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DJINN leukoplast
Hellstorm Inc League of Infamy
295
|
Posted - 2013.03.01 09:31:00 -
[1] - Quote
Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. |
Rasatsu
Much Crying Old Experts
447
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Posted - 2013.03.01 09:41:00 -
[2] - Quote
My tank runs on tears. |
Pent'noir
Algintal Core Gallente Federation
64
|
Posted - 2013.03.01 09:41:00 -
[3] - Quote
If they bring tanks, then someone on your side can bring tanks or everyone should have a an av fit just incase. The tank driver should not be excluded from different game modes, however, I've always been in favor of maps with tech limits. |
Chances Ghost
Prototype Technology Corp.
6
|
Posted - 2013.03.01 09:42:00 -
[4] - Quote
i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
All you have said is that your pissed that a single guy with 2 points into granades cant single handedly take down 3 tanks, just annoy them.
Working as Intended, build a proper anti AV fit and play with friends if it bothers you. I had the same trick pulled on me today and guess what... they were short 3 tanks at the end of the match.
Its balanced, its fine. |
Bendtner92
Imperfects Negative-Feedback
381
|
Posted - 2013.03.01 09:48:00 -
[5] - Quote
Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up. |
Sir Meode
Seraphim Initiative. CRONOS.
324
|
Posted - 2013.03.01 09:49:00 -
[6] - Quote
Power to the people o/
I think vehicles in ambush is very scrubtastic but there is nothing stopping them being deployed |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
38
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Posted - 2013.03.01 09:50:00 -
[7] - Quote
Quite ironic that a DJINN of all people complains on tanks, hahahahaha this made my day. |
Sontie
VENGEANCE FOR HIRE
99
|
Posted - 2013.03.01 10:05:00 -
[8] - Quote
Dropships are easy to kill. But I like your suggestion of game modes free of tanks. Make a thread in feedback |
ChromeBreaker
SVER True Blood Unclaimed.
213
|
Posted - 2013.03.01 10:27:00 -
[9] - Quote
you know whats better, killing the drivers before they get to their tanks :p |
Brigitte Newt
Tritan-Industries Legacy Rising
25
|
Posted - 2013.03.01 10:30:00 -
[10] - Quote
I dont see a problem. Skill into forge guns.
Yesterday in ambushes, I took down at least 4 to 5 tanks. They were not best out there, but was able to do it on my own. When you have a good tank on the field, then it can be tricky but not impossible. Teamwork, good AV stuff, or if you fail in that, one orbital should do the work if you can get it in ambush. |
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Sir Petersen
Valhalla Nord
112
|
Posted - 2013.03.01 10:36:00 -
[11] - Quote
I joined the Singapore Game Show last night and things were similar. Few tanks and experienced players against beginners. I wonder if this nonsense is doing this game any good because this is obviously no fun. |
James TrendalI
BetaMax.
2
|
Posted - 2013.03.01 10:41:00 -
[12] - Quote
If your upset about tanks being in the game why dont you sqaud up with a few friends and go on a vehicle hunting mission. I have a gunlogi and sagaris and in an ambush there is no where to run if you have 5-6 swarm guys on your team. Or just 2-3 forge gunners. I will run a cry in the corner as you blow my tanks up.
Instead of remove vehicles from the game why not bring AV to the game?
Think of it as simple trouble shooting. You have a gun in your hand with no bullets but really want to shoot that glass bottle what would you do???? Thats it you would get a bullet load it in to the gun and then shot the glass bottle....
Same thing with tanks.... There are tanks around the game you want to kill them..... grab a forge gun and a friend with swarms and start shooting them... (But not me im a nice tank driver) |
James TrendalI
BetaMax.
2
|
Posted - 2013.03.01 10:42:00 -
[13] - Quote
Brigitte Newt wrote:I dont see a problem. Skill into forge guns.
Yesterday in ambushes, I took down at least 4 to 5 tanks. They were not best out there, but was able to do it on my own. When you have a good tank on the field, then it can be tricky but not impossible. Teamwork, good AV stuff, or if you fail in that, one orbital should do the work if you can get it in ambush.
Double OB in ambush if you play with a decent squad |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
|
Posted - 2013.03.01 10:49:00 -
[14] - Quote
Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bullshyt. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?!
We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
|
Posted - 2013.03.01 11:10:00 -
[15] - Quote
KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day.
