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trollsroyce
Seraphim Initiative. CRONOS.
289
|
Posted - 2013.04.14 21:10:00 -
[1] - Quote
When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). |
Garrett Blacknova
Codex Troopers
2490
|
Posted - 2013.04.14 21:17:00 -
[2] - Quote
What gear, specifically, is P2W?
Most - not all - AUR gear is lined up neatly with an ISK equivalent, but with slightly lower skill prerequisites. You still have to fit the Aurum-bought modules and weapons onto your Aurum-bought suit using the same PG/CPU capacity and drain for most gear that exists in the game.
CCP have said they want to avoid P2W, and while there are a few missteps, they've done a pretty good job so far. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
40
|
Posted - 2013.04.14 21:22:00 -
[3] - Quote
trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount).
1 - All this is subject to change and improvement 2 - Right now, items are not built by anyone, they-¦re just bought out of thin air. Be it by isk, be it by aurum. 3 - Those who buy thing with aurum will sell them for isk, we-¦ll have a "Lords of War" group that will supply all sides, as long as they pay the price (The expensive one). 4 - They have a guy with PhD in Economy, i think they have a little knowledge on what they-¦re doing. 5 - All this is subject to change and improvment.
What i do want to see is the items being made by players and a functional market. But cmon, we know it-¦s going to take a while to polish things.
EDIT:
Please name 5 aurum items that doesn-¦t have an ISK variant. with similar/superior stats. |
Aqil Aegivan
The Southern Legion RISE of LEGION
94
|
Posted - 2013.04.14 21:24:00 -
[4] - Quote
The problem is that CCP has explicitly stated that they will be relying on the player market as part of their efforts to avoid P2W. Trading IRL cash for ISK poses a massive P2W problem when people can then buy clone packs with it.
Basically, unless PC is up and running to the point where Genolution can be shut down before the player market comes in then the highest level of the game will be broken. Preponderance is an essential strategic element of PC, allowing people to pay to circumvent it makes this game P2W. |
Mithridates VI
DUST 411
817
|
Posted - 2013.04.14 21:25:00 -
[5] - Quote
Subject: BAWWW P2W
Body: Paying cash for gear is bad.
Your argument seems to be against indirect AUR-ISK transactions, rather than pay to win gear. Tidy up the OP so it makes sense.
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
40
|
Posted - 2013.04.14 21:32:00 -
[6] - Quote
Aqil Aegivan wrote:The problem is that CCP has explicitly stated that they will be relying on the player market as part of their efforts to avoid P2W. Trading IRL cash for ISK poses a massive P2W problem when people can then buy clone packs with it.
Basically, unless PC is up and running to the point where Genolution can be shut down before the player market comes in then the highest level of the game will be broken. Preponderance is an essential strategic element of PC, allowing people to pay to circumvent it makes this game P2W.
What difference does it make between buying $20 or $1000 in clone packs?
Their usage is limited by the ammoount of available battles, soldiers and time.
It-¦s like buying 1000 cars and only being able to drive them one at a time.
ANd you call this p2w ? |
agent se7en
Planetary Response Organisation
0
|
Posted - 2013.04.14 21:41:00 -
[7] - Quote
sounds about right. IMO, it's one thing to have "early access" aurum items like the neo suits and the modules that perform at next-tier levels, but only require this-tier skills to use. there isn't really anything wrong with this, because it's basically like a paid prevew. sure you can buy 100 or so suits and the modules to fit them, all neo, or their equivalent, of course, and Dust makes about $20 off each customer that does this...but there is no definitive advantage afforded by this. It's simply the ability to see what next level's gear is like, to decide if that's really the direction you want to move toward.
What I do take offence to, however, are the aurum variants of "this tier" weapons, such as the 'Genesis NT-511, or the 'Killswitch' GEK-36, that perform better than their isk-paid counterparts. THIS is where the p2w environment comes from...the idea that, by giving the devs more money than anyone else, you should be entitled to a battlefield advantage over everyone else. The "supercharged" versions of weapons and the like that cost aurum to purchase, but aren't early access i.e. you only need sniper rifle operation lv 3 to use the NT-511, but for aurum instead, you can buy the 'genesis' nt-511, which does more damage, with the same skill level requirements, and is the same meta level, meaning it isn't "early access" equipment.
The clear decision here, if CCP wants to have a rich, thriving player-based market in Dust, the same way they do as EVE, then they need to remove the aurum weapon variants. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
42
|
Posted - 2013.04.14 21:57:00 -
[8] - Quote
agent se7en wrote:sounds about right. IMO, it's one thing to have "early access" aurum items like the neo suits and the modules that perform at next-tier levels, but only require this-tier skills to use. there isn't really anything wrong with this, because it's basically like a paid prevew. sure you can buy 100 or so suits and the modules to fit them, all neo, or their equivalent, of course, and Dust makes about $20 off each customer that does this...but there is no definitive advantage afforded by this. It's simply the ability to see what next level's gear is like, to decide if that's really the direction you want to move toward.
What I do take offence to, however, are the aurum variants of "this tier" weapons, such as the 'Genesis NT-511, or the 'Killswitch' GEK-36, that perform better than their isk-paid counterparts. THIS is where the p2w environment comes from...the idea that, by giving the devs more money than anyone else, you should be entitled to a battlefield advantage over everyone else. The "supercharged" versions of weapons and the like that cost aurum to purchase, but aren't early access i.e. you only need sniper rifle operation lv 3 to use the NT-511, but for aurum instead, you can buy the 'genesis' nt-511, which does more damage, with the same skill level requirements, and is the same meta level, meaning it isn't "early access" equipment.
The clear decision here, if CCP wants to have a rich, thriving player-based market in Dust, the same way they do as EVE, then they need to remove the aurum weapon variants.
I-¦m not familiar with all the snipers stats, but is the "Genesis" NT-511 outperformed by another Sniper rifle (any one) or is it the top one? |
BlG MAMA
PLAYSTATION4
50
|
Posted - 2013.04.14 22:02:00 -
[9] - Quote
Natu Nobilis wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). 1 - All this is subject to change and improvement 2 - Right now, items are not built by anyone, they-¦re just bought out of thin air. Be it by isk, be it by aurum. 3 - Those who buy thing with aurum will sell them for isk, we-¦ll have a "Lords of War" group that will supply all sides, as long as they pay the price (The expensive one). 4 - They have a guy with PhD in Economy, i think they have a little knowledge on what they-¦re doing. 5 - All this is subject to change and improvment. What i do want to see is the items being made by players and a functional market. But cmon, we know it-¦s going to take a while to polish things. EDIT: Please name 5 aurum items that doesn-¦t have an ISK variant. with similar/superior stats.
There are more than 5 , all you need is to go to market and compare them.
NO SANE person would exchange AURUM items for ISK that he has from abundance 90% of them AURUM users because AURUM items are always better that ISK ones otherwise you wouldnt bought them with $$$.
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
45
|
Posted - 2013.04.14 22:11:00 -
[10] - Quote
BlG MAMA wrote: There are more than 5 , all you need is to go to market and compare them.
Proof lies with the claimer.
Unless of course, it-¦s classical misdirection, and the whole purpose is to create confusion and spread misinformation, then it would be better not to use factual data.
BlG MAMA wrote: NO SANE person would exchange AURUM items for ISK that he has from abundance 90% of them AURUM users because AURUM items are always better that ISK ones otherwise you wouldnt bought them with $$$.
No sane person would let a good commercial opportunity go when they see one. If i have the real cash, and i can convert it in a lot of ingame cash, why wouldn-¦t i?
Pay$10 to buy a thing that you won-¦t use, sell it for 100 hours of gameplay ingame cash. Depending on how much you make an hour in rl money, it-¦s quite a bargain. |
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Chunky Munkey
Amarr Templars Amarr Empire
367
|
Posted - 2013.04.14 22:16:00 -
[11] - Quote
Natu Nobilis wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). Please name 5 aurum items that doesn-¦t have an ISK variant. with similar/superior stats.
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods |
agent se7en
Planetary Response Organisation
0
|
Posted - 2013.04.14 22:16:00 -
[12] - Quote
Natu Nobilis wrote:agent se7en wrote:sounds about right. IMO, it's one thing to have "early access" aurum items like the neo suits and the modules that perform at next-tier levels, but only require this-tier skills to use. there isn't really anything wrong with this, because it's basically like a paid prevew. sure you can buy 100 or so suits and the modules to fit them, all neo, or their equivalent, of course, and Dust makes about $20 off each customer that does this...but there is no definitive advantage afforded by this. It's simply the ability to see what next level's gear is like, to decide if that's really the direction you want to move toward.
What I do take offence to, however, are the aurum variants of "this tier" weapons, such as the 'Genesis NT-511, or the 'Killswitch' GEK-36, that perform better than their isk-paid counterparts. THIS is where the p2w environment comes from...the idea that, by giving the devs more money than anyone else, you should be entitled to a battlefield advantage over everyone else. The "supercharged" versions of weapons and the like that cost aurum to purchase, but aren't early access i.e. you only need sniper rifle operation lv 3 to use the NT-511, but for aurum instead, you can buy the 'genesis' nt-511, which does more damage, with the same skill level requirements, and is the same meta level, meaning it isn't "early access" equipment.
The clear decision here, if CCP wants to have a rich, thriving player-based market in Dust, the same way they do as EVE, then they need to remove the aurum weapon variants. I-¦m not familiar with all the snipers stats, but is the "Genesis" NT-511 outperformed by another Sniper rifle (any one) or is it the top one?
for it's tier, it is the top one, i do believe. the only way to get a better isk one would be to boost your skills to where you can use proto gear. as far as raw damage per shot output, however, the charge sniper rifle takes the cake
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
45
|
Posted - 2013.04.14 22:18:00 -
[13] - Quote
Chunky Munkey wrote:Natu Nobilis wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). Please name 5 aurum items that doesn-¦t have an ISK variant. with similar/superior stats. The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one) And let us not forget the the 3 Proto damage mods
Thank you for the hard data.
I will take a look at them, but in any case, let-¦s just remember that if some unbalance is happening, CCP will fix it.
|
Garrett Blacknova
Codex Troopers
2497
|
Posted - 2013.04.14 22:19:00 -
[14] - Quote
Natu Nobilis wrote:BlG MAMA wrote: There are more than 5 , all you need is to go to market and compare them.
Proof lies with the claimer. Unless of course, it-¦s classical misdirection, and the whole purpose is to create confusion and spread misinformation, then it would be better not to use factual data. Personally, I know there are two AUR damage mods (Sidearm and Heavy) which have better PG/CPU stats than the ISK equivalents - they're identical in every way except that they cost less to fit, meaning you can create a better suit by using them than you could without spending Aurum.
