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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:43:00 -
[31] - Quote
Chunky Munkey wrote:
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods
Codewish Duvolle TAR 47/6 49.4 dmg 789.5 rof 57,1 accuracy 30 clip 300 ammo 3 sec reload 90 AuR
Same stats as a Duvolle TAR 77,720 ISK, just less CPU/PG
Schizm repair tool
Crappier than the Lai Dai FLux Repair
Spitfire SMG
Crappier than Ishukone Assault SMG
Tether Shield regulator Same stats, less CPU/PG
****
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 01:54:00 -
[32] - Quote
Anyone with an actually unbalanced item? |
Mithridates VI
DUST 411
824
|
Posted - 2013.04.15 02:03:00 -
[33] - Quote
Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 02:12:00 -
[34] - Quote
Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though.
Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE. |
Mithridates VI
DUST 411
824
|
Posted - 2013.04.15 02:27:00 -
[35] - Quote
Natu Nobilis wrote:Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE.
How do you mean? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.04.15 02:37:00 -
[36] - Quote
Mithridates VI wrote:Natu Nobilis wrote:Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE. How do you mean?
Oh, i was talking about RMT.
But at the Clone pack issue, what-¦s th epoint of spending a lot of real money to buy a lot of clones, if you won-¦t be able to store them all, or use them frequently or simultaniously? (Limited by time and personel factors) |
GeneralButtNaked
ZionTCD Legacy Rising
302
|
Posted - 2013.04.15 03:08:00 -
[37] - Quote
Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
I do not think you have actually thought this through to the end game. In order to use the P2W modules you need to be at the max skill level. So it creates fittings that are only possible with Aurum items equipped. I'll show you, and you can do the figuring out for yourself.
First, lets get you to the Dust Fitting Tool:
Dust Fitting Tool
Make a copy(in the file menu in Google docs), and then you can edit the doc and follow along with me. Top centre there is a drop down menu with the list of starter fits, scroll down and select ALL LVL 5.
So now you have max skills, lets have you be an anti tank killing machine. Select a heavy proto suit.
Now, you take your proto suit out, and you equip:
2 x Complex Armor Plate 1 x Locus Grenade 1 x Ishukone Assault Forge Gun 1 x Ishukone Assault Submachine Gun
Next, try and equip three complex damage mods.
Fitting invalid.
Now try and fit either three 'Seismic' Heavy Damage mods, and presto, it just fits.
So there you have a fitting that is only possible with aurum items.
Keep in mind this problem actually gets WORSE for the other stuff, because this particular fit can't even take advantage of the boost offered by the regulators, the hives, the rep tool, etc.
How about a VK 1 glass cannon fit:
4 x complex damage mods -23 cpu each 2 x complex regulators -11 cpu each
Just on those alone using the Aurum items saves you 114 CPU. That is enough to run proto needles and hives. And a really nice grenade.
That is with MAX skills. Those are very tangible benefits.
Clearly, those goods are of a higher quality to their ISK counter parts. They are only available for RL money, and as such are supremacy goods.
Now, even if you don't want to call that P2W, it is certainly accurate that it is a far more flexible option to take advantage of, almost regardless of fit.
So, I cannot be any more clear on how the status of things are right now.
Maybe these things will change in the next build, maybe they won't. All I know is that since I first took notice of this, there have been more of these types of goods added to the market. Interpret that how ever you like.
What this comes down to is semantics. Either you call it P2W, or you call them supremacy goods, it is all the same thing. A tiered playing field. One for real money players, one for freebies. And that is precisely what CCP said the game would not be.
Now, I encourage you to play around with these items on the dust fitting tool. Use the sidearm or heavy damage aurum mod if you need to substitute for the newly added light complex damage mod. See what types of Aurum only fits you can create with the skills you actually have. See how to make it work for you.