forge guns will forever be a pain to HAVs, the militia 1 is enough to scare a HAV whereas the proto is enough to solo a HAV. |
Sontie
VENGEANCE FOR HIRE
99
|
Posted - 2013.03.01 11:14:00 -
[16] - Quote
The proto forge gun can pop any tank and if it has elevation, can wreck infantry too. I DEMAND A NERF!! |
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2013.03.01 11:15:00 -
[17] - Quote
They should add a few supply depots to every Ambush map. So the Team can adapt better. |
A'Real Fury
The Silver Falcon Federation
7
|
Posted - 2013.03.01 11:17:00 -
[18] - Quote
I do not think that tanks are OP but perhaps the battle finder needs more refinement. The problem is that you have fairly to very high SP players playing against new players with relatively low sp. This will eventually even out as people choose specialisations, after skilling up basic skills, but until then the better corps who play in Ambush, especially when the other side is a bunch of randoms, are going to have an easy run of it. |
Yosef Autaal
SONS of LEGION RISE of LEGION
33
|
Posted - 2013.03.01 11:19:00 -
[19] - Quote
If your fighting that many heavy geared tanks, maybe your team should have worked together all fit AV and did a concentrated Swarm attack, 16 swarms into a tank in a few seconds whats going to survive that- Ok Ok i Understand that this is very difficult to organise but if done a mass of totally free suits using free swarms can take out expensive tanks quickly even more so on such a small map with no cover. |
Toxxikcity
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.01 11:20:00 -
[20] - Quote
Tank's are part of warfare now and the foreseable future, I however believe that the game should cap sp experienced players so once they get to a specific sp level they can only play against others of a similar sp level, this would not apply to corp battles but in normal ambush/skirmish battles, i think then, when they are fighting on the same level, they won't be so smug and realise they aren't as good as they thought they were |
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
|
Posted - 2013.03.01 11:21:00 -
[21] - Quote
Sontie wrote:The proto forge gun can pop any tank and if it has elevation, can wreck infantry too. I DEMAND A NERF!!
Any forge gun can pop any tank if the tank sits still and the guy with the forge gun isn't found and killed...yea this happens never. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:22:00 -
[22] - Quote
Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
All you have said is that your pissed that a single guy with 2 points into granades cant single handedly take down 3 tanks, just annoy them.
Working as Intended, build a proper anti AV fit and play with friends if it bothers you. I had the same trick pulled on me today and guess what... they were short 3 tanks at the end of the match.
Its balanced, its fine.
(edit for hilarity: We took out the tanks with 2 Heavy forge gunners, one with ADV forge and me in a full militia heavy forge, and a few AV granades on the side)
Yeah, I'll be sure to rely on a random pub match players to bring proper AV from now on
Get real dude. Would be nice if CCP included a feature in the game which shows who is speced into what before the match starts. That way I can leave the match before 3 noob tankers dominate without resistance.
Stop defending garbage gameplay mechanics, fanboy.
|
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:25:00 -
[23] - Quote
KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. *do not bypass the forum censor* - CCP Eterne
you clearly diddnt read the whole thing, i meantioned that we did it with a single advanced forge, and a militia forge with blueberrys adding in with AV nades |
Vyzion Eyri
The Southern Legion
177
|
Posted - 2013.03.01 11:29:00 -
[24] - Quote
Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:29:00 -
[25] - Quote
Rasatsu wrote:My tank runs on tears.
Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random players on the other team
Sad most tankers have no gunplay skill... But I guess it makes sense. Your last resort would have been a heavy Such FPS noobs. |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:32:00 -
[26] - Quote
DJINN leukoplast wrote:Yeah, I'll be sure to rely on a random pub match players to bring proper AV from now on Get real dude. Would be nice if CCP included a feature in the game which shows who is speced into what before the match starts. That way I can leave the match before 3 noob tankers dominate without resistance. Stop defending garbage gameplay mechanics, fanboy.
Sounds like now you just complaining that you shouldnt be aloud to bring in organised squads into a game because what would a pure PUB group do against that uncounterable tactic.....
Lets be real here, your pissed because they were organised and you were not, the tanks are just the scapegoat.
If you were organised then the tanks would of fell easily with only 1 or 2 other players co-operating with you reguardless of adv or proto gear (you can do it in militia).
I LOVE seeing a tank hit the field, i love the sweet sweet explosion that comes with their demise. and im not even speced into anti tank...
Learn to co-operate and quit thinking of yourself as a one man army. your not rambo, your not special, adapt or die under tank treads.
This is EVE, it is ruthless it is cruel, and you have to adapt or die.
On a serious note the tanks are quite balanced having played both sides of the fight, their ability to kill people that refuse to adapt to their heavy use is something i admire. |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:35:00 -
[27] - Quote
Vyzion Eyri wrote:Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at.
As a person who goes tank hunting with no AV skills beyond nanohives and granades 2, im going to call bullshit on your entire paragraph, i gave nothing up to do that, and for things out of range of the granades, i hop in a militia heavy no training needed forge gun suit and finish the job
|
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
|
Posted - 2013.03.01 11:38:00 -
[28] - Quote
DJINN leukoplast wrote:Rasatsu wrote:My tank runs on tears. Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random players on the other team Sad most tankers have no gunplay skill... But I guess it makes sense. Your last resort would have been a heavy Such FPS noobs.
well not all tankers have no gunplay skill even if they dont use it, afterall tankers goin 1v1 with a infantry spec soldier is just as difficult to win as killin a spec'd Gunnlogi/Madruger usin a basic militia tank in a straight up 1v1.
HAVs die quickly especially in ambush (less places 2 hide and repair with more concentrated AV infantry resistance) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
102
|
Posted - 2013.03.01 11:42:00 -
[29] - Quote
ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:44:00 -
[30] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!"