There are also the two Aurum HAVs, which have better PG/CPU capacity than their ISK equivalents on top of their reduced skill prerequisites. This, as with the damage mods, results in the potential for better fitting than you can achieve with the ISK version of the same vehicle.
While not AUR purchases, the same applies for the tanks in the "Tank Merc Pack" (I forgot the proper name, and am about to head to bed), which makes 6 items that I can confirm as P2W.
But there's a HUGE list of items that have previously had similar P2W implications, and those items have either been removed from the game or brought back in line with their ISK equivalents to be valid and fair, only allowing players early access to the next tier of gear. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
45
|
Posted - 2013.04.14 22:22:00 -
[15] - Quote
agent se7en wrote: for it's tier, it is the top one, i do believe. the only way to get a better isk one would be to boost your skills to where you can use proto gear. as far as raw damage per shot output, however, the charge sniper rifle takes the cake
That-¦s my point.
If an aurum item can be outperformed by an isk variant one, it-¦s not p2w. Even if you need better/max skills to do it.
It may be "pay to save time" p2st, but not p2w.
p2w are those items that you have a 5% chance of getting in a "Mystery box" (For only $9.99) and can only be adquired that way (no trade, no sell, no give away, no loot) |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
45
|
Posted - 2013.04.14 22:30:00 -
[16] - Quote
Garrett Blacknova wrote:Natu Nobilis wrote:BlG MAMA wrote: There are more than 5 , all you need is to go to market and compare them.
Proof lies with the claimer. Unless of course, it-¦s classical misdirection, and the whole purpose is to create confusion and spread misinformation, then it would be better not to use factual data. Personally, I know there are two AUR damage mods (Sidearm and Heavy) which have better PG/CPU stats than the ISK equivalents - they're identical in every way except that they cost less to fit, meaning you can create a better suit by using them than you could without spending Aurum. There are also the two Aurum HAVs, which have better PG/CPU capacity than their ISK equivalents on top of their reduced skill prerequisites. This, as with the damage mods, results in the potential for better fitting than you can achieve with the ISK version of the same vehicle. While not AUR purchases, the same applies for the tanks in the "Tank Merc Pack" (I forgot the proper name, and am about to head to bed), which makes 6 items that I can confirm as P2W. But there's a HUGE list of items that have previously had similar P2W implications, and those items have either been removed from the game or brought back in line with their ISK equivalents to be valid and fair, only allowing players early access to the next tier of gear.
CPP way of doing things is "give here, take there", so i always look at the whole picture instead of a few specific points. For example, a default vehicle, one with better speed but less armor/shiled/ehp, one with plenty of cpu/pg but slow as hell, and other variations.
An example
As i said, i-¦ll take a look later at the stats of the items mentioned to form an opinion, but usualy when people say an item is "unfair", there-¦s a better isk variant one that can outperform it, but need better skills. And that is not "unfair" nor p2w.
And again, CCP is compromised to review any unbalanced items, so if those items mentioned are in need of attention, send a mail to CCP informing the why-¦s of it in a informative way.
|
Garrett Blacknova
Codex Troopers
2497
|
Posted - 2013.04.14 22:39:00 -
[17] - Quote
Natu Nobilis wrote:Garrett Blacknova wrote:Natu Nobilis wrote:BlG MAMA wrote: There are more than 5 , all you need is to go to market and compare them.
Proof lies with the claimer. Unless of course, it-¦s classical misdirection, and the whole purpose is to create confusion and spread misinformation, then it would be better not to use factual data. Personally, I know there are two AUR damage mods (Sidearm and Heavy) which have better PG/CPU stats than the ISK equivalents - they're identical in every way except that they cost less to fit, meaning you can create a better suit by using them than you could without spending Aurum. There are also the two Aurum HAVs, which have better PG/CPU capacity than their ISK equivalents on top of their reduced skill prerequisites. This, as with the damage mods, results in the potential for better fitting than you can achieve with the ISK version of the same vehicle. While not AUR purchases, the same applies for the tanks in the "Tank Merc Pack" (I forgot the proper name, and am about to head to bed), which makes 6 items that I can confirm as P2W. But there's a HUGE list of items that have previously had similar P2W implications, and those items have either been removed from the game or brought back in line with their ISK equivalents to be valid and fair, only allowing players early access to the next tier of gear. CPP way of doing things is "give here, take there", so i always look at the whole picture instead of a few specific points. For example, a default vehicle, one with better speed but less armor/shiled/ehp, one with plenty of cpu/pg but slow as hell, and other variations. An exampleAs i said, i-¦ll take a look later at the stats of the items mentioned to form an opinion, but usualy when people say an item is "unfair", there-¦s a better isk variant one that can outperform it, but need better skills. And that is not "unfair" nor p2w. And again, CCP is compromised to review any unbalanced items, so if those items mentioned are in need of attention, send a mail to CCP informing the why-¦s of it in a informative way. When you consider the differences between the AUR HAVs and Marauders, those can be argued as not P2W, but they're closer to it than most Dropsuit AUR gear.
You're getting a half-way point between the Gunnlogi/Madrugar and the Sagaris/Surya, but with Militia-level fitting requirements.
The damage mods though - they're flat broken. They literally have identical statlines to the best ISK damage mods, and also have lower fitting requirements with it. Those are the only items I'm 100% sure of being directly better than any gear you can buy with ISK, but I'm pretty sure there are others.
I'm also, as mentioned, pretty sure that CCP won't leave P2W items in the game, and have seen evidence of them fixing many such items previously. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
45
|
Posted - 2013.04.14 22:48:00 -
[18] - Quote
Garrett Blacknova wrote: When you consider the differences between the AUR HAVs and Marauders, those can be argued as not P2W, but they're closer to it than most Dropsuit AUR gear.
You're getting a half-way point between the Gunnlogi/Madrugar and the Sagaris/Surya, but with Militia-level fitting requirements.
The damage mods though - they're flat broken. They literally have identical statlines to the best ISK damage mods, and also have lower fitting requirements with it. Those are the only items I'm 100% sure of being directly better than any gear you can buy with ISK, but I'm pretty sure there are others.
I'm also, as mentioned, pretty sure that CCP won't leave P2W items in the game, and have seen evidence of them fixing many such items previously.
Thank you for for the clear information and a civilized discussion, it-¦s hard to see productive topics these days.
I-¦m definetly not trying to say CCP is perfect and doesn-¦t make mistakes, just pointing out that when someone finds one, they are willing to review and fix it (as they-¦ve done already), but they must be informed properly.
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Iron Wolf Saber
BetaMax. CRONOS.
3419
|
Posted - 2013.04.14 22:55:00 -
[19] - Quote
East solution.
Make all Aur items sellable for isk on the market. Never make it sellable for AUR, never allow AUR to transfer. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
45
|
Posted - 2013.04.14 22:59:00 -
[20] - Quote
Iron Wolf Saber wrote:East solution.
Make all Aur items sellable for isk on the market. Never make it sellable for AUR, never allow AUR to transfer.
Aur items will be sold by the players eventually, so no problem.
And i really don-¦t see a problem in someone buying an item for aurum and selling it for an insane ammount of isk (let-¦s hope other aurum player undercut him and we can buy for a reasonable price). |
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GeneralButtNaked
ZionTCD Legacy Rising
300
|
Posted - 2013.04.15 00:04:00 -
[21] - Quote
Natu Nobilis wrote:
Thank you for the hard data.
I will take a look at them, but in any case, let-¦s just remember that if some unbalance is happening, CCP will fix it.
This hope has been proven false by the events.
Last week CCP added some new modules to the market place to go along with the rest of the collection of supremacy goods.
They added a new top tier codebreaker module with reduced fitting reqs, the 'Pathogen' Also added was the ever popular and soon to be best seller, the Light Complex Damage Mod 'Cascade' There was also a new Nanohive, I believe it is of the Ishukone Flux variety, although I cannot recall specifically what name it runs under.
So you have supremacy goods for all of the following:
Codebreaker Damage Mods Repair Tool Nanohive Shield Regulator Tanks(although here the case is much more gray, as the PG/CPU difference is quite small relative to total vehicle output.)
With all of those options, you can certainly make a much better fit that with straight ISK gear. I think that falls most clearly under the P2W category. What is more troubling is that those three items at the top are new, they were not in the market last week. When I use to point to the damage mods as classic P2W, people used to say that the Light Weapon version got removed and they were sure the others were on their way out. Well, now CCP has brought back the light damage mod and more.
Now, yes, I understand that when we get a player market, then there won't really be any pay to win as long as people are willing to trade for those items.
My problem is that we are heading into Planetary Conquest with a complete set of supremacy goods, but no way to trade these items. It completely locks out players who won't or can't put money into the game, and ensures that those who are buying aurum are able, if they so choose, to buy a set of equipment that can outperform any ISK variant. Now, I am not saying that these goods are an auto-win button. But I think we can agree that if we were to take two players of equal skill and SP and put them in identical suits with only one having access to the Aurum supremacy goods, that the player with access to those goods should be able to put together a more combat capable fit.
I find it very problematic that we are going to go into the very first real battles and we are doing so with a two tiered player base. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
303
|
Posted - 2013.04.15 01:08:00 -
[22] - Quote
Chunky Munkey wrote:
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods
(The abyss has actually very few spawns in it - 5 iI think) |
GeneralButtNaked
ZionTCD Legacy Rising
300
|
Posted - 2013.04.15 01:11:00 -
[23] - Quote
KEROSIINI-TERO wrote:Chunky Munkey wrote:
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods
(The abyss has actually very few spawns in it - 5 iI think)
From the list above, the codewish is not P2W , don't think the spitfire is either. Both are just proficiency 1 guns that you can Aurum purchase at operations 5, like the Guristas Assault Forge.
But the items I listed are all supremacy goods, or P2W. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
303
|
Posted - 2013.04.15 01:20:00 -
[24] - Quote
trollsroyce wrote: . . OP post . .
Trolls used the word P2W a bit carelessly there, let's see thru that. If I understood correctly, his point is:
An AUR item is bought indirectly by real money. It creates a new item. Background: There will be AUR-to-isk ratio, determined by the PLEX price and PLEX-to-AUR conversion ratio. Every AUR item will have a threshold value over which it is a 'best way to get isk' and also the price under which it doesn't make sense to sell with RL money to isk. Those things mean they set the isk price of equivalent isk items as well on the free market - the value of isk item is very unlikely to get any higher. That would mean the market on these items isn't that free - but in some sense free still, as everything is derived from PLEX price.
