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Cyn Bruin
Imperfects Negative-Feedback
673
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Posted - 2013.03.01 14:22:00 -
[61] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear.
Don't take this the wrong way, because it isn't meant as a troll. But don't you think it's ironic you're in a pub-stomping corp, complaining about someone using tools in the game to pub-stomp you?
Do I like tanks in ambush as an infantry player? Only if they are milita. But I won't make a post complaining about them, they are another tool to use. (a big blunt one that hurts) |
WR3CK HAVOC
SVER True Blood Unclaimed.
14
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Posted - 2013.03.01 14:44:00 -
[62] - Quote
Tanks need to be removed from ambush and better AV weapons need to be available such as direct fire weapons for assault class. Also rail turrets and supply depots do not need to be destroyable. Tanks take out supply depots and turets before you can even hack them. If this is how they want DUST to be then it will lose its infantry player. |
BOZ MR
BurgezzE.T.F Orion Empire
15
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Posted - 2013.03.01 14:50:00 -
[63] - Quote
WR3CK HAVOC wrote:Tanks need to be removed from ambush and better AV weapons need to be available such as direct fire weapons for assault class. Also rail turrets and supply depots do not need to be destroyable. Tanks take out supply depots and turets before you can even hack them. If this is how they want DUST to be then it will lose its infantry player. Why dont militia assault rifle does not do 500 damage to HAV and dropship? |
Knarf Black
Subdreddit Test Alliance Please Ignore
415
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Posted - 2013.03.01 14:52:00 -
[64] - Quote
The real problem is map size. 3-4 tanks in Ambush can basically cover the entire battlefield, effortlessly shutting down all red RDV deliveries and routing any red blobs before they can set up a proper AV response. |
BOZ MR
BurgezzE.T.F Orion Empire
15
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Posted - 2013.03.01 14:55:00 -
[65] - Quote
Knarf Black wrote:The real problem is map size. 3-4 tanks in Ambush can basically cover the entire battlefield, effortlessly shutting down all red RDV deliveries and routing any red blobs before they can set up a proper AV response. +1 only one tank should be allowed in ambush. |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
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Posted - 2013.03.01 14:58:00 -
[66] - Quote
Tanks are only OP when fighting unorganized randoms.They"re weak against groups that communicate and can easily switch to AV gear and rip them apart. Kinda lame to see 2+ tanks on ambush wrecking everything but unless wee see a infantry only ambush there will be there until everyone carries AV nades and FGs. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
102
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Posted - 2013.03.01 15:02:00 -
[67] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote: I had some free time this morning, so I decided to check your math.
Using a standard blaster and standard small missile turrets (they're the cheapest, PG and CPU wise) I was able to construct a HAV with 12k eHP. This is the absolute peak I was able to get, eHP wise. It had no shield booster.
If I fit a shield booster I was able to get it to about 10k eHP. Mind you this is with Shield Control V (932k SP), Engineering V(310k SP) and Circuitry V (310k SP), Shield Adaptation III (~350k SP), and PG upgrades III (310k SP). On top of the SP involved in getting to the HAV's hull.
So, what would it take to bring down such a fearsome beastie? Surely a squad of heavies could blast at that all day and not make a dent!
Nope, turns out three people in militia heavy suits with no SP invested could take it out in about ten seconds. It would take a total of nine hits from a 1200 damage/shot militia forge to eat through those shields. Each shot requires a 3.5 second charge, assuming no SP invested into Forge Gun Op. Only eight shots with Weaponry V. If we assume (as you stated) an advanced forge gun and 2x complex damage mods you're looking at six shots to put it in armor. You'll probably need a seventh of finish it off. Unless we give that same forger Forge Gun Proficiency III, which boosts the damage a good bit.