That is sadly what the entire tank debate is boiling down to. Nerf teamwork because i refuse to use any or get creative in my tactics... oh and nerf tanks because i refuse to learn to kill them |
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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
|
Posted - 2013.03.01 11:46:00 -
[31] - Quote
Chances Ghost wrote:Vyzion Eyri wrote:Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at. As a person who goes tank hunting with no AV skills beyond nanohives and granades 2, im going to call bullshit on your entire paragraph, i gave nothing up to do that, and for things out of range of the granades, i hop in a militia heavy no training needed forge gun suit and finish the job
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
paragraph 2 is mostly true, but some ppl with less SP investment have beast tanks too, plus those HARDENED tankers are moderately spec'd into foot soldiering too.
the rest is pure BS really, afterall SMGs are great to spec into for anti infantry and will obliterate ARs at close range and even heavies. also unless you spent 2mill+ SP into dropships your wrong, afterall it takes around 2mill+ to get a good tank.
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Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:51:00 -
[32] - Quote
Bruce3 Wayne3 wrote:
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
Paragraph 1 is utter BS, i gave up literally zero SP to my Anti tank shinanigans and on my own i scare the crap out of non marauder tanks.
Granades 2, packed AV granades and its usefull for ANY build ever. with that and a death LAV you can suicide tanks till they stop brining them in at a mere 4000isk per death. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:54:00 -
[33] - Quote
Bendtner92 wrote:Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up.
Hey heavy solo player, I am assault 100%, AV nades are all I got and I solo it 95% of the time too. From all the anti-tanker whining (much of it IMPS), it would seem AV nades are the end-all for tanks, but I guess not?... so just a bunch of whiners?
Would seem so, as I have lobbed dozens of AV nades at high end tanks without anything happening. Would need at least 20 packed AV nades to actually get anything near taking them out.
I've played with/against you somewhat frequently, your one major saving grace is your near-invincible heavy suit. I could stack several complex damage mods yet your health barely budges. Try playing a weak assault class for once... who's main role is anti-infantry, not anti-vehicle.
Heavies were designed primarily for AV, yet most of them use that strength against infantry. So what does that say about heavies who are playing anti-infantry, while assaults try to take out vehicles with little hope?
Bottom line is, play your damn role. Us assaults are taking up the slack of the heavy turds who use their strengths against peasant infantry players, when their main goal should be AV.
This game would change for the better if the HMG was completely removed, forcing heavies to play the role they are supposed to play.
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Knight SoIaire
Better Hide R Die
45
|
Posted - 2013.03.01 11:58:00 -
[34] - Quote
I love tanks in Ambush, easpecially when there is two on both sides, makes for some pretty epic battles.
Here is how to sort it out, Ambush OMS (Off map Support) tanks are sort of 'Off Map Support', so remove them from regular Ambush and only allow them in OMS, also remove Orbitals from regular Ambush, they are Off Map Support. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
|
Posted - 2013.03.01 12:00:00 -
[35] - Quote
Chances Ghost wrote:Bruce3 Wayne3 wrote:
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
Paragraph 1 is utter BS, i gave up literally zero SP to my Anti tank shinanigans and on my own i scare the crap out of non marauder tanks. Granades 2, packed AV granades and its usefull for ANY build ever. with that and a death LAV you can suicide tanks till they stop brining them in at a mere 4000isk per death.
yh but i believe he ment paragraph 1 as specialisation in AV is not a primary concern for newberries, however i agree with you that AV nades are a pain for ALL ARMOUR tanks, wether marauder (Surya) or not... however for shielded tanks (Sica, Gunnlogi and Sagaris) AV nades aint the most effective, but Flux nades are (3 will likely remove all shied leaving them with 1250 armour ready for your friend 2 kill with 1 AV nade) |
Bendtner92
Imperfects Negative-Feedback
381
|
Posted - 2013.03.01 12:02:00 -
[36] - Quote
DJINN leukoplast wrote:Bendtner92 wrote:Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up. Hey heavy solo player, I am assault 100%, AV nades are all I got and I solo it 95% of the time too. From all the anti-tanker whining (much of it IMPS), it would seem AV nades are the end-all for tanks, but I guess not?... so just a bunch of whiners? Would seem so, as I have lobbed dozens of AV nades at high end tanks without anything happening. Would need at least 20 packed AV nades to actually get anything near taking them out. I've played with/against you somewhat frequently, your one major saving grace is your near-invincible heavy suit. I could stack several complex damage mods yet your health barely budges. Try playing a weak assault class for once... who's main role is anti-infantry, not anti-vehicle. Heavies were designed primarily for AV, yet most of them use that strength against infantry. So what does that say about heavies who are playing anti-infantry, while assaults try to take out vehicles with little hope? Bottom line is, play your damn role. Us assaults are taking up the slack of the heavy turds who use their strengths against peasant infantry players, when their main goal should be AV. This game would change for the better if the HMG was completely removed, forcing heavies to play the role they are supposed to play. You seem to be mad at me. Please keep it coming.
As I said, either skill into AV or team-up with AV folks.
Secondly in earlier builds I was pure Assault (and I also play Assault regularly in this build, even though I'm primary Heavy), so I have done that.
As for you not able to take me down, maybe you should try not to charge me head on by yourself? Just maybe?
I've also skilled into Forge Guns and use them whenever there's enemy vehicles on the battlefield.
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Knight SoIaire
Better Hide R Die
45
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Posted - 2013.03.01 12:10:00 -
[37] - Quote
I'd also like to add that I come across less tanks in OMS than in regular.