Please note that CCP has never revealed any intentions of players creating blueprints (normal copies) as sort of a manufacturing way. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:23:00 -
[25] - Quote
GeneralButtNaked wrote:Natu Nobilis wrote:
Thank you for the hard data.
I will take a look at them, but in any case, let-¦s just remember that if some unbalance is happening, CCP will fix it.
This hope has been proven false by the events. Last week CCP added some new modules to the market place to go along with the rest of the collection of supremacy goods. They added a new top tier codebreaker module with reduced fitting reqs, the 'Pathogen' Also added was the ever popular and soon to be best seller, the Light Complex Damage Mod 'Cascade' There was also a new Nanohive, I believe it is of the Ishukone Flux variety, although I cannot recall specifically what name it runs under. So you have supremacy goods for all of the following: Codebreaker Damage Mods Repair Tool Nanohive Shield Regulator Tanks(although here the case is much more gray, as the PG/CPU difference is quite small relative to total vehicle output.) With all of those options, you can certainly make a much better fit that with straight ISK gear. I think that falls most clearly under the P2W category. What is more troubling is that those three items at the top are new, they were not in the market last week. When I use to point to the damage mods as classic P2W, people used to say that the Light Weapon version got removed and they were sure the others were on their way out. Well, now CCP has brought back the light damage mod and more. Now, yes, I understand that when we get a player market, then there won't really be any pay to win as long as people are willing to trade for those items. My problem is that we are heading into Planetary Conquest with a complete set of supremacy goods, but no way to trade these items. It completely locks out players who won't or can't put money into the game, and ensures that those who are buying aurum are able, if they so choose, to buy a set of equipment that can outperform any ISK variant. Now, I am not saying that these goods are an auto-win button. But I think we can agree that if we were to take two players of equal skill and SP and put them in identical suits with only one having access to the Aurum supremacy goods, that the player with access to those goods should be able to put together a more combat capable fit. I find it very problematic that we are going to go into the very first real battles and we are doing so with a two tiered player base.
I wouldn-¦t jump so fast into conclusions, for they have fixed unbalanced things before.
Nanohive: Less PG/CPU, Less ressuply, less maximum carried.
Codebreaker: Less CPU/PG, Same Bonus.
Damage Modifier Less cpu/pg, same bonus.
Repair tool Less CPU/PG, Less range, less repair rate.
Ok, from the items you mentioned, the nanohive and the repair tool aurum items suck big time, and the codebreaker and dmg modifier are less CPU/PG intensive, but give the same bonus.
On a high sp character, is this cpu/pg difference considerable to the point of not being able to fit, or is this noticable only to low sp people?
Because if i can fit the same fitting, and get the same bonus, and the difference between an aurum item or an isk one is just the difference between the cpu/pg of a lvl 4 skill and a lvl 5, then i think it-¦s quite complicated to call it p2w.
|
GeneralButtNaked
ZionTCD Legacy Rising
300
|
Posted - 2013.04.15 01:25:00 -
[26] - Quote
deleted see below |
GeneralButtNaked
ZionTCD Legacy Rising
300
|
Posted - 2013.04.15 01:25:00 -
[27] - Quote
Natu Nobilis wrote:GeneralButtNaked wrote:Natu Nobilis wrote:
Thank you for the hard data.
I will take a look at them, but in any case, let-¦s just remember that if some unbalance is happening, CCP will fix it.
This hope has been proven false by the events. Last week CCP added some new modules to the market place to go along with the rest of the collection of supremacy goods. They added a new top tier codebreaker module with reduced fitting reqs, the 'Pathogen' Also added was the ever popular and soon to be best seller, the Light Complex Damage Mod 'Cascade' There was also a new Nanohive, I believe it is of the Ishukone Flux variety, although I cannot recall specifically what name it runs under. So you have supremacy goods for all of the following: Codebreaker Damage Mods Repair Tool Nanohive Shield Regulator Tanks(although here the case is much more gray, as the PG/CPU difference is quite small relative to total vehicle output.) With all of those options, you can certainly make a much better fit that with straight ISK gear. I think that falls most clearly under the P2W category. What is more troubling is that those three items at the top are new, they were not in the market last week. When I use to point to the damage mods as classic P2W, people used to say that the Light Weapon version got removed and they were sure the others were on their way out. Well, now CCP has brought back the light damage mod and more. Now, yes, I understand that when we get a player market, then there won't really be any pay to win as long as people are willing to trade for those items. My problem is that we are heading into Planetary Conquest with a complete set of supremacy goods, but no way to trade these items. It completely locks out players who won't or can't put money into the game, and ensures that those who are buying aurum are able, if they so choose, to buy a set of equipment that can outperform any ISK variant. Now, I am not saying that these goods are an auto-win button. But I think we can agree that if we were to take two players of equal skill and SP and put them in identical suits with only one having access to the Aurum supremacy goods, that the player with access to those goods should be able to put together a more combat capable fit. I find it very problematic that we are going to go into the very first real battles and we are doing so with a two tiered player base. I wouldn-¦t jump so fast into conclusions, for they have fixed unbalanced things before. Nanohive: Less PG/CPU, Less ressuply, less maximum carried. Codebreaker: Less CPU/PG, Same Bonus. Damage Modifier Less cpu/pg, same bonus. Repair tool Less CPU/PG, Less range, less repair rate. Ok, from the items you mentioned, the nanohive and the repair tool aurum items suck big time, and the codebreaker and dmg modifier are less CPU/PG intensive, but give the same bonus. On a high sp character, is this cpu/pg difference considerable to the point of not being able to fit, or is this noticable only to low sp people? Because if i can fit the same fitting, and get the same bonus, and the difference between an aurum item or an isk one is just the difference between the cpu/pg of a lvl 4 skill and a lvl 5, then i think it-¦s quite complicated to call it p2w.
The codebreaker and the light damage mod and the nanohive were put in this week. They are new P2W items, not old ones.
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:27:00 -
[28] - Quote
KEROSIINI-TERO wrote:trollsroyce wrote: . . OP post . .
Trolls used the word P2W a bit carelessly there, let's see thru that. If I understood correctly, his point is: An AUR item is bought indirectly by real money. It creates a new item. Background: There will be AUR-to-isk ratio, determined by the PLEX price and PLEX-to-AUR conversion ratio. Every AUR item will have a threshold value over which it is a 'best way to get isk' and also the price under which it doesn't make sense to sell with RL money to isk. Those things mean they set the isk price of equivalent isk items as well on the free market - the value of isk item is very unlikely to get any higher. That would mean the market on these items isn't that free - but in some sense free still, as everything is derived from PLEX price. Please note that CCP has never revealed any intentions of players creating blueprints (normal copies) as sort of a manufacturing way.
I-¦m not even discussing the hability for the aurum items to be sold in the future when market kicks in, because after all, if people decide to gather to put up a cartel and control the selling of aurum items, it would be "unfair".
I just wanted to know if the items mentioned were that discrepant, and from what i-¦ve seen so far, they-¦re not.
Less PG/CPU only matters for low skilled people, and the bonuses of the items are either equal or inferior to ISK variant ones. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
303
|
Posted - 2013.04.15 01:29:00 -
[29] - Quote
trollsroyce wrote: . . OP post . .
The limiting factor on the oligarchs converting shady RL money into isk is the demand. If the are way too many items available, their prices fall. Admittedly it's true that there are kazillion items in dust so...
But then again, it's not about dust AUR items that do it - the PLEX itself is the most solid conversion method (starting the moment when eve isk can flow onto dust) |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:31:00 -
[30] - Quote
GeneralButtNaked wrote: The codebreaker and the light damage mod and the nanohive were put in this week. They are new P2W items, not old ones.
I-¦m looking at the market right now.
Basic Codebreaker 20/1 10% Bonus 2600 isk
Pathogen Baisc Codebreaker 35/5 15% bonus 30 aur
Complex Codebreaker 45/11 25% bonus 7920 isk
Pandemic Complex Codebreaker 35/5 25%bonus 40aur
I really can-¦t see where those are pay to win. |
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:43:00 -
[31] - Quote
Chunky Munkey wrote:
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods
Codewish Duvolle TAR 47/6 49.4 dmg 789.5 rof 57,1 accuracy 30 clip 300 ammo 3 sec reload 90 AuR
Same stats as a Duvolle TAR 77,720 ISK, just less CPU/PG
Schizm repair tool
Crappier than the Lai Dai FLux Repair
Spitfire SMG
Crappier than Ishukone Assault SMG
Tether Shield regulator Same stats, less CPU/PG
****
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:54:00 -
[32] - Quote
Anyone with an actually unbalanced item? |
Mithridates VI
DUST 411
824
|
Posted - 2013.04.15 02:03:00 -
[33] - Quote
Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 02:12:00 -
[34] - Quote
Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though.
Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE. |
Mithridates VI
DUST 411
824
|
Posted - 2013.04.15 02:27:00 -
[35] - Quote
Natu Nobilis wrote:Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE.
How do you mean? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 02:37:00 -
[36] - Quote
Mithridates VI wrote:Natu Nobilis wrote:Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE. How do you mean?
Oh, i was talking about RMT.
But at the Clone pack issue, what-¦s th epoint of spending a lot of real money to buy a lot of clones, if you won-¦t be able to store them all, or use them frequently or simultaniously? (Limited by time and personel factors) |
GeneralButtNaked
ZionTCD Legacy Rising
302
|
Posted - 2013.04.15 03:08:00 -
[37] - Quote
Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
I do not think you have actually thought this through to the end game. In order to use the P2W modules you need to be at the max skill level. So it creates fittings that are only possible with Aurum items equipped. I'll show you, and you can do the figuring out for yourself.
First, lets get you to the Dust Fitting Tool:
Dust Fitting Tool
Make a copy(in the file menu in Google docs), and then you can edit the doc and follow along with me. Top centre there is a drop down menu with the list of starter fits, scroll down and select ALL LVL 5.
So now you have max skills, lets have you be an anti tank killing machine. Select a heavy proto suit.
Now, you take your proto suit out, and you equip:
2 x Complex Armor Plate 1 x Locus Grenade 1 x Ishukone Assault Forge Gun 1 x Ishukone Assault Submachine Gun
Next, try and equip three complex damage mods.
Fitting invalid.
Now try and fit either three 'Seismic' Heavy Damage mods, and presto, it just fits.
So there you have a fitting that is only possible with aurum items.
Keep in mind this problem actually gets WORSE for the other stuff, because this particular fit can't even take advantage of the boost offered by the regulators, the hives, the rep tool, etc.
How about a VK 1 glass cannon fit:
4 x complex damage mods -23 cpu each 2 x complex regulators -11 cpu each
Just on those alone using the Aurum items saves you 114 CPU. That is enough to run proto needles and hives. And a really nice grenade.