You should understand that the people you play against already know this stuff, they just don't want to share their preferred proto fits. These types of fits will be used against you in PC. |
Mithridates VI
DUST 411
825
|
Posted - 2013.04.15 03:11:00 -
[38] - Quote
Natu Nobilis wrote:Mithridates VI wrote:Natu Nobilis wrote:Mithridates VI wrote:Trolls, I think you had a valid point in the possibility of an indirect RL cash -> Clones trading chain.|
You accidentally posted a pay to win thread, though. Plex and Aurum are there precisely to make it less atractive to use indirect rl cash to play Dust and EVE. How do you mean? Oh, i was talking about RMT. But at the Clone pack issue, what-¦s th epoint of spending a lot of real money to buy a lot of clones, if you won-¦t be able to store them all, or use them frequently or simultaniously? (Limited by time and personel factors)
None if you can't store them... but it could allow large corps to attack en-masse in multiple locations for real life currency where those without real life currency don't have the option. Something to be aware of as the player market and PC develop. |
Deadeyes Anterie
Ill Omens EoN.
424
|
Posted - 2013.04.15 03:33:00 -
[39] - Quote
My major worry is that when weapons are produced by players and markets decide the prices, the ISK and Aurum versions of proto will be very expensive.
If ISK and AUR can be exchanged real money could easily inflate the entire game economy.
It wouldn't make the game pay to win, but it would mean you would have to grind 2-3 times as many pubs to afford the same level of gear you could buy before. It would make life for those not willing to pay for gear a lot harder if both the isk and aur proto gear becomes much more expensive. |
BlG MAMA
PLAYSTATION4
50
|
Posted - 2013.04.15 06:15:00 -
[40] - Quote
Natu Nobilis wrote:BlG MAMA wrote: There are more than 5 , all you need is to go to market and compare them.
Proof lies with the claimer. Unless of course, it-¦s classical misdirection, and the whole purpose is to create confusion and spread misinformation, then it would be better not to use factual data. BlG MAMA wrote: NO SANE person would exchange AURUM items for ISK that he has from abundance 90% of them AURUM users because AURUM items are always better that ISK ones otherwise you wouldnt bought them with $$$.
No sane person would let a good commercial opportunity go when they see one. If i have the real cash, and i can convert it in a lot of ingame cash, why wouldn-¦t i? Pay$10 to buy a thing that you won-¦t use, sell it for 100 hours of gameplay ingame cash. Depending on how much you make an hour in rl money, it-¦s quite a bargain.
Like i said If you want proofs go to MARKETPLACE and compare the items.
Stop trying to spin the words you will get dizzy .
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.04.15 09:38:00 -
[41] - Quote
GeneralButtNaked wrote:Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
I do not think you have actually thought this through to the end game. In order to use the P2W modules you need to be at the max skill level. So it creates fittings that are only possible with Aurum items equipped. I'll show you, and you can do the figuring out for yourself. First, lets get you to the Dust Fitting Tool: Dust Fitting ToolMake a copy(in the file menu in Google docs), and then you can edit the doc and follow along with me. Top centre there is a drop down menu with the list of starter fits, scroll down and select ALL LVL 5. So now you have max skills, lets have you be an anti tank killing machine. Select a heavy proto suit. Now, you take your proto suit out, and you equip: 2 x Complex Armor Plate 1 x Locus Grenade 1 x Ishukone Assault Forge Gun 1 x Ishukone Assault Submachine Gun Next, try and equip three complex damage mods. Fitting invalid. Now try and fit either three 'Seismic' Heavy Damage mods, and presto, it just fits. So there you have a fitting that is only possible with aurum items. Keep in mind this problem actually gets WORSE for the other stuff, because this particular fit can't even take advantage of the boost offered by the regulators, the hives, the rep tool, etc. How about a VK 1 glass cannon fit: 4 x complex damage mods -23 cpu each 2 x complex regulators -11 cpu each Just on those alone using the Aurum items saves you 114 CPU. That is enough to run proto needles and hives. And a really nice grenade. That is with MAX skills. Those are very tangible benefits. Clearly, those goods are of a higher quality to their ISK counter parts. They are only available for RL money, and as such are supremacy goods. Now, even if you don't want to call that P2W, it is certainly accurate that it is a far more flexible option to take advantage of, almost regardless of fit. So, I cannot be any more clear on how the status of things are right now. Maybe these things will change in the next build, maybe they won't. All I know is that since I first took notice of this, there have been more of these types of goods added to the market. Interpret that how ever you like. What this comes down to is semantics. Either you call it P2W, or you call them supremacy goods, it is all the same thing. A tiered playing field. One for real money players, one for freebies. And that is precisely what CCP said the game would not be. Now, I encourage you to play around with these items on the dust fitting tool. Use the sidearm or heavy damage aurum mod if you need to substitute for the newly added light complex damage mod. See what types of Aurum only fits you can create with the skills you actually have. See how to make it work for you. You should understand that the people you play against already know this stuff, they just don't want to share their preferred proto fits. These types of fits will be used against you in PC.