So if you want to have boring Infantry VS Infantry battles, play that. |
rpastry
Carbon 7
29
|
Posted - 2013.03.01 12:15:00 -
[38] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!"
with 3 tanks on the field youre actually fighting up to 9 people.
a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it.
put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry.
the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66%
yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of SP on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
|
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 12:28:00 -
[39] - Quote
rpastry wrote: with 3 tanks on the field youre actually fighting up to 9 people.
a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it.
put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry.
.
I shall remind you that the solution you just proposed would certainly do the job, and at about 1/3rd the cost of the tanks your taking out
There are more factors at play than just SP. there is ISK! |
Knight SoIaire
Better Hide R Die
45
|
Posted - 2013.03.01 12:30:00 -
[40] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
You have to use teamwork to take out tanks?!
CCP nerf tanks naow! |
|
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
|
Posted - 2013.03.01 12:36:00 -
[41] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
did you know direct hits with Forge guns do considerable more damage? those Forge guns will kill a Madruger in about 4 shots so a Gunnlogi will die just as fast (if not faster) |
Ricky MarshaLL
Seraphim Initiative. CRONOS.
22
|
Posted - 2013.03.01 12:39:00 -
[42] - Quote
as people play , they get better and earn skill points !! come on now djin , u think packed avs would own tanks forever :) .... ? REALLY ... ? as the tanks get stronger so should ur avs !! yeah i used 2 own tanks with packed av's :) that was when the tanks were low end , now i have EX-11s and they work just fine .... Tanks are geting better , but ive got LVL 5 nades now so i doubt they will be a big issue :) Lai dai packed Mofos AVIT :)
if all else fails dude , get someone to flux the tank first then you use your AV nades , or just even skill up into forgegun if it botheres u so much dude :) , SIMPLES !
'' GET GOOD OR GET DYING !!!''
Peace :) |
DJINN leukoplast
Hellstorm Inc League of Infamy
297
|
Posted - 2013.03.01 12:48:00 -
[43] - Quote
Bendtner92 wrote: You seem to be mad at me. Please keep it coming.
As I said, either skill into AV or team-up with AV folks.
Secondly in earlier builds I was pure Assault (and I also play Assault regularly in this build, even though I'm primary Heavy), so I have done that.
As for you not able to take me down, maybe you should try not to charge me head on by yourself? Just maybe?
I've also skilled into Forge Guns and use them whenever there's enemy vehicles on the battlefield.
You are one of the few IMPs that I enjoy going against/with in matches. I have an appreciation for players who solo it and don't rely on a beef-squad of carnage to win. At least when I play against/with you, you keep it real without relying on teammates to hold your hand along the way.
Granted going solo against a well-speced heavy is not a minor task, but even you guys have weaknesses if not supported properly. I absolutely love hunting down Duna2002 from Academy Inferno! He has proven to be a well versed heavy HMG player, but if I play my cards right, he is a goner.
The thing is, when it comes to overwhelming tanks against random pub players, it is wrong in so many ways. A corp match I can understand, but a pub match?? I actually never got killed by a tank once in the match mentioned in my OP, but i was so distracted by trying to take out the tanks that I ended up dying 3 times by regular players (out of 5 kills... which is one of the worst matches I have played in months).
There was many AV players on my team, constantly launching swarms and forges, but against 3 well-speced tanks on a map with little to no cover?... there was no chance for us at all unless 90% of us had been prepared to be well-speced AV. Most are anti-infantry, very few truly spec into AV.
Tank-free ambush matches are a must (or at least limit the amount of tanks per map, depending on the map type/size), along with squad-less teams in ambush as well. I rather enjoy going up against good players when the teams are somewhat even, but if it's too lopsided by several squads on one team vs no squads on the other, it becomes ridiculous.
|
trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 12:52:00 -
[44] - Quote
Since no one else would, I made a thread for it in the feedback section. Please show up and fight for your side of the cause, and spread the word to others in similar threads that this topic is up. We need to get this resolved, and in the proper place.
I would post a link, but it keeps giving me the HTML error. Check the feedback section to find it. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
39
|
Posted - 2013.03.01 13:00:00 -
[45] - Quote
One final thingh about this thread.
OP: If for any reason this thread would actually go through 90% of your corpmates WILL hate your guts, since hellstorm seem to rely real heavy on tanks, just throwing that out there. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.03.01 13:02:00 -
[46] - Quote
IMO Vehicle deploy timers should depend on the size class of the vehicle (light, medium, heavy).
15 seconds for Light (Fighters, LAVs) 20 seconds for Medium (Dropships, Mechs(?)) 30 seconds for Heavy (Gunships(?), HAVs)
Beyond that; I don't really see too big an issue. |
Sgt Kirk
ZionTCD Legacy Rising
367
|
Posted - 2013.03.01 13:15:00 -
[47] - Quote
Try Ambush OMS or stay away from the Nonstrategic CoD style match all together. If you want to stay in Ambush, Ambush OMS deters some tankers from calling out vehicles due to supply stations and installations being a threat to their tank. |
Knight SoIaire
Better Hide R Die
45
|
Posted - 2013.03.01 13:19:00 -
[48] - Quote
Bruce3 Wayne3 wrote:rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll. did you know direct hits with Forge guns do considerable more damage? those Forge guns will kill a Madruger in about 4 shots so a Gunnlogi will die just as fast (if not faster)
Are Madrugars more powerful than Gunnlogis? |
Vrain Matari
ZionTCD Legacy Rising
412
|
Posted - 2013.03.01 13:24:00 -
[49] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. I solo'ed one Gunloggi and had help on a second in the same match yesterday. Solo'ed another Gunloggi in another match. And a couple of dropships and I don't know how many lavs, maybe 5 or 6. I run primarily assault rifle, but when I see the other side getting arrogant enough to run vehicles I do my best to punish them for it.