That is with MAX skills. Those are very tangible benefits.
Clearly, those goods are of a higher quality to their ISK counter parts. They are only available for RL money, and as such are supremacy goods.
Now, even if you don't want to call that P2W, it is certainly accurate that it is a far more flexible option to take advantage of, almost regardless of fit.
So, I cannot be any more clear on how the status of things are right now.
Maybe these things will change in the next build, maybe they won't. All I know is that since I first took notice of this, there have been more of these types of goods added to the market. Interpret that how ever you like.
What this comes down to is semantics. Either you call it P2W, or you call them supremacy goods, it is all the same thing. A tiered playing field. One for real money players, one for freebies. And that is precisely what CCP said the game would not be.
Now, I encourage you to play around with these items on the dust fitting tool. Use the sidearm or heavy damage aurum mod if you need to substitute for the newly added light complex damage mod. See what types of Aurum only fits you can create with the skills you actually have. See how to make it work for you.
You should understand that the people you play against already know this stuff, they just don't want to share their preferred proto fits. These types of fits will be used against you in PC. |
Mithridates VI
DUST 411
825
|
Posted - 2013.04.15 03:11:00 -
[38] - Quote
Natu Nobilis wrote:Mithridates VI wrote:Natu Nobilis wrote:Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE. How do you mean? Oh, i was talking about RMT. But at the Clone pack issue, what-¦s th epoint of spending a lot of real money to buy a lot of clones, if you won-¦t be able to store them all, or use them frequently or simultaniously? (Limited by time and personel factors)
None if you can't store them... but it could allow large corps to attack en-masse in multiple locations for real life currency where those without real life currency don't have the option. Something to be aware of as the player market and PC develop. |
Deadeyes Anterie
Ill Omens EoN.
424
|
Posted - 2013.04.15 03:33:00 -
[39] - Quote
My major worry is that when weapons are produced by players and markets decide the prices, the ISK and Aurum versions of proto will be very expensive.
If ISK and AUR can be exchanged real money could easily inflate the entire game economy.
It wouldn't make the game pay to win, but it would mean you would have to grind 2-3 times as many pubs to afford the same level of gear you could buy before. It would make life for those not willing to pay for gear a lot harder if both the isk and aur proto gear becomes much more expensive. |
BlG MAMA
PLAYSTATION4
50
|
Posted - 2013.04.15 06:15:00 -
[40] - Quote
Natu Nobilis wrote:BlG MAMA wrote: There are more than 5 , all you need is to go to market and compare them.
Proof lies with the claimer. Unless of course, it-¦s classical misdirection, and the whole purpose is to create confusion and spread misinformation, then it would be better not to use factual data. BlG MAMA wrote: NO SANE person would exchange AURUM items for ISK that he has from abundance 90% of them AURUM users because AURUM items are always better that ISK ones otherwise you wouldnt bought them with $$$.
No sane person would let a good commercial opportunity go when they see one. If i have the real cash, and i can convert it in a lot of ingame cash, why wouldn-¦t i? Pay$10 to buy a thing that you won-¦t use, sell it for 100 hours of gameplay ingame cash. Depending on how much you make an hour in rl money, it-¦s quite a bargain.
Like i said If you want proofs go to MARKETPLACE and compare the items.
Stop trying to spin the words you will get dizzy .
|
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.04.15 09:38:00 -
[41] - Quote
GeneralButtNaked wrote:Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
I do not think you have actually thought this through to the end game. In order to use the P2W modules you need to be at the max skill level. So it creates fittings that are only possible with Aurum items equipped. I'll show you, and you can do the figuring out for yourself. First, lets get you to the Dust Fitting Tool: Dust Fitting ToolMake a copy(in the file menu in Google docs), and then you can edit the doc and follow along with me. Top centre there is a drop down menu with the list of starter fits, scroll down and select ALL LVL 5. So now you have max skills, lets have you be an anti tank killing machine. Select a heavy proto suit. Now, you take your proto suit out, and you equip: 2 x Complex Armor Plate 1 x Locus Grenade 1 x Ishukone Assault Forge Gun 1 x Ishukone Assault Submachine Gun Next, try and equip three complex damage mods. Fitting invalid. Now try and fit either three 'Seismic' Heavy Damage mods, and presto, it just fits. So there you have a fitting that is only possible with aurum items. Keep in mind this problem actually gets WORSE for the other stuff, because this particular fit can't even take advantage of the boost offered by the regulators, the hives, the rep tool, etc. How about a VK 1 glass cannon fit: 4 x complex damage mods -23 cpu each 2 x complex regulators -11 cpu each Just on those alone using the Aurum items saves you 114 CPU. That is enough to run proto needles and hives. And a really nice grenade. That is with MAX skills. Those are very tangible benefits. Clearly, those goods are of a higher quality to their ISK counter parts. They are only available for RL money, and as such are supremacy goods. Now, even if you don't want to call that P2W, it is certainly accurate that it is a far more flexible option to take advantage of, almost regardless of fit. So, I cannot be any more clear on how the status of things are right now. Maybe these things will change in the next build, maybe they won't. All I know is that since I first took notice of this, there have been more of these types of goods added to the market. Interpret that how ever you like. What this comes down to is semantics. Either you call it P2W, or you call them supremacy goods, it is all the same thing. A tiered playing field. One for real money players, one for freebies. And that is precisely what CCP said the game would not be. Now, I encourage you to play around with these items on the dust fitting tool. Use the sidearm or heavy damage aurum mod if you need to substitute for the newly added light complex damage mod. See what types of Aurum only fits you can create with the skills you actually have. See how to make it work for you. You should understand that the people you play against already know this stuff, they just don't want to share their preferred proto fits. These types of fits will be used against you in PC.
Thank you for the detailed examples, i-¦ll have a look at them and the fitting tool soon.
Usually people tend to complain only and not present proper information, so it-¦s hard to understand the issues without concrete data.
In EVE, i know the difference between a faction fit and a t2 one are quite different (every little cpu, pg and bonus count [Miss you pre-nerf Dramiel ]), but they-¦re effective with very specific and specialized configurations, instead of a generalist "One man army" ships.
I-¦ll take a look at the fitting tool to play with the possibilities, but i-¦m used to making sacrifices to get a highly specialized fitting.
For example, just looking at the surface of the fitting you mentioned, i would probably remove the granade to make room for other things (After all, i-¦m already long range with the FG, people shouldn-¦t be near me), and perhaps a swap between the ASMG and a Scrambler Pistol would make more room too. (Again, just looking at the surface, got to play with the numbers later). If i remove the granade and swap for a pistol/another secondary, can i use the 3 regular dmg mods?
However, if it-¦s really the case of supreme fittings "army of one" with aurum only equip, then i completely agree that this is an unbalance and should be looked into. Reduced cpu/pg to make a confortable fitting shouldn-¦t be used to stick everything at a suit at once.
There are several variables being changed in May 6th (skills, probably item configs and such), and CCP do get their statistics done and are taking a look at possible imbalances, so i-¦ll play with the numbers now, and i hope anything way out of the bell curve is resolved in the next 2 weeks.
Again, thanks for the informative discussion. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 09:47:00 -
[42] - Quote
Ok this was a troll post but I'll point out the principle issue behing it that is not discussed here thoroughly.
Planet warfare is isk warfare. Clones can be bought with isk, infrastructure can be bought with isk. A p2w corp will have a huge advantage by having its players use aurum gear and donate the isk savings for expansion.
This is not an issue in EVE, because items are player made and aurum only buys game time or makeover. However, the aurum gear in dust essentially means that there can never be functional player manufactured industry, because it has to compete with p2w. This, to me, also means the two economies should never be linked because dust ISK is regulated by p2w while EVE isk is not.
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
48
|
Posted - 2013.04.15 10:14:00 -
[43] - Quote
trollsroyce wrote:Ok this was a troll post but I'll point out the principle issue behing it that is not discussed here thoroughly.
Planet warfare is isk warfare. Clones can be bought with isk, infrastructure can be bought with isk. A p2w corp will have a huge advantage by having its players use aurum gear and donate the isk savings for expansion.
This is not an issue in EVE, because items are player made and aurum only buys game time or makeover. However, the aurum gear in dust essentially means that there can never be functional player manufactured industry, because it has to compete with p2w. This, to me, also means the two economies should never be linked because dust ISK is regulated by p2w while EVE isk is not.
I agree with the industry part, it would be good to see a player made economy soon.
But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either an alliance have a swarm of ratters, moongoo, or the good old Russian Aluminium magnate to buy plex and finance the alliance.
In the end, the ammount of money available is limited by the ammount of people available to use that money.
A rich alliance with 50 players and 1000 stocked ships will get screwed (probably) by a poor alliance with 500 players and 500 ships. People are always needed to make the warfare happen, and if things go EVE style here, the low-skilled / low-sp players in hordes will make a big impact on the high-skill / high-sp ones simply due to numeric advantage.
Money helps, but it-¦s not everything, social connections and teamwork > pimped stuff. (On the long run of course) |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 11:59:00 -
[44] - Quote
Natu Nobilis wrote:trollsroyce wrote:Ok this was a troll post but I'll point out the principle issue behing it that is not discussed here thoroughly.
Planet warfare is isk warfare. Clones can be bought with isk, infrastructure can be bought with isk. A p2w corp will have a huge advantage by having its players use aurum gear and donate the isk savings for expansion.
This is not an issue in EVE, because items are player made and aurum only buys game time or makeover. However, the aurum gear in dust essentially means that there can never be functional player manufactured industry, because it has to compete with p2w. This, to me, also means the two economies should never be linked because dust ISK is regulated by p2w while EVE isk is not.
I agree with the industry part, it would be good to see a player made economy soon. But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either an alliance have a swarm of ratters, moongoo, or the good old Russian Aluminium magnate to buy plex and finance the alliance. In the end, the ammount of money available is limited by the ammount of people available to use that money. A rich alliance with 50 players and 1000 stocked ships will get screwed (probably) by a poor alliance with 500 players and 500 ships. People are always needed to make the warfare happen, and if things go EVE style here, the low-skilled / low-sp players in hordes will make a big impact on the high-skill / high-sp ones simply due to numeric advantage. Money helps, but it-¦s not everything, social connections and teamwork > pimped stuff. (On the long run of course)
However, in EVE no ships or modules are injected in the economy when someone pays aurum for them. They are all made by players, not competing against influx of aurum items. This is why it works.