Thank you for the detailed examples, i-¦ll have a look at them and the fitting tool soon.
Usually people tend to complain only and not present proper information, so it-¦s hard to understand the issues without concrete data.
In EVE, i know the difference between a faction fit and a t2 one are quite different (every little cpu, pg and bonus count [Miss you pre-nerf Dramiel ]), but they-¦re effective with very specific and specialized configurations, instead of a generalist "One man army" ships.
I-¦ll take a look at the fitting tool to play with the possibilities, but i-¦m used to making sacrifices to get a highly specialized fitting.
For example, just looking at the surface of the fitting you mentioned, i would probably remove the granade to make room for other things (After all, i-¦m already long range with the FG, people shouldn-¦t be near me), and perhaps a swap between the ASMG and a Scrambler Pistol would make more room too. (Again, just looking at the surface, got to play with the numbers later). If i remove the granade and swap for a pistol/another secondary, can i use the 3 regular dmg mods?
However, if it-¦s really the case of supreme fittings "army of one" with aurum only equip, then i completely agree that this is an unbalance and should be looked into. Reduced cpu/pg to make a confortable fitting shouldn-¦t be used to stick everything at a suit at once.
There are several variables being changed in May 6th (skills, probably item configs and such), and CCP do get their statistics done and are taking a look at possible imbalances, so i-¦ll play with the numbers now, and i hope anything way out of the bell curve is resolved in the next 2 weeks.
Again, thanks for the informative discussion. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 09:47:00 -
[42] - Quote
Ok this was a troll post but I'll point out the principle issue behing it that is not discussed here thoroughly.
Planet warfare is isk warfare. Clones can be bought with isk, infrastructure can be bought with isk. A p2w corp will have a huge advantage by having its players use aurum gear and donate the isk savings for expansion.
This is not an issue in EVE, because items are player made and aurum only buys game time or makeover. However, the aurum gear in dust essentially means that there can never be functional player manufactured industry, because it has to compete with p2w. This, to me, also means the two economies should never be linked because dust ISK is regulated by p2w while EVE isk is not.
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
48
|
Posted - 2013.04.15 10:14:00 -
[43] - Quote
trollsroyce wrote:Ok this was a troll post but I'll point out the principle issue behing it that is not discussed here thoroughly.
Planet warfare is isk warfare. Clones can be bought with isk, infrastructure can be bought with isk. A p2w corp will have a huge advantage by having its players use aurum gear and donate the isk savings for expansion.
This is not an issue in EVE, because items are player made and aurum only buys game time or makeover. However, the aurum gear in dust essentially means that there can never be functional player manufactured industry, because it has to compete with p2w. This, to me, also means the two economies should never be linked because dust ISK is regulated by p2w while EVE isk is not.
I agree with the industry part, it would be good to see a player made economy soon.
But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either an alliance have a swarm of ratters, moongoo, or the good old Russian Aluminium magnate to buy plex and finance the alliance.
In the end, the ammount of money available is limited by the ammount of people available to use that money.
