FAR outnumber us people who picked this game up hoping it would be similar to eve, merciless to idiots and rewarding to those who dedicate themselves to a niche playstyle
|
hooc order
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.03 20:04:00 -
[20] - Quote
What does D 10 think of all this? |
|
General Tiberius1
ZionTCD Unclaimed.
479
|
Posted - 2013.05.03 20:08:00 -
[21] - Quote
hooc order wrote:What does D 10 think of all this?
who? |
gbghg
L.O.T.I.S. RISE of LEGION
1362
|
Posted - 2013.05.03 20:12:00 -
[22] - Quote
Wait they're removing nanofibre mods? But I just started liking them and they're removing dropship surfing |
Schalac 17
DUST University Ivy League
55
|
Posted - 2013.05.03 20:12:00 -
[23] - Quote
So basically they want heavies to be corner campers and door kickers? Because that is about all you are going to be able to do with an HMG with even less range than current no SS bonused HMG. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.03 20:13:00 -
[24] - Quote
General Tiberius1 wrote:simple, people used to twitch play FPSers complained about not being able to kill everything 1v1 with an AR, and they FAR outnumber us people who picked this game up hoping it would be similar to eve, merciless to idiots and rewarding to those who dedicate themselves to a niche playstyle
Guess I nees to start advertising my stream more then. Maybe a heavy stream can turn the tide muahahahahaha! I actually soubtnit will work but doesn't hurt to hope right? HOPE AND CHANGE! Deci 2016! |
gbghg
L.O.T.I.S. RISE of LEGION
1362
|
Posted - 2013.05.03 20:15:00 -
[25] - Quote
Ooh price of dropships approximately halved |
General Tiberius1
ZionTCD Unclaimed.
479
|
Posted - 2013.05.03 20:16:00 -
[26] - Quote
gbghg wrote:Ooh price of dropships approximately halved
grats, mind if i play gunner? my class just got killed off |
King Kobrah
SyNergy Gaming EoN.
213
|
Posted - 2013.05.03 20:43:00 -
[27] - Quote
How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS |
Big miku
Internal Error. Negative-Feedback
112
|
Posted - 2013.05.03 20:45:00 -
[28] - Quote
King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS
4 low and 1 hi, meanwhile every other suits gets at least 6 slots total plus equipment.
Heavy? 5 total and no equipment.
Muh balance mufugga. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
191
|
Posted - 2013.05.03 20:45:00 -
[29] - Quote
Lord-of-the-Dreadfort wrote:they've done it again, the heavy has been nerfed. we were the gods of closed beta last summer, but now we are the laughing stock of the community. the power from last summer? nothing but a wet dream.
both range AND damage have been reduced on the HMG....AGAIN! congrats assault suits, not much longer and ypu'll get what you've been asking for, a CoD sci-fi nock off.
without further ado....
#1Posted: 2013.05.03 18:30 | Report Uprising Release Notes:
Path to Game and Overall UI * Major improvement to the login flow. Time to merc quarter reduced from 4:30 seconds to 1:30 seconds on average * New character creation screen * Removed Specializations * New loading screens * All UI screens have been visually polished
Spawning and End of Match * New Overview Map and Spawn Screen UI. * Squad member list visible on overview map * Improved fit selection on spawn screen * Improved scanning on Objectives and Installations * Players are invisible / cloaked upon spawn for a few seconds. Cloak diables upon movement * Redesigned bleed out * New Kill Screen that shows who killed you and his/her statistics * Revamped and enhanced End of Match Screens
Skills * New node based Skill UI * Newly created characters receive no starter skills. Specializations have been removed * Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry * Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories * Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills * Module skills improve the efficacy of modules used
Dropsuits * New dropsuit roles and race/role-specific bonuses added: * Minmatar Scout * Scout Suit Bonus: 5% reduction to scan profile per level * Minmatar Scout Bonus: +5% to melee and nova knife damage per level * Gallente Scout * Scout Suit Bonus: 5% reduction to scan profile per level * Gallente Scout Bonus: +10% to dropsuit scan radius per level * Amarr Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level * Amarr Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Amarr Logistics Bonus: +5% to efficacy of armor repairer modules per level * Minmatar Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Minmatar Assault Bonus: +5% to sidearm weaponry clip size per level * Minmatar Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Minmatar Logistics Bonus: +5% to hacking speed per level * Gallente Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Gallente Assault Bonus: 5% reduction to hybrid weaponry PG/CPU usage per level * Gallente Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level * Caldari Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Caldari Assault Bonus: +2% to hybrid weapon reload speed * Caldari Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Caldari Logistics Bonus: +5% to efficacy of shield extender modules per level * Amarr Sentinel * Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level * Amarr Sentinel Bonus: +2% to heavy weapon reload speed * Added effect and audio triggers for shield loss and recharge * Reduced base passive scan radius for all dropsuits
Weapons * Weapon tiers streamlined so that more side grades are unlocked in the advanced tier and more exotic variants in the prototype tier * Reduced damage and max range of the HMG * Moved Charge Sniper Rifle into the prototype tier * Improved damage on Tactical Assault Rifle variants * Modified nova knife to do charge-based damage (allowing instant attacks). * Increased FOV for the laser rifle in ADS so that it has less GÇ£zoomGÇ¥ * New laser rifle iron sights * New Gallente assault rifle iron sights * New Gallente assault rifle ACOG scope * New Gallente shotgun ADS * Added new weapon animation system for Move controller * Added new charging HUD element integrated with ammo UI * Added support for multi-fire weapons i.e. regular and charge based firing on a single weapon type * Added support for transitional into scope animations and added animations for all weapons * Added heat glow on a variety of weapons such as the assault rifle and nova knives * New jumping animations when in scope * Updated reload animations * Updated all melee animations * Updated 3P animation to support sprint strafing * New sprint animations for all pistols * New overheat animations for HMG and Laser Rifle * Updated laser rifle reload * Updated recoil for Gallente shotgun
Is there ever just ONE day where Heavies aren't crying? I mean really.
|
Cat Merc
BetaMax. CRONOS.
795
|
Posted - 2013.05.03 20:45:00 -
[30] - Quote
King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS A proto gallente assault has 210 base HP. With armor plates, Uncle_AWOL managed to push it to 760~ HP not including shields, and even had an extra slot for a repper. Now, considering both of these suits have the same amount of low slots... |
|
King Kobrah
SyNergy Gaming EoN.
