Lord-of-the-Dreadfort wrote:they've done it again, the heavy has been nerfed. we were the gods of closed beta last summer, but now we are the laughing stock of the community. the power from last summer? nothing but a wet dream.
both range AND damage have been reduced on the HMG....AGAIN! congrats assault suits, not much longer and ypu'll get what you've been asking for, a CoD sci-fi nock off.
without further ado....
#1Posted: 2013.05.03 18:30 | Report
Uprising Release Notes:
Path to Game and Overall UI
* Major improvement to the login flow. Time to merc quarter reduced from 4:30 seconds to 1:30 seconds on average
* New character creation screen
* Removed Specializations
* New loading screens
* All UI screens have been visually polished
Spawning and End of Match
* New Overview Map and Spawn Screen UI.
* Squad member list visible on overview map
* Improved fit selection on spawn screen
* Improved scanning on Objectives and Installations
* Players are invisible / cloaked upon spawn for a few seconds. Cloak diables upon movement
* Redesigned bleed out
* New Kill Screen that shows who killed you and his/her statistics
* Revamped and enhanced End of Match Screens
Skills
* New node based Skill UI
* Newly created characters receive no starter skills. Specializations have been removed
* Reorganized skill tree to be simpler with logical separations between vehicle and dropsuit skills. Now all dropsuit skills are under Dropsuit Command; all equipment and modules (with the exception of damage modifiers and remote explosives) under Dropsuit Upgrades and all weapons under Weaponry
* Weapon skill bonuses are now weapon-specific as opposed to providing blanket bonuses across Light, Sidearm and Heavy categories
* Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills
* Module skills improve the efficacy of modules used
Dropsuits
* New dropsuit roles and race/role-specific bonuses added:
* Minmatar Scout
* Scout Suit Bonus: 5% reduction to scan profile per level
* Minmatar Scout Bonus: +5% to melee and nova knife damage per level
* Gallente Scout
* Scout Suit Bonus: 5% reduction to scan profile per level
* Gallente Scout Bonus: +10% to dropsuit scan radius per level
* Amarr Assault
* Assault Suit Bonus: +5% to dropsuit shield recharge rate per level
* Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level
* Amarr Logistics
* Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level
* Amarr Logistics Bonus: +5% to efficacy of armor repairer modules per level
* Minmatar Assault
* Assault Suit Bonus: +5% to dropsuit shield recharge rate per level
* Minmatar Assault Bonus: +5% to sidearm weaponry clip size per level
* Minmatar Logistics
* Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level
* Minmatar Logistics Bonus: +5% to hacking speed per level
* Gallente Assault
* Assault Suit Bonus: +5% to dropsuit shield recharge rate per level
* Gallente Assault Bonus: 5% reduction to hybrid weaponry PG/CPU usage per level
* Gallente Logistics
* Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level
* Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level
* Caldari Assault
* Assault Suit Bonus: +5% to dropsuit shield recharge rate per level
* Caldari Assault Bonus: +2% to hybrid weapon reload speed
* Caldari Logistics
* Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level
* Caldari Logistics Bonus: +5% to efficacy of shield extender modules per level
* Amarr Sentinel
* Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level
* Amarr Sentinel Bonus: +2% to heavy weapon reload speed
* Added effect and audio triggers for shield loss and recharge
* Reduced base passive scan radius for all dropsuits
Weapons
* Weapon tiers streamlined so that more side grades are unlocked in the advanced tier and more exotic variants in the prototype tier
* Reduced damage and max range of the HMG
* Moved Charge Sniper Rifle into the prototype tier
* Improved damage on Tactical Assault Rifle variants
* Modified nova knife to do charge-based damage (allowing instant attacks).
* Increased FOV for the laser rifle in ADS so that it has less GÇ£zoomGÇ¥
* New laser rifle iron sights
* New Gallente assault rifle iron sights
* New Gallente assault rifle ACOG scope
* New Gallente shotgun ADS
* Added new weapon animation system for Move controller
* Added new charging HUD element integrated with ammo UI
* Added support for multi-fire weapons i.e. regular and charge based firing on a single weapon type
* Added support for transitional into scope animations and added animations for all weapons
* Added heat glow on a variety of weapons such as the assault rifle and nova knives
* New jumping animations when in scope
* Updated reload animations
* Updated all melee animations
* Updated 3P animation to support sprint strafing
* New sprint animations for all pistols
* New overheat animations for HMG and Laser Rifle
* Updated laser rifle reload
* Updated recoil for Gallente shotgun