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Spkr4theDead
Namtar Elite Gallente Federation
54
|
Posted - 2013.04.22 08:04:00 -
[1] - Quote
When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. |
KingBabar
Seraphim Initiative. CRONOS.
527
|
Posted - 2013.04.22 08:18:00 -
[2] - Quote
Not again
Perhaps we should have a seperate forums section for tank qq.
With a decently specced tank with infantry support is still the undisputed king of the battlefield! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
|
Posted - 2013.04.22 08:19:00 -
[3] - Quote
Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. Yeah, and while they're at it, would you like them to remove lasers, heavies, logistics, snipers, mass drivers, shotguns, and anything else that doesn't pertain to a front-loaded shield tanking assault with an AR? Hell, why not just sell the IP to Activision, they could do a good job getting some life out it, at least till Dust 539.... |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
22
|
Posted - 2013.04.22 08:24:00 -
[4] - Quote
ill translate op for you all.
i dropped a tank into a match i really shouldnt off then i drove off a cliff into a group of enemyies who saw me coming and grabbed there av gear. take tanks out because im bad at driving. |
ChromeBreaker
SVER True Blood Unclaimed.
376
|
Posted - 2013.04.22 08:25:00 -
[5] - Quote
Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that.
I love that idiot tank drivers are now a reason to remove tanks lol
Did you lose your tank by chance
Ive gone against tanks that will just retreat to my proto forge, and look at swarms as a massage.
HTFU, tanks add a different dynamic to a game and another layer of tactics and gameplay. I run militia tanks for a laugh and with some smarts and luck can make a killing... even with AV on the field. |
Spkr4theDead
Namtar Elite Gallente Federation
54
|
Posted - 2013.04.22 08:27:00 -
[6] - Quote
Cosgar wrote:Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. Yeah, and while they're at it, would you like them to remove lasers, heavies, logistics, snipers, mass drivers, shotguns, and anything else that doesn't pertain to a front-loaded shield tanking assault with an AR? Hell, why not just sell the IP to Activision, they could do a good job getting some life out it, at least till Dust 539.... Careful, they might take you seriously. Because they sure as hell don't care about those that want to use tanks. |
Spkr4theDead
Namtar Elite Gallente Federation
54
|
Posted - 2013.04.22 08:27:00 -
[7] - Quote
boba's fetta wrote:ill translate op for you all.
i dropped a tank into a match i really shouldnt off then i drove off a cliff into a group of enemyies who saw me coming and grabbed there av gear. take tanks out because im bad at driving. Nice grammar |
Spkr4theDead
Namtar Elite Gallente Federation
54
|
Posted - 2013.04.22 08:29:00 -
[8] - Quote
ChromeBreaker wrote:Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. I love that idiot tank drivers are now a reason to remove tanks lol Did you lose your tank by chance Ive gone against tanks that will just retreat to my proto forge, and look at swarms as a massage. HTFU, tanks add a different dynamic to a game and another layer of tactics and gameplay. I run militia tanks for a laugh and with some smarts and luck can make a killing... even with AV on the field. I lost a tank to a terrain glitch before. I thought they fixed that problem. Apparently not.
When a militia forge gun is enough to keep my Madrugar retreating like a crying little girl, then there's a problem. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
|
Posted - 2013.04.22 08:31:00 -
[9] - Quote
Anyone notice that this crap alternates everyday? Wahhh! tanks are OP even though I have 0 SP into AV one day and then Bawwww! I have 1,000,000 SP into HAV and my tank isn't a rolling deathmobile. It's like penguins on the north pole wishing they lived in the south pole and the ones in the south wishing they lived in the north. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
|
Posted - 2013.04.22 08:33:00 -
[10] - Quote
Spkr4theDead wrote:Cosgar wrote:Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. Yeah, and while they're at it, would you like them to remove lasers, heavies, logistics, snipers, mass drivers, shotguns, and anything else that doesn't pertain to a front-loaded shield tanking assault with an AR? Hell, why not just sell the IP to Activision, they could do a good job getting some life out it, at least till Dust 539.... Careful, they might take you seriously. Because they sure as hell don't care about those that want to use tanks. Just out of curiosity, how much SP do you actually have invested into HAV? Are your core passives maxed? Were you in a squad? I can already assume the answer, but go ahead, surprise me. |
|
Calgoth Reborn
United Front LLC
247
|
Posted - 2013.04.22 08:35:00 -
[11] - Quote
Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that.
Lol they kill you so there scrubs hmm think your the scrub there fail boy honestly you can't really be as dumb as you sound or can you.
In general I have found most tank driver's to not be very good there are a few that are tough to crack and need team effort to take down I run both proto swarm's and proto forge just so you know.
Also there are time's that the proto AV guy does 90% of the work and someone running a militia swarm will get the kill so you might think you died from militia AV when in reality a proto did all the work. This happened to me earlier tonight killed one tank took out most of a second one then a militia swarm got the kill after he had a sliver of armor left.
What I am trying to say if you haven't figured it out by now is get good scrub and stop complaining about the same thing all the time |
ChromeBreaker
SVER True Blood Unclaimed.
377
|
Posted - 2013.04.22 08:40:00 -
[12] - Quote
Spkr4theDead wrote:ChromeBreaker wrote:Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. I love that idiot tank drivers are now a reason to remove tanks lol Did you lose your tank by chance Ive gone against tanks that will just retreat to my proto forge, and look at swarms as a massage. HTFU, tanks add a different dynamic to a game and another layer of tactics and gameplay. I run militia tanks for a laugh and with some smarts and luck can make a killing... even with AV on the field. I lost a tank to a terrain glitch before. I thought they fixed that problem. Apparently not. When a militia forge gun is enough to keep my Madrugar retreating like a crying little girl, then there's a problem.
