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Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 18:17:00 -
[121] - Quote
Baal Omniscient wrote:Y0UR NAME HERE wrote:Sentient Archon wrote:Y0UR NAME HERE wrote: For the sp isk and roles, tanks a terrible atm.
Yet people think we should run around the map and hide like LAV's lol Im not a car.
Here is the low down;- Packed AV nades;- 100000 SP Minimum tank requirements (L1);- 450000 SP Its easier to make a tank go boom than build it up. I see a major descrapancy here. On top of that, AV Nades are supposed to be secondary AV weapons, yet they deal more damage then any primary AV main weapon in game. First: If you are able to get within throwing distance of an infantry slaughtering blaster turret with 2 small turrets attached watching all around the main, then you deserve some boosted damage. Swarms and forge guns can be used from FAR away, so since AV grenades put you in more danger than other AV weapons, they SHOULD yield more damage. And let's not get into the big talk about nade spamming, we've gone over it SO much. If you are willing to run your tank into an area that hasn't been cleared by your team first, then you deserve any AV spamming you get, no matter how strong it is. Oh, but it's a pub match? Don't trust your blue dots? Don't run your tank solo then. Anyway, not getting into that, just addressing points. Second: Tank MINIMUM requirements- 0 SP. I have a tank. I have invested 0 SP into it. And it still holds up well to packed AV grenades. I spec Methana LAV's, so I have lvl 1 basic armor adaptation, so that also gives me a bonus I guess. Ok, so how much was that? 30,000 ish for lvl 1? Ok, so I have a militia tank with 5500 ish armor, 11% passive armor damage reduction mod, 25% active armor damage reduction mod, 9% damage control unit, and a heavy repair mod. It cost me 30,000 ish SP and takes both swarms and basic/packed AV nades like a champ. But I get your point, however tier 1 gear is supposed to be able to take out tier 1 vehicles. That's just the way it goes. If you don't like AV grenades, read the first part of this post labeled "First", it'll give you some pointers on how to avoid them. Lastly: AV grenades are low SP vs tanks. However you are giving up a slot in your setup in the HOPES that a vehicle will pass nearby. If one doesn't, you've lost your ability to use real grenades to flush out enemies or to drop the shields of that B-Series that's coming around the corner while you are still recovering from the last fire fight. Blaster turrets have a longer range than any player can throw a grenade (unless they are on top of a mountain or something). If you let yourself get within their range, it's not their fault, it's yours. And if they are able to sneak up on you, that's them being good at sneaking, not AV grenades being OP.
Good post. Lot of info,
AV grenades should only be flung from behind cover with a nanohive. Running to the tank means you should feel bad and die.
30K sp is what it takes for level 1 of hardners and doesn't include prerequisites. You blaster will be garbage at militia level, good luck keeping infantry off of you.
I think somas are trash and won't survive a whole game with a blaster. I also think they should require skills to use. But without investing core tank skills, they are pointless and death traps. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 18:19:00 -
[122] - Quote
Sentient Archon wrote:Y0UR NAME HERE wrote: lololol this has been the problem for ever now.
People need to skill things and learn before speaking.
I love how several spec'd AV and tank dudes have taken the time to respond to this thread and all have great input.
Then others with no skills come in and spout random stuff out
Now hopefully CCP can spend some time and scrim through all these nice posts out here and put a balance in place. But betcha $20.00 the overnerf hammer is coming
I won't take that bet, because I'll lose my money lol.
Might as well give you $20. |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.02.25 18:24:00 -
[123] - Quote
Tank are fine, blaster a bit op but generally fine |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 18:26:00 -
[124] - Quote
Morathi III wrote:Tank are fine, blaster a bit op but generally fine
So where is your points to support your comment?
or did you just feel like stopping by and saying hello? |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.25 18:29:00 -
[125] - Quote
Y0UR NAME HERE wrote:Beren Hurin wrote:I think the blaster tank should still be pretty vulnerable to AV grenades as it is THE infantry tank. Maybe the railgun tanks should get a nerf to putting blaster/missile turrets on them, but get a bigger resistance to AV as they wouldn't be working on infantry much any way.