This is done with a Darkside swarmlauncher - that's 147,000 skillpoints and a few cents invested to take out hundreds of thousands, maybe 1,000,000+ in ISK + who knows how much AUR.
The only time it doesn't work out is when nobody else on my team switches to AV. Skilled and knowledgable vehicle pilots are always hard to kill, but in those cases they can often be pushed so far off the field as to become irrelevant.
Imo, the only thing at fault with ambush is the player base. Peeps have to be willing to give up kdr and switch(even suicide-switch, if necessary) the instant they see the other side getting vehicle-happy. Otherwise you just end up getting stomped in the end.
P.S. ...and y'know...Uplinks on high ground are maybe worth considering too. ^^ |
Chipmunk Coulter
FATAL Warfare Planet
3
|
Posted - 2013.03.01 13:26:00 -
[50] - Quote
Tanks get 1 billion miles to the tear. Stop crying and you can kill them easier. |
|
Chipmunk Coulter
FATAL Warfare Planet
3
|
Posted - 2013.03.01 13:28:00 -
[51] - Quote
Ricky MarshaLL wrote:as people play , they get better and earn skill points !! come on now djin , u think packed avs would own tanks forever :) .... ? REALLY ... ? as the tanks get stronger so should ur avs !! yeah i used 2 own tanks with packed av's :) that was when the tanks were low end , now i have EX-11s and they work just fine .... Tanks are geting better , but ive got LVL 5 nades now so i doubt they will be a big issue :) Lai dai packed Mofos AVIT :)
if all else fails dude , get someone to flux the tank first then you use your AV nades , or just even skill up into forgegun if it botheres u so much dude :) , SIMPLES !
'' GET GOOD OR GET DYING !!!''
Peace :)
I uh require a translator |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
|
Posted - 2013.03.01 13:30:00 -
[52] - Quote
Chances Ghost wrote:KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. *do not bypass the forum censor* - CCP Eterne you clearly diddnt read the whole thing, i meantioned that we did it with a single advanced forge, and a militia forge with blueberrys adding in with AV nades
I read the whole post, and I see where u are coming from. What I'm saying is that even with Ishukone forge guns, we will soon start seeing tanks fitted at a level where tank vs tank is going to start becoming much more important. Most players don't skill into advanced AV early because militia tanks are easy targets. Most people don't even care about AV until they need it...then they get pissed because militia AV does nothing against advanced HAVs. Its just the cycle itself I'm talking about. When players are fielding tanks with 18000 hp all day long forge guns only go so far. |
Sinboto Simmons
SVER True Blood Unclaimed.
145
|
Posted - 2013.03.01 13:34:00 -
[53] - Quote
indeed the problem many may have with tanks is that they are using lower tier gear to do a higher tier weapons work and are therefor ineffective leading to 'tanks are op' post due to them not being able to kill it. (with some not understanding why)perhaps this should be explained somewhere as while it's obvious to some of us the rest can be............ ignorant (let's go with that)
remember kids
mil=mil
adv=adv
pro=pro |
semperfi1999
Imperfects Negative-Feedback
318
|
Posted - 2013.03.01 13:40:00 -
[54] - Quote
I have just come to accept tanks as part of the territory with Dust. And Pub tanks are becoming much more the norm. Heck I played a game yesterday where a team with 2 full squads of corps dropped a gunnlogi in a game vs 1 squad of IE training and randoms. We got redlined fast as not a single blue dot did anything the entire game other than die. I unfortunately dont have enough skill to take out a tank and all of its infantry defenders. I personally dont understand why you would bring out a tank vs almost entirely randoms but to each their own. |
Sinboto Simmons
SVER True Blood Unclaimed.
145
|
Posted - 2013.03.01 13:45:00 -
[55] - Quote
semperfi1999 wrote:I have just come to accept tanks as part of the territory with Dust. And Pub tanks are becoming much more the norm. Heck I played a game yesterday where a team with 2 full squads of corps dropped a gunnlogi in a game vs 1 squad of IE training and randoms. We got redlined fast as not a single blue dot did anything the entire game other than die. I unfortunately dont have enough skill to take out a tank and all of its infantry defenders. I personally dont understand why you would bring out a tank vs almost entirely randoms but to each their own.
why not? as a tank driver myself if I feel like bringing a tank I'll bring a tank no matter who is on the other side and even if I don't I'll bring my upgraded lav and blast guys in the turret just because they are randoms doesn't mean I'm gonna take it easy on um just like I don't go easy on a hostile corp. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
|
Posted - 2013.03.01 13:51:00 -
[56] - Quote
semperfi1999 wrote:I have just come to accept tanks as part of the territory with Dust. And Pub tanks are becoming much more the norm. Heck I played a game yesterday where a team with 2 full squads of corps dropped a gunnlogi in a game vs 1 squad of IE training and randoms. We got redlined fast as not a single blue dot did anything the entire game other than die. I unfortunately dont have enough skill to take out a tank and all of its infantry defenders. I personally dont understand why you would bring out a tank vs almost entirely randoms but to each their own.