Haha did you drive off a cliff? a glitch is a glitch, file a report and move on. Thats what we're here for.
A properly fit Madrugar would feel the tickle, turn round and welp whoever did it. Of course if your out in the open with no support then its your own damn fault and deserve to get you rivets handed to you |
Rasatsu
Much Crying Old Experts
610
|
Posted - 2013.04.22 08:46:00 -
[13] - Quote
Cosgar wrote:Just out of curiosity, how much SP do you actually have invested into HAV? Are your core passives maxed? Were you in a squad? I can already assume the answer, but go ahead, surprise me. Got about 7 million SP invested, and like all tankers with half a brain I switched from pure blaster tank to railgun.
Infantry support doesn't help much when everyone pack AV grenades they can easily throw in between shooting faces. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2013.04.22 09:25:00 -
[14] - Quote
Still waiting for an answer, OP... |
Rasatsu
Much Crying Old Experts
610
|
Posted - 2013.04.22 09:27:00 -
[15] - Quote
Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? |
Deadeyes Anterie
Ill Omens EoN.
439
|
Posted - 2013.04.22 10:04:00 -
[16] - Quote
To anyone convinced tanking is broken look at all the 10-20+ tanker KDR's.
Understand you don't grasp proper tanking (just like I don't I'm ******* terrible in them) and move along to another role.
Leave the tanks for the people who are good with them, or people who put in the time to learn how to be good with them.
It sounds like you are neither, stop the QQ and put away the tank, or learn how to properly tank. I hear Zitro is working on a book |
Harkon Vysarii
Dead Six Initiative
166
|
Posted - 2013.04.22 10:06:00 -
[17] - Quote
Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that.
eugh this is silly. Tanks are kinda flimsy yeah, tanks can be destroyed when A LOT of AV is thrown thier way, tanks can be destroyed when the pilot is STUPID, you dont have to spec into AV to destroy vehicles.....
Also I dont think you quite understand how much terror tanks inspire in infantry..... no one wants to be caught in the open in front of a tank....either play your tanks smarter or re spec on May 6th if you dont want to adapt a play style. If you are complaining because you are taking down tanks too easily then.......eugh, just eugh..... |
Wicked Glory
Internal Error. Negative-Feedback
145
|
Posted - 2013.04.22 10:08:00 -
[18] - Quote
How do you die in a tank? lmfao |
Rasatsu
Much Crying Old Experts
610
|
Posted - 2013.04.22 10:13:00 -
[19] - Quote
Deadeyes Anterie wrote:Understand you don't grasp proper tanking (just like I don't I'm ******* terrible in them) and move along to another role.
Leave the tanks for the people who are good with them, or put in the time to learn how to be good with them. It sounds like you are neither. Must be that.
Someone who ran positive ISK flow driving blaster gunnlogi and sagaris the first couple months must be bad.
And saying that railguns are what anyone with half a brain has switched to must mean I'm bad, not that I easily two-three shot kill anything blaster that tries to run the field. You are so out of the loop when it comes to contemporary tanking that you don't even grasp the basics of the issues we face.
You are worse than bad. |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
22
|
Posted - 2013.04.22 10:22:00 -
[20] - Quote
Spkr4theDead wrote:boba's fetta wrote:ill translate op for you all.
i dropped a tank into a match i really shouldnt off then i drove off a cliff into a group of enemyies who saw me coming and grabbed there av gear. take tanks out because im bad at driving. Nice grammar
coming from the guy called spkr4thedead... |
|
The Robot Devil
BetaMax. CRONOS.
108
|
Posted - 2013.04.22 10:27:00 -
[21] - Quote
Cosgar wrote:Anyone notice that this crap alternates everyday? Wahhh! tanks are OP even though I have 0 SP into AV one day and then Bawwww! I have 1,000,000 SP into HAV and my tank isn't a rolling deathmobile. It's like penguins on the north pole wishing they lived in the south pole and the ones in the south wishing they lived in the north.
I have been reading the buff/nerf thread for a year now. At the beginning everything is fine and when the best players start wearing better gear than not so good players the QQ starts. First is that the AR needs buffed because we can't kill from 500 m in one shot. Then they need a nerf because people skill into them and they do kill at 500 m in one shot. Then tanks are UP because the don't kill fast enough and they get a buff. Now it's time for AV, they don't work or they work too well, depends on what side of the armor you are on.
Then week two rolls around and it moves from AR, tanks and AV to hit detection and modules that don't work or are unfair.
Now well into week three the AR is not killing proto gear in two shots so they need a buff to AR and nerf the suits. Let's not forget that this game sucks like CCP, this game will fail and I am never going to do play again.
Finally after a month we will get to MD and LR need balancing because they do their job too good and whatever kind of gripe you want to mix in. The redline snipers should be banned, afk cheaters and p2w items.
There you go now I have written the first months QQ threads and we can move on.
Just for fun. We are still in the beta! |
Takahiro Kashuken
Red Star. EoN.
264
|
Posted - 2013.04.22 10:43:00 -
[22] - Quote
Rasatsu wrote:Cosgar wrote:Just out of curiosity, how much SP do you actually have invested into HAV? Are your core passives maxed? Were you in a squad? I can already assume the answer, but go ahead, surprise me. Got about 7 million SP invested, and like all tankers with half a brain I switched from pure blaster tank to railgun. Infantry support doesn't help much when everyone pack AV grenades they can easily throw in between shooting faces.
