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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 11:10:00 -
[1] - Quote
KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day.
forge guns will forever be a pain to HAVs, the militia 1 is enough to scare a HAV whereas the proto is enough to solo a HAV. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 11:38:00 -
[2] - Quote
DJINN leukoplast wrote:Rasatsu wrote:My tank runs on tears. Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random players on the other team Sad most tankers have no gunplay skill... But I guess it makes sense. Your last resort would have been a heavy Such FPS noobs.
well not all tankers have no gunplay skill even if they dont use it, afterall tankers goin 1v1 with a infantry spec soldier is just as difficult to win as killin a spec'd Gunnlogi/Madruger usin a basic militia tank in a straight up 1v1.
HAVs die quickly especially in ambush (less places 2 hide and repair with more concentrated AV infantry resistance) |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 11:46:00 -
[3] - Quote
Chances Ghost wrote:Vyzion Eyri wrote:Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at. As a person who goes tank hunting with no AV skills beyond nanohives and granades 2, im going to call bullshit on your entire paragraph, i gave nothing up to do that, and for things out of range of the granades, i hop in a militia heavy no training needed forge gun suit and finish the job
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
paragraph 2 is mostly true, but some ppl with less SP investment have beast tanks too, plus those HARDENED tankers are moderately spec'd into foot soldiering too.
the rest is pure BS really, afterall SMGs are great to spec into for anti infantry and will obliterate ARs at close range and even heavies. also unless you spent 2mill+ SP into dropships your wrong, afterall it takes around 2mill+ to get a good tank.
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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 12:00:00 -
[4] - Quote
Chances Ghost wrote:Bruce3 Wayne3 wrote:
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
Paragraph 1 is utter BS, i gave up literally zero SP to my Anti tank shinanigans and on my own i scare the crap out of non marauder tanks. Granades 2, packed AV granades and its usefull for ANY build ever. with that and a death LAV you can suicide tanks till they stop brining them in at a mere 4000isk per death.
yh but i believe he ment paragraph 1 as specialisation in AV is not a primary concern for newberries, however i agree with you that AV nades are a pain for ALL ARMOUR tanks, wether marauder (Surya) or not... however for shielded tanks (Sica, Gunnlogi and Sagaris) AV nades aint the most effective, but Flux nades are (3 will likely remove all shied leaving them with 1250 armour ready for your friend 2 kill with 1 AV nade) |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 12:36:00 -
[5] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
did you know direct hits with Forge guns do considerable more damage? those Forge guns will kill a Madruger in about 4 shots so a Gunnlogi will die just as fast (if not faster) |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
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Posted - 2013.03.01 16:24:00 -
[6] - Quote
zeek1227 zeek1227 wrote:Don't like tanks then fit an Anti tank class it is very simple people cry way too much (before you fail troll me No i don't drive tanks) also if you are going to say "oh no i have to skill into av" guess what... they skilled into tanks
yh i put 2.5 mill SP into HAV and only 12k into foot soldiering so if it was so easy to kill tanks without specing into AV then that would be unfair. tanks would be obsolete and their drivers would be down millions of SP |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
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Posted - 2013.03.01 16:27:00 -
[7] - Quote
Delanus Turgias wrote:ChromeBreaker wrote:you know whats better, killing the drivers before they get to their tanks :p As a tank driver, I fear the days when friendly fire is implemented. All those bluedots wanting to drive my tank... /shudder
dont worry itll be quick... plus your forgetting that in the unlikely event of u getting in a tank those same bluedots will try destroyin your tank, afterall some already do |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
16
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Posted - 2013.03.01 17:03:00 -
[8] - Quote
Winscar Shinobi wrote:Or maybe they just throw up another mode where you can't deploy tanks?
I mean I kinda see OPs point.
I'm not saying tanks are OP but they require teamwork to beat so why are they useable in a mode where EVERYONE knows teamwork doesn't exist?
All this whining should be fixed if ccp ever gets around to making the high low and null secs. That way all the randoms who are new can stay in their little area while all the people with experience battle it out elsewhere.
bad idea ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush.
AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank)
therefore tankers would be only able to play skirmish which takes too long and pays too little (SP and ISK) |
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