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Garrett Blacknova
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2574
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Posted - 2013.04.22 16:25:00 -
[1] - Quote
Spkr4theDead wrote:When a militia forge gun is enough to keep my Madrugar retreating like a crying little girl, then there's a problem with my fitting. Fixed.
I have a Sica that usually takes 2 - 3 AV guys (or an enemy tank) to get rid of. Forge Guns deal more damage to shields than to armour, meaning that even if I was running the same tier as you, I should be more vulnerable in a shield tank. If I'm running Militia gear that the enemy is better-suited to killing, and I'm still killing someone who makes you "cry like a little girl" when you're running an Advanced version of a better counter to that enemy, there's something wrong on your end.
Also, CCP have already confirmed that vehicles are getting a major revamp, so please stop making these threads until we see the changes. Please? |
Garrett Blacknova
Codex Troopers
2574
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Posted - 2013.04.22 17:03:00 -
[2] - Quote
Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range?
That's weird, because it usually works fine when I do it (as HAV or infantry) |
Garrett Blacknova
Codex Troopers
2574
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Posted - 2013.04.22 17:28:00 -
[3] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:The tank can roll in with a squad, still doesnt stop AV seeking nade spam until they are dead and by the time that happen alot of nades can easily be spammed
Going in with a squad means jack **** Really? So having people who shoot at any enemy approaching grenade range DOESN'T prevent people from getting into grenade range? That's weird, because it usually works fine when I do it (as HAV or infantry) I didnt know you could see through structures If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. |
Garrett Blacknova
Codex Troopers
2574
|
Posted - 2013.04.22 17:43:00 -
[4] - Quote
Kaze Eyrou wrote:Bones McGavins wrote:Man that tank is really coordinating well with his squad and has good map awareness if the enemy has awesome flanks around buildings that nobody is watching. lol-what-building?Seriously though. I see tanks called in on this map ALL THE TIME.... But I laugh when someone calls in a dropship... Rocks Gëê buildings? |
Garrett Blacknova
Codex Troopers
2574
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Posted - 2013.04.22 17:53:00 -
[5] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces.
Working as intended.
If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. |
Garrett Blacknova
Codex Troopers
2581
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Posted - 2013.04.23 09:58:00 -
[6] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. Rail control open areas Blasters are ment for up close and personal Rails stay behind terrain and play pop-up sniper firing into open areas from secure positions.
Blasters fight on the front lines, controlling the open areas more directly.
BOTH are about controlling the open areas of the map, and BOTH are vulnerable in enclosed areas without infantry support. |
Garrett Blacknova
Codex Troopers
2583
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Posted - 2013.04.23 12:14:00 -
[7] - Quote
Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong. |
Garrett Blacknova
Codex Troopers
2584
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Posted - 2013.04.23 13:22:00 -
[8] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong. You funny guy Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. |
Garrett Blacknova
Codex Troopers
2584
|
Posted - 2013.04.23 14:05:00 -
[9] - Quote
Rasatsu wrote:Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas? Open enough to move a tank through easily, with minimal risk of infantry hiding in well-defended corners that you can't see them in until it's too late.
Not exposed so that you have not cover.
There are areas like this in every current map for both Skirmish and Ambush. |
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