In addition to all this, I just checked damage by zone on my HAV by calling one in and pointing a militia forge gun at it. You get 100% efficiency against most of it, 202% efficiency against the little fuel thing on the back, and 135% efficiency on the bottom, if you're fortunate enough to have that exposed to you. So aim for center-back, and you can do double damage. |
Travi Zyg
G I A N T
22
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Posted - 2013.03.01 15:09:00 -
[68] - Quote
was this our daily helping of ambush tank hating to kick off march? |
Acturus Galaxy
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.03.01 15:11:00 -
[69] - Quote
As long as snipers are allowed in Ambush tanks are needed. I am soo tired of snipers and need a tank to hide in. Remove snipes if tanks are not allowed in Ambush :) |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
24
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Posted - 2013.03.01 15:32:00 -
[70] - Quote
I think a lot of the problem is corps don't go into Ambush maps, they only do skirmish. So most Ambush maps are single people, and probably newer people at that. Relying on team work isn't something that's going to happen. The corp member whose specc'd into running tanks can happily go off and solo as a tanker in ambush and not expect any serious opposition. |
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ImMortal SoLDieR X
RestlessSpirits
41
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Posted - 2013.03.01 15:52:00 -
[71] - Quote
START TRANSMISSION.......................
Someone said to me in closed beta "Its not my fault they dont have any AV sh.t. They shoulda thought about that when they spent their skill points and at least have enhanced sh.t This is WAR why come unprepared. If all they think about is killing infantry, good luck im gonna run my tank till it pops and do it again and again. I spent alot points on my tank. I consider it an extension of my DROPSUIT."
I thought damn this guy is vicious and unrelenting..... As a result I have several DIFF types of AV fittings and when I speak to NEWBERRIES, I tell them skilled DROPSUIT. Good. Skilled GUN. Good. Skilled AV sh.t, will keep you competetive and can save a game. Its NOT ALL about infantry. AN UNPREPARED CLONE SHOULD DIE OFTEN !! This game has TANKS!! GET PREPARED !!!
(Heavy Hollow Breathing sounding like asthma) "LUKE..... as you begin to skill up periheral skills the FORCE will be with you!!!!! (continued HHB sounding like asthma) USE ALL TOOLS AND SKILL THEM UP!!
END TRANSMISSION.......................... |
Heimdallr69
Imperfects Negative-Feedback
139
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Posted - 2013.03.01 16:06:00 -
[72] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. Tanks are to easy to kill so yeah stick with other tanks give them props thats more isk than your entire team is worth... |
zeek1227 zeek1227
Blitzkrieg Co.
158
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Posted - 2013.03.01 16:17:00 -
[73] - Quote
Don't like tanks then fit an Anti tank class it is very simple people cry way too much (before you fail troll me No i don't drive tanks) also if you are going to say "oh no i have to skill into av" guess what... they skilled into tanks
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
65
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Posted - 2013.03.01 16:22:00 -
[74] - Quote
ChromeBreaker wrote:you know whats better, killing the drivers before they get to their tanks :p
As a tank driver, I fear the days when friendly fire is implemented. All those bluedots wanting to drive my tank...
/shudder |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
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Posted - 2013.03.01 16:24:00 -
[75] - Quote
zeek1227 zeek1227 wrote:Don't like tanks then fit an Anti tank class it is very simple people cry way too much (before you fail troll me No i don't drive tanks) also if you are going to say "oh no i have to skill into av" guess what... they skilled into tanks
yh i put 2.5 mill SP into HAV and only 12k into foot soldiering so if it was so easy to kill tanks without specing into AV then that would be unfair. tanks would be obsolete and their drivers would be down millions of SP |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
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Posted - 2013.03.01 16:27:00 -
[76] - Quote
Delanus Turgias wrote:ChromeBreaker wrote:you know whats better, killing the drivers before they get to their tanks :p As a tank driver, I fear the days when friendly fire is implemented. All those bluedots wanting to drive my tank... /shudder
dont worry itll be quick... plus your forgetting that in the unlikely event of u getting in a tank those same bluedots will try destroyin your tank, afterall some already do |
Sir Petersen
Valhalla Nord
112
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Posted - 2013.03.01 16:30:00 -
[77] - Quote
Anarchide wrote:Sir Petersen wrote:I joined the Singapore Game Show last night and things were similar. Few tanks and experienced players against beginners. I wonder if this nonsense is doing this game any good because this is obviously no fun. I was there; the enemy tanks kept rolling in at some point. Have a bunch of AV fittings ready and keep the Militia one at hand. As soon as you hear the delivery ship, get in position and try to get cover and a Lock-On. Before respawning, check your map quickly to plan a strategic deployment (getting out of harms way quickly and position to get a good line of fire). I had a blast hunting those HAV! Yeah.. this is difficult when you have no backup what so ever on a small map. Possible? Yes. Fun? No. |
GoD-NoVa
Imperfects Negative-Feedback
181
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Posted - 2013.03.01 16:33:00 -
[78] - Quote
could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to automatically match the squad inventory with another squad inventory and put them on opposite teams. God that's a horrible explanation.
