|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
295
|
Posted - 2013.03.01 09:31:00 -
[1] - Quote
Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:22:00 -
[2] - Quote
Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
All you have said is that your pissed that a single guy with 2 points into granades cant single handedly take down 3 tanks, just annoy them.
Working as Intended, build a proper anti AV fit and play with friends if it bothers you. I had the same trick pulled on me today and guess what... they were short 3 tanks at the end of the match.
Its balanced, its fine.
(edit for hilarity: We took out the tanks with 2 Heavy forge gunners, one with ADV forge and me in a full militia heavy forge, and a few AV granades on the side)
Yeah, I'll be sure to rely on a random pub match players to bring proper AV from now on
Get real dude. Would be nice if CCP included a feature in the game which shows who is speced into what before the match starts. That way I can leave the match before 3 noob tankers dominate without resistance.
Stop defending garbage gameplay mechanics, fanboy.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:29:00 -
[3] - Quote
Rasatsu wrote:My tank runs on tears.
Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random players on the other team
Sad most tankers have no gunplay skill... But I guess it makes sense. Your last resort would have been a heavy Such FPS noobs. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:54:00 -
[4] - Quote
Bendtner92 wrote:Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up.
Hey heavy solo player, I am assault 100%, AV nades are all I got and I solo it 95% of the time too. From all the anti-tanker whining (much of it IMPS), it would seem AV nades are the end-all for tanks, but I guess not?... so just a bunch of whiners?
Would seem so, as I have lobbed dozens of AV nades at high end tanks without anything happening. Would need at least 20 packed AV nades to actually get anything near taking them out.
I've played with/against you somewhat frequently, your one major saving grace is your near-invincible heavy suit. I could stack several complex damage mods yet your health barely budges. Try playing a weak assault class for once... who's main role is anti-infantry, not anti-vehicle.
Heavies were designed primarily for AV, yet most of them use that strength against infantry. So what does that say about heavies who are playing anti-infantry, while assaults try to take out vehicles with little hope?
Bottom line is, play your damn role. Us assaults are taking up the slack of the heavy turds who use their strengths against peasant infantry players, when their main goal should be AV.
This game would change for the better if the HMG was completely removed, forcing heavies to play the role they are supposed to play.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
297
|
Posted - 2013.03.01 12:48:00 -
[5] - Quote
Bendtner92 wrote: You seem to be mad at me. Please keep it coming.
As I said, either skill into AV or team-up with AV folks.
Secondly in earlier builds I was pure Assault (and I also play Assault regularly in this build, even though I'm primary Heavy), so I have done that.
As for you not able to take me down, maybe you should try not to charge me head on by yourself? Just maybe?
I've also skilled into Forge Guns and use them whenever there's enemy vehicles on the battlefield.
You are one of the few IMPs that I enjoy going against/with in matches. I have an appreciation for players who solo it and don't rely on a beef-squad of carnage to win. At least when I play against/with you, you keep it real without relying on teammates to hold your hand along the way.
Granted going solo against a well-speced heavy is not a minor task, but even you guys have weaknesses if not supported properly. I absolutely love hunting down Duna2002 from Academy Inferno! He has proven to be a well versed heavy HMG player, but if I play my cards right, he is a goner.
The thing is, when it comes to overwhelming tanks against random pub players, it is wrong in so many ways. A corp match I can understand, but a pub match?? I actually never got killed by a tank once in the match mentioned in my OP, but i was so distracted by trying to take out the tanks that I ended up dying 3 times by regular players (out of 5 kills... which is one of the worst matches I have played in months).
There was many AV players on my team, constantly launching swarms and forges, but against 3 well-speced tanks on a map with little to no cover?... there was no chance for us at all unless 90% of us had been prepared to be well-speced AV. Most are anti-infantry, very few truly spec into AV.
Tank-free ambush matches are a must (or at least limit the amount of tanks per map, depending on the map type/size), along with squad-less teams in ambush as well. I rather enjoy going up against good players when the teams are somewhat even, but if it's too lopsided by several squads on one team vs no squads on the other, it becomes ridiculous.
|
|
|
|