What would be a nice stat from CCP.
isk destroyed by tanks vs. tanks destroyed...
If it is much more than an order of magnitude in favor of the tanks I'd say there ABSOLUTELY is no need to nerf AV. If it is in favor of AV destroying tanks, thats probably another story.
But my guess is that all of the pubstomping with tanks means that the curve is just broken for you tankers who want to eat AND have your cake. Pub stomping means nothing. You are going against RANDOMS and alot of new guys who don't have AV skilled. As my AV voice from redstar has agreed with most things. That's Why I want responses from skilled AV players and skilled HAV players. Not randoms who went against that tank once and watches them stomp pub matches.
LOL We will kill any tank....."Archon" will make sure of it. .... IMO they are both to weak. I shouldn't be able to solo a tank with 2000 shield and 7000-9000 armor tank or a 6000shield and 2000 armor shield tank. With my AV Grenades, and maybe 1 flux grenade or 1 shot from a swarm or FG.
+1 on them having close to double the HP and need beter modules, and why not the ADV and Proto tanks. I so wanted to speck into them. But now all we get is crappy but expensive surya or sagaris and they not worth it.
I am a tanker since 1st buid 2nd build. But i am not wasting them untill my SP for tanks are maxed. If they still suck i guess i wasted millions of SP again on armor Tanking. LOL |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2013.02.25 18:33:00 -
[126] - Quote
AV granades should me Nerfed as they are way op |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.25 18:33:00 -
[127] - Quote
YourDeadAgain76 wrote: LOL We will kill any tank....."Archon" will make sure of it. ....
Members in Red Star are fined 100000 ISK for every death against tanks and they get yelled at by me.
Some exclusions apply though for the good tankers out there. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.25 18:46:00 -
[128] - Quote
Sentient Archon wrote:YourDeadAgain76 wrote: LOL We will kill any tank....."Archon" will make sure of it. ....
Members in Red Star are fined 100000 ISK for every death against tanks and they get yelled at by me . Some exclusions apply though for the good tankers out there.
So your saying i dont have to pay for those death's i got to Movadjo's tanks then right. Cause i dealt the final blow and all. ;0....
On serious matter. Are we gonna get better Modules for vehicles. As far as i can tell they are only tier lvl 3 mod's. I want them adv and proto mods. To heck with all this weak @ss gear for tanks. Besides the turrets i mean they have proto turrets.. Maybe if the modules were higher levels then we wouldn't have such easy to kill tanks. ???
And when are we getting the higher class tanks like used to be like 2 or 3 more above surya and sagaris. Were are them tanks. We want them back CCP. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.25 18:51:00 -
[129] - Quote
YourDeadAgain76 wrote: So your saying i dont have to pay for those death's i got to Movadjo's tanks then right. Cause i dealt the final blow and all. ;0....
Sorry! As per Dusters Blog SyN is not even ranked or decent. Cough up the ISK before I fire you |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.02.25 18:51:00 -
[130] - Quote
Y0UR NAME HERE wrote:Morathi III wrote:Tank are fine, blaster a bit op but generally fine So where is your points to support your comment? or did you just feel like stopping by and saying hello? Some corp member have tank i play with them like gunner, i play a lot against, tank get there power from is other squad member, like infantry, they cost a lot of isk but like us our corp give isk for tank player AV are fine, forge also perhaps the swarm proto a little bit op |
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Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.25 18:51:00 -
[131] - Quote
Y0UR NAME HERE wrote: Pub stomping means nothing. You are going against RANDOMS and alot of new guys who don't have AV skilled.
As my AV voice from redstar has agreed with most things. That's Why I want responses from skilled AV players and skilled HAV players. Not randoms who went against that tank once and watches them stomp pub matches.
