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Thread Statistics | Show CCP posts - 27 post(s) |
La Fortune
Terranauts
38
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Posted - 2013.03.27 11:05:00 -
[1] - Quote
Just an alternative idea for the cloaking device.
Instead of movement penalties, either in slowing movement down or making you more visible the faster you are, just like Killzone, Halo or actually most games which have a cloaking device.
Why not put an emphasis on speed? After all these things are designed really for scouts, infiltration and such. The last thing you want to be as a scout is a slow, creeping stalker inching his/her way to the next objective. Infiltration is supposed to be fast and stealthy, so...
Why not have the cloaking device work the opposite way, the faster you go, the more cloaked you are. Sanding still renders you visible. This means as a scout, when you sprint across the map, you're a ghost, but when you stop to hack you become completely exposed. This also means snipers are able to get into position quick without being seen, but will be completely exposed when they camp up.
It would also mean that shotgun users and CQC mercs can get up close and personal quickly and quietly, instead of camping a corner.
Anyway, personally I find that being cloaked in the traditional way in most shooters is rather pointless when the gunfight you were sneaking up to is now across the map, it really just encourages camping.
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La Fortune
Terranauts
46
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Posted - 2013.03.28 19:04:00 -
[2] - Quote
RECON BY FIRE wrote:Tyrin Tonious wrote:BursegSardaukar wrote:Halador Osiris wrote:La Fortune wrote:Why not have the cloaking device work the opposite way, the faster you go, the more cloaked you are. Sanding still renders you visible. This means as a scout, when you sprint across the map, you're a ghost, but when you stop to hack you become completely exposed. This also means snipers are able to get into position quick without being seen, but will be completely exposed when they camp up. Puh-LEEZ CCP This sounds awesome IMHO, and I don't even use scout suits. This would infact be a cool idea for a passive cloaking module. For an active, you would just be constantly cloaked, maybe the active device could be like a cloaking bubble that could be deployable too, hide a medic in it or something. For passive, the movement from the suit generates a distortion or something that provides that passive cloak the "power" it needs or whatever to cloak the user. For lore purposes. Mods could include batteries or field enhancers to either A extend the time it takes to decloak or decrease the time it takes to charge up to cloak the user or provide better cloaking which will render the user more "invisible" with less distortion which could possibly give away the users position. What is wrong with you people? Are you all so blinded by "cool" factors that you cant see an idea that would make something obviously OP? Let me tell you how cloaks would work if you could run with them, and if they worked better while running. A shotgun scout runs behind your line cloaked unbeknownst to any of your team. Said scout proceeds to decloak and start one-shotting your entire line from behind; scout then reloads. All of these actions amount to right around, or more than, the 10 second cooldown timer to reactivate the cloak. So now the scout recloaks and rolls off in the sunset, with their multiple 12% speed mods, untouched by anybody. Furthermore, the lore and physics behind the idea are assinine. A cloak could function in a number of ways, but the most accepted methods are the bending of light as well as a kind of cameras and screen kind of thing where little cameras constantly display your surroundings on little screens setup on your person. In either of these methods moving faster would cause a huge disturbance in the effectiveness of your cloak. The bending of light around a moving object is hard enough, but it would grow more effective as the object moves faster? No. Even the cameras option, the cameras would not be able to project images fast enough the faster the object moves. Please think about things before going "ewwwwwww, ahhhhhhhhh. Thats so cool, please make this item obviously OP."
I honestly think that if a scout can pull that off, they deserves those kills. It's still possible to see his/her signature, so even though they're invisible, you'll still get that chevron and minimap icon. If a team lets a shotgunner kill them all in the back within 10 seconds, that's not OP, that's a stupid team. You also forget that in your example, the shotgunner has to decloak before he can pull out the shotgun, which would at least be a second or two of moving about fully visible with their pants down.
As for the lore, that adapts to whatever works for gameplay, but in EVE a weakness of cloaking devices work in that if you get close to another object, it decloaks you. If we apply that logic to my version of the cloak, this means you become visible when standing still and visible if you get within X amount of metres of another player/vehicle.
So what does this mean?
- Standing still makes you visible = Can't snipe with it.
- Running near a player makes you visible = If you intend to shotgun someone, they'll be able to see you before you get into optimal range.
- Gunning at a distance with AR/LR will of course decloak you = Surprise attack, but easily counterable.
So instead we have a defensive module that lets you get into positions quickly and stealthily. Easy when you think about it.
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La Fortune
Terranauts
46
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Posted - 2013.03.28 20:28:00 -
[3] - Quote
RECON BY FIRE wrote:La Fortune wrote: As for the lore, that adapts to whatever works for gameplay, but in EVE a weakness of cloaking devices work in that if you get close to another object, it decloaks you. If we apply that logic to my version of the cloak, this means you become visible when standing still and visible if you get within X amount of metres of another player/vehicle.
How does applying that logic equate to stading still makes you decloak? Do you even see how faulty your logic is here? This seems to be a clear cut case of "its cool and I want it" or "I can benefit from it being made this way" to me. Youre not really thinking about game balance at all. Edit: Furthermore, to point out how assinine your logic is, cloaks in EVE have movement penalties. So how do you apply that to your "moving faster makes you cloak better" BS.
In addition to* It's not a hard concept to grasp, two penalties, standing/moving slowly and going near people/vehicles will decloak you. That's the gameplay mechanics.
I'm not a scout, I don't play stealthy, I chose this avatar simply because I'm Gallente. I have however played a lot of online games with the traditional moving slow cloak, and it just doesn't seem suitable to the fast gameplay in DUST. I'm not thinking of this as a benefit to myself, but simply as an alternative view to a mechanic that has been done over and over the same way. I just want the cloaking device to be actually useful in the battlefield and open up more diverse tactics for people.
As for the lore, it's spatial distortion, it's not real therefore the lore is malleable. I could easily say that the ocular sensors in our helmets and on vehicle turrets are temporarily tricked by the cloaking equipment, but the effect is only at maximum effectiveness if you keep moving (because the ocular sensors take time to adjust) or if you get up close (because of the ocular sensor resolution). Complete bull, but that's lore really.
Also cloaking devices for starships are not the same for people.
What I would like to see from you is an argument why the traditional form of cloaking, or your own version is more balanced, or superior. I mean it's fine to disagree with my idea, but at least put some effort into a constructive counter argument please. |
La Fortune
Terranauts
46
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Posted - 2013.03.28 21:25:00 -
[4] - Quote
RECON BY FIRE wrote:La Fortune wrote: I have however played a lot of online games with the traditional moving slow cloak, and it just doesn't seem suitable to the fast gameplay in DUST.
We obviously arent playing the same game. La Fortune wrote: What I would like to see from you is an argument why the traditional form of cloaking, or your own version is more balanced, or superior. I mean it's fine to disagree with my idea, but at least put some effort into a constructive counter argument please.
Ive already given you that, youre obviously just too ignorant to comprehend it.
Then we agree to disagree. Both sides of cloaking have their pros and cons, I hope at least CCP will think outside the box with cloaking. I'd be at least interested in what other penalties, apart from movement, you could give to cloaking. |
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