I have about 9mil into tanks and other vehicles like loldropships
I have around 30 HAV fits, spider tanking, blasters/rails all diff for diff reasons including AUR and the armored pack from PSN
I am finding myself not using blasters as much as i could be doing and instead im using rails a bit more which is prob due to rail tanks in general and its a hard counter against blasters and also AV
If i get close to infantry they may spam seeking packed AV nades from cover so i dont hang around and waiting for infantry to take them out by the time they are dead they could have spammed 6+ packed at me and wasted the tank so ther is no point drive by is the best bet
If i use railguns i can take on enemy tanks and infantry/AV, AV being those swarms on the mountain that you will never hit with a blaster, same can be said with the FG
Rails give you that room and freedom to be able to cover the majority of threats without having to risk yourself
But also the whole HAV vs AV is out of balance
Back a few builds when HAVs were hard to kill AV was a specialization like vehicles, and it took a team of AV ppl to kill a HAV not 1 guy, in the end vehicles got nerfed, AV buffed
Now its well out of balance, while that HAV maybe hard to kill in previous builds in a pub match it didnt matter, because in a CB an organized team with mics with ppl specialized into AV would be able to take it down
We have the reverse, HAVs are easy to kill in pub matches, solo or team pick your poision and to boot AV has had massive buffs since then and can be easily skilled next to assault. Problem is in CB tanks get whacked even easier
You can be in squad with your tank and stick with infantry, problem is SL and FG on a hill can still hit you so you need about 3 snipers to get rid of them which wont help take the objective
HAV got hit with the nerf bat way too much, it didnt matter if it was OP in pub matches because in CB your against an organized team with mics and specilizations which know what they are doing, why should some random pubbie be able to solo a tank?
I see both sides of the coin as a HAV pilot and AV guy, ive used all tanks and solo'd the majority of tanks, surya and sagaris require 2 ppl it seems but even 1 person can make em hide behind cover for the match
Uprising is looking to change vehicles, but it has another AV weapon and we get a glass cannon, either way im skilling back into tanks but i wouldnt be suprised if alot of tankers decide to get out |
Deadeyes Anterie
Ill Omens EoN.
439
|
Posted - 2013.04.22 10:46:00 -
[23] - Quote
Rasatsu wrote:
Someone who ran positive ISK flow driving blaster gunnlogi and sagaris the first couple months must be bad.
And saying that railguns are what anyone with half a brain has switched to must mean I'm bad, not that I easily two-three shot kill anything blaster that tries to run the field. You are so out of the loop when it comes to contemporary tanking that you don't even grasp the basics of the issues we face.
You are worse than bad.
So you are making money tanking 24/7, sounds like there was no problem in the first place.
I'm so good at tanking that I rarely ever get blown up, but I'm gonna start a thread talking about how tanking is pointless because you get blown up all the time.
Seems reasonable. |
Rasatsu
Much Crying Old Experts
610
|
Posted - 2013.04.22 10:59:00 -
[24] - Quote
Deadeyes Anterie wrote:So you are making money tanking 24/7, sounds like there was no problem in the first place. You're so good at tanking that you rarely ever get blown up, but you start a thread talking about how tanking is pointless because you get blown up all the time. Seems reasonable. Not me starting the thread; first mistake.
Assuming staying afloat in terms of ISK can be done by anyone but the best tankers; second mistake.
Not realizing that as soon as people learned to carry AV grenades and put a few SP into forge gun fits the only viable tactic is to do railgun sniping which has the additional negative effect of forcing _all_ tankers to go railgun sniper; third mistake. |
Tech Ohm Eaven
L.O.T.I.S.
477
|
Posted - 2013.04.22 11:25:00 -
[25] - Quote
Rasatsu wrote:Cosgar wrote:Just out of curiosity, how much SP do you actually have invested into HAV? Are your core passives maxed? Were you in a squad? I can already assume the answer, but go ahead, surprise me. Got about 7 million SP invested, and like all tankers with half a brain I switched from pure blaster tank to railgun. Infantry support doesn't help much when everyone pack AV grenades they can easily throw in between shooting faces.
Yes, yes since all heavies run at 25 M per second or whatever the fastest tanks can move at |
Rasatsu
Much Crying Old Experts
610
|
Posted - 2013.04.22 11:33:00 -
[26] - Quote
Tech Ohm Eaven wrote:Yes, yes since all heavies run at 25 M per second or whatever the fastest tanks can move at But apples give off less radiation than bananas. |
Bones McGavins
TacoCat Industries
88
|
Posted - 2013.04.22 14:07:00 -
[27] - Quote
So I am probably one of those most vocal about how tanks are NOT UP and AV is NOT OP. So I decided to try tanks for the first time. Got a Madgruder with some tier 1 or 2 armor plates and reps. Like 1K shields, 8K armor.
Right now I SUCK at aiming. Up close the tank has some strange properties where i cant hit stuff that I feel like I can, Im not even sure where my bullets are going.
That being said, even though I am terrible in my tank and have only just started using it, and can barely drive or aim, I still killed like 5 or so folks before going down (i was super agressive, working by myself) and took like a whole team chasing me down and easily caused us to cap 2 NULL cannons both times.
The tank costs me like 300-400K.
And I have no idea what im doing.
This seems 100% fair to me. I suck at it right now, and I was able to pay 300-400k to just pretty much buy a 5.0 K/D and two NULL captures for my team. If anything my ****** perfomance tells just how powerful tanks are. I was terrible, and I still changed the battle completely. |
ReGnUM Public Relations
Imperfects Public Relations
163
|
Posted - 2013.04.22 14:40:00 -
[28] - Quote
was he always like this on the Mag Forums
CCP NERF Da TANK NOW!
|
Ninjanomyx
Imperfects Negative-Feedback
31
|
Posted - 2013.04.22 14:47:00 -
[29] - Quote
Bones McGavins wrote:So I am probably one of those most vocal about how tanks are NOT UP and AV is NOT OP. So I decided to try tanks for the first time. Got a Madgruder with some tier 1 or 2 armor plates and reps. Like 1K shields, 8K armor.