A rich alliance with 50 players and 1000 stocked ships will get screwed (probably) by a poor alliance with 500 players and 500 ships. People are always needed to make the warfare happen, and if things go EVE style here, the low-skilled / low-sp players in hordes will make a big impact on the high-skill / high-sp ones simply due to numeric advantage.
Money helps, but it-¦s not everything, social connections and teamwork > pimped stuff. (On the long run of course) |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 11:59:00 -
[44] - Quote
Natu Nobilis wrote:trollsroyce wrote:Ok this was a troll post but I'll point out the principle issue behing it that is not discussed here thoroughly.
Planet warfare is isk warfare. Clones can be bought with isk, infrastructure can be bought with isk. A p2w corp will have a huge advantage by having its players use aurum gear and donate the isk savings for expansion.
This is not an issue in EVE, because items are player made and aurum only buys game time or makeover. However, the aurum gear in dust essentially means that there can never be functional player manufactured industry, because it has to compete with p2w. This, to me, also means the two economies should never be linked because dust ISK is regulated by p2w while EVE isk is not.
I agree with the industry part, it would be good to see a player made economy soon. But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either an alliance have a swarm of ratters, moongoo, or the good old Russian Aluminium magnate to buy plex and finance the alliance. In the end, the ammount of money available is limited by the ammount of people available to use that money. A rich alliance with 50 players and 1000 stocked ships will get screwed (probably) by a poor alliance with 500 players and 500 ships. People are always needed to make the warfare happen, and if things go EVE style here, the low-skilled / low-sp players in hordes will make a big impact on the high-skill / high-sp ones simply due to numeric advantage. Money helps, but it-¦s not everything, social connections and teamwork > pimped stuff. (On the long run of course)
However, in EVE no ships or modules are injected in the economy when someone pays aurum for them. They are all made by players, not competing against influx of aurum items. This is why it works.
In dust, manufacturing and item availability can never work similiarly to EVE because it needs to compete against NPC injected, aurum bought stuff. You can ditch any dreams for player driven economy regulated by isk; instead, it will be aurum driven economy . This is why it should not be linked to EVE online economy, either. It's just better to keep them separated until AURUM will not affect economic warfare. |
GeneralButtNaked
ZionTCD Legacy Rising
306
|
Posted - 2013.04.15 12:01:00 -
[45] - Quote
Natu Nobilis wrote:
Thank you for the detailed examples, i-¦ll have a look at them and the fitting tool soon.
Usually people tend to complain only and not present proper information, so it-¦s hard to understand the issues without concrete data.
This had been a curiousity that at first I thought was an oversight, but now I am not so sure, and I think the community needs to be aware that these items are there, and these types of fittings will be getting played during the opening salvos of PC.
Natu Nobilis wrote:
For example, just looking at the surface of the fitting you mentioned, i would probably remove the granade to make room for other things (After all, i-¦m already long range with the FG, people shouldn-¦t be near me), and perhaps a swap between the ASMG and a Scrambler Pistol would make more room too. (Again, just looking at the surface, got to play with the numbers later). If i remove the granade and swap for a pistol/another secondary, can i use the 3 regular dmg mods?
However, if it-¦s really the case of supreme fittings "army of one" with aurum only equip, then i completely agree that this is an unbalance and should be looked into. Reduced cpu/pg to make a confortable fitting shouldn-¦t be used to stick everything at a suit at once.
I do not want you to think that I am calling it an auto win button. I do not think it is. However, I think we can agree that for example, a squad of proto assaults stacking damage mods, armor, and repping nanohives and 80% injectors with their duvolles or balacs is going to be a very big threat for any team to deal with.
Natu Nobilis wrote: There are several variables being changed in May 6th (skills, probably item configs and such), and CCP do get their statistics done and are taking a look at possible imbalances, so i-¦ll play with the numbers now, and i hope anything way out of the bell curve is resolved in the next 2 weeks.
Again, thanks for the informative discussion.
On this, I really have to hope that CCP has something up their sleeve with regards to these items, their application, or even some stealth player gifting feature(I can dream!) getting squeezed into the next build.