I think people are doing it simply because they can. Look at the isk payouts right now. Ill dust a guys tank and he will turn around and call another one in right behind it like its nothing to drop [however much] isk on tanks. |
trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 13:51:00 -
[57] - Quote
Here's an actual feedback post to debate this where the issue can be debated. It needs to be in Feedback/Suggestions, but I agree entirely. |
BASSMEANT
ZionTCD Legacy Rising
130
|
Posted - 2013.03.01 13:54:00 -
[58] - Quote
what's the big deal?
they earned it? they can drop it if they want.
everyone has access to the same gear. yesterday i was the only person on a team of 16 who put down a drop uplink. we have no flags, we have 5 friggin snipers (you useless AHs) and yet nobody but me puts down a drop? wtf?
my fault for using it? no it's the fact that im stuck on a team with my squad of 4 good guys and about 12 incompetent morons. oh well
i can't expect the morons to break out a tank. or do well. or really move from the within the redline.
why do you guys keep getting mad about gear that everyone has access to?
"get rid of the tanks" "get rid of the snipers" "ar shoots too far"
hell lets just get rid of everything and throw rocks at each other.
oh but then you'll say my rock has sharp edges and yours is a petosky stone so mine is OP
just play
Peace B |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
102
|
Posted - 2013.03.01 13:55:00 -
[59] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll. I had some free time this morning, so I decided to check your math.
Using a standard blaster and standard small missile turrets (they're the cheapest, PG and CPU wise) I was able to construct a HAV with 12k eHP. This is the absolute peak I was able to get, eHP wise. It had no shield booster.
If I fit a shield booster I was able to get it to about 10k eHP. Mind you this is with Shield Control V (932k SP), Engineering V(310k SP) and Circuitry V (310k SP), Shield Adaptation III (~350k SP), and PG upgrades III (310k SP). On top of the SP involved in getting to the HAV's hull.
So, what would it take to bring down such a fearsome beastie? Surely a squad of heavies could blast at that all day and no make a dent!
Nope, turns out three people in militia heavy suits with no SP invested could take it out in about ten seconds. It would take a total of nine hits from a 1200 damage/shot militia forge to eat through those shields. Each shot requires a 3.5 second charge, assuming no SP invested into Forge Gun Op. Only eight shots with Weaponry V. If we assume (as you stated) an advanced forge gun and 2x complex damage mods you're looking at six shots to put it in armor. You'll probably need a seventh of finish it off. Unless we give that same forger Forge Gun Proficiency III, which boosts the damage a good bit. |
Anarchide
Greedy Bastards
11
|
Posted - 2013.03.01 13:56:00 -
[60] - Quote
Sir Petersen wrote:I joined the Singapore Game Show last night and things were similar. Few tanks and experienced players against beginners. I wonder if this nonsense is doing this game any good because this is obviously no fun.
I was there; the enemy tanks kept rolling in at some point.
Have a bunch of AV fittings ready and keep the Militia one at hand.
As soon as you hear the delivery ship, get in position and try to get cover and a Lock-On.
Before respawning, check your map quickly to plan a strategic deployment (getting out of harms way quickly and position to get a good line of fire).
I had a blast hunting those HAV!
|
|
Cyn Bruin
Imperfects Negative-Feedback
673
|
Posted - 2013.03.01 14:22:00 -
[61] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear.
Don't take this the wrong way, because it isn't meant as a troll. But don't you think it's ironic you're in a pub-stomping corp, complaining about someone using tools in the game to pub-stomp you?
Do I like tanks in ambush as an infantry player? Only if they are milita. But I won't make a post complaining about them, they are another tool to use. (a big blunt one that hurts) |
WR3CK HAVOC
SVER True Blood Unclaimed.
14
|
Posted - 2013.03.01 14:44:00 -
[62] - Quote
Tanks need to be removed from ambush and better AV weapons need to be available such as direct fire weapons for assault class. Also rail turrets and supply depots do not need to be destroyable. Tanks take out supply depots and turets before you can even hack them. If this is how they want DUST to be then it will lose its infantry player. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.03.01 14:50:00 -
[63] - Quote
WR3CK HAVOC wrote:Tanks need to be removed from ambush and better AV weapons need to be available such as direct fire weapons for assault class. Also rail turrets and supply depots do not need to be destroyable. Tanks take out supply depots and turets before you can even hack them. If this is how they want DUST to be then it will lose its infantry player. Why dont militia assault rifle does not do 500 damage to HAV and dropship? |
Knarf Black
Subdreddit Test Alliance Please Ignore
415
|
Posted - 2013.03.01 14:52:00 -
[64] - Quote
The real problem is map size. 3-4 tanks in Ambush can basically cover the entire battlefield, effortlessly shutting down all red RDV deliveries and routing any red blobs before they can set up a proper AV response. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.03.01 14:55:00 -
[65] - Quote
Knarf Black wrote:The real problem is map size. 3-4 tanks in Ambush can basically cover the entire battlefield, effortlessly shutting down all red RDV deliveries and routing any red blobs before they can set up a proper AV response. +1 only one tank should be allowed in ambush. |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
|
Posted - 2013.03.01 14:58:00 -
[66] - Quote
Tanks are only OP when fighting unorganized randoms.They"re weak against groups that communicate and can easily switch to AV gear and rip them apart. Kinda lame to see 2+ tanks on ambush wrecking everything but unless wee see a infantry only ambush there will be there until everyone carries AV nades and FGs. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
102
|
Posted - 2013.03.01 15:02:00 -
[67] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote: I had some free time this morning, so I decided to check your math.