213
|
Posted - 2013.05.03 20:53:00 -
[31] - Quote
Cat Merc wrote:King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS A proto gallente assault has 210 base HP. With armor plates, Uncle_AWOL managed to push it to 760~ HP not including shields, and even had an extra slot for a repper. Now, considering both of these suits have the same amount of low slots... That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults |
King Kobrah
SyNergy Gaming EoN.
213
|
Posted - 2013.05.03 20:55:00 -
[32] - Quote
Big miku wrote:King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS 4 low and 1 hi, meanwhile every other suits gets at least 6 slots total plus equipment. Heavy? 5 total and no equipment. Muh balance mufugga. You get 400 base shields and armor, making passive skills even more effective, plus four lows to stack plates and a high for a damage mod
MUH HMG BIX NOOD |
Big miku
Internal Error. Negative-Feedback
114
|
Posted - 2013.05.03 21:01:00 -
[33] - Quote
King Kobrah wrote: That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults
You relise to get that a heavy would be at lest a 30% movement penalty? You want heavies to simply be slow moving turrets? And that is only proto suits that get 5 slots, meanwhile every other suits gets at least 6 and an equipment slot.
Fair and balanced? Right?
No, Heavy needs more slots, at least 6 like all the others, or more than a 50 point HP bonus. |
King Kobrah
SyNergy Gaming EoN.
213
|
Posted - 2013.05.03 21:06:00 -
[34] - Quote
Big miku wrote:King Kobrah wrote: That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults
You relise to get that a heavy would be at lest a 30% movement penalty? You want heavies to simply be slow moving turrets? And that is only proto suits that get 5 slots, meanwhile every other suits gets at least 6 and an equipment slot. Fair and balanced? Right? No, Heavy needs more slots, at least 6 like all the others, or more than a 50 point HP bonus. Isn't that what they kinda are though? Slow moving high HP death machines, right? You're going to have over 500 shields and well over 1k armor, based on your HP alone and the SS removal on ARs it's going to be extremely difficult to kill a heavy one on one. |
General Tiberius1
ZionTCD Unclaimed.
488
|
Posted - 2013.05.03 21:08:00 -
[35] - Quote
Big miku wrote:King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS 4 low and 1 hi, meanwhile every other suits gets at least 6 slots total plus equipment. Heavy? 5 total and no equipment. Muh balance mufugga.
do believe this is the OTHER sore point.....
shield tanked heavy? lol, i don't think so |
Marston VC
SVER True Blood Unclaimed.
176
|
Posted - 2013.05.03 21:10:00 -
[36] - Quote
FIRSTLY: you did not have to post the ENTIRE patch note to make your point, you only needed to copy and paste the specific heavy related notes and if you were feeling really good, the link to the actual forum post.
SECONDLY: its not as bad as you think it is. If you thought about it you might actually know why. The sharpshooter skill for ALL weapons no longer effects range on rifles. So what does this mean? it means 1.) no more across the map laser snipes, 2.) no more across the map AR snipes 3.) no more across the map SMG snipes 4.) no more across the map..... do you get the point?? No more sniping heavies across the map with anything less then a sniper rifle = A HEAVY BUFF.
Now my heavy sharpshooter skill is zero and I can still do great with an HMG, after may 6th if you get killed "at range" by somebody then its your own fault because 9 times out of 10 the shooter is going to be at a range that you "should have" been able to kill him at too. The HMG nerf just makes the lack of sharpshooter more smooth because now things should be more or less proportionate to before except everyones at a much closer range..... oh wait a second..... closer range?? isn't that what heavies like/need?? (buff).....
THIRDLY: not that its official or anything but I did see a bit of notes on the.... patch notes?? and it said that ALL HEAVY SUITS WILL COST THE EQUIVALENT OF ASSAULT SUITS ON THE SAME META LEVEL. (Heavy Proto Vk. 1 = 90k instead of 250k now)......... (BUFF). It also said the same with all weapons too, AND it even said that adv level gear and lower costs less then it used too...... so basically that's one massive buff.
THEN FINALLY I heard somewhere on here that the HP count for heavies is buffing up a bit (like having the possibility of having 1500 health). that's not official but in any case I would say this build is more or less ONE MASSIVE HEAVY BUFF. so quit your whining and actually read the entire patch note before you go crying on the forums. |
Cat Merc
BetaMax. CRONOS.
796
|
Posted - 2013.05.03 21:10:00 -
[37] - Quote
King Kobrah wrote:Cat Merc wrote:King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS A proto gallente assault has 210 base HP. With armor plates, Uncle_AWOL managed to push it to 760~ HP not including shields, and even had an extra slot for a repper. Now, considering both of these suits have the same amount of low slots... That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults 2000hp a heavy can obtain? Are we playing the same game? Also, that was HP without shields. A heavy in addition to the 1000hp he can now get using armor tanking, has 400 base shields + either a complex shield extender or a damage mod. |
General Tiberius1
ZionTCD Unclaimed.
489
|
Posted - 2013.05.03 21:11:00 -
[38] - Quote
King Kobrah wrote:Big miku wrote:King Kobrah wrote: That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults
You relise to get that a heavy would be at lest a 30% movement penalty? You want heavies to simply be slow moving turrets? And that is only proto suits that get 5 slots, meanwhile every other suits gets at least 6 and an equipment slot. Fair and balanced? Right? No, Heavy needs more slots, at least 6 like all the others, or more than a 50 point HP bonus. Isn't that what they kinda are though? Slow moving high HP death machines, right? You're going to have over 500 shields and well over 1k armor, based on your HP alone and the SS removal on ARs it's going to be extremely difficult to kill a heavy one on one.
did you forget the viziams?
not one mention of lazers being nerfed, we did that plate suggestion of your's and we would basically be screaming "shoot me, i'm unable to dodge a boulder" |
Big miku
Internal Error. Negative-Feedback
114
|
Posted - 2013.05.03 21:12:00 -
[39] - Quote
King Kobrah wrote: Isn't that what they kinda are though? Slow moving high HP death machines, right? You're going to have over 500 shields and well over 1k armor, based on your HP alone and the SS removal on ARs it's going to be extremely difficult to kill a heavy one on one.