However, given that more of these items have shown up since I started to notice their presence, I am not that hopeful.
This will have an effect on PC when it launches. How much remains to be seen, but I am definitely concerned.
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GeneralButtNaked
ZionTCD Legacy Rising
306
|
Posted - 2013.04.15 12:08:00 -
[46] - Quote
Natu Nobilis wrote:
I agree with the industry part, it would be good to see a player made economy soon.
But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either an alliance have a swarm of ratters, moongoo, or the good old Russian Aluminium magnate to buy plex and finance the alliance.
In the end, the ammount of money available is limited by the ammount of people available to use that money.
A rich alliance with 50 players and 1000 stocked ships will get screwed (probably) by a poor alliance with 500 players and 500 ships. People are always needed to make the warfare happen, and if things go EVE style here, the low-skilled / low-sp players in hordes will make a big impact on the high-skill / high-sp ones simply due to numeric advantage.
Money helps, but it-¦s not everything, social connections and teamwork > pimped stuff. (On the long run of course)
There is a fundamental difference here, and that is that in Eve you can bring all 500 of your pilots to bear. In Dust there is a fixed number of combatants. So even with more members, when your 16 free to play guys come up against 16 P2W players, you are going to have a rough go of it.
Also, keep in mind when you talk about teamwork that most of these corps have been running in 4 man squads for months now. So they will have just as much teamwork as anyone else, plus they will have more capable fittings.
It does seem like a recipe for some problems. Lets hope CCP has some sort of plan for PC when it drops. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 12:13:00 -
[47] - Quote
Natu Nobilis wrote:trollsroyce wrote:When open market finally arrives, we will hop in excitement on it just to find the game funded and ran by Russian oligarchs from that point onwards.
Paying cash for gear makes it impossible to create an economy parallel to that of EVE online. How would that game play, if nullsec pilots could just replace their battleship with NPC injected aurum ones? Dust PC at its core is no different. It's a game of isk ultimately. Using p2w gear will buy your alliance clone packs and infrastructure upgrades. That gear is not player made; it just pops out of thin air.
I conclude thus, that due to this choise, dust economy will remain limited and shallow. Economic warfare will be largely aurum based. To simplify it and make the ground even, I suggest bringing out the last word in PC: Genolution 'P-2W' clone pack, at 40000 AUR (25% discount). 1 - All this is subject to change and improvement 2 - Right now, items are not built by anyone, they-¦re just bought out of thin air. Be it by isk, be it by aurum. 3 - Those who buy thing with aurum will sell them for isk, we-¦ll have a "Lords of War" group that will supply all sides, as long as they pay the price (The expensive one). 4 - They have a guy with PhD in Economy, i think they have a little knowledge on what they-¦re doing. 5 - All this is subject to change and improvment. What i do want to see is the items being made by players and a functional market. But cmon, we know it-¦s going to take a while to polish things. EDIT: Please name 5 aurum items that doesn-¦t have an ISK variant. with similar/superior stats.
1-3) Dust can never have a decent, gameplay based industry-economy if it has to compete against p2w equipment. 4) This PHD guy has shifted into the position of making CCP money, instead of overlooking a functional player industry driven economy if he is involved with dust. 5) I sincerely hope CCP dumps AURUM gear or never joins the two economies together. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 12:18:00 -
[48] - Quote
If you want to be a good teamplayer, you buy your full fittings in aurum and give the isk savings to your corporation. This way your corporation will be strong in the economic warfare.
Go skimp? Hopefully your high efficiency will make up for the losses in NPC bought clones and infrastructure, after all it's only a game :) |
Rei Shepard
Spectre II
143
|
Posted - 2013.04.15 12:19:00 -
[49] - Quote
Quote:However, in EVE no ships or modules are injected in the economy when someone pays aurum for them. They are all made by players, not competing against influx of aurum items. This is why it works.
People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK.
IF someone buys 4 plexes in Eve, he can buy a carrier and fit it (not mentioning if he can fly it) but he could defo buy one, where the person playing without plexes @ 10m an hour mining takes 200 hours to get one.