Right now I SUCK at aiming. Up close the tank has some strange properties where i cant hit stuff that I feel like I can, Im not even sure where my bullets are going.
That being said, even though I am terrible in my tank and have only just started using it, and can barely drive or aim, I still killed like 5 or so folks before going down (i was super agressive, working by myself) and took like a whole team chasing me down and easily caused us to cap 2 NULL cannons both times.
The tank costs me like 300-400K.
And I have no idea what im doing.
This seems 100% fair to me. I suck at it right now, and I was able to pay 300-400k to just pretty much buy a 5.0 K/D and two NULL captures for my team. If anything my ****** perfomance tells just how powerful tanks are. I was terrible, and I still changed the battle completely.
A Scrub going against Trash is a nonfactor in determining Balance. Welcome to PUB 514, where everyone has a voice in the failure of this game :P |
Bones McGavins
TacoCat Industries
89
|
Posted - 2013.04.22 14:50:00 -
[30] - Quote
Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good. |
|
Rasatsu
Much Crying Old Experts
610
|
Posted - 2013.04.22 14:54:00 -
[31] - Quote
Bones McGavins wrote:Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good. Right, cause we should balance it so that the bottom 47%, e.g. you, never has to feel like losers. |
Bones McGavins
TacoCat Industries
90
|
Posted - 2013.04.22 15:17:00 -
[32] - Quote
Look, I feel like a loser ALL the time, one time I was playing the monopoly game at mcdonalds and I got parkplace and not boardwalk, it was the worst. But ya know what, those large fries were still delicious.
It doesnt change the fact a good squad supporting a decent tanker absolutely wrecks AV. ISK lost, versus ISK destroyed on even bad tankers is probably positive right now. Tanks can handle a ton of fire from even highly speced AV compared to the amount of damage proto suits can take.
I could spend hundreds of thousands of ISK on a proto assault, and it wouldnt save me from a well placed Thale shot. Or god forbit, a coordinated squad of free militia snipers! Tankers act like because of the ISK and SP investment they should be immortal, when thats not how it works anywhere else in the game. On the ground, in the air, in LAVs, everyone else is super fragile no matter how much money or SP is dumped at shields and armor. So why can't tankers handle it? Despite the fact it requires way more to take them down, comparitively? |
Ninjanomyx
Imperfects Negative-Feedback
31
|
Posted - 2013.04.22 15:18:00 -
[33] - Quote
Bones McGavins wrote:Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good.
As someone who has been gaming for longer than most of you have been born I have seen what the input of Randoms has done to Competitive Play. DCUO went from OK to Epc Fail b/c it shared your ideology. FPS/TPS (3PS) have done nothing but decrease in Quality over time (IE Socom 4 & MGO2). Why is Balancing so much better in Fighters??? B/C Seth Killian faps to watching Justin Wong & Daigo under a Microscope??? B/C DUSTloop Forums have people w/ more braincells than the CoDCloners who hop on here???
If I cared about Stat Padding I wouldn't run amok in a Free BPO Dropsuit still going Posotive in PUBS (w/ 90% of 10.3KK SP in Tanks) for teh LULZ. If anything the Cannon Fodder Blues & Corpmates soaking in FREE WP for OBs would be considered "Stat Padders"....... But no, b/c I still maintain a Positive KdR & ISK Efficiency while messing around, getting TKed by Scrubs, watching my RDV Driver soak up 250KK ISK (Actual ISK lost to Drunk Pilots), & LOLing as it all happens I am labeled as a Stat Padding .1%er. Compliment Accepted, get good brah :P |
Bones McGavins
TacoCat Industries
90
|
Posted - 2013.04.22 15:23:00 -
[34] - Quote
Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... |
Takahiro Kashuken
Red Star. EoN.
267
|
Posted - 2013.04.22 15:45:00 -
[35] - Quote
Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second...
They dont need range, all they have to do is launch enough nades and the seeking feature will do the rest
Hell ive done it, spawn in a free suit with AV nades run at the tank while the enemy shoot at me, bunny hop around and spam nades
What you are talking about is getting the infantry to go in 1st and clear it of enemy infantry then the tank rolls in to do nothing, tha tank should go in 1st and be able to soak up damage and pop a few ppl, not roll in get spammed with AV nades and instanly have to gtfo
|
Bones McGavins
TacoCat Industries
90
|
Posted - 2013.04.22 15:51:00 -
[36] - Quote
Why? Why should the tank be able to roll in by itself when everyone else requires team work?
Packed AV nades dont have great range, you need to get close. Standard have better range, but its still way lower than AR. So if you have 3 guys supporting the tank, in the area of the tank, with precise scanning able to pick up a red dot as it comes into AV nade range, that AV unit is dead instantly. Im not syaing the infantry goes in first, im saying they are near by for support, looking out for AV units.
Look, if you balance the tank for solo play then when good teams have squads supporting it they will be way OP. If a tank can do what you are suggesting, what happens when a tank DOES roll in with 3 squad mates clearing out any AV that pokes its head out?
Your bunny hop nade tactics may work 1 on1 against a bad tank (but even then a good armor tank takes way more than 3 nades, so they have to park their butt next to your nano for this to work.) But you are EASILY murdered by an AR user near by who is watching the tank. Good luck getting off more then 1 or 2 nades. |
Ninjanomyx
Imperfects Negative-Feedback
31
|
Posted - 2013.04.22 16:06:00 -
[37] - Quote
Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second...