In dust, manufacturing and item availability can never work similiarly to EVE because it needs to compete against NPC injected, aurum bought stuff. You can ditch any dreams for player driven economy regulated by isk; instead, it will be aurum driven economy . This is why it should not be linked to EVE online economy, either. It's just better to keep them separated until AURUM will not affect economic warfare. |
GeneralButtNaked
ZionTCD Legacy Rising
306
|
Posted - 2013.04.15 12:01:00 -
[45] - Quote
Natu Nobilis wrote:
Thank you for the detailed examples, i-¦ll have a look at them and the fitting tool soon.
Usually people tend to complain only and not present proper information, so it-¦s hard to understand the issues without concrete data.
This had been a curiousity that at first I thought was an oversight, but now I am not so sure, and I think the community needs to be aware that these items are there, and these types of fittings will be getting played during the opening salvos of PC.
Natu Nobilis wrote:
For example, just looking at the surface of the fitting you mentioned, i would probably remove the granade to make room for other things (After all, i-¦m already long range with the FG, people shouldn-¦t be near me), and perhaps a swap between the ASMG and a Scrambler Pistol would make more room too. (Again, just looking at the surface, got to play with the numbers later). If i remove the granade and swap for a pistol/another secondary, can i use the 3 regular dmg mods?
However, if it-¦s really the case of supreme fittings "army of one" with aurum only equip, then i completely agree that this is an unbalance and should be looked into. Reduced cpu/pg to make a confortable fitting shouldn-¦t be used to stick everything at a suit at once.
I do not want you to think that I am calling it an auto win button. I do not think it is. However, I think we can agree that for example, a squad of proto assaults stacking damage mods, armor, and repping nanohives and 80% injectors with their duvolles or balacs is going to be a very big threat for any team to deal with.
Natu Nobilis wrote: There are several variables being changed in May 6th (skills, probably item configs and such), and CCP do get their statistics done and are taking a look at possible imbalances, so i-¦ll play with the numbers now, and i hope anything way out of the bell curve is resolved in the next 2 weeks.
Again, thanks for the informative discussion.
On this, I really have to hope that CCP has something up their sleeve with regards to these items, their application, or even some stealth player gifting feature(I can dream!) getting squeezed into the next build.
However, given that more of these items have shown up since I started to notice their presence, I am not that hopeful.
This will have an effect on PC when it launches. How much remains to be seen, but I am definitely concerned.
|
GeneralButtNaked
ZionTCD Legacy Rising
306
|
Posted - 2013.04.15 12:08:00 -
[46] - Quote
Natu Nobilis wrote:
I agree with the industry part, it would be good to see a player made economy soon.
But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either an alliance have a swarm of ratters, moongoo, or the good old Russian Aluminium magnate to buy plex and finance the alliance.
In the end, the ammount of money available is limited by the ammount of people available to use that money.
A rich alliance with 50 players and 1000 stocked ships will get screwed (probably) by a poor alliance with 500 players and 500 ships. People are always needed to make the warfare happen, and if things go EVE style here, the low-skilled / low-sp players in hordes will make a big impact on the high-skill / high-sp ones simply due to numeric advantage.
Money helps, but it-¦s not everything, social connections and teamwork > pimped stuff. (On the long run of course)
There is a fundamental difference here, and that is that in Eve you can bring all 500 of your pilots to bear. In Dust there is a fixed number of combatants. So even with more members, when your 16 free to play guys come up against 16 P2W players, you are going to have a rough go of it.
Also, keep in mind when you talk about teamwork that most of these corps have been running in 4 man squads for months now. So they will have just as much teamwork as anyone else, plus they will have more capable fittings.
It does seem like a recipe for some problems. Lets hope CCP has some sort of plan for PC when it drops. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 12:13:00 -
[47] - Quote
Natu Nobilis wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). 1 - All this is subject to change and improvement 2 - Right now, items are not built by anyone, they-¦re just bought out of thin air. Be it by isk, be it by aurum. 3 - Those who buy thing with aurum will sell them for isk, we-¦ll have a "Lords of War" group that will supply all sides, as long as they pay the price (The expensive one). 4 - They have a guy with PhD in Economy, i think they have a little knowledge on what they-¦re doing. 5 - All this is subject to change and improvment. What i do want to see is the items being made by players and a functional market. But cmon, we know it-¦s going to take a while to polish things. EDIT: Please name 5 aurum items that doesn-¦t have an ISK variant. with similar/superior stats.
1-3) Dust can never have a decent, gameplay based industry-economy if it has to compete against p2w equipment. 4) This PHD guy has shifted into the position of making CCP money, instead of overlooking a functional player industry driven economy if he is involved with dust. 5) I sincerely hope CCP dumps AURUM gear or never joins the two economies together. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 12:18:00 -
[48] - Quote
If you want to be a good teamplayer, you buy your full fittings in aurum and give the isk savings to your corporation. This way your corporation will be strong in the economic warfare.
Go skimp? Hopefully your high efficiency will make up for the losses in NPC bought clones and infrastructure, after all it's only a game :) |
Rei Shepard
Spectre II
143
|
Posted - 2013.04.15 12:19:00 -
[49] - Quote
Quote:However, in EVE no ships or modules are injected in the economy when someone pays aurum for them. They are all made by players, not competing against influx of aurum items. This is why it works.
People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK.
IF someone buys 4 plexes in Eve, he can buy a carrier and fit it (not mentioning if he can fly it) but he could defo buy one, where the person playing without plexes @ 10m an hour mining takes 200 hours to get one.
They both can get one, the Plex guy when his blows up, just forks out another 80$ while the miner goes back to mining for half a month.
Eventually modules & suits will most likely be build by players, that just leaves out the AUR items, but even then people who want isk and got enough $ will sell these. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 12:34:00 -
[50] - Quote
Rei Shepard wrote:Quote:However, in EVE no ships or modules are injected in the economy when someone pays aurum for them. They are all made by players, not competing against influx of aurum items. This is why it works. People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK. IF someone buys 4 plexes in Eve, he can buy a carrier and fit it (not mentioning if he can fly it) but he could defo buy one, where the person playing without plexes @ 10m an hour mining takes 200 hours to get one. They both can get one, the Plex guy when his blows up, just forks out another 80$ while the miner goes back to mining for half a month. Eventually modules & suits will most likely be build by players, that just leaves out the AUR items, but even then people who want isk and got enough $ will sell these.
Eve industrialist doesn't compete against AURUM gear putting soft ISK caps on stuff. Dust industrialist or marketeer will have to consider the AURUM equivalents in his pricing.
Eve miner gets half a month of meaningfulness. Dust grinder watches the customer go to the AURUM shop.
Making AURUM items low end, standard variant level, would help a bit but the issue would still be there. Proto AURUM items are not sustainable at all. Their presence sheds to me some light in CCP's 10 year plan: dust is not looking to have a serious economy. Dust and EVE economies are not there to be really linked, unless it's a grand "cash it and dump it" decision. |
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GeneralButtNaked
ZionTCD Legacy Rising
306
|
Posted - 2013.04.15 12:43:00 -
[51] - Quote
Rei Shepard wrote:
People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK.
Stop this line of thinking right now.
There is no player trading in Dust, so any discussion of it being fair because we can trade is completely moot.
No player trading in 0.8 either, so we are going to be going through the opening salvos of Planetary Conquest in a tiered system, which is BS.
I am getting completely fed up with people talking about the secondary market as a panacea for everything, when no one has any idea of where they are at in coding it, or how long we will have to wait for the game to actually become fair, provided you have the time to grind for ISK to get those items you want, assuming people would even sell them.
|
Rei Shepard
Spectre II
143
|
Posted - 2013.04.15 12:47:00 -
[52] - Quote
Quote:Eve industrialist doesn't compete against AURUM gear putting soft ISK caps on stuff. Dust industrialist or marketeer will have to consider the AURUM equivalents in his pricing.
In eve you dont die 10+ times a day playing.
Quote:Eve miner gets half a month of meaningfulness. Dust grinder watches the customer go to the AURUM shop.
You do realise that most mining is done by Bots, making their monthly pass at the BOT vendor with their real money, and lets them buy a plex with the money they mined, besides mining is barely viable and can be considered working for a slaves wage.
Quote:Making AURUM items low end, standard variant level, would help a bit but the issue would still be there. Proto AURUM items are not sustainable at all. Their presence sheds to me some light in CCP's 10 year plan: dust is not looking to have a serious economy. Dust and EVE economies are not there to be really linked, unless it's a grand "cash it and dump it" decision.
I was hoping myself that AUR items stayed low level, but look at it from this perspective having the Killswitch GEK AUR variant on the marketplace when the market goes open, and players can craft their own duvolles will mean the price will stay softcapped below the KillSwitch or near it.
If its a completely run EVE pilot market, suddenly having to pay 1 million ISK per Duvolle will only be maintainable by a pilot and not a Dust Merc, same for suits & other stuff.
Most likely Krins, thales & Balacs will go for prices Dust Mercs cannot pay for them.
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GeneralButtNaked
ZionTCD Legacy Rising
307
|
Posted - 2013.04.15 13:01:00 -
[53] - Quote
Rei Shepard wrote:
It will get there eventually, meanwhile ccp has to make money on this game if you like it or not.
Saying it will get there eventually is you admitting that it is unbalanced now right? Just making sure we are on the same page.
I have no problem with CCP making money. I do have a very big problem with them saying for over a year that the game was not going to be P2W and poof, here we are with a batch of supremacy goods on the market.
Don't worry, I use these items all the time on an alt i have for getting under peoples skin. Viziam, stacked regs and damage mods, with pimped out hives and needles. Haven't even lost one yet, played close to twenty matches in them so far.
I bought a batch of the 'cascade' LCDMs just because I could, and they are very handy for making much better advanced suit fittings.
|
Rei Shepard
Spectre II
143
|
Posted - 2013.04.15 14:04:00 -
[54] - Quote
GeneralButtNaked wrote:Rei Shepard wrote:
It will get there eventually, meanwhile ccp has to make money on this game if you like it or not.
Saying it will get there eventually is you admitting that it is unbalanced now right? Just making sure we are on the same page. I have no problem with CCP making money. I do have a very big problem with them saying for over a year that the game was not going to be P2W and poof, here we are with a batch of supremacy goods on the market. Don't worry, I use these items all the time on an alt i have for getting under peoples skin. Viziam, stacked regs and damage mods, with pimped out hives and needles. Haven't even lost one yet, played close to twenty matches in them so far. I bought a batch of the 'cascade' LCDMs just because I could, and they are very handy for making much better advanced suit fittings.
I really have no issue with what people do with their money, though i slightly giggle when an AUR suit goes splat.