Nope, they can get about 1300 HP max atm, which will still be melted by ARs.
All anyone has to do is sprint our of the HMGs terrible range, turn and shoot the heavy.
Heavies are now strictly for camping around corners.
look, 4 complex plates is a 40% movement pentle. That means a heavy will move at about 3/ms. Most non-heavy suits sprint at what? 6/ms? |
General Tiberius1
ZionTCD Unclaimed.
489
|
Posted - 2013.05.03 21:13:00 -
[40] - Quote
Marston VC wrote:FIRSTLY: you did not have to post the ENTIRE patch note to make your point, you only needed to copy and paste the specific heavy related notes and if you were feeling really good, the link to the actual forum post.
SECONDLY: its not as bad as you think it is. If you thought about it you might actually know why. The sharpshooter skill for ALL weapons no longer effects range on rifles. So what does this mean? it means 1.) no more across the map laser snipes, 2.) no more across the map AR snipes 3.) no more across the map SMG snipes 4.) no more across the map..... do you get the point?? No more sniping heavies across the map with anything less then a sniper rifle = A HEAVY BUFF.
Now my heavy sharpshooter skill is zero and I can still do great with an HMG, after may 6th if you get killed "at range" by somebody then its your own fault because 9 times out of 10 the shooter is going to be at a range that you "should have" been able to kill him at too. The HMG nerf just makes the lack of sharpshooter more smooth because now things should be more or less proportionate to before except everyones at a much closer range..... oh wait a second..... closer range?? isn't that what heavies like/need?? (buff).....
THIRDLY: not that its official or anything but I did see a bit of notes on the.... patch notes?? and it said that ALL HEAVY SUITS WILL COST THE EQUIVALENT OF ASSAULT SUITS ON THE SAME META LEVEL. (Heavy Proto Vk. 1 = 90k instead of 250k now)......... (BUFF). It also said the same with all weapons too, AND it even said that adv level gear and lower costs less then it used too...... so basically that's one massive buff.
THEN FINALLY I heard somewhere on here that the HP count for heavies is buffing up a bit (like having the possibility of having 1500 health). that's not official but in any case I would say this build is more or less ONE MASSIVE HEAVY BUFF. so quit your whining and actually read the entire patch note before you go crying on the forums.
everyone said that the high cost in this build WASN'T a nerf to heavies, but now that the price DROPS it's a buff?
can't have your cake and eat it mate |
|
Cat Merc
BetaMax. CRONOS.
796
|
Posted - 2013.05.03 21:14:00 -
[41] - Quote
Big miku wrote:King Kobrah wrote: Isn't that what they kinda are though? Slow moving high HP death machines, right? You're going to have over 500 shields and well over 1k armor, based on your HP alone and the SS removal on ARs it's going to be extremely difficult to kill a heavy one on one.
Nope, they can get about 1300 HP max atm, which will still be melted by ARs. All anyone has to do is sprint our of the HMGs terrible range, turn and shoot the heavy. Heavies are now strictly for camping around corners. look, 4 complex plates is a 40% movement pentle. That means a heavy will move at about 3/ms. Most no heavy suits sprint at what? 6/ms? And now you get to have more than that. |
steadyhand amarr
Ametat Security Amarr Empire
443
|
Posted - 2013.05.03 21:19:00 -
[42] - Quote
you guys have no idea how the next build is going to work. i have never seen one predication come true on these forums, |
Don Von Hulio
Not Guilty EoN.
212
|
Posted - 2013.05.03 21:21:00 -
[43] - Quote
www.youtube.com/watch?v=D1ZYhVpdXbQ |
undeadsoldier90
Hellstorm Inc League of Infamy
328
|
Posted - 2013.05.03 21:23:00 -
[44] - Quote
General Tiberius1 wrote:sincerely tempted to drop heavy next build, seeing as CCP hates us.
they had a burn jita protest inEVE yes, anyone got ideas on how to tell CCP to go **** themselves in this game?
Mass suicide greande hugs on team
Mass AFK
Everyone run a heavy all the time |
General Tiberius1
ZionTCD Unclaimed.
489
|
Posted - 2013.05.03 21:25:00 -
[45] - Quote
steadyhand amarr wrote:you guys have no idea how the next build is going to work. i have never seen one predication come true on these forums,
heavies predicted back last summer that they would get weaker and weaker, and look! it is the gift that keeps on giving
(-_-") |
Torr Wrath
Subdreddit Test Alliance Please Ignore
200
|
Posted - 2013.05.03 21:26:00 -
[46] - Quote
Damnit CCP....
Why do you constantly have to nerf heavies.. we are not in such a good place you can afford to do that. We will already have less dps anyway from the loss of high slots and now this? |
General Tiberius1
ZionTCD Unclaimed.
489
|
Posted - 2013.05.03 21:26:00 -
[47] - Quote
Don Von Hulio wrote:www.youtube.com/watch?v=D1ZYhVpdXbQ
well, it made me laugh, but doesn't help with the problem |
General Tiberius1
ZionTCD Unclaimed.
489
|
Posted - 2013.05.03 21:27:00 -
[48] - Quote
unless gustan HMG's start dropping like candy i don't see havies being all that effective |
King Kobrah
SyNergy Gaming EoN.
214
|
Posted - 2013.05.03 21:35:00 -
[49] - Quote
Big miku wrote:King Kobrah wrote: Isn't that what they kinda are though? Slow moving high HP death machines, right? You're going to have over 500 shields and well over 1k armor, based on your HP alone and the SS removal on ARs it's going to be extremely difficult to kill a heavy one on one.
Nope, they can get about 1300 HP max atm, which will still be melted by ARs. All anyone has to do is sprint our of the HMGs terrible range, turn and shoot the heavy. Heavies are now strictly for camping around corners. look, 4 complex plates is a 40% movement pentle. That means a heavy will move at about 3/ms. Most non-heavy suits sprint at what? 6/ms? Correct m if I'm wrong but dont the new heavies start with 400 base shields and armor with four low? Passively bring both base up to 500 and with stacked plates that's pretty close to 2000. Yes heavies move slow. Yes you can't run across an open field. But you have more HP than most LAVs. |
General Tiberius1
ZionTCD Unclaimed.
