|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chances Ghost
Prototype Technology Corp.
6
|
Posted - 2013.03.01 09:42:00 -
[1] - Quote
i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
All you have said is that your pissed that a single guy with 2 points into granades cant single handedly take down 3 tanks, just annoy them.
Working as Intended, build a proper anti AV fit and play with friends if it bothers you. I had the same trick pulled on me today and guess what... they were short 3 tanks at the end of the match.
Its balanced, its fine. |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:25:00 -
[2] - Quote
KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. *do not bypass the forum censor* - CCP Eterne
you clearly diddnt read the whole thing, i meantioned that we did it with a single advanced forge, and a militia forge with blueberrys adding in with AV nades |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:32:00 -
[3] - Quote
DJINN leukoplast wrote:Yeah, I'll be sure to rely on a random pub match players to bring proper AV from now on Get real dude. Would be nice if CCP included a feature in the game which shows who is speced into what before the match starts. That way I can leave the match before 3 noob tankers dominate without resistance. Stop defending garbage gameplay mechanics, fanboy.
Sounds like now you just complaining that you shouldnt be aloud to bring in organised squads into a game because what would a pure PUB group do against that uncounterable tactic.....
Lets be real here, your pissed because they were organised and you were not, the tanks are just the scapegoat.
If you were organised then the tanks would of fell easily with only 1 or 2 other players co-operating with you reguardless of adv or proto gear (you can do it in militia).
I LOVE seeing a tank hit the field, i love the sweet sweet explosion that comes with their demise. and im not even speced into anti tank...
Learn to co-operate and quit thinking of yourself as a one man army. your not rambo, your not special, adapt or die under tank treads.
This is EVE, it is ruthless it is cruel, and you have to adapt or die.
On a serious note the tanks are quite balanced having played both sides of the fight, their ability to kill people that refuse to adapt to their heavy use is something i admire. |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:35:00 -
[4] - Quote
Vyzion Eyri wrote:Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at.
As a person who goes tank hunting with no AV skills beyond nanohives and granades 2, im going to call bullshit on your entire paragraph, i gave nothing up to do that, and for things out of range of the granades, i hop in a militia heavy no training needed forge gun suit and finish the job
|
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:44:00 -
[5] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!"
That is sadly what the entire tank debate is boiling down to. Nerf teamwork because i refuse to use any or get creative in my tactics... oh and nerf tanks because i refuse to learn to kill them |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 11:51:00 -
[6] - Quote
Bruce3 Wayne3 wrote:
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
Paragraph 1 is utter BS, i gave up literally zero SP to my Anti tank shinanigans and on my own i scare the crap out of non marauder tanks.
Granades 2, packed AV granades and its usefull for ANY build ever. with that and a death LAV you can suicide tanks till they stop brining them in at a mere 4000isk per death. |
Chances Ghost
Prototype Technology Corp.
7
|
Posted - 2013.03.01 12:28:00 -
[7] - Quote
rpastry wrote: with 3 tanks on the field youre actually fighting up to 9 people.
a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it.
put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry.
.
I shall remind you that the solution you just proposed would certainly do the job, and at about 1/3rd the cost of the tanks your taking out
There are more factors at play than just SP. there is ISK! |
|
|
|