Using a standard blaster and standard small missile turrets (they're the cheapest, PG and CPU wise) I was able to construct a HAV with 12k eHP. This is the absolute peak I was able to get, eHP wise. It had no shield booster.
If I fit a shield booster I was able to get it to about 10k eHP. Mind you this is with Shield Control V (932k SP), Engineering V(310k SP) and Circuitry V (310k SP), Shield Adaptation III (~350k SP), and PG upgrades III (310k SP). On top of the SP involved in getting to the HAV's hull.
So, what would it take to bring down such a fearsome beastie? Surely a squad of heavies could blast at that all day and not make a dent!
Nope, turns out three people in militia heavy suits with no SP invested could take it out in about ten seconds. It would take a total of nine hits from a 1200 damage/shot militia forge to eat through those shields. Each shot requires a 3.5 second charge, assuming no SP invested into Forge Gun Op. Only eight shots with Weaponry V. If we assume (as you stated) an advanced forge gun and 2x complex damage mods you're looking at six shots to put it in armor. You'll probably need a seventh of finish it off. Unless we give that same forger Forge Gun Proficiency III, which boosts the damage a good bit.
In addition to all this, I just checked damage by zone on my HAV by calling one in and pointing a militia forge gun at it. You get 100% efficiency against most of it, 202% efficiency against the little fuel thing on the back, and 135% efficiency on the bottom, if you're fortunate enough to have that exposed to you. So aim for center-back, and you can do double damage. |
Travi Zyg
G I A N T
22
|
Posted - 2013.03.01 15:09:00 -
[68] - Quote
was this our daily helping of ambush tank hating to kick off march? |
Acturus Galaxy
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.03.01 15:11:00 -
[69] - Quote
As long as snipers are allowed in Ambush tanks are needed. I am soo tired of snipers and need a tank to hide in. Remove snipes if tanks are not allowed in Ambush :) |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
24
|
Posted - 2013.03.01 15:32:00 -
[70] - Quote
I think a lot of the problem is corps don't go into Ambush maps, they only do skirmish. So most Ambush maps are single people, and probably newer people at that. Relying on team work isn't something that's going to happen. The corp member whose specc'd into running tanks can happily go off and solo as a tanker in ambush and not expect any serious opposition. |
|
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2013.03.01 15:52:00 -
[71] - Quote
START TRANSMISSION.......................
Someone said to me in closed beta "Its not my fault they dont have any AV sh.t. They shoulda thought about that when they spent their skill points and at least have enhanced sh.t This is WAR why come unprepared. If all they think about is killing infantry, good luck im gonna run my tank till it pops and do it again and again. I spent alot points on my tank. I consider it an extension of my DROPSUIT."
I thought damn this guy is vicious and unrelenting..... As a result I have several DIFF types of AV fittings and when I speak to NEWBERRIES, I tell them skilled DROPSUIT. Good. Skilled GUN. Good. Skilled AV sh.t, will keep you competetive and can save a game. Its NOT ALL about infantry. AN UNPREPARED CLONE SHOULD DIE OFTEN !! This game has TANKS!! GET PREPARED !!!
(Heavy Hollow Breathing sounding like asthma) "LUKE..... as you begin to skill up periheral skills the FORCE will be with you!!!!! (continued HHB sounding like asthma) USE ALL TOOLS AND SKILL THEM UP!!
END TRANSMISSION.......................... |
Heimdallr69
Imperfects Negative-Feedback
139
|
Posted - 2013.03.01 16:06:00 -
[72] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. Tanks are to easy to kill so yeah stick with other tanks give them props thats more isk than your entire team is worth... |
zeek1227 zeek1227
Blitzkrieg Co.
158
|
Posted - 2013.03.01 16:17:00 -
[73] - Quote
Don't like tanks then fit an Anti tank class it is very simple people cry way too much (before you fail troll me No i don't drive tanks) also if you are going to say "oh no i have to skill into av" guess what... they skilled into tanks
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
65
|
Posted - 2013.03.01 16:22:00 -
[74] - Quote
ChromeBreaker wrote:you know whats better, killing the drivers before they get to their tanks :p
As a tank driver, I fear the days when friendly fire is implemented. All those bluedots wanting to drive my tank...
