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Bones McGavins
TacoCat Industries
88
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Posted - 2013.04.22 14:07:00 -
[1] - Quote
So I am probably one of those most vocal about how tanks are NOT UP and AV is NOT OP. So I decided to try tanks for the first time. Got a Madgruder with some tier 1 or 2 armor plates and reps. Like 1K shields, 8K armor.
Right now I SUCK at aiming. Up close the tank has some strange properties where i cant hit stuff that I feel like I can, Im not even sure where my bullets are going.
That being said, even though I am terrible in my tank and have only just started using it, and can barely drive or aim, I still killed like 5 or so folks before going down (i was super agressive, working by myself) and took like a whole team chasing me down and easily caused us to cap 2 NULL cannons both times.
The tank costs me like 300-400K.
And I have no idea what im doing.
This seems 100% fair to me. I suck at it right now, and I was able to pay 300-400k to just pretty much buy a 5.0 K/D and two NULL captures for my team. If anything my ****** perfomance tells just how powerful tanks are. I was terrible, and I still changed the battle completely. |
Bones McGavins
TacoCat Industries
89
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Posted - 2013.04.22 14:50:00 -
[2] - Quote
Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good. |
Bones McGavins
TacoCat Industries
90
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Posted - 2013.04.22 15:17:00 -
[3] - Quote
Look, I feel like a loser ALL the time, one time I was playing the monopoly game at mcdonalds and I got parkplace and not boardwalk, it was the worst. But ya know what, those large fries were still delicious.
It doesnt change the fact a good squad supporting a decent tanker absolutely wrecks AV. ISK lost, versus ISK destroyed on even bad tankers is probably positive right now. Tanks can handle a ton of fire from even highly speced AV compared to the amount of damage proto suits can take.
I could spend hundreds of thousands of ISK on a proto assault, and it wouldnt save me from a well placed Thale shot. Or god forbit, a coordinated squad of free militia snipers! Tankers act like because of the ISK and SP investment they should be immortal, when thats not how it works anywhere else in the game. On the ground, in the air, in LAVs, everyone else is super fragile no matter how much money or SP is dumped at shields and armor. So why can't tankers handle it? Despite the fact it requires way more to take them down, comparitively? |
Bones McGavins
TacoCat Industries
90
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Posted - 2013.04.22 15:23:00 -
[4] - Quote
Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... |
Bones McGavins
TacoCat Industries
90
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Posted - 2013.04.22 15:51:00 -
[5] - Quote
Why? Why should the tank be able to roll in by itself when everyone else requires team work?
Packed AV nades dont have great range, you need to get close. Standard have better range, but its still way lower than AR. So if you have 3 guys supporting the tank, in the area of the tank, with precise scanning able to pick up a red dot as it comes into AV nade range, that AV unit is dead instantly. Im not syaing the infantry goes in first, im saying they are near by for support, looking out for AV units.
Look, if you balance the tank for solo play then when good teams have squads supporting it they will be way OP. If a tank can do what you are suggesting, what happens when a tank DOES roll in with 3 squad mates clearing out any AV that pokes its head out?
Your bunny hop nade tactics may work 1 on1 against a bad tank (but even then a good armor tank takes way more than 3 nades, so they have to park their butt next to your nano for this to work.) But you are EASILY murdered by an AR user near by who is watching the tank. Good luck getting off more then 1 or 2 nades. |
Bones McGavins
TacoCat Industries
90
|
Posted - 2013.04.22 16:14:00 -
[6] - Quote
Except that forge with infantry support can be sniped in a matter of seconds via one player with a decent sniper and half way decent aim...
A heavy in adv LAV is scary (with squad support in the LAV too) but its still 10x more vulnerable while driving than a tank is, and costs almost as much SP/ISK. And once he jumps out, nearby infantry can pelt him before he can get more than a few nades/shots off.
Yes, a squad running an advanced LAV capabale of tanking some AV shots itself is the best way to handle a tank, but it requires teamwork, ISK and SP investment, so whats the problem there? |
Bones McGavins
TacoCat Industries
91
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Posted - 2013.04.22 17:02:00 -
[7] - Quote
How bad is your squad that an AV nade can walk OUT INTO THE OPEN next to a tank, jump around for 3-5 seconds without getting shot to death? Kill times in this game are not that high for infantry, even heavies, especially if 3 dudes are shooting at them?
Sorry, but the logic doesnt hold up here, and isnt how it works in practice. You MIGHT be able to get 3 nades off, but you will die and you wont be able to stand on your nano for that 4th without getting killed. Even if the players shooting you are scrubs with militia gear.
An entire squad doing it out of an LAV might work, but even then theres a good chance they all die by competant infantry shooting them when they jump out before they can all get their 9 total AV nades (which still might not kill the tank) off.
And that requires a squad doing it, using an LAV that has enough into it to survive all the swarmers/forgers looking for easy kills. |
Bones McGavins
TacoCat Industries
91
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Posted - 2013.04.22 17:28:00 -
[8] - Quote
Man that tank is really coordinating well with his squad and has good map awareness if the enemy has awesome flanks around buildings that nobody is watching. |
Bones McGavins
TacoCat Industries
100
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Posted - 2013.04.23 21:57:00 -
[9] - Quote
Spkr4theDead wrote:Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one.
Why because him being off radar suddenly makes it impossible for a good supporting squad to spot him with their own eyes? Plus, counter him by using the percision enhancing skills/modules. Though Im not sure, it may be possible to become invisible on radar compared to even the best scanning, havent ran the numbers. |
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