This is assuming the AV & Infantry (Or Hybrid since you can hold an AR & AV Nades, get good w/ a Sidearm, or Forge Gun the world) is incompetent on the side of Opposition. Tanks take quite a while to Rep, & even longer to Cooldown, effectively limiting Engagement Frequencies. AV can hop in a Free Lav & wind around a Tank Turret, hop out, & proceed to AV Spam. I respect people that do this as it shows that there are some out there w/ a working Brain. Proto Forge + Height = AV & AI Hell. Even @ Ground Level that 1 Player effectively forces Tanks to hide for the rest of the match, & puts the fear of God into Infantry w/ Black Suits. FG w/ Infantry Support = Tank w/ smaller Hitbox & better Terrain Advantages. Add on an HMG an you have a Blaster Tank that can switch to Rail @ Supply Depot & effectively gain Infinite HP if unchecked.
A Heavy in an Adv LAV is scarier than a Tank tbh. Since Tank Treads are apparently just a glorified Pillow after losing the ability to Roadkill.....AV can get in close to give that ChiaPet a Christian SideHug w/ little worry while their Cooldowns are still in effect. It's difficult to Support a Box on Wheels that has to run & hide for most of the fight If even 1 or 2 significant AV Threats are fielded. These are just the few of MANY reasons why PUBBIES have no place in Balancing Table Talk. Once the Situational Awareness increases among the Playerbase, & most of the "Insert AAA FPS Here"tards take their leave, then, & only then may they have a "Meaningful Voice" when it comes to Balancing. |
Bones McGavins
TacoCat Industries
90
|
Posted - 2013.04.22 16:14:00 -
[38] - Quote
Except that forge with infantry support can be sniped in a matter of seconds via one player with a decent sniper and half way decent aim...
A heavy in adv LAV is scary (with squad support in the LAV too) but its still 10x more vulnerable while driving than a tank is, and costs almost as much SP/ISK. And once he jumps out, nearby infantry can pelt him before he can get more than a few nades/shots off.
Yes, a squad running an advanced LAV capabale of tanking some AV shots itself is the best way to handle a tank, but it requires teamwork, ISK and SP investment, so whats the problem there? |
Garrett Blacknova
Codex Troopers
2574
|
Posted - 2013.04.22 16:25:00 -
[39] - Quote
Spkr4theDead wrote:When a militia forge gun is enough to keep my Madrugar retreating like a crying little girl, then there's a problem with my fitting. Fixed.
I have a Sica that usually takes 2 - 3 AV guys (or an enemy tank) to get rid of. Forge Guns deal more damage to shields than to armour, meaning that even if I was running the same tier as you, I should be more vulnerable in a shield tank. If I'm running Militia gear that the enemy is better-suited to killing, and I'm still killing someone who makes you "cry like a little girl" when you're running an Advanced version of a better counter to that enemy, there's something wrong on your end.
Also, CCP have already confirmed that vehicles are getting a major revamp, so please stop making these threads until we see the changes. Please? |
Arkena Wyrnspire
Turalyon Plus
88
|
Posted - 2013.04.22 16:36:00 -
[40] - Quote
Spkr4theDead wrote:boba's fetta wrote:ill translate op for you all.
i dropped a tank into a match i really shouldnt off then i drove off a cliff into a group of enemyies who saw me coming and grabbed there av gear. take tanks out because im bad at driving. Nice grammar
Nice full stop.
Why are your rage threads always so bad? |
|
Takahiro Kashuken
Red Star. EoN.
268
|
Posted - 2013.04.22 16:51:00 -
[41] - Quote
Bones McGavins wrote:Why? Why should the tank be able to roll in by itself when everyone else requires team work?
Packed AV nades dont have great range, you need to get close. Standard have better range, but its still way lower than AR. So if you have 3 guys supporting the tank, in the area of the tank, with precise scanning able to pick up a red dot as it comes into AV nade range, that AV unit is dead instantly. Im not syaing the infantry goes in first, im saying they are near by for support, looking out for AV units.
Look, if you balance the tank for solo play then when good teams have squads supporting it they will be way OP. If a tank can do what you are suggesting, what happens when a tank DOES roll in with 3 squad mates clearing out any AV that pokes its head out?
Your bunny hop nade tactics may work 1 on1 against a bad tank (but even then a good armor tank takes way more than 3 nades, so they have to park their butt next to your nano for this to work.) But you are EASILY murdered by an AR user near by who is watching the tank. Good luck getting off more then 1 or 2 nades.
The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** |
Bones McGavins
TacoCat Industries
91
|
Posted - 2013.04.22 17:02:00 -
[42] - Quote
How bad is your squad that an AV nade can walk OUT INTO THE OPEN next to a tank, jump around for 3-5 seconds without getting shot to death? Kill times in this game are not that high for infantry, even heavies, especially if 3 dudes are shooting at them?
Sorry, but the logic doesnt hold up here, and isnt how it works in practice. You MIGHT be able to get 3 nades off, but you will die and you wont be able to stand on your nano for that 4th without getting killed. Even if the players shooting you are scrubs with militia gear.
An entire squad doing it out of an LAV might work, but even then theres a good chance they all die by competant infantry shooting them when they jump out before they can all get their 9 total AV nades (which still might not kill the tank) off.
And that requires a squad doing it, using an LAV that has enough into it to survive all the swarmers/forgers looking for easy kills. |
Garrett Blacknova
Codex Troopers
2574
|
Posted - 2013.04.22 17:03:00 -
[43] - Quote
Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range?
That's weird, because it usually works fine when I do it (as HAV or infantry) |
Takahiro Kashuken
Red Star. EoN.