They both can get one, the Plex guy when his blows up, just forks out another 80$ while the miner goes back to mining for half a month.
Eventually modules & suits will most likely be build by players, that just leaves out the AUR items, but even then people who want isk and got enough $ will sell these. |
trollsroyce
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.15 12:34:00 -
[50] - Quote
Rei Shepard wrote:Quote:However, in EVE no ships or modules are injected in the economy when someone pays aurum for them. They are all made by players, not competing against influx of aurum items. This is why it works. People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK. IF someone buys 4 plexes in Eve, he can buy a carrier and fit it (not mentioning if he can fly it) but he could defo buy one, where the person playing without plexes @ 10m an hour mining takes 200 hours to get one. They both can get one, the Plex guy when his blows up, just forks out another 80$ while the miner goes back to mining for half a month. Eventually modules & suits will most likely be build by players, that just leaves out the AUR items, but even then people who want isk and got enough $ will sell these.
Eve industrialist doesn't compete against AURUM gear putting soft ISK caps on stuff. Dust industrialist or marketeer will have to consider the AURUM equivalents in his pricing.
Eve miner gets half a month of meaningfulness. Dust grinder watches the customer go to the AURUM shop.
Making AURUM items low end, standard variant level, would help a bit but the issue would still be there. Proto AURUM items are not sustainable at all. Their presence sheds to me some light in CCP's 10 year plan: dust is not looking to have a serious economy. Dust and EVE economies are not there to be really linked, unless it's a grand "cash it and dump it" decision. |
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GeneralButtNaked
ZionTCD Legacy Rising
306
|
Posted - 2013.04.15 12:43:00 -
[51] - Quote
Rei Shepard wrote:
People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK.
Stop this line of thinking right now.
There is no player trading in Dust, so any discussion of it being fair because we can trade is completely moot.
No player trading in 0.8 either, so we are going to be going through the opening salvos of Planetary Conquest in a tiered system, which is BS.
I am getting completely fed up with people talking about the secondary market as a panacea for everything, when no one has any idea of where they are at in coding it, or how long we will have to wait for the game to actually become fair, provided you have the time to grind for ISK to get those items you want, assuming people would even sell them.
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Rei Shepard
Spectre II
143
|
Posted - 2013.04.15 12:47:00 -
[52] - Quote
Quote:Eve industrialist doesn't compete against AURUM gear putting soft ISK caps on stuff. Dust industrialist or marketeer will have to consider the AURUM equivalents in his pricing.
In eve you dont die 10+ times a day playing.
Quote:Eve miner gets half a month of meaningfulness. Dust grinder watches the customer go to the AURUM shop.
You do realise that most mining is done by Bots, making their monthly pass at the BOT vendor with their real money, and lets them buy a plex with the money they mined, besides mining is barely viable and can be considered working for a slaves wage.
Quote:Making AURUM items low end, standard variant level, would help a bit but the issue would still be there. Proto AURUM items are not sustainable at all. Their presence sheds to me some light in CCP's 10 year plan: dust is not looking to have a serious economy. Dust and EVE economies are not there to be really linked, unless it's a grand "cash it and dump it" decision.
I was hoping myself that AUR items stayed low level, but look at it from this perspective having the Killswitch GEK AUR variant on the marketplace when the market goes open, and players can craft their own duvolles will mean the price will stay softcapped below the KillSwitch or near it.
If its a completely run EVE pilot market, suddenly having to pay 1 million ISK per Duvolle will only be maintainable by a pilot and not a Dust Merc, same for suits & other stuff.
Most likely Krins, thales & Balacs will go for prices Dust Mercs cannot pay for them.
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GeneralButtNaked
ZionTCD Legacy Rising
307
|
Posted - 2013.04.15 13:01:00 -
[53] - Quote
Rei Shepard wrote:
It will get there eventually, meanwhile ccp has to make money on this game if you like it or not.