basically if one squad of WTF had tanks then the game would try to match them against another squad who had tanks. you can do infantry squads the same way too |
Acturus Galaxy
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.03.01 16:42:00 -
[79] - Quote
GoD-NoVa wrote:could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to automatically match the squad inventory with another squad inventory and put them on opposite teams. God that's a horrible explanation.
basically if one squad of WTF had tanks then the game would try to match them against another squad who had tanks. you can do infantry squads the same way too
Good idea, but I do not think it will solve it completely. I have for example ~12 tanks in my inventory but only rarely use them, mostly when I get tired of being hit by snipers. If the opposite team are running tanks I will rather pull out my Forge Gun and chase them around. Maybe it could cross check both inventory and also how skill points are used, I have 12 tanks but no skill points in LAV or HAV.
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Sir Petersen
Valhalla Nord
112
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Posted - 2013.03.01 16:47:00 -
[80] - Quote
Acturus Galaxy wrote:GoD-NoVa wrote:could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to automatically match the squad inventory with another squad inventory and put them on opposite teams. God that's a horrible explanation.
basically if one squad of WTF had tanks then the game would try to match them against another squad who had tanks. you can do infantry squads the same way too Good idea, but I do not think it will solve it completely. I have for example ~12 tanks in my inventory but only rarely use them, mostly when I get tired of being hit by snipers. If the opposite team are running tanks I will rather pull out my Forge Gun and chase them around. Maybe it could cross check both inventory and also how skill points are used, I have 12 tanks but no skill points in LAV or HAV. Also. What is the use of improving your skills if you are gonna play in an even game all the time. The skill points kind of lose they-¦re meaning if you don-¦t get the advantages from building your skills quickly. All the hard work would be meaningless. |
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Winscar Shinobi
Better Hide R Die
47
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Posted - 2013.03.01 16:47:00 -
[81] - Quote
Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
16
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Posted - 2013.03.01 17:03:00 -
[82] - Quote
Winscar Shinobi wrote:Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere.
bad idea ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush.
AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank)
therefore tankers would be only able to play skirmish which takes too long and pays too little (SP and ISK) |
Takahiro Kashuken
Intara Direct Action Caldari State
118
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Posted - 2013.03.01 17:33:00 -
[83] - Quote
This is deja vu
Once again OP is from a corp which drops tanks in neraly every game they are in
Yet when the same tactic is done against them they cry
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DaOpa Magi
Static Corp
2
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Posted - 2013.03.01 17:49:00 -
[84] - Quote
I've been able to take out tanks single handly lately using my Tank Killer setup, there was only 1 tank that I wasnt able to take out - that was the Shield Tank from one of them GHOST corp People...
Using Breach Forge gun hardly put a dent in there shield.
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
42
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Posted - 2013.03.01 17:51:00 -
[85] - Quote
Cyn Bruin wrote: Don't take this the wrong way, because it isn't meant as a troll. But don't you think it's ironic you're in a pub-stomping corp, complaining about someone using tools in the game to pub-stomp you? Do I like tanks in ambush as an infantry player? Only if they are milita. But I won't make a post complaining about them, they are another tool to use. (a big blunt one that hurts)
Thats..... what .... I ... just .... said... |
Winscar Shinobi
Better Hide R Die
50
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Posted - 2013.03.01 17:54:00 -
[86] - Quote
Bruce3 Wayne3 wrote:Winscar Shinobi wrote:Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere. bad idea ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush. AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank) therefore tankers would be only able to play skirmish which takes too long and pays too little (SP and ISK)
Then imma fall back to my "high low and null sec" statement.
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