490
|
Posted - 2013.05.03 21:47:00 -
[50] - Quote
King Kobrah wrote:Big miku wrote:King Kobrah wrote: Isn't that what they kinda are though? Slow moving high HP death machines, right? You're going to have over 500 shields and well over 1k armor, based on your HP alone and the SS removal on ARs it's going to be extremely difficult to kill a heavy one on one.
Nope, they can get about 1300 HP max atm, which will still be melted by ARs. All anyone has to do is sprint our of the HMGs terrible range, turn and shoot the heavy. Heavies are now strictly for camping around corners. look, 4 complex plates is a 40% movement pentle. That means a heavy will move at about 3/ms. Most non-heavy suits sprint at what? 6/ms? Correct m if I'm wrong but dont the new heavies start with 400 base shields and armor with four low? Passively bring both base up to 500 and with stacked plates that's pretty close to 2000. Yes heavies move slow. Yes you can't run across an open field. But you have more HP than most LAVs.
can now more easily be splated by said LAV, lazer tag even MORE deadly, AND AR's can lol as the bunny hop around our slow asses.
(don't even get me started on shotguns) |
|
General Tiberius1
ZionTCD Unclaimed.
490
|
Posted - 2013.05.03 21:57:00 -
[51] - Quote
Torr Wrath wrote:Damnit CCP....
Why do you constantly have to nerf heavies.. we are not in such a good place you can afford to do that. We will already have less dps anyway from the loss of high slots and now this?
QQ from assault suit users, as usual, every new build, a new nerf |
General Tiberius1
ZionTCD Unclaimed.
491
|
Posted - 2013.05.03 22:03:00 -
[52] - Quote
would ask people to stop making spam threads, CCP likes that even less |
hooc order
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.03 22:09:00 -
[53] - Quote
General Tiberius1 wrote:hooc order wrote:What does D 10 think of all this? who?
That drunken heavy guy who makes those videos. DS 10.
this guy:
http://www.youtube.com/user/DSTheDrunkHeavy |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
55
|
Posted - 2013.05.03 22:17:00 -
[54] - Quote
I believe he's going to find a new career choice. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
55
|
Posted - 2013.05.03 22:19:00 -
[55] - Quote
General Tiberius1 wrote:
everyone said that the high cost in this build WASN'T a nerf to heavies, but now that the price DROPS it's a buff?
can't have your cake and eat it mate
It is when it's convenient for them, cause poo is better than expensive poo |
General Tiberius1
ZionTCD Unclaimed.
492
|
Posted - 2013.05.03 22:23:00 -
[56] - Quote
NeoWraith Acedia wrote:General Tiberius1 wrote:
everyone said that the high cost in this build WASN'T a nerf to heavies, but now that the price DROPS it's a buff?
can't have your cake and eat it mate
It is when it's convenient for them, cause poo is better than expensive poo
no, you can't have it both ways, period |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
87
|
Posted - 2013.05.03 22:29:00 -
[57] - Quote
King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS
Because as of now the best way to stack HP in there reduces our already slow movement. Maybe that will change when the new armor modules come out but who knows...
King Kobrah wrote: That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults...
Yeah are we playing the same game?My fits right now that are just absolutely devoted to HP have 590 shield and 1060 Health. And that is with a 20% movement penalty, so my already slow ass is down to ~2.8 m/s. Needless to say I don't play that class much.
TLDR: 1600 != 2000, especially not with a movement penalty as stiff as it is. |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
54
|
Posted - 2013.05.03 22:29:00 -
[58] - Quote
NeoWraith Acedia wrote:I believe he's going to find a new career choice.
I know this Heavy is retiring from merc life, time to get rid of some Gastuns today. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
56
|
Posted - 2013.05.03 22:31:00 -
[59] - Quote
Frankly, the heavy suit bonus should have been *reduction in armor plate penalty* |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
87
|
Posted - 2013.05.03 22:37:00 -
[60] - Quote
NeoWraith Acedia wrote:Frankly, the heavy suit bonus should have been *reduction in armor plate penalty*
That would have made sense. Now I see why they didn't do it. |
|
General Tiberius1
ZionTCD Unclaimed.
494
|
Posted - 2013.05.03 22:41:00 -
[61] - Quote
Tiberion Deci wrote:NeoWraith Acedia wrote:Frankly, the heavy suit bonus should have been *reduction in armor plate penalty* That would have made sense. Now I see why they didn't do it.
lol, logic and CCP don't mix |
General Tiberius1
ZionTCD Unclaimed.
494
|
Posted - 2013.05.03 23:00:00 -
[62] - Quote
Kovak Therim wrote:I saw it and it's complete bullshit. You suck, CCP.
think that is the concensus of all the heavies |
RydogV
Shadow Company HQ
109
|
Posted - 2013.05.03 23:08:00 -
[63] - Quote
Personally I think it is the right move. I believe the HMG had too much "accurate" range for a weapon the player basically slung down on their hip and sprayed away. Makes the HMG a terror at close range and still a sufficient support-by-fire/suppression weapon at medium range. Heavy machine-guns are area weapons not point weapons. I do not thing the reduction in damage output will be that noticeable based on rate-of-fire.
However, in defense of Heavies, I do think they need to introduce a light (or medium) size machine-gun that is only for the Heavy weapon slot. Something that can be shoulder-fired (ie: uses ADS), equal to the AR in range, with higher damage but slower rate of automatic fire. Think of something like a futuristic Browning Automatic Rifle (BAR) except with a 100 round magazine. |
Horus Forge
Subdreddit Test Alliance Please Ignore
267
|
Posted - 2013.05.03 23:17:00 -
[64] - Quote
Hey, CCP is not the only one who thinks a heavy going 15/0 every round is wrong! Heavy has gone through so many nerf/buff cyles. Everyone is freaking out but the truth is you dont have specific information about the numbers and are just freaking out that someone adjusted your precious shiny hmg. heh. |
DeadlyAztec11
One-Armed Bandits Atrocitas
149
|
Posted - 2013.05.03 23:21:00 -
[65] - Quote
Lord-of-the-Dreadfort wrote:don't believe i am coming back.
+1 And you were scoffing on me giving up till May 6th, smh
|
King Kobrah
SyNergy Gaming EoN.