Saying it will get there eventually is you admitting that it is unbalanced now right? Just making sure we are on the same page.
I have no problem with CCP making money. I do have a very big problem with them saying for over a year that the game was not going to be P2W and poof, here we are with a batch of supremacy goods on the market.
Don't worry, I use these items all the time on an alt i have for getting under peoples skin. Viziam, stacked regs and damage mods, with pimped out hives and needles. Haven't even lost one yet, played close to twenty matches in them so far.
I bought a batch of the 'cascade' LCDMs just because I could, and they are very handy for making much better advanced suit fittings.
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Rei Shepard
Spectre II
143
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Posted - 2013.04.15 14:04:00 -
[54] - Quote
GeneralButtNaked wrote:Rei Shepard wrote:
It will get there eventually, meanwhile ccp has to make money on this game if you like it or not.
Saying it will get there eventually is you admitting that it is unbalanced now right? Just making sure we are on the same page. I have no problem with CCP making money. I do have a very big problem with them saying for over a year that the game was not going to be P2W and poof, here we are with a batch of supremacy goods on the market. Don't worry, I use these items all the time on an alt i have for getting under peoples skin. Viziam, stacked regs and damage mods, with pimped out hives and needles. Haven't even lost one yet, played close to twenty matches in them so far. I bought a batch of the 'cascade' LCDMs just because I could, and they are very handy for making much better advanced suit fittings.
I really have no issue with what people do with their money, though i slightly giggle when an AUR suit goes splat.
You should have tried playing Galaxy Online 2 on facebook where people used Commanders worth up to 1000$ each (and deployed 10-20 of them), i quit after realising i finally got a 1000$ commander myself but to counter mine, they just spend a couple $$$ thousends in dollars more and sold that acc for 600$
The impact of you running 4 damage mods that costs less CPU, in the grand sheme of things is a minor concern of mine, but i do admit that it would be overall a better game practice if it were all cosmetic / low level stuff. |
GeneralButtNaked
ZionTCD Legacy Rising
308
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Posted - 2013.04.15 14:15:00 -
[55] - Quote
Rei Shepard wrote:
The impact of you running 4 damage mods that costs less CPU, in the grand sheme of things is a minor concern of mine, but i do admit that it would be overall a better game practice if it were all cosmetic / low level stuff.
Except it isn't just the damage mods.
Look at the list of supremacy goods, and you can build a whole ton of fits that are not possible with ISK only items.
Stealth Scout fits with codebreakers and regulators
Max DPS Assault fits
High Shield regen logi fits with proto equipment.
Max damage heavies with proto sidearms
Super high damage Mass Driver packing logis with triple armor repairers and good equipment.
Now, I haven't done that much exploring with the fitting tool, but just out of those that I just listed you could make a monster squad that would stand a very good chance of rolling over a proto squad of ISk'ers.
That you find this to be a minor concern means that either you have not seen how effective these fits are in practice, or you are using them as well, and don't want to lose an advantage that you are paying for. Or maybe you don't care for balance, or how new players will feel encountering this type of stuff.
This will be an issue when PC hits, it will just be a question of how many people are willing to actually talk about it.
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Moonracer2000
Subdreddit Test Alliance Please Ignore
402
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Posted - 2013.04.15 16:01:00 -
[56] - Quote
This has been one of the more productive discussions on the "P2W" argument. Lots of good arguments and hard data. I see three main important points here:
1. [with a player market] There is a risk of large scale selling of Aurum items for ISK to fund Planetary Conquest and other large scale corporate activities. This also risks destabilizing the economy in other ways and could interfere with EVE-Dust ISK exchange. The OP topic that got sidetracked. It is a pretty valid concern that hopefully CCP will consider.
2. Player (secondary) Market will remove Aurum item exclusivity. This may be true but we don't have the market now so any arguments that an Aurum item is problematic can not be countered with "...but you can buy it with ISK from players" since we don't know when or how that will work.
