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Takahiro Kashuken
Red Star. EoN.
264
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Posted - 2013.04.22 10:43:00 -
[1] - Quote
Rasatsu wrote:Cosgar wrote:Just out of curiosity, how much SP do you actually have invested into HAV? Are your core passives maxed? Were you in a squad? I can already assume the answer, but go ahead, surprise me. Got about 7 million SP invested, and like all tankers with half a brain I switched from pure blaster tank to railgun. Infantry support doesn't help much when everyone pack AV grenades they can easily throw in between shooting faces.
I have about 9mil into tanks and other vehicles like loldropships
I have around 30 HAV fits, spider tanking, blasters/rails all diff for diff reasons including AUR and the armored pack from PSN
I am finding myself not using blasters as much as i could be doing and instead im using rails a bit more which is prob due to rail tanks in general and its a hard counter against blasters and also AV
If i get close to infantry they may spam seeking packed AV nades from cover so i dont hang around and waiting for infantry to take them out by the time they are dead they could have spammed 6+ packed at me and wasted the tank so ther is no point drive by is the best bet
If i use railguns i can take on enemy tanks and infantry/AV, AV being those swarms on the mountain that you will never hit with a blaster, same can be said with the FG
Rails give you that room and freedom to be able to cover the majority of threats without having to risk yourself
But also the whole HAV vs AV is out of balance
Back a few builds when HAVs were hard to kill AV was a specialization like vehicles, and it took a team of AV ppl to kill a HAV not 1 guy, in the end vehicles got nerfed, AV buffed
Now its well out of balance, while that HAV maybe hard to kill in previous builds in a pub match it didnt matter, because in a CB an organized team with mics with ppl specialized into AV would be able to take it down
We have the reverse, HAVs are easy to kill in pub matches, solo or team pick your poision and to boot AV has had massive buffs since then and can be easily skilled next to assault. Problem is in CB tanks get whacked even easier
You can be in squad with your tank and stick with infantry, problem is SL and FG on a hill can still hit you so you need about 3 snipers to get rid of them which wont help take the objective
HAV got hit with the nerf bat way too much, it didnt matter if it was OP in pub matches because in CB your against an organized team with mics and specilizations which know what they are doing, why should some random pubbie be able to solo a tank?
I see both sides of the coin as a HAV pilot and AV guy, ive used all tanks and solo'd the majority of tanks, surya and sagaris require 2 ppl it seems but even 1 person can make em hide behind cover for the match
Uprising is looking to change vehicles, but it has another AV weapon and we get a glass cannon, either way im skilling back into tanks but i wouldnt be suprised if alot of tankers decide to get out |
Takahiro Kashuken
Red Star. EoN.
267
|
Posted - 2013.04.22 15:45:00 -
[2] - Quote
Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second...
They dont need range, all they have to do is launch enough nades and the seeking feature will do the rest
Hell ive done it, spawn in a free suit with AV nades run at the tank while the enemy shoot at me, bunny hop around and spam nades
What you are talking about is getting the infantry to go in 1st and clear it of enemy infantry then the tank rolls in to do nothing, tha tank should go in 1st and be able to soak up damage and pop a few ppl, not roll in get spammed with AV nades and instanly have to gtfo
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Takahiro Kashuken
Red Star. EoN.
268
|
Posted - 2013.04.22 16:51:00 -
[3] - Quote
Bones McGavins wrote:Why? Why should the tank be able to roll in by itself when everyone else requires team work?
Packed AV nades dont have great range, you need to get close. Standard have better range, but its still way lower than AR. So if you have 3 guys supporting the tank, in the area of the tank, with precise scanning able to pick up a red dot as it comes into AV nade range, that AV unit is dead instantly. Im not syaing the infantry goes in first, im saying they are near by for support, looking out for AV units.
Look, if you balance the tank for solo play then when good teams have squads supporting it they will be way OP. If a tank can do what you are suggesting, what happens when a tank DOES roll in with 3 squad mates clearing out any AV that pokes its head out?
Your bunny hop nade tactics may work 1 on1 against a bad tank (but even then a good armor tank takes way more than 3 nades, so they have to park their butt next to your nano for this to work.) But you are EASILY murdered by an AR user near by who is watching the tank. Good luck getting off more then 1 or 2 nades.
The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** |
Takahiro Kashuken
Red Star. EoN.
268
|
Posted - 2013.04.22 17:17:00 -
[4] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry)
I didnt know you could see through structures |
Takahiro Kashuken
Red Star. EoN.
269
|
Posted - 2013.04.22 17:41:00 -
[5] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry) I didnt know you could see through structures If you can't see where you're driving your tank, send infantry ahead to clear the route first. Obviously. My Scout suit can see enemies through walls pretty well most of the time.
No point sending the tank in then either afterwards, no need for it |
Takahiro Kashuken
Red Star. EoN.
269
|
Posted - 2013.04.22 17:59:00 -
[6] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it.
Rail control open areas
Blasters are ment for up close and personal |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 09:39:00 -
[7] - Quote
Cosgar wrote:Rasatsu wrote:Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? No, I'm waiting for Spkr4theDead, the person who started this QQ topic to discuss his SP investment, fitting, to get proper context as to why his tank got blamped so easily. If he had more than 1 mil invested, with core skills maxed, and wasn't going full blaster like a n00b thinking he can be a one man pub stomp, he probably woul've replied by now. Since he hasn't, it's safe to assume that he's the latter: Didn't understand how the skill system works, threw in the prereuisites to get access to HAV and thought he could roll around in god mode. In which case, I'll respond with: Working as intended.
Your wrong
He does have all the required skills to drive a Madrugar with the best plates and reppers, i know this because ive basically taught him how to fit one up and it generally the same as my fits that i use
Core skills wise i think hes also got it done
Plus he mostly specced into proto FG so he knows how easy it is to take out a tank from both AV and a tank stance
Chances are he hasnt replied yet is coz he doesnt hang around all day on the forums like you or me
Its nice to assume stuff but instead you just made an ass out of u but not me |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 10:02:00 -
[8] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. Rail control open areas Blasters are ment for up close and personal Rails stay behind terrain and play pop-up sniper firing into open areas from secure positions. Blasters fight on the front lines, controlling the open areas more directly. BOTH are about controlling the open areas of the map, and BOTH are vulnerable in enclosed areas without infantry support.
Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 12:55:00 -
[9] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong.
You funny guy |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 13:50:00 -
[10] - Quote
Rasatsu wrote:Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas?
Basically it comes down to this
Just use a railgun anyways, if you use a blaster just becaful when trying to get up close to hit the enemy and if a railgun tank comes out (by coming out i mean hug that redline/mountain) then your ****** essentially
Thats not including any AV which also is brought out |
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