Define 'skilled AV' please, because I don't think it has been yet. Is this someone who dedicates all of their SP to walking around and killing vehicles, because that sounds like a miserable dedication. If anything 1/3 of SP in AV seems a little more reasonable. And as such I would consider myself that.
1) I'm at demolitions V, grenadier 3, Assault Launcher Operation II, and weaponry V, and I'm a logibro. This means I have a lot that I can carry around when I want to nail a HAV, but I'm also annoyingly slow, and if infantry jump me I am super vulnerable. I also have significant dampening and detection skills letting me be pretty stealthy as I get into a good position. I have a few options for taking out HAVs, and it is much more doable in skirmish matches rather than ambush. I typically cannot grenade spam the good drivers and finish them off, especially if they have turret gunners. I find my most successful times are when I lead in with AV grenades and then use the SL. Starting with the SL gives away my position too soon normally. And even then, the lock time of a lot of the SLs means that if I'm in blaster range I will not survive more than 1 hit from out of cover.
2) The other aspect that you guys aren't really discussing either is the damage that is done before the AV even makes it to the HAV. Assuming that the HAV gets into its ideal scenarios, and its camping a CRU or objective, that is one location that the AV cannot spawn. This means that it must spawn (often when redlined) in a location that will put it nearly maximum distance from the HAV. The whole time the AVs team is then losing time/HP/clones due to the tank's superiority.
3) Why didn't you flipping address my initial point about damage done from either class? You know that tanks do 10x more damage in isk than they suffer over the long term.
4) Not to mention that their victories on the battlefield are strategic as well. They can hold down multiple points making every objective that they control for a minute give the rest of the team that much more freedom to roam. FYI in order to be victorious you need to kill 2 clones per minute for every minute that the enemy has an objective. If a tank holds down a CRU and objective for 3-4 minutes, and gets 15-20 kills, that's as good as getting +12 more kills due to the advantage. An AV player does not have that ability.
Assuming the average suit in a decent match is 20k isk. 20 kills is 400k isk, plus the advantage of holding down those objectives can be another 200,000+.
5) Additionally, it is the tank drivers who want to be the most aggressive that I find are the easiest ones to kill with my AV. If you want 30-40 kills you are putting yourself in at least 30-40 scenarios where you are in danger. I trapped a madruger in the mountain the other day between two stacks of proximity mines that he couldn't see or aim at with his turret. Then I proceeded to nail him with SL and AV grenades. He was helpless. It was his stupidity that lead him up the mountain all by himself, and my earned skill that let me win the battle in my favor. If you believe that you deserve to park where there are 4-5 red dots all around you all the time, think again.
You guys are involved in this rediculous Metagame already, knowing that when the purse strings open and Eve corps flood your big corps' wallets you will just buy your games with the HAVs that pwn. Guerrilla AV tactics will be the bread and butter to counter your guys' strategy and you are afraid that you won't be able to just buy your profit. Props to the propoganda that has already started, but it should be exposed for what it is.
Also: before people take a look at this thread and surmise that "the Community is up in arms about tank/AV balance..." 52 of the 130 posts at this point are from YOUR NAME HERE, and about another 50-60 are from just 2 or 3 others. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.25 18:53:00 -
[132] - Quote
Morathi III wrote:Y0UR NAME HERE wrote:Morathi III wrote:Tank are fine, blaster a bit op but generally fine So where is your points to support your comment? or did you just feel like stopping by and saying hello? Some corp member have tank i play with them like gunner, i play a lot against, tank get there power from is other squad member, like infantry, they cost a lot of isk but like us our corp give isk for tank player AV are fine, forge also perhaps the swarm proto a little bit op
Please be nice to Morathi III. I actually like the dude. He has a lot of good ideas juts has some hiccups with the presentation. |
Ultra Boomer3
HavoK Core
18
|
Posted - 2013.02.25 18:53:00 -
[133] - Quote
Y0UR NAME HERE wrote:There's a few issues with tanks I'd like to have a chat about.