You should have tried playing Galaxy Online 2 on facebook where people used Commanders worth up to 1000$ each (and deployed 10-20 of them), i quit after realising i finally got a 1000$ commander myself but to counter mine, they just spend a couple $$$ thousends in dollars more and sold that acc for 600$
The impact of you running 4 damage mods that costs less CPU, in the grand sheme of things is a minor concern of mine, but i do admit that it would be overall a better game practice if it were all cosmetic / low level stuff. |
GeneralButtNaked
ZionTCD Legacy Rising
308
|
Posted - 2013.04.15 14:15:00 -
[55] - Quote
Rei Shepard wrote:
The impact of you running 4 damage mods that costs less CPU, in the grand sheme of things is a minor concern of mine, but i do admit that it would be overall a better game practice if it were all cosmetic / low level stuff.
Except it isn't just the damage mods.
Look at the list of supremacy goods, and you can build a whole ton of fits that are not possible with ISK only items.
Stealth Scout fits with codebreakers and regulators
Max DPS Assault fits
High Shield regen logi fits with proto equipment.
Max damage heavies with proto sidearms
Super high damage Mass Driver packing logis with triple armor repairers and good equipment.
Now, I haven't done that much exploring with the fitting tool, but just out of those that I just listed you could make a monster squad that would stand a very good chance of rolling over a proto squad of ISk'ers.
That you find this to be a minor concern means that either you have not seen how effective these fits are in practice, or you are using them as well, and don't want to lose an advantage that you are paying for. Or maybe you don't care for balance, or how new players will feel encountering this type of stuff.
This will be an issue when PC hits, it will just be a question of how many people are willing to actually talk about it.
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Moonracer2000
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.04.15 16:01:00 -
[56] - Quote
This has been one of the more productive discussions on the "P2W" argument. Lots of good arguments and hard data. I see three main important points here:
1. [with a player market] There is a risk of large scale selling of Aurum items for ISK to fund Planetary Conquest and other large scale corporate activities. This also risks destabilizing the economy in other ways and could interfere with EVE-Dust ISK exchange. The OP topic that got sidetracked. It is a pretty valid concern that hopefully CCP will consider.
2. Player (secondary) Market will remove Aurum item exclusivity. This may be true but we don't have the market now so any arguments that an Aurum item is problematic can not be countered with "...but you can buy it with ISK from players" since we don't know when or how that will work.
3. P2W Items. There are Aurum items on the market (in particular proto level gear) that have stats superior to any ISK variants. I think the damage mods are probably the strongest argument for this. This goes beyond access to advanced gear with standard level skills. No level of SP gains access to these items, only Aurum.
It seems clear that CCP did not accidentally include proto level Aurum exclusive gear. And I think unless players educate each other and voice their opinion CCP will be more than happy to keep them on the market as they are. CCP needs to take these items off the market. At least until a player market is live or offer an ISK variant. That seems like a fair request |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
303
|
Posted - 2013.04.15 16:13:00 -
[57] - Quote
Natu Nobilis wrote: I-¦m not even discussing the hability for the aurum items to be sold in the future when market kicks in, because after all, if people decide to gather to put up a cartel and control the selling of aurum items, it would be "unfair".
I just wanted to know if the items mentioned were that discrepant, and from what i-¦ve seen so far, they-¦re not.
Less PG/CPU only matters for low skilled people, and the bonuses of the items are either equal or inferior to ISK variant ones.
I see no way of cartellizing AUR items' isk price as anyone can buy it and sell for isk. AUR items are not in limited supply. Please describe how cartellizing would be done to back up your point.
PG/CPU actually DOES matter on P2W discussion; there used to be Complex AUR Shield Extender which took less PG/CPU. As a result people could fit an extra extender on, or fit better gun than isk-varian users. |
Chunky Munkey
Amarr Templars Amarr Empire
371
|
Posted - 2013.04.15 16:53:00 -
[58] - Quote
GeneralButtNaked wrote:KEROSIINI-TERO wrote:Chunky Munkey wrote:
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods
(The abyss has actually very few spawns in it - 5 iI think) From the list above, the codewish is not P2W , don't think the spitfire is either. Both are just proficiency 1 guns that you can Aurum purchase at operations 5, like the Guristas Assault Forge. But the items I listed are all supremacy goods, or P2W.
They are proto quality with adv CPU & PG fitting requirements. |
Chunky Munkey
Amarr Templars Amarr Empire
371
|
Posted - 2013.04.15 17:04:00 -
[59] - Quote
Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
None of these have an isk equivalent, that claim is simply false. The lower CPU requirements is a massive difference. I could get a Viziam on a VK.1 logi, with 4 dmg mods, and maybe as much as 750hp thanks to the lower requirements of the aurum dmg mods. With isk, i'd probably have to ditch 1 or 2 of the armour plates for the sake of capacity upgrades. You can't seriously suggest that doesn't give aurum fittings a major advantage. |
Garrett Blacknova
Codex Troopers
2527
|
Posted - 2013.04.16 18:42:00 -
[60] - Quote
Chunky Munkey wrote:Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
None of these have an isk equivalent, that claim is simply false. The lower CPU requirements is a massive difference. I could get a Viziam on a VK.1 logi, with 4 dmg mods, and maybe as much as 750hp thanks to the lower requirements of the aurum dmg mods. With isk, i'd probably have to ditch 1 or 2 of the armour plates for the sake of capacity upgrades. You can't seriously suggest that doesn't give aurum fittings a major advantage. Just had a thought on this topic. (I'm drunk, it may not be the best thought)...
What if the AUR gear had fixed PG/CPU values regardless of your skills?
Just pulling random numbers, I'll list things below
Magical Mystery Proto AR that costs ISK:
Base CPU cost: 100 Base PG cost: 20
'Super' Magical Mystery Proto AR that costs AUR:
Base CPU cost: 75 Base PG cost: 15
As you train the fitting skills that reduce your fitting costs on the AR, you reduce both PG and CPU by a total of 25%.
This brings the ISK Proto AR down to 75/15, but the Aurum variant has fixed fitting values, so it remains at the same level.
Not only can you get it with the lower skill prerequisites, but you can fit it like you've got even more SP invested into your fitting-related skills. |
|
Chunky Munkey
Amarr Templars Amarr Empire
372
|
Posted - 2013.04.16 19:13:00 -
[61] - Quote
Garrett Blacknova wrote:
As you train the fitting skills that reduce your fitting costs on the AR, you reduce both PG and CPU by a total of 25%.
This brings the ISK Proto AR down to 75/15, but the Aurum variant has fixed fitting values, so it remains at the same level.
Not only can you get it with the lower skill prerequisites, but you can fit it like you've got even more SP invested into your fitting-related skills.
That seems like a fine idea to me. It's a little obsure, but it would certainly fit the trend of the non-p2w Aur items on the market. |
charlesnette dalari
Creative Killers
185
|
Posted - 2013.04.16 21:14:00 -
[62] - Quote
trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount).
Your whole argument here is basically that an eve pilot can't replace their ships with an aur one or in effect buy a new one using only real money and that since someone can buy gear in dust for aur (using real money) that is pay to win for dust but not eve .
You are completely incorrect. I today can buy a plex in eve using real money no different than buying aur and I then can convert that plex into ISK (going rate is about 500 mill ISK for that plex I paid real money for). So other than the extra step of converting the plex to isk (which takes a couple minutes) I am not seeing ANY difference to a player paying real money for aurum for gear in dust.
You say nullsec pilots can't replace their ships using real money yet it happens every day Not just with ships but also there are plenty of modules and equipment etc in eve that is not player manufactured. Yes there are also ships that are not player manufactured in eve even if very few but they do exist and have been many things over the years that are/were npc manufactured. The eve economy has not suffered because of this no different than the dust economy will not suffer either once we do have a open market in dust.
Your argument only holds true if we don't get the dust market or at minimum the ability to trade items. Player trade alone is enough to balance things (dust player trade is supposed to come with may 6th expansion as well as taxed transfers of isk from eve to dust). Once we have that dust market or trade there is in effect no tangible difference for dust aur items and eve plex converted to isk. |
Buster Friently
Rosen Association
275
|
Posted - 2013.04.16 21:17:00 -
[63] - Quote
charlesnette dalari wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). Your whole argument here is basically that an eve pilot can't replace their ships with an aur one or in effect buy a new one using only real money and that since someone can buy gear in dust for aur (using real money) that is pay to win for dust but not eve . You are completely incorrect. I today can buy a plex in eve using real money no different than buying aur and I then can convert that plex into ISK (going rate is about 500 mill ISK for that plex I paid real money for). So other than the extra step of converting the plex to isk (which takes a couple minutes) I am not seeing ANY difference to a player paying real money for aurum for gear in dust. You say nullsec pilots can't replace their ships using real money yet it happens every day Not just with ships but also there are plenty of modules and equipment etc in eve that is not player manufactured. Yes there are also ships that are not player manufactured in eve even if very few but they do exist and have been many things over the years that are/were npc manufactured. The eve economy has not suffered because of this no different than the dust economy will not suffer either once we do have a open market in dust. Your argument only holds true if we don't get the dust market or at minimum the ability to trade items. Player trade alone is enough to balance things. Once we have that dust market or trade there is in effect no tangible difference for dust aur items and eve plex converted to isk.
I'm gonna go ahead and quote you here. I don't really know how this has slipped past the OP's knowledge.
You can even buy whole characters in Eve. |
Villanor Aquarius
Cygnus Tactical Operations
86
|
Posted - 2013.04.16 21:21:00 -
[64] - Quote
PLEX: Bought with real money, sold in game. Cash for ISK.
Aurum items will be sold in game for isk, or that is the plan. This is the same idea as plex. The aurum items are also well balanced with other items.
Currently in EVE you can spend real money to replace anything lost in game. In Dust the same thing occurs. In EVE it is not a problem and in Dust it will not be either.
Eventually all aurum items will be available for ISK dependent on who is personally selling them. Since CCP intends for things to be player made and sold as well as offering aurum options, there will always be people who sell aurum things for ISK and thus Aurum gear actually adds to the depth of the market while also acting as a price guide that can help prevent the inflation of non aurum based gear. |
GeneralButtNaked
ZionTCD Legacy Rising
338
|
Posted - 2013.04.16 21:25:00 -
[65] - Quote
charlesnette dalari wrote:
Your argument only holds true if we don't get the dust market or at minimum the ability to trade items. Player trade alone is enough to balance things (dust player trade is supposed to come with may 6th expansion as well as taxed transfers of isk from eve to dust). Once we have that dust market or trade there is in effect no tangible difference for dust aur items and eve plex converted to isk.
First, there has been no confirmation on player trading. Same for eve to dust transfers. So post a source or don't rumor monger.