214
|
Posted - 2013.05.03 23:44:00 -
[66] - Quote
Tiberion Deci wrote:King Kobrah wrote:How can heavies possibly complain when you now have 4 low slots to stack more HP? That more than makes up for a few less points of DPS Because as of now the best way to stack HP in there reduces our already slow movement. Maybe that will change when the new armor modules come out but who knows... King Kobrah wrote: That's nowhere near the 2000 hp a heavy can now obtain. Also, lol @ armor tanking assaults...
Yeah are we playing the same game?My fits right now that are just absolutely devoted to HP have 590 shield and 1060 Health. And that is with a 20% movement penalty, so my already slow ass is down to ~2.8 m/s. Needless to say I don't play that class much. TLDR: 1600 != 2000, especially not with a movement penalty as stiff as it is. try reading the conversation before interjecting next time you ignorant ****
i was talking in regards to the updated suit for uprising that has 400 base shields and armor with 4 low slots. if you had taken the time to read the conversation you could have saved yourself a few hundred keystrokes. |
General Tiberius1
ZionTCD Unclaimed.
494
|
Posted - 2013.05.03 23:54:00 -
[67] - Quote
DeadlyAztec11 wrote:Lord-of-the-Dreadfort wrote:don't believe i am coming back.
+1 And you were scoffing on me giving up till May 6th, smh
lol, he's a fellow heavy, can you blame him? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
59
|
Posted - 2013.05.04 00:06:00 -
[68] - Quote
King Kobrah wrote: try reading the conversation before interjecting next time you ignorant ****
i was talking in regards to the updated suit for uprising that has 400 base shields and armor with 4 low slots. if you had taken the time to read the conversation you could have saved yourself a few hundred keystrokes.
Doesn't know what he's talking about^
All CCP did was readjust the type-II, yeah, it has 50 more base HP, but it also has the speed of a type-II.
Was a buff given? Sure, but it's a very small one and barely even noticeable.
Could you stack it with Armor plates? Sure, have fun moving slower than a snail.
Quote:lol @ armor tanking assaults
So it's funny when an assault player does it, but's somehow viable on a heavy? No, armor sucks period. Have fun needing a babysitter all match. |
Kovak Therim
ZionTCD Unclaimed.
227
|
Posted - 2013.05.04 00:16:00 -
[69] - Quote
I'm not sure if I should stay pissed at CCP or burst out laughing at their stupidity. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
128
|
Posted - 2013.05.04 00:21:00 -
[70] - Quote
I feel real bad about them making your heavy a marshmallow or whatever it is this post is talking about, but THIS:
Lord-of-the-Dreadfort wrote:Controls Equipment * New equipment added: * Added range indication for fallen teams mates when using nanite injector * Added the ability to use the nanite injector even when you do not have it selected
IS FREAKIN' AWESOME!
|
|
DS 10
G I A N T EoN.
224
|
Posted - 2013.05.04 00:40:00 -
[71] - Quote
General Tiberius1 wrote:hooc order wrote:What does D 10 think of all this? who?
I think he was talking about me. Lol. I'm trying to keep an open mind going into Uprising. Stats only mean so much when you're just looking at them. I'll judge everything when I get my hands on things on the 6th.
Enough sadness. This stuff right here made me happy.
Quote:* Simplified the pricing on dropsuits GÇô thereGÇÖs now just one price category (i.e. heavy dropsuits now cost the same as assault dropsuits of the same meta level) * Simplified the pricing of weapons GÇô they now have two price categories, primary weapons and sidearms (i.e. heavy machine guns will now cost the same as assault rifles, and nova knives the same as scrambler pistols of the same meta level)
We've been asking for this. At least they did something good for us. |
General Tiberius1
ZionTCD Unclaimed.
495
|
Posted - 2013.05.04 01:47:00 -
[72] - Quote
DS 10 wrote:General Tiberius1 wrote:hooc order wrote:What does D 10 think of all this? who? I think he was talking about me. Lol. I'm trying to keep an open mind going into Uprising. Stats only mean so much when you're just looking at them. I'll judge everything when I get my hands on things on the 6th. Enough sadness. This stuff right here made me happy. Quote:* Simplified the pricing on dropsuits GÇô thereGÇÖs now just one price category (i.e. heavy dropsuits now cost the same as assault dropsuits of the same meta level) * Simplified the pricing of weapons GÇô they now have two price categories, primary weapons and sidearms (i.e. heavy machine guns will now cost the same as assault rifles, and nova knives the same as scrambler pistols of the same meta level) We've been asking for this. At least they did something good for us.
meh, if we had returned to last summer levels of awesomeness, i would have been happy with the price INCREASING....
we are getting backed further and further into a niche role while the assault suits become more and more of an "i win" option |
The Robot Devil
BetaMax. CRONOS.
170
|
Posted - 2013.05.04 02:17:00 -
[73] - Quote
Nstomper wrote:Im against complaining but i will complain to ccp to get heavies buffed back up i mean they are called heavies for a reason not meat puppets +1 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
401
|
Posted - 2013.05.04 02:26:00 -
[74] - Quote
Don't give up. That's what these AR humping Codboys want us to do. Leaving a role that you like is just another victory for them. This isn't AR 514 yet, but it's getting close. Play with a chip on your shoulder, don't take any prisoners. The next time you see some little snot nosed basement dweller with an AR, remember what they've taken from you and take it back from them on the battlefield. |
General Tiberius1
ZionTCD Unclaimed.
497
|
Posted - 2013.05.04 02:34:00 -
[75] - Quote
Cosgar wrote:Don't give up. That's what these AR humping Codboys want us to do. Leaving a role that you like is just another victory for them. This isn't AR 514 yet, but it's getting close. Play with a chip on your shoulder, don't take any prisoners. The next time you see some little snot nosed basement dweller with an AR, remember what they've taken from you and take it back from them on the battlefield.
oh i intend to |
Frodaris Sortana 2100058545
DUST University Ivy League
47
|
Posted - 2013.05.04 02:57:00 -
[76] - Quote
As long as the game does not become (insert weapon type here) 514, I'll be happy on that front. |
DeadlyAztec11
One-Armed Bandits Atrocitas
155
|
Posted - 2013.05.04 03:01:00 -
[77] - Quote
General Tiberius1 wrote:DeadlyAztec11 wrote:Lord-of-the-Dreadfort wrote:don't believe i am coming back.
