|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
327
|
Posted - 2013.05.25 16:17:00 -
[1] - Quote
Something about the way you're calculating sprint speed with Biotics at 5 is incorrect. Your spreadsheet predicts me being much faster than I actually am (according to in-game stats). There appears to be no discrepancy on a Biotics 0 char. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
328
|
Posted - 2013.05.26 03:58:00 -
[2] - Quote
hydraSlav's wrote:Spacetits CDXX wrote:Something about the way you're calculating sprint speed with Biotics at 5 is incorrect. Your spreadsheet predicts me being much faster than I actually am (according to in-game stats). There appears to be no discrepancy on a Biotics 0 char. hydraSlav's wrote:- CCP data-dump provided dropsuit attributes accurate to 1 decimal point (like in "show info"), but the fitting tool in-game is using values accurate to 2 decimal points (only visible when you are actually fitting the suit). This will affect speed, shield recharge and similar calculations. Will update as i manage to collect these stats (not a single resource i've seen provides correct values for these). What suit are you using? What is the base Sprint/Movement that you see on the Fitting Screen with 2 decimal places (not from "Show Info", but on fitting screen) and what is your in-game skill of Dropsuit Biotic Upgrades? Using the above info, i can deduce the base of the dropsuit. It is probably inaccurate in the data-dump.
Gallente Light Frame gk.0, Biotics 5, Kinetic Catalyzation 5. With 3 Complex Kinetic Catalyzers, in-game fitting shows my sprint speed as 10.73 m/s, your fitting tool has it as 11.76 m/s. With 4 Complex Kin Cats, in-game speed of 11.11 m/s, 12.32 m/s in your fitting tool.
It seems like more than just a rounding error, wondering if it's possible Biotics & Kinetic Catalyzation are stacking in your tool in a way that they don't in the game? But this is just a guess.
Let me know if you need more stats. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
328
|
Posted - 2013.05.26 14:01:00 -
[3] - Quote
hydraSlav's wrote:Spacetits CDXX wrote: Kinetic Catalyzation Ahh.... you didn't mention that before Known Issues wrote: - Skills that effect modules that have %-based bonus are applied wrong right now. This includes: Cardiac Regulation, Kinetic Catalyzation, Shield Regulation, Shield Recharging and Hand to Hand Combat. However skills that effect modules that have plain-bonus (such as Shield Extension, Armor Plating and Armor Repair Systems) are correct.
This is fixed in 3.1.0 (not yet out, but i have a link to the beta version a few posts up). Just a little longer before i release 3.1.0 to everyone.
Oh OK cool. Sorry for not reading the release notes more thoroughly then, skimmed through but guess I missed that. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
363
|
Posted - 2013.08.06 19:51:00 -
[4] - Quote
Imported suits and characters from 3.2.0, all fittings show as invalid *but* if I move the light weapon to the other light weapon slot (i.e., the light weapon slot with the yellow top that I'm not supposed to use) then everything works, suits are valid, CPU/PG calculates correctly, etc. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
363
|
Posted - 2013.08.06 21:17:00 -
[5] - Quote
hydraSlav's wrote:Spacetits CDXX wrote:Imported suits and characters from 3.2.0, all fittings show as invalid *but* if I move the light weapon to the other light weapon slot (i.e., the light weapon slot with the yellow top that I'm not supposed to use) then everything works, suits are valid, CPU/PG calculates correctly, etc. Interesting, do you mind copying here a couple of non-secret fits that do this? I will try to import them too
Here's the most basic Scout fit I have that does this (all my imported fits do this):
Dragonfly suit Militia Cardiac Regs BPO Militia Kin Cat BPO Militia Shotgun BPO Militia Drop Uplink BPO
screenshot:
http://i.imgur.com/KZ9luJW.png
but it works when I put the Shotgun BPO in the "wrong" slot:
http://i.imgur.com/7ehOtfB.png |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
365
|
Posted - 2013.08.07 03:21:00 -
[6] - Quote
hydraSlav's wrote:A picture is worth a thousand words The issue is actually the fact that a blank empty value under the green cell is not permitted, and pre-3.3.0 there were no values for second light slot (hence blank). Regardless, to immidiatelly fix that, you need to set the second Light Slot to "--- EMPTY ---" (just pick it from the dropdown). To permanently fix all your imported fittings, open Saved Fittings sheet and in the last column (titled Light Weapon 2), copy-paste value "--- EMPTY ---" throughout the column. That's the work around while i get a fix ready Edit:Done. 3.3.1 Fixed issue with loading of imported Saved Fittings from pre-3.3.0 versions
Cool, tested just now, seems to load all imported fittings fine (tested w/ 3.3.1, imported from same 3.2.0 sheet). Thanks a bunch! |
|
|
|