268
|
Posted - 2013.04.22 17:17:00 -
[44] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry)
I didnt know you could see through structures |
Garrett Blacknova
Codex Troopers
2574
|
Posted - 2013.04.22 17:28:00 -
[45] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry) I didnt know you could see through structures If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. |
Bones McGavins
TacoCat Industries
91
|
Posted - 2013.04.22 17:28:00 -
[46] - Quote
Man that tank is really coordinating well with his squad and has good map awareness if the enemy has awesome flanks around buildings that nobody is watching. |
Kaze Eyrou
ROGUE SPADES EoN.
125
|
Posted - 2013.04.22 17:33:00 -
[47] - Quote
Bones McGavins wrote:Man that tank is really coordinating well with his squad and has good map awareness if the enemy has awesome flanks around buildings that nobody is watching. lol-what-building?
Seriously though. I see tanks called in on this map ALL THE TIME....
But I laugh when someone calls in a dropship... |
Takahiro Kashuken
Red Star. EoN.
269
|
Posted - 2013.04.22 17:41:00 -
[48] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry) I didnt know you could see through structures If you can't see where you're driving your tank, send infantry ahead to clear the route first. Obviously. My Scout suit can see enemies through walls pretty well most of the time.
No point sending the tank in then either afterwards, no need for it |
Garrett Blacknova
Codex Troopers
2574
|
Posted - 2013.04.22 17:43:00 -
[49] - Quote
Kaze Eyrou wrote:Bones McGavins wrote:Man that tank is really coordinating well with his squad and has good map awareness if the enemy has awesome flanks around buildings that nobody is watching. lol-what-building?Seriously though. I see tanks called in on this map ALL THE TIME.... But I laugh when someone calls in a dropship... Rocks Gëê buildings? |
Vermaak Doe
SVER True Blood Unclaimed.
709
|
Posted - 2013.04.22 17:50:00 -
[50] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry) I didnt know you could see through structures If you can't see where you're driving your tank, send infantry ahead to clear the route first. Obviously. My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it The infantry will take out the Av, once it's gone you can steamroll over the infantry and unfriendly vehicles. |
|
Rynoceros
One-Armed Bandits Atrocitas
14
|
Posted - 2013.04.22 17:52:00 -
[51] - Quote
Tanks, they're either OP Pubstompers too susceptible to AV attacks.
Sounds balanced.
|
Garrett Blacknova
Codex Troopers
2574
|
Posted - 2013.04.22 17:53:00 -
[52] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces.
Working as intended.
If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. |
Takahiro Kashuken
Red Star. EoN.
269
|
Posted - 2013.04.22 17:59:00 -
[53] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it.
Rail control open areas
Blasters are ment for up close and personal |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 18:44:00 -
[54] - Quote
Have you maybe considered that perhaps those "dead' your speaking for are dead for a reason? |
Baal Roo
Subdreddit Test Alliance Please Ignore
1218
|
Posted - 2013.04.22 19:14:00 -
[55] - Quote
Bones McGavins wrote:Except that forge with infantry support can be sniped in a matter of seconds via one player with a decent sniper and half way decent aim...
A heavy in adv LAV is scary (with squad support in the LAV too) but its still 10x more vulnerable while driving than a tank is, and costs almost as much SP/ISK. And once he jumps out, nearby infantry can pelt him before he can get more than a few nades/shots off.
Yes, a squad running an advanced LAV capabale of tanking some AV shots itself is the best way to handle a tank, but it requires teamwork, ISK and SP investment, so whats the problem there?
It's pretty obvious the "issue" is that there are counters for his iWin Button that require teamwork and planning to defend against. Tanks are apparently supposed to be the exception to the rule and should be unstoppable killing machines. Duh. |
Rasatsu
Much Crying Old Experts
612
|
Posted - 2013.04.22 19:48:00 -
[56] - Quote
Bones McGavins wrote:How bad is your squad that an AV nade can walk OUT INTO THE OPEN next to a tank, jump around for 3-5 seconds without getting shot to death? Kill times in this game are not that high for infantry, even heavies, especially if 3 dudes are shooting at them? If you aren't capable of doing that then perhaps you... just... you know... suck? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
70
|
Posted - 2013.04.22 22:07:00 -
[57] - Quote
Rasatsu wrote:Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? No, I'm waiting for Spkr4theDead, the person who started this QQ topic to discuss his SP investment, fitting, to get proper context as to why his tank got blamped so easily. If he had more than 1 mil invested, with core skills maxed, and wasn't going full blaster like a n00b thinking he can be a one man pub stomp, he probably woul've replied by now. Since he hasn't, it's safe to assume that he's the latter: Didn't understand how the skill system works, threw in the prereuisites to get access to HAV and thought he could roll around in god mode. In which case, I'll respond with:
Working as intended.
|
Rasatsu
Much Crying Old Experts
613
|
Posted - 2013.04.22 22:13:00 -
[58] - Quote
Cosgar wrote:Rasatsu wrote:Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? No, I'm waiting for Spkr4theDead, the person who started this QQ topic to discuss his SP investment, fitting, to get proper context as to why his tank got blamped so easily. If he had more than 1 mil invested, with core skills maxed, and wasn't going full blaster like a n00b thinking he can be a one man pub stomp, he probably woul've replied by now. Since he hasn't, it's safe to assume that he's the latter: Didn't understand how the skill system works, threw in the prereuisites to get access to HAV and thought he could roll around in god mode. In which case, I'll respond with: Working as intended. http://en.wikipedia.org/wiki/Transitive_relation
I recommend the above article, it's really enlightening. |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 09:39:00 -
[59] - Quote
Cosgar wrote:Rasatsu wrote:Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? No, I'm waiting for Spkr4theDead, the person who started this QQ topic to discuss his SP investment, fitting, to get proper context as to why his tank got blamped so easily. If he had more than 1 mil invested, with core skills maxed, and wasn't going full blaster like a n00b thinking he can be a one man pub stomp, he probably woul've replied by now. Since he hasn't, it's safe to assume that he's the latter: Didn't understand how the skill system works, threw in the prereuisites to get access to HAV and thought he could roll around in god mode. In which case, I'll respond with: Working as intended.