/shudder |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
|
Posted - 2013.03.01 16:24:00 -
[75] - Quote
zeek1227 zeek1227 wrote:Don't like tanks then fit an Anti tank class it is very simple people cry way too much (before you fail troll me No i don't drive tanks) also if you are going to say "oh no i have to skill into av" guess what... they skilled into tanks
yh i put 2.5 mill SP into HAV and only 12k into foot soldiering so if it was so easy to kill tanks without specing into AV then that would be unfair. tanks would be obsolete and their drivers would be down millions of SP |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
|
Posted - 2013.03.01 16:27:00 -
[76] - Quote
Delanus Turgias wrote:ChromeBreaker wrote:you know whats better, killing the drivers before they get to their tanks :p As a tank driver, I fear the days when friendly fire is implemented. All those bluedots wanting to drive my tank... /shudder
dont worry itll be quick... plus your forgetting that in the unlikely event of u getting in a tank those same bluedots will try destroyin your tank, afterall some already do |
Sir Petersen
Valhalla Nord
112
|
Posted - 2013.03.01 16:30:00 -
[77] - Quote
Anarchide wrote:Sir Petersen wrote:I joined the Singapore Game Show last night and things were similar. Few tanks and experienced players against beginners. I wonder if this nonsense is doing this game any good because this is obviously no fun. I was there; the enemy tanks kept rolling in at some point. Have a bunch of AV fittings ready and keep the Militia one at hand. As soon as you hear the delivery ship, get in position and try to get cover and a Lock-On. Before respawning, check your map quickly to plan a strategic deployment (getting out of harms way quickly and position to get a good line of fire). I had a blast hunting those HAV! Yeah.. this is difficult when you have no backup what so ever on a small map. Possible? Yes. Fun? No. |
GoD-NoVa
Imperfects Negative-Feedback
181
|
Posted - 2013.03.01 16:33:00 -
[78] - Quote
could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to automatically match the squad inventory with another squad inventory and put them on opposite teams. God that's a horrible explanation.
basically if one squad of WTF had tanks then the game would try to match them against another squad who had tanks. you can do infantry squads the same way too |
Acturus Galaxy
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.03.01 16:42:00 -
[79] - Quote
GoD-NoVa wrote:could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to automatically match the squad inventory with another squad inventory and put them on opposite teams. God that's a horrible explanation.
basically if one squad of WTF had tanks then the game would try to match them against another squad who had tanks. you can do infantry squads the same way too
Good idea, but I do not think it will solve it completely. I have for example ~12 tanks in my inventory but only rarely use them, mostly when I get tired of being hit by snipers. If the opposite team are running tanks I will rather pull out my Forge Gun and chase them around. Maybe it could cross check both inventory and also how skill points are used, I have 12 tanks but no skill points in LAV or HAV.
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Sir Petersen
Valhalla Nord
112
|
Posted - 2013.03.01 16:47:00 -
[80] - Quote
Acturus Galaxy wrote:GoD-NoVa wrote:could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to automatically match the squad inventory with another squad inventory and put them on opposite teams. God that's a horrible explanation.
basically if one squad of WTF had tanks then the game would try to match them against another squad who had tanks. you can do infantry squads the same way too Good idea, but I do not think it will solve it completely. I have for example ~12 tanks in my inventory but only rarely use them, mostly when I get tired of being hit by snipers. If the opposite team are running tanks I will rather pull out my Forge Gun and chase them around. Maybe it could cross check both inventory and also how skill points are used, I have 12 tanks but no skill points in LAV or HAV. Also. What is the use of improving your skills if you are gonna play in an even game all the time. The skill points kind of lose they-¦re meaning if you don-¦t get the advantages from building your skills quickly. All the hard work would be meaningless. |
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Winscar Shinobi
Better Hide R Die
47
|
Posted - 2013.03.01 16:47:00 -
[81] - Quote
Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
16
|
Posted - 2013.03.01 17:03:00 -
[82] - Quote
Winscar Shinobi wrote:Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere.
bad idea ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush.
AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank)
therefore tankers would be only able to play skirmish which takes too long and pays too little (SP and ISK) |
Takahiro Kashuken
Intara Direct Action Caldari State
118
|
Posted - 2013.03.01 17:33:00 -
[83] - Quote
This is deja vu
Once again OP is from a corp which drops tanks in neraly every game they are in
Yet when the same tactic is done against them they cry
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DaOpa Magi
Static Corp
2
|
Posted - 2013.03.01 17:49:00 -
[84] - Quote
I've been able to take out tanks single handly lately using my Tank Killer setup, there was only 1 tank that I wasnt able to take out - that was the Shield Tank from one of them GHOST corp People...
Using Breach Forge gun hardly put a dent in there shield.
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
42
|
Posted - 2013.03.01 17:51:00 -
[85] - Quote
Cyn Bruin wrote: Don't take this the wrong way, because it isn't meant as a troll. But don't you think it's ironic you're in a pub-stomping corp, complaining about someone using tools in the game to pub-stomp you? Do I like tanks in ambush as an infantry player? Only if they are milita. But I won't make a post complaining about them, they are another tool to use. (a big blunt one that hurts)
Thats..... what .... I ... just .... said... |
Winscar Shinobi
Better Hide R Die
50
|
Posted - 2013.03.01 17:54:00 -
[86] - Quote
Bruce3 Wayne3 wrote:Winscar Shinobi wrote:Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere. bad idea ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush. AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank) therefore tankers would be only able to play skirmish which takes too long and pays too little (SP and ISK)
Then imma fall back to my "high low and null sec" statement.
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