3. P2W Items. There are Aurum items on the market (in particular proto level gear) that have stats superior to any ISK variants. I think the damage mods are probably the strongest argument for this. This goes beyond access to advanced gear with standard level skills. No level of SP gains access to these items, only Aurum.
It seems clear that CCP did not accidentally include proto level Aurum exclusive gear. And I think unless players educate each other and voice their opinion CCP will be more than happy to keep them on the market as they are. CCP needs to take these items off the market. At least until a player market is live or offer an ISK variant. That seems like a fair request |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
303
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Posted - 2013.04.15 16:13:00 -
[57] - Quote
Natu Nobilis wrote: I-¦m not even discussing the hability for the aurum items to be sold in the future when market kicks in, because after all, if people decide to gather to put up a cartel and control the selling of aurum items, it would be "unfair".
I just wanted to know if the items mentioned were that discrepant, and from what i-¦ve seen so far, they-¦re not.
Less PG/CPU only matters for low skilled people, and the bonuses of the items are either equal or inferior to ISK variant ones.
I see no way of cartellizing AUR items' isk price as anyone can buy it and sell for isk. AUR items are not in limited supply. Please describe how cartellizing would be done to back up your point.
PG/CPU actually DOES matter on P2W discussion; there used to be Complex AUR Shield Extender which took less PG/CPU. As a result people could fit an extra extender on, or fit better gun than isk-varian users. |
Chunky Munkey
Amarr Templars Amarr Empire
371
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Posted - 2013.04.15 16:53:00 -
[58] - Quote
GeneralButtNaked wrote:KEROSIINI-TERO wrote:Chunky Munkey wrote:
The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one)
And let us not forget the the 3 Proto damage mods
(The abyss has actually very few spawns in it - 5 iI think) From the list above, the codewish is not P2W , don't think the spitfire is either. Both are just proficiency 1 guns that you can Aurum purchase at operations 5, like the Guristas Assault Forge. But the items I listed are all supremacy goods, or P2W.
They are proto quality with adv CPU & PG fitting requirements. |
Chunky Munkey
Amarr Templars Amarr Empire
371
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Posted - 2013.04.15 17:04:00 -
[59] - Quote
Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
None of these have an isk equivalent, that claim is simply false. The lower CPU requirements is a massive difference. I could get a Viziam on a VK.1 logi, with 4 dmg mods, and maybe as much as 750hp thanks to the lower requirements of the aurum dmg mods. With isk, i'd probably have to ditch 1 or 2 of the armour plates for the sake of capacity upgrades. You can't seriously suggest that doesn't give aurum fittings a major advantage. |
Garrett Blacknova
Codex Troopers
2527
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Posted - 2013.04.16 18:42:00 -
[60] - Quote
Chunky Munkey wrote:Natu Nobilis wrote:
Again, i fail to see where the p2w part is.
The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not relevant, for they may fit the same fitting with the appropriate skills.
None of these have an isk equivalent, that claim is simply false. The lower CPU requirements is a massive difference. I could get a Viziam on a VK.1 logi, with 4 dmg mods, and maybe as much as 750hp thanks to the lower requirements of the aurum dmg mods. With isk, i'd probably have to ditch 1 or 2 of the armour plates for the sake of capacity upgrades. You can't seriously suggest that doesn't give aurum fittings a major advantage. Just had a thought on this topic. (I'm drunk, it may not be the best thought)...
What if the AUR gear had fixed PG/CPU values regardless of your skills?
Just pulling random numbers, I'll list things below
Magical Mystery Proto AR that costs ISK:
Base CPU cost: 100 Base PG cost: 20
'Super' Magical Mystery Proto AR that costs AUR:
Base CPU cost: 75 Base PG cost: 15
As you train the fitting skills that reduce your fitting costs on the AR, you reduce both PG and CPU by a total of 25%.
This brings the ISK Proto AR down to 75/15, but the Aurum variant has fixed fitting values, so it remains at the same level.
Not only can you get it with the lower skill prerequisites, but you can fit it like you've got even more SP invested into your fitting-related skills. |
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