Your wrong
He does have all the required skills to drive a Madrugar with the best plates and reppers, i know this because ive basically taught him how to fit one up and it generally the same as my fits that i use
Core skills wise i think hes also got it done
Plus he mostly specced into proto FG so he knows how easy it is to take out a tank from both AV and a tank stance
Chances are he hasnt replied yet is coz he doesnt hang around all day on the forums like you or me
Its nice to assume stuff but instead you just made an ass out of u but not me |
Garrett Blacknova
Codex Troopers
2581
|
Posted - 2013.04.23 09:58:00 -
[60] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. Rail control open areas Blasters are ment for up close and personal Rails stay behind terrain and play pop-up sniper firing into open areas from secure positions.
Blasters fight on the front lines, controlling the open areas more directly.
BOTH are about controlling the open areas of the map, and BOTH are vulnerable in enclosed areas without infantry support. |
|
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 10:02:00 -
[61] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. Rail control open areas Blasters are ment for up close and personal Rails stay behind terrain and play pop-up sniper firing into open areas from secure positions. Blasters fight on the front lines, controlling the open areas more directly. BOTH are about controlling the open areas of the map, and BOTH are vulnerable in enclosed areas without infantry support.
Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly |
Garrett Blacknova
Codex Troopers
2583
|
Posted - 2013.04.23 12:14:00 -
[62] - Quote
Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong. |
Iron Wolf Saber
BetaMax. CRONOS.
3639
|
Posted - 2013.04.23 12:20:00 -
[63] - Quote
Seriously suggests the OP to go play AV for a bit. |
Mortedeamor
IMPSwarm Negative-Feedback
9
|
Posted - 2013.04.23 12:26:00 -
[64] - Quote
dont tanks and all vehicles are one hundred percent a waist of time when compared to the av used to kill them ...maybe for small purposes like landing a dropship ona roof..but no one wants to spend 2 times as much as a battle is worth just to get ona roof. ...and in pc when every one sides as a proto av whats the point all vehicles in dust 514 ae is an expensive coffin |
Mr Zitro
Imperfects Negative-Feedback
467
|
Posted - 2013.04.23 12:28:00 -
[65] - Quote
Iron Wolf Saber wrote:Seriously suggests the OP to go play AV for a bit. I seriously suggest you actually play this game for a bit |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 12:55:00 -
[66] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong.
You funny guy |
Garrett Blacknova
Codex Troopers
2584
|
Posted - 2013.04.23 13:22:00 -
[67] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong. You funny guy Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. |
Rasatsu
Much Crying Old Experts
617
|
Posted - 2013.04.23 13:36:00 -
[68] - Quote
Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas? |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 13:50:00 -
[69] - Quote
Rasatsu wrote:Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas?
Basically it comes down to this
Just use a railgun anyways, if you use a blaster just becaful when trying to get up close to hit the enemy and if a railgun tank comes out (by coming out i mean hug that redline/mountain) then your ****** essentially
Thats not including any AV which also is brought out |
Garrett Blacknova
Codex Troopers
2584
|
Posted - 2013.04.23 14:05:00 -
[70] - Quote
Rasatsu wrote:Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas? Open enough to move a tank through easily, with minimal risk of infantry hiding in well-defended corners that you can't see them in until it's too late.
Not exposed so that you have not cover.
There are areas like this in every current map for both Skirmish and Ambush. |
|
Rasatsu
Much Crying Old Experts
617
|
Posted - 2013.04.23 14:13:00 -
[71] - Quote
Garrett Blacknova wrote:Open enough to move a tank through easily, with minimal risk of infantry hiding in well-defended corners that you can't see them in until it's too late.
Not exposed so that you have not cover.
There are areas like this in every current map for both Skirmish and Ambush. So basically not open areas, got it. |
steadyhand amarr
Ametat Security Amarr Empire
415
|
Posted - 2013.04.23 15:51:00 -
[72] - Quote
AV working as intended tank driver upset he is not a driving deathmobile sadly good sir there plenty of good tanks out their to make your arguments laughable. It takes a strong co-ordained effort or a tank drivers stuipedy to kill them. Tough luck I'm afraid |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:14:00 -
[73] - Quote
Cosgar wrote:Still waiting for an answer, OP... So I can't attempt to have a life, I must stand by to answer you?
Because of that, I won't bother replying to you. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:16:00 -
[74] - Quote
ChromeBreaker wrote:Spkr4theDead wrote:ChromeBreaker wrote:Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. I love that idiot tank drivers are now a reason to remove tanks lol Did you lose your tank by chance Ive gone against tanks that will just retreat to my proto forge, and look at swarms as a massage. HTFU, tanks add a different dynamic to a game and another layer of tactics and gameplay. I run militia tanks for a laugh and with some smarts and luck can make a killing... even with AV on the field. I lost a tank to a terrain glitch before. I thought they fixed that problem. Apparently not. When a militia forge gun is enough to keep my Madrugar retreating like a crying little girl, then there's a problem. Haha did you drive off a cliff? a glitch is a glitch, file a report and move on. Thats what we're here for. A properly fit Madrugar would feel the tickle, turn round and welp whoever did it. Of course if your out in the open with no support then its your own damn fault and deserve to get you rivets handed to you No, parked under a structure that fit my tank Goldilocks style, went to the map, saw something crazy was going on, and realized that I had fallen through the map and was about to die due to out of bounds in 15 seconds. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:16:00 -
[75] - Quote
Rasatsu wrote:Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? I didn't answer him, and I'm not going to due to his childish impatience. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
449
|
Posted - 2013.04.23 17:23:00 -
[76] - Quote
http://i.imgur.com/XvcfTXb.jpg
The cost of HAVs is way out of line with how fragile they are. I haven't seen one survive a match in weeks unless the guy is playing skirmish and railgun snipes from the redzone. Few guys I know that trained up HAVs are still using them because the risk / reward ratio is all out of whack. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:23:00 -
[77] - Quote
Wicked Glory wrote:How do you die in a tank? lmfao Is that really a serious question? |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:24:00 -
[78] - Quote
boba's fetta wrote:Spkr4theDead wrote:boba's fetta wrote:ill translate op for you all.