Secondly, the whole point of your argument seems to be that Eve is P2W as well. I don't see how this adds to the debate regarding Dust being P2W.
|
Aqil Aegivan
The Southern Legion RISE of LEGION
97
|
Posted - 2013.04.16 21:30:00 -
[66] - Quote
Villanor Aquarius wrote: Eventually all aurum items will be available for ISK dependent on who is personally selling them. Since CCP intends for things to be player made and sold as well as offering aurum options, there will always be people who sell aurum things for ISK and thus Aurum gear actually adds to the depth of the market while also acting as a price guide that can help prevent the inflation of non aurum based gear.
How will it benefit manufacturers if they can never produce an item as good as the Aurum version? Or is it a good thing that people can simply use cash to win the market meta game? |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
161
|
Posted - 2013.04.16 21:42:00 -
[67] - Quote
The EVE method of real-money transactions via PLEX does not let you buy supremacy goods. You can buy a bunch of crap with your ~ 500 mil ISK, but it will be the same crap that anyone could buy who got that ISK through totally in-game methods.
As long as there are supremacy goods in DUST, the comparison is bogus. And yes, proto-level gear with lower CPU/PG cost than normal proto gear are very much supremacy goods, as many others have pointed out in this thread.
I think that the effects of these items are somewhat underestimated at the moment because:
a) some of them are relatively new to the store, so not that many people have had time to buy/use them b) not that many people, relative to the total playerbase, currently meet the fitting requirements (i.e. can field an all-proto suit with all supremacy good equipment) c) there aren't many battles that matter for anything except e-peen yet.
After PC, after whatever battles that matter in-universe follow that up (i.e. nullsec), and after people are all somewhat more skilled up than they are now, not just the SP-maxing crowd, then you'll start to see this as more of a real issue if these items (or equivalents) are still on the market. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
179
|
Posted - 2013.04.18 18:05:00 -
[68] - Quote
self-bump, but just wanted to add that I asked in the reddit AMA if CCP would consider pulling the supremacy goods before PC. We'll see if that gets an answer... |
Altina McAlterson
Not Guilty EoN.
466
|
Posted - 2013.04.18 19:01:00 -
[69] - Quote
GeneralButtNaked wrote:charlesnette dalari wrote:
Your argument only holds true if we don't get the dust market or at minimum the ability to trade items. Player trade alone is enough to balance things (dust player trade is supposed to come with may 6th expansion as well as taxed transfers of isk from eve to dust). Once we have that dust market or trade there is in effect no tangible difference for dust aur items and eve plex converted to isk.
First, there has been no confirmation on player trading. Same for eve to dust transfers. So post a source or don't rumor monger. Secondly, the whole point of your argument seems to be that Eve is P2W as well. I don't see how this adds to the debate regarding Dust being P2W. I'm also going to agree with you that at this current time these AUR items give an advantage because there is no secondary market. However, the market is the solution to that. So there's not really anything that CCP is going to do now because they are working on a solution. One of the DEVs in the IRC said it's "mostly done" but they are having some issues with the UI. Since the market is the biggest part of EVE they can't take any chances with it so I'll give them that. But until the market is ready there's really nothing that can be done about AUR items so I still don't understand what everyone is so upset about.
And to address player trading and EVE/DUST transfers those are definitely not coming on May 6th. CCPFoxFour (I think) confirmed the bad news in a thread or the IRC or somewhere. Doesn't matter because it's not going to happen.
Adding that AUR Light Damage Mod is a crap move by CCP and I really can't believe it was intentional. I mean that I'm assuming it was but it really surprises me they would do that. Removing the P2W argument entirely you have an item that is superior to anything that can be made by players (when we can actually do that, anyway) and can only be bought with real money but can be sold for ISK. Absolutely nothing good can come from that and it absolutely destroys what I thought EVE/DUST was all about. Holy hell I hope that was a mistake because if not CCP got real stupid real fast.
Should add the short version: P2W argument is mostly whining but has some valid points. Items that are superior to anything a player could make and can only be created with a real money transaction is a cluster**** of epic proportions. |
Lord-of-the-Dreadfort
The Lions Guard
22
|
Posted - 2013.04.18 19:33:00 -
[70] - Quote
seriously?!? did no one notice the OP's name? |
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Sloth9230
Reaper Galactic
920
|
Posted - 2013.04.18 19:42:00 -
[71] - Quote
Altina McAlterson wrote: Adding that AUR Light Damage Mod is a crap move by CCP and I really can't believe it was intentional. I mean that I'm assuming it was but it really surprises me they would do that. Removing the P2W argument entirely you have an item that is superior to anything that can be made by players (when we can actually do that, anyway) and can only be bought with real money but can be sold for ISK. Absolutely nothing good can come from that and it absolutely destroys what I thought EVE/DUST was all about. Holy hell I hope that was a mistake because if not CCP got real stupid real fast.
Should add the short version: P2W argument is mostly whining but has some valid points. Items that are superior to anything a player could make and can only be created with a real money transaction is a cluster**** of epic proportions.
What if they can sell their AUR items to gain ISK? I can gain ISK just by standing in the MCC, all that just means is that people with money get have to grind less... a lot less. Aurum: do more faster |
Altina McAlterson
Not Guilty EoN.
467
|
Posted - 2013.04.18 19:57:00 -
[72] - Quote
Lord-of-the-Dreadfort wrote:seriously?!? did no one notice the OP's name? Has nothing to do with what other people have said.
Sloth9230 wrote:What if they can sell their AUR items to gain ISK? I can gain ISK just by standing in the MCC, all that just means is that people with money get have to grind less... a lot less. Aurum: do more faster No, the issue is that the item is generated spontaneously only when someone spends real money and it is superior to any item that a player could make. In a game where a large part of the focus is on controlling resources required for manufacturing it is a big deal.
Standing in the MCC to generate ISK is honestly not related in the slightest but I see what you were getting at.
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Marston VC
SVER True Blood Unclaimed.
150
|
Posted - 2013.04.18 20:24:00 -
[73] - Quote
trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount).
WHERE did you read that people could pay money for a clone pack? Not that it really makes a difference though. Think about it dude, ANYTHING people could buy with RL money, they could sell it for ISK. That's your supply/ demand thing buddy. The supply of AUR gear will come from people who buy it, the demand for it will come from people who want to buy it off the people who spent the RL money. Naturally AUR gear will be much more expensive then their ISK counter part but that's fine because AUR gear generally has a benefits over its ISK variation.
This system is also used in EVE with the whole PLEX system. People spend 20$ to buy 1 PLEX (a 30 day player subscription) that they then sell in game for over 600 million isk per unit. Sure PLEX isn't exactly the same as AUR bought gear, but at the end of the day, EVERYTHING AUR bought is bought well..... with Aurum. Which will almost certainly have an exchange rate with ISK. But really all of this doesn't matter anyway because NONE OF US have any clue how CCP is going to do things to begin with. |
Altina McAlterson
Not Guilty EoN.
468
|
Posted - 2013.04.18 21:31:00 -
[74] - Quote
Marston VC wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). WHERE did you read that people could pay money for a clone pack? Not that it really makes a difference though. Think about it dude, ANYTHING people could buy with RL money, they could sell it for ISK. That's your supply/ demand thing buddy. The supply of AUR gear will come from people who buy it, the demand for it will come from people who want to buy it off the people who spent the RL money. Naturally AUR gear will be much more expensive then their ISK counter part but that's fine because AUR gear generally has a benefits over its ISK variation. This system is also used in EVE with the whole PLEX system. People spend 20$ to buy 1 PLEX (a 30 day player subscription) that they then sell in game for over 600 million isk per unit. Sure PLEX isn't exactly the same as AUR bought gear, but at the end of the day, EVERYTHING AUR bought is bought well..... with Aurum. Which will almost certainly have an exchange rate with ISK. But really all of this doesn't matter anyway because NONE OF US have any clue how CCP is going to do things to begin with. True, it is all speculation. Although I feel fairly confident that there won't be any actual exchange rate. The market will set the ISK value of AUR the same way it does with PLEX. Because even though it's mostly fake money EVE does have the world's largest true free market economy so CCP should continue making the effort to "set" as little as possible.
And honestly I don't think the AUR items are going to be insanely expensive compared to their ISK variants because of the relatively low AUR cost of the items. Just like T1 items in EVE most of the profit will come from volume, not markup. They're only going to be as expensive as people are willing to pay. That's why those damage mods etc... that don't have an ISK equivalent would be such a huge issue. But again, that's all just speculation on my part.
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
58
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Posted - 2013.04.19 14:27:00 -
[75] - Quote
The three main topics on this subject are:
1 - The status of the items
2 - The form of aquisition of the items
3 - The definition of P2W
On number one, we can see that there-¦s no "better" item avilable at the market, for either the aurum items are crappier then the isk ones, or they have the same stats and use less CPU/PG, that may permit some fittings that a regular isk soldier wouldn-¦t be able to make, rather than facilitate the skill requirement.
That topic will always be case specific and every item that is launched wil lbe tweaked depending on their abuse level.
On number two, it was already discussed at lenght that the market function is the very least necessary to make the items available for the large population, and some form of manufacturing or looting would be advised to get those items without the need of aurum.
That topic will be coming "Soon".
On number three, personally i consider p2w the items that can-¦t be adquired other than purchasing with real life money, and that the stats are disproportional to the conventional items, so that a player that spends a lot of time at the game, will never be able to have the same gear that a paying person has.
That-¦s definetly not the case here.
I still haven-¦t played with all the numbers at the fitting tool, but even with the less CPU/PG, and even if a person can stick a lot of stuff in one suit, i still don-¦t think that-¦s toooo overpower, cause after all, the person can only use one thing at a time.
(I have a lvl 1 logi suit with a nice sniper, nanite injector, nanohive and a repair tool, a dmg mod and some buffing for armor and shield. No aurum items at all. I really can-¦t see how worst it can get with aurum items) |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.04.19 14:47:00 -
[76] - Quote
Natu Nobilis wrote:On number three, personally i consider p2w the items that can-¦t be adquired other than purchasing with real life money, and that the stats are disproportional to the conventional items, so that a player that spends a lot of time at the game, will never be able to have the same gear that a paying person has.
That-¦s definetly not the case here.
I still haven-¦t played with all the numbers at the fitting tool, but even with the less CPU/PG, and even if a person can stick a lot of stuff in one suit, i still don-¦t think that-¦s toooo overpower, cause after all, the person can only use one thing at a time.