+1 And you were scoffing on me giving up till May 6th, smh lol, he's a fellow heavy, can you blame him? Yo, is yo bacon dtickin' around even if Heavies become as useless as scouts next build? |
General Tiberius1
ZionTCD Unclaimed.
500
|
Posted - 2013.05.04 03:25:00 -
[78] - Quote
DeadlyAztec11 wrote:General Tiberius1 wrote:DeadlyAztec11 wrote:Lord-of-the-Dreadfort wrote:don't believe i am coming back.
+1 And you were scoffing on me giving up till May 6th, smh lol, he's a fellow heavy, can you blame him? Yo, is yo bacon dtickin' around even if Heavies become as useless as scouts next build?
yup
if i have to quit the game because CCP devolved it into a CoD nock off, i will return doubly strong to de-rail as many threads as i can with bacon
bacon shall have the last laugh........ha! |
General Tiberius1
ZionTCD Unclaimed.
503
|
Posted - 2013.05.04 03:42:00 -
[79] - Quote
on a serious note, do belive we should join forces with all other NON assault suits and grief the CoD fanboys right out of the game be killing nothing but them |
General Tiberius1
ZionTCD Unclaimed.
504
|
Posted - 2013.05.04 03:48:00 -
[80] - Quote
Frodaris Sortana 2100058545 wrote:As long as the game does not become (insert weapon type here) 514, I'll be happy on that front.
Here is my two cents on this whole thing, straight from personal experience:
HMG Heavies: You do NOT want that gun to be pointed at your general direction, and their armor tanking is quite effective. They are killable when flanked, but its best to fight them with teammates, as they can only tank so much damage at once. This will be even more difficult if they have support from their teammates too.
AR Guys: Effective at most situations, can potentially kill HMG heavies with back up from the side or rear if they can catch them alone and unaware. But if they are caught by one... they might as well be AR Sponges. Don't me started if the heavy has back up as well, especially if said back up includes logibros.
As for which one is truly OP/UP, given the ton of variables that are involved in this (existence and use of cover, skill of the players involved, teammate involvement, gear types used/tech levels, etc), I honestly can't really figure that one out right now.
Anyone would like to help me out with this? That would be awesome! :)
based on the past several builds? the AR and assault suit are the OP ones due to they flexibility and the fact that gear tier to gear teir, they out DPS just about anything else....the duvolle wins against the boundless any day of the week |
|
Sylvana Nightwind
Expert Intervention Caldari State
312
|
Posted - 2013.05.04 03:50:00 -
[81] - Quote
Too hard to wait for new build to drop first and see what is "broken" an what is not I guess :) You guys really make drama (like 2-3 guys lol) over every single thing before actual game gets patched :D
I will play heavy still and prove everyone it is far from broken lol |
General Tiberius1
ZionTCD Unclaimed.
504
|
Posted - 2013.05.04 03:56:00 -
[82] - Quote
Sylvana Nightwind wrote:Too hard to wait for new build to drop first and see what is "broken" an what is not I guess :) You guys really make drama (like 2-3 guys lol) over every single thing before actual game gets patched :D
I will play heavy still and prove everyone it is far from broken lol
lol, i have 8 months of experience with the heavies being nerfed, the same thing will happen as allways, we get smashed by the nerf hammer and become more and more glorified guard dogs for objectives |
bcs1a
ROYAL SQUAD
15
|
Posted - 2013.05.04 04:05:00 -
[83] - Quote
General Tiberius1 wrote:Cosgar wrote:Don't give up. That's what these AR humping Codboys want us to do. Leaving a role that you like is just another victory for them. This isn't AR 514 yet, but it's getting close. Play with a chip on your shoulder, don't take any prisoners. The next time you see some little snot nosed basement dweller with an AR, remember what they've taken from you and take it back from them on the battlefield. oh i intend to
hear, hear....
o/ Bill
|
General Tiberius1
ZionTCD Unclaimed.
506
|
Posted - 2013.05.04 04:10:00 -
[84] - Quote
heavies should do nothing less than go kicking and screaming into the night.....while telling CoD fanboys and CCP to go **** eachother |
General Tiberius1
ZionTCD Unclaimed.
506
|
Posted - 2013.05.04 04:58:00 -
[85] - Quote
bcs1a wrote:General Tiberius1 wrote:Cosgar wrote:Don't give up. That's what these AR humping Codboys want us to do. Leaving a role that you like is just another victory for them. This isn't AR 514 yet, but it's getting close. Play with a chip on your shoulder, don't take any prisoners. The next time you see some little snot nosed basement dweller with an AR, remember what they've taken from you and take it back from them on the battlefield. oh i intend to hear, hear.... o/ Bill
good, i'm not the only one |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
64
|
Posted - 2013.05.04 05:25:00 -
[86] - Quote
This game is like friendship... we become attracted to it when CCP uses new dropsuits and vehicles as the totally awesome stuff that they do that keeps us interseted, BUT THEN CCP nerfing the HMGs is like sleeping with a woman that you like behind your back like that Brazilian chick at Sonic or that German girl at Hooters.
Why CCP WHY??? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
72
|
Posted - 2013.05.04 06:01:00 -
[87] - Quote
General Tiberius1 wrote:glorified guard dogs for objectives Camper |
General Tiberius1
ZionTCD Unclaimed.
506
|
Posted - 2013.05.04 06:13:00 -
[88] - Quote
NeoWraith Acedia wrote:General Tiberius1 wrote:glorified guard dogs for objectives Camper
we don't have many options left at this point.....even now, i do my best games when i manage to get set up in a choke point
read some of the fiction CCP publishes, the HMG shoots down DROPSHIPS
there's a disconnect SOMEWHERE |
Quill Killian
Better Hide R Die
139
|
Posted - 2013.05.04 06:16:00 -
[89] - Quote
General Tiberius1 wrote:NeoWraith Acedia wrote:General Tiberius1 wrote:glorified guard dogs for objectives Camper we don't have many options left at this point.....even now, i do my best games when i manage to get set up in a choke point read some of the fiction CCP publishes, the HMG shoots down DROPSHIPS there's a disconnect SOMEWHERE
Well, yes, if a dropship is silly enough to first come into the HMG's range and then *stay* in range, of course a heavy will knock down a dropship. But that rarely happens, since most dropship pilots are rather intelligent, yes? |
Mark0h
SVER True Blood Unclaimed.