i dropped a tank into a match i really shouldnt off then i drove off a cliff into a group of enemyies who saw me coming and grabbed there av gear. take tanks out because im bad at driving. Nice grammar coming from the guy called spkr4thedead... I chose that because I didn't know if a different variation would fit. Why are you using a strawman anyway, trying to pick at my name? |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:31:00 -
[79] - Quote
Bones McGavins wrote:So I am probably one of those most vocal about how tanks are NOT UP and AV is NOT OP. So I decided to try tanks for the first time. Got a Madgruder with some tier 1 or 2 armor plates and reps. Like 1K shields, 8K armor.
Right now I SUCK at aiming. Up close the tank has some strange properties where i cant hit stuff that I feel like I can, Im not even sure where my bullets are going.
That being said, even though I am terrible in my tank and have only just started using it, and can barely drive or aim, I still killed like 5 or so folks before going down (i was super agressive, working by myself) and took like a whole team chasing me down and easily caused us to cap 2 NULL cannons both times.
The tank costs me like 300-400K.
And I have no idea what im doing.
This seems 100% fair to me. I suck at it right now, and I was able to pay 300-400k to just pretty much buy a 5.0 K/D and two NULL captures for my team. If anything my ****** perfomance tells just how powerful tanks are. I was terrible, and I still changed the battle completely. Using that much armor without the best repper and hardeners is a big mistake. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:40:00 -
[80] - Quote
Ninjanomyx wrote:Bones McGavins wrote:Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good. As someone who has been gaming for longer than most of you have been born I have seen what the input of Randoms has done to Competitive Play. DCUO went from OK to Epc Fail b/c it shared your ideology. FPS/TPS (3PS) have done nothing but decrease in Quality over time (IE Socom 4 & MGO2). Why is Balancing so much better in Fighters??? B/C Seth Killian faps to watching Justin Wong & Daigo under a Microscope??? B/C DUSTloop Forums have people w/ more braincells than the CoDCloners who hop on here??? If I cared about Stat Padding I wouldn't run amok in a Free BPO Dropsuit still going Posotive in PUBS (w/ 90% of 10.3KK SP in Tanks) for teh LULZ. If anything the Cannon Fodder Blues & Corpmates soaking in FREE WP for OBs would be considered "Stat Padders"....... But no, b/c I still maintain a Positive KdR & ISK Efficiency while messing around, getting TKed by Scrubs, watching my RDV Driver soak up 250KK ISK (Actual ISK lost to Drunk Pilots), & LOLing as it all happens I am labeled as a Stat Padding .1%er. Compliment Accepted, get good brah :P I know exactly what you mean from SOCOM I and II through to SOCOM 4. |
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Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:43:00 -
[81] - Quote
Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 20:15:00 -
[82] - Quote
Iron Wolf Saber wrote:Seriously suggests the OP to go play AV for a bit. LOL |
Rasatsu
Much Crying Old Experts
619
|
Posted - 2013.04.23 21:19:00 -
[83] - Quote
Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
|
Posted - 2013.04.23 21:21:00 -
[84] - Quote
Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. i'll bring my tank where i want it like infantry will bring their dvoulves when they want it. so no. |
Rasatsu
Much Crying Old Experts
619
|
Posted - 2013.04.23 21:53:00 -
[85] - Quote
BobThe843CakeMan wrote:Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. i'll bring my tank where i want it like infantry will bring their dvoulves when they want it. so no. Too bad, I'm still going to be pushing my pro-skirmish-tank agenda. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
|
Posted - 2013.04.23 21:55:00 -
[86] - Quote
Rasatsu wrote:BobThe843CakeMan wrote:Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. i'll bring my tank where i want it like infantry will bring their dvoulves when they want it. so no. Too bad, I'm still going to be pushing my pro-skirmish-tank agenda. hey i prefer skirmish but if i want to bring in a tank in ambush i bought it i'll use it. to bad. plus tanks die in ambush easy. no place to hide or recover. your own risk. |
Bones McGavins
TacoCat Industries
100
|
Posted - 2013.04.23 21:57:00 -
[87] - Quote
Spkr4theDead wrote:Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one.
Why because him being off radar suddenly makes it impossible for a good supporting squad to spot him with their own eyes? Plus, counter him by using the percision enhancing skills/modules. Though Im not sure, it may be possible to become invisible on radar compared to even the best scanning, havent ran the numbers. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.24 18:26:00 -
[88] - Quote
Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. Where in this thread did I put tank and ambush in the same sentence? You're already off topic. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.24 18:36:00 -
[89] - Quote
Bones McGavins wrote:Spkr4theDead wrote:Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one. Why because him being off radar suddenly makes it impossible for a good supporting squad to spot him with their own eyes? Plus, counter him by using the percision enhancing skills/modules. Though Im not sure, it may be possible to become invisible on radar compared to even the best scanning, havent ran the numbers. Those of us that spec heavy don't bother with those skills, because a few of us still maintain the slightest sliver of hope that the heavy class won't become completely useless.
Besides, I'd rather use modules that help keep my tank alive. |
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