No matter how you twist and turn words and definitions, AUR items with fewer skill requirements give an unfair advantage to those with rl money to burn on Dust. We need to fight and question their existence and demand their deletion, otherwise slippery slope will lead to a P2W game. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
59
|
Posted - 2013.04.19 14:58:00 -
[77] - Quote
Arramakaian Eka wrote:Natu Nobilis wrote:On number three, personally i consider p2w the items that can-¦t be adquired other than purchasing with real life money, and that the stats are disproportional to the conventional items, so that a player that spends a lot of time at the game, will never be able to have the same gear that a paying person has.
That-¦s definetly not the case here.
I still haven-¦t played with all the numbers at the fitting tool, but even with the less CPU/PG, and even if a person can stick a lot of stuff in one suit, i still don-¦t think that-¦s toooo overpower, cause after all, the person can only use one thing at a time. No matter how you twist and turn words and definitions, AUR items with fewer skill requirements give an unfair advantage to those with rl money to burn on Dust. We need to fight and question their existence and demand their deletion, otherwise slippery slope will lead to a P2W game.
All i-¦m asking is How is this an advantage.
I can-¦t stick several main weapons on my suit to be a "Sniper-Swarmlaunching-Assault-Logi", i-¦m not aware of "oneshotkillthemall" fitting with aur equip (or an isk one), so if you have a very unfair, unbalanced, awesome fitting that can be made only with aurum items, i-¦ll believe in P2w, otherwise, i-¦ll just see this as whinning.
Previous posters made specific claims about specific items. Yes, the CPU/PG is greatly reduced, but this only counts when you stack those items in a fitting, so it-¦s not that the "items" are overpowered (the stats are equal/worst than isk one), but (maybe, still need evidence) their grouping in a fitting.
Do you have a fitting that is aur only and outperforms isk ones ? |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
183
|
Posted - 2013.04.19 15:08:00 -
[78] - Quote
CCP confirmed on the reddit AMA that player trading will not be in Uprising. Link. So saying this will be fixed by the player market will not be true for PC.
It may happen down the line but then we are dealing in hypotheticals. and AUR gear with better fitting ability than any ISK gear is something that is available on the market now, not "Soon TM". |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
183
|
Posted - 2013.04.19 15:14:00 -
[79] - Quote
Natu Nobilis wrote:All i-¦m asking is How is this an advantage.
I can-¦t stick several main weapons on my suit to be a "Sniper-Swarmlaunching-Assault-Logi", i-¦m not aware of "oneshotkillthemall" fitting with aur equip (or an isk one), so if you have a very unfair, unbalanced, awesome fitting that can be made only with aurum items, i-¦ll believe in P2w, otherwise, i-¦ll just see this as whinning.
Previous posters made specific claims about specific items. Yes, the CPU/PG is greatly reduced, but this only counts when you stack those items in a fitting, so it-¦s not that the "items" are overpowered (the stats are equal/worst than isk one), but (maybe, still need evidence) their grouping in a fitting.
Do you have a fitting that is aur only and outperforms isk ones ?
GeneralButtNaked wrote:Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
I do not think you have actually thought this through to the end game. In order to use the P2W modules you need to be at the max skill level. So it creates fittings that are only possible with Aurum items equipped. I'll show you, and you can do the figuring out for yourself. First, lets get you to the Dust Fitting Tool: Dust Fitting ToolMake a copy(in the file menu in Google docs), and then you can edit the doc and follow along with me. Top centre there is a drop down menu with the list of starter fits, scroll down and select ALL LVL 5. So now you have max skills, lets have you be an anti tank killing machine. Select a heavy proto suit. Now, you take your proto suit out, and you equip: 2 x Complex Armor Plate 1 x Locus Grenade 1 x Ishukone Assault Forge Gun 1 x Ishukone Assault Submachine Gun Next, try and equip three complex damage mods. Fitting invalid. Now try and fit either three 'Seismic' Heavy Damage mods, and presto, it just fits. So there you have a fitting that is only possible with aurum items. Keep in mind this problem actually gets WORSE for the other stuff, because this particular fit can't even take advantage of the boost offered by the regulators, the hives, the rep tool, etc. How about a VK 1 glass cannon fit: 4 x complex damage mods -23 cpu each 2 x complex regulators -11 cpu each Just on those alone using the Aurum items saves you 114 CPU. That is enough to run proto needles and hives. And a really nice grenade. That is with MAX skills. Those are very tangible benefits. Clearly, those goods are of a higher quality to their ISK counter parts. They are only available for RL money, and as such are supremacy goods. Now, even if you don't want to call that P2W, it is certainly accurate that it is a far more flexible option to take advantage of, almost regardless of fit. So, I cannot be any more clear on how the status of things are right now. Maybe these things will change in the next build, maybe they won't. All I know is that since I first took notice of this, there have been more of these types of goods added to the market. Interpret that how ever you like. What this comes down to is semantics. Either you call it P2W, or you call them supremacy goods, it is all the same thing. A tiered playing field. One for real money players, one for freebies. And that is precisely what CCP said the game would not be. Now, I encourage you to play around with these items on the dust fitting tool. Use the sidearm or heavy damage aurum mod if you need to substitute for the newly added light complex damage mod. See what types of Aurum only fits you can create with the skills you actually have. See how to make it work for you. You should understand that the people you play against already know this stuff, they just don't want to share their preferred proto fits. These types of fits will be used against you in PC.
Already answered for you in detail on page 2. The issue is not whether it improves your Logi Type-I suit, the issue is whether it improves people's protosuits, and it will. Improving the highest-end fittings you can make is the issue, because these are the fittings people will be bringing into PC and any other battle that "matters". |
Altina McAlterson
Not Guilty EoN.
474
|
Posted - 2013.04.19 15:48:00 -
[80] - Quote
Spacetits CDXX wrote:CCP confirmed on the reddit AMA that player trading will not be in Uprising. Link. So saying this will be fixed by the player market will not be true for PC. It may happen down the line but then we are dealing in hypotheticals. and AUR gear with better fitting ability than any ISK gear is something that is available on the market now, not "Soon TM". The market and player trading are not "hypotheticals". There are no bad guys in EVE, no end boss and no main villain. The goal of the game is money and power. Since almost every single thing a player uses in the game, from shuttles to space stations, was manufactured by someone else using resources they gathered the control of those resources is what the game is all about. Those resources are what we are being paid to capture and defend.
Long story short, the market and player trading in the game won't be just a way to get rid of extra loot. It's pretty much what drives the game. So it is going to happen. Just a question of when. CCP has a responsibility to all the EVE players to get it right and not destroy the game when they integrate DUST in to EVE. So be patient.
All that being said I still want someone to tell me exactly what the problem is. Right now at this moment you can't buy AUR items with ISK. Everyone knows that, it sucks but what are you going to do about it? All these items are going to be available on the market for ISK so what is the debate about P2W? And if AUR items do currently give an unfair advantage so what? It won't always be like that. So what's the debate?
Only problem I see is AUR items being superior to ISK items would be an economic disaster. |
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
60
|
Posted - 2013.04.20 11:54:00 -
[81] - Quote
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9him6w
I don-¦t have a reddit account and i don-¦t know how to use it, but the points of this topic could very well be sent there, after all, they-¦re watching and replying. |
The Robot Devil
BetaMax. CRONOS.
107
|
Posted - 2013.04.20 12:37:00 -
[82] - Quote
Iron Wolf Saber wrote:East solution.
Make all Aur items sellable for isk on the market. Never make it sellable for AUR, never allow AUR to transfer.
Yes, the player driven economy will fix this. Are officer weapons p2w? The idea that the economy is broken is totally correct. Economies live off of supply and demand and we have infinite supply and regular demand. The economy is broken because there is only an illusion that there is an economy, when the market is player driven it will all be fixed. Will DUST mercs be able to buy plex to sell to pilots? Is that p2w? Aur stuff is junk and we know it. Top players don't need it and scrubs waste their money. It does not hurt me at all, just like AFK warriors. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
197
|
Posted - 2013.04.20 13:55:00 -
[83] - Quote
Natu Nobilis wrote:http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9him6w
I don-¦t have a reddit account and i don-¦t know how to use it, but the points of this topic could very well be sent there, after all, they-¦re watching and replying.
Yes, I was the one who asked that question (look at the flair next to the username). I was just trying to put it in a slightly simpler question format instead of dragging in 5 pages of discussion. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
61
|
Posted - 2013.04.20 14:55:00 -
[84] - Quote
Spacetits CDXX wrote:Natu Nobilis wrote:http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9him6w
I don-¦t have a reddit account and i don-¦t know how to use it, but the points of this topic could very well be sent there, after all, they-¦re watching and replying. Yes, I was the one who asked that question (look at the flair next to the username). I was just trying to put it in a slightly simpler question format instead of dragging in 5 pages of discussion.
You did good =)
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Altina McAlterson
Not Guilty EoN.
476
|
Posted - 2013.04.20 15:51:00 -
[85] - Quote
The Robot Devil wrote:Iron Wolf Saber wrote:East solution.
Make all Aur items sellable for isk on the market. Never make it sellable for AUR, never allow AUR to transfer. Yes, the player driven economy will fix this. Are officer weapons p2w? The idea that the economy is broken is totally correct. Economies live off of supply and demand and we have infinite supply and regular demand. The economy is broken because there is only an illusion that there is an economy, when the market is player driven it will all be fixed. Will DUST mercs be able to buy plex to sell to pilots? Is that p2w? Aur stuff is junk and we know it. Top players don't need it and scrubs waste their money. It does not hurt me at all, just like AFK warriors. Except with these new items that don't have ISK versions. They have no place in the economy and they need to go away. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
416
|
Posted - 2013.04.20 16:03:00 -
[86] - Quote
Natu Nobilis wrote:http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9him6w
I don-¦t have a reddit account and i don-¦t know how to use it, but the points of this topic could very well be sent there, after all, they-¦re watching and replying.
CCP's lack of a real answer to that AMA question and lack of a response to this growing thread (and other threads on this topic) is not a good sign.
It is hard to believe that those items were accidents and easy to see how they will make CCP more money. Once you cap out your character in a specific class and can run all proto gear there is no incentive to buy skill boosters or consumable Aurum items that get you gear early. The items listed in this thread will not lose their value at any point in a character's development since you can not obtain them (or equivalent) with ISK/SP.
I don't see a problem with the items if there is a player market to distribute them (someone has to buy them with Aurum, so CCP still makes money), but I do think items like this should remain out of game until after a player market is implemented. That seems like a reasonable request. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
416
|
Posted - 2013.04.20 16:29:00 -
[87] - Quote
I just posted a request in the Feedback section related to this and using points made here if anyone wants to help keep it active (agree or disagree).
I would really like to see a proper response from CCP. |
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