5
|
Posted - 2013.05.04 06:18:00 -
[90] - Quote
Going to be harder to rush a group, flux and mow down a line of people.
instead, we get to wait for said group, and carefully pick our box to crouch beside, and pray that the hit detection gods are merciful and give us lots of headshot spray. All while being slow farts that cant dodge grenades.
|
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
76
|
Posted - 2013.05.04 06:40:00 -
[91] - Quote
General Tiberius1 wrote:NeoWraith Acedia wrote:General Tiberius1 wrote:glorified guard dogs for objectives Camper we don't have many options left at this point.....even now, i do my best games when i manage to get set up in a choke point read some of the fiction CCP publishes, the HMG shoots down DROPSHIPS there's a disconnect SOMEWHERE Camper |
Deluxe Edition
TeamPlayers EoN.
118
|
Posted - 2013.05.04 06:42:00 -
[92] - Quote
so much qq lmao |
Breakin Stuff
Immobile Infantry
769
|
Posted - 2013.05.04 07:14:00 -
[93] - Quote
it took quite a bit of time to hash out the tactics of running an armor heavy with an HMG and coming out positive on the Kills.
Meh. the gallente assault suit looks worth a go.
Have fun tankers, the odds of your paper tanks having real threats coming after them dropped sharply when May 6th comes out. stay out of nade range and you'll be unstoppable. |
DeadlyAztec11
One-Armed Bandits Atrocitas
163
|
Posted - 2013.05.04 14:48:00 -
[94] - Quote
General Tiberius1 wrote:on a serious note, do belive w should join forces with all other NON assault suits and grief the CoD fanboys right out of the game be killing nothing but them Why do you want to grief me out of the game? |
Shouper of BHD
Better Hide R Die
86
|
Posted - 2013.05.04 15:00:00 -
[95] - Quote
Quill Killian wrote:General Tiberius1 wrote:NeoWraith Acedia wrote:General Tiberius1 wrote:glorified guard dogs for objectives Camper we don't have many options left at this point.....even now, i do my best games when i manage to get set up in a choke point read some of the fiction CCP publishes, the HMG shoots down DROPSHIPS there's a disconnect SOMEWHERE Well, yes, if a dropship is silly enough to first come into the HMG's range and then *stay* in range, of course a heavy will knock down a dropship. But that rarely happens, since most dropship pilots are rather intelligent, yes?
yea DS can take it for a bit if its a decent build then gotta pull back if they are flying low and slow, but at range (a few feet higher inless its a good HMG... note the range is being nerfed AND the flight ceiling range so avoiding HMG shouldn`t be hard, but what made it easy to hit DS was the sheer size, it wasn`t neccisary the range needing a nerf in the G2A case). LOL the DS vs Heavy reminds me of our first clan match.... that was funny... |
Drogan Reeth
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
18
|
Posted - 2013.05.04 15:01:00 -
[96] - Quote
I would like people to look at this chain gun video in RL and try to tell me that its low dmg, low accuracy or short range.
http://www.youtube.com/watch?v=P_JQt-erY-Q
Please notice it doesn't even have any bullet spread. |
General Tiberius1
ZionTCD Unclaimed.
537
|
Posted - 2013.05.04 16:04:00 -
[97] - Quote
Drogan Reeth wrote:I would like people to look at this chain gun video in RL and try to tell me that its low dmg, low accuracy or short range. http://www.youtube.com/watch?v=P_JQt-erY-QPlease notice it doesn't even have any bullet spread.
execpt if the HMG was like that in game, the AR guys would throw a fit
(even thow CCP's DEVS have already written fiction that basically implies that's how the HMG is SUPPOSED to work)
in here somewhere |
bcs1a
ROYAL SQUAD
15
|
Posted - 2013.05.04 19:15:00 -
[98] - Quote
General Tiberius1 wrote: the HMG shoots down DROPSHIPS
Umm, no, it does not, I sprayed entire clips into a low flying dropship just last night and barely scratched it's shields
General Tiberius1 wrote: there's a disconnect SOMEWHERE
agreed
and let's not forget the trailers, the heavy with the HMG is the featured DPS giver, walking forward and plowing through the enemy...
In reality, we are just something to be scorned by ARs and Laser rifles that shoot us from another point halfway across the map where we have no chance of hitting them at all with our weapons
o/ Bill
|
General Tiberius1
ZionTCD Unclaimed.
542
|
Posted - 2013.05.04 21:28:00 -
[99] - Quote
bcs1a wrote:General Tiberius1 wrote: the HMG shoots down DROPSHIPS Umm, no, it does not, I sprayed entire clips into a low flying dropship just last night and barely scratched it's shields General Tiberius1 wrote: there's a disconnect SOMEWHERE agreed and let's not forget the trailers, the heavy with the HMG is the featured DPS giver, walking forward and plowing through the enemy... In reality, we are just something to be scorned by ARs and Laser rifles that shoot us from another point halfway across the map where we have no chance of hitting them at all with our weapons o/ Bill don't forget the fiction were we single handedly blow up a dropship AND LAV in a SINGLE clip....
|
Jack McReady
DUST University Ivy League
140
|
Posted - 2013.05.04 21:58:00 -
[100] - Quote
all the tears are delicious
first of all, only the max range will be lowered aka FALLOFF that means your optimal range is still as high as the AR optimal range.
seconds, isk cost is being normalized, you get the performance you are paying for. you are not supposed to get more than you are paying for. isk matters and has to be considered in balance. you wanted cheaper heavies, you get it.
third, the damage nerf is marginal, you will be still doing the most dps up close
and last, you will be still the one with the highest HP and being able to mount heavy weapons. |
|
Selinate deux
Amarr Templars Amarr Empire
48
|
Posted - 2013.05.04 21:58:00 -
[101] - Quote
The hell did I miss? It seems like heavies still dominate the games I play if they have the proper support. The heavy shouldn't be a death machine that you run around in and just annihilate everyone... |
General Tiberius1
ZionTCD Unclaimed.
542
|
Posted - 2013.05.05 00:15:00 -
[102] - Quote
Selinate deux wrote:The hell did I miss? It seems like heavies still dominate the games I play if they have the proper support. The heavy shouldn't be a death machine that you run around in and just annihilate everyone...
played in a match recently? we are getting slaughtered by proto assaults
highlited section: why do WE need support to dominate, but assaults dont? |
General Tiberius1
ZionTCD Unclaimed.
