Vrain Matari
ZionTCD Legacy Rising
412
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Posted - 2013.03.01 13:24:00 -
[1] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. I solo'ed one Gunloggi and had help on a second in the same match yesterday. Solo'ed another Gunloggi in another match. And a couple of dropships and I don't know how many lavs, maybe 5 or 6. I run primarily assault rifle, but when I see the other side getting arrogant enough to run vehicles I do my best to punish them for it.
This is done with a Darkside swarmlauncher - that's 147,000 skillpoints and a few cents invested to take out hundreds of thousands, maybe 1,000,000+ in ISK + who knows how much AUR.
The only time it doesn't work out is when nobody else on my team switches to AV. Skilled and knowledgable vehicle pilots are always hard to kill, but in those cases they can often be pushed so far off the field as to become irrelevant.
Imo, the only thing at fault with ambush is the player base. Peeps have to be willing to give up kdr and switch(even suicide-switch, if necessary) the instant they see the other side getting vehicle-happy. Otherwise you just end up getting stomped in the end.
P.S. ...and y'know...Uplinks on high ground are maybe worth considering too. ^^ |