548
|
Posted - 2013.05.05 09:33:00 -
[103] - Quote
hmmmm, no answer....speaks volumes |
Garrett Blacknova
Codex Troopers
2695
|
Posted - 2013.05.05 09:44:00 -
[104] - Quote
General Tiberius1 wrote:Selinate deux wrote:The hell did I miss? It seems like heavies still dominate the games I play if they have the proper support. The heavy shouldn't be a death machine that you run around in and just annihilate everyone... played in a match recently? we are getting slaughtered by proto assaults highlited section: why do WE need support to dominate, but assaults dont? 2x Advanced Heavy + 2x Standard Logi > 4x Proto Assault. |
fred orpaul
The Tritan Industries RISE of LEGION
253
|
Posted - 2013.05.05 10:53:00 -
[105] - Quote
and you guys are losing heavy sharp shooter sooooo good luck doing any thing with forge guns. Scouts ate not mentioned I see, so I assume no buffs for us, and scrambler rifles will take out our only real tank, and missle pistles will one hit us so scouts are irrelevant too. Soooooo looks like if you spec into any thing other then AR assualt/sniper you are wasting your time. Add to that that there are no tanks bonuses to blasters, and swarms are unnecessary, if you can't kill rails with AV nades your not gonna do any better with swarm. Oh and whats the point in logis is heaves are broken, WTE of free fits that build a nest and swap suits.
guhhhhh I'm losing interest in this new build real fast, and I haven't even played it yet. |
fred orpaul
The Tritan Industries RISE of LEGION
253
|
Posted - 2013.05.05 10:56:00 -
[106] - Quote
Garrett Blacknova wrote:General Tiberius1 wrote:Selinate deux wrote:The hell did I miss? It seems like heavies still dominate the games I play if they have the proper support. The heavy shouldn't be a death machine that you run around in and just annihilate everyone... played in a match recently? we are getting slaughtered by proto assaults highlited section: why do WE need support to dominate, but assaults dont? 2x Advanced Heavy + 2x Standard Logi > 4x Proto Assault.
aaaaaaaahahahahahahahahahahahahahahahahaa, why because you can't go toe to toe with them, **** my STD scout can take out a logi heavy pair, and with heavies having even less range its gonna be a walk it the park. |
General Tiberius1
ZionTCD Unclaimed.
551
|
Posted - 2013.05.06 08:59:00 -
[107] - Quote
fred orpaul wrote:Garrett Blacknova wrote:General Tiberius1 wrote:Selinate deux wrote:The hell did I miss? It seems like heavies still dominate the games I play if they have the proper support. The heavy shouldn't be a death machine that you run around in and just annihilate everyone... played in a match recently? we are getting slaughtered by proto assaults highlited section: why do WE need support to dominate, but assaults dont? 2x Advanced Heavy + 2x Standard Logi > 4x Proto Assault. aaaaaaaahahahahahahahahahahahahahahahahaa, why because you can't go toe to toe with them, **** my STD scout, never mind my assault, can take out a logi heavy pair, and with heavies having even less range and damage? its gonna be a walk it the park.
precisely
in a few hours we will get to find out just how screwy everything has become |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
494
|
Posted - 2013.05.06 09:00:00 -
[108] - Quote
Hope you guys have ALTs to test the waters with first. |
The Robot Devil
BetaMax. CRONOS.
185
|
Posted - 2013.05.06 09:10:00 -
[109] - Quote
Choices are fun. |
General Tiberius1
ZionTCD Unclaimed.
551
|
Posted - 2013.05.06 09:27:00 -
[110] - Quote
The Robot Devil wrote:Choices are fun.
choices are fine
but changes are bad
(ever play skirmish 1.0? nothing has topped it since) |
|
Garrett Blacknova
Codex Troopers
2712
|
Posted - 2013.05.06 10:42:00 -
[111] - Quote
fred orpaul wrote:Garrett Blacknova wrote:General Tiberius1 wrote:Selinate deux wrote:The hell did I miss? It seems like heavies still dominate the games I play if they have the proper support. The heavy shouldn't be a death machine that you run around in and just annihilate everyone... played in a match recently? we are getting slaughtered by proto assaults highlited section: why do WE need support to dominate, but assaults dont? 2x Advanced Heavy + 2x Standard Logi > 4x Proto Assault. aaaaaaaahahahahahahahahahahahahahahahahaa, why because you can't go toe to toe with them, **** my STD scout, never mind my assault, can take out a logi heavy pair, and with heavies having even less range and damage? its gonna be a walk it the park. If you get behind the Logi/Heavy pair and target the Logi first (easier with a Scout, so not sure how "never mind my Assault" applies), you can take them down. With 2 of each, and competent players, you won't be getting the drop on them as easily, and the Heavies make good cover for the Logis. I've seen a single Standard Heavy and a single MILITIA Logi tank their way through 6 Assaults and another Heavy while taking constant Sniper fire. I was the Logi. The Heavy finally died when the enemy Heavy came back, but he was badly-wounded enough that I managed to finish him off, then went after the Sniper. |
Kekklian Noobatronic
Goonfeet
1
|
Posted - 2013.05.06 10:59:00 -
[112] - Quote
You mean if I turn the corner and see a heavy, I won't get instagibbed anymore?!? That's so broken! How dare they take away a standard HMG's ability to rip apart a protosuit in under 2 seconds! Having to rely on player skill and actual SP investment is a joke, CCP. Absolutely unfair for week-1 players if you ask me. |
Hunter Junko
Bojo's School of the Trades
86
|
Posted - 2013.05.06 11:07:00 -
[113] - Quote
i'll continue to quote myself in regards to this topic with this quote:
HunterJunko wrote:so yeah i might come to forget this when i sober up, but for those who are staying a heavy weathering the bullets, and the storm of nerfs, keeping this niche of being a tank, i salut ya o7 if you see me on the field as a blue dot Logistics operator, know that i will do everything in my power to keep you alive. keep showing CCP that your kind will resist, will persevere and will one day prosper in New Eden. |
|
|
|
Pages: 1 2 3 4 :: [one page] |