...I'd also like to see missile launchers be fixed. At this point they're wasting space in game...
...The keyboard and joystick need to be on equal grounds, the joystick should equal the keyboard...
the first issue, people have been saying this since CCP nerfed them upon community request. They really overdid it. they were the ultimate weapon. now, I'm pretty sure a nerf dart would do more damage. On top of that, small turrets are horibbly inaccurate, but they used to never miss. I don't see them doing anything to missiles to make them better.
the second issue, this is prety much impossible simply because a joystick and a keyboard work differently.
Edit: This topic had 1 page when I started writing this |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.25 18:56:00 -
[134] - Quote
Beren Hurin wrote: Define 'skilled AV' please, because I don't think it has been yet. Is this someone who dedicates all of their SP to walking around and killing vehicles, because that sounds like a miserable dedication. If anything 1/3 of SP in AV seems a little more reasonable. And as such I would consider myself that.
A skilled AV user is a player that can grief or destroy tanks solo. It is a function of skill set and tactics. When it comes to skilled AV users higher speed/surviveability is as important as the level of your AV game. Also knowing the environment and map awareness is important which includes knowing where the enemy infantry is, where the enmy snipers are, where the enemy tank is and what possible routes can the tank take. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.25 18:56:00 -
[135] - Quote
Y0UR NAME HERE wrote:Morathi III wrote:Tank are fine, blaster a bit op but generally fine So where is your points to support your comment? or did you just feel like stopping by and saying hello? I guess I'll take that one up since he's a hit and run.
Since blasters have a huge range and are a rapid fire anti-infantry weapon, I think they should have more damage drop off towards the end of their range and slightly reduced splash damage (~5-10% splash damage reduction), but they are tolerable as they stand now. Not a big enough problem to make it worth starting a whole thread on them. Maybe one day, if things get balanced out well enough to squabble about lesser matters.
As for why, even with the militia turret I use now (I like running this hunk of junk tank just to grief people, getting dropped by militia tanks leaves a sour taste in the mouth ) I can pretty easily drop heavies that are in the last 20% of my range with no serious difference than if they were right next to me. It only seems to be that last 5% or so that I notice any serious dropoff in my DPS. I feel this isn't balanced properly for such a hard hitting anti-infantry weapon, especially for my weak little militia one.
Because of this, I'd like for the damage to start sloping off around the last 25% of the blasters range, dealing VERY little damage (say about only 10-15% damage) in the last 5% or so of the total blaster range.
But like I said, not going to push that one, it's not big enough of an issue atm.
EDIT: Looks like he stuck around. Hi Morathi! |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.25 19:11:00 -
[136] - Quote
I would give you an 10% increased CPU demand on AV grenades, and maybe even max carry of 2 for the regulars, and 15% increase on packed AV, for an increased spool up time on blaster turrets. I've died a fair amount of times to an insta-shot from the blaster just trying to get a sliver of a tank to show for my SL to lock-on to it. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.25 19:14:00 -
[137] - Quote
And just for the record, on even ground meeting face to face, I can easily drop most gunloggi's with this tank. Part of the reason I think all hardners should be nerfed. Reduction % wise, not cooldown time. And yes, I think shield hardners need the reduction % nerf as well. I'd be willing to increase a tank's base HP by 50% if the hardners reduction % were nerfed considerably and stacking penalties applied to passive hardners equipped with active ones.
Just thought I'd throw that out there. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 19:18:00 -
[138] - Quote
Beren Hurin wrote:Y0UR NAME HERE wrote: Pub stomping means nothing. You are going against RANDOMS and alot of new guys who don't have AV skilled.
As my AV voice from redstar has agreed with most things. That's Why I want responses from skilled AV players and skilled HAV players. Not randoms who went against that tank once and watches them stomp pub matches.
Define 'skilled AV' please, because I don't think it has been yet. Is this someone who dedicates all of their SP to walking around and killing vehicles, because that sounds like a miserable dedication. If anything 1/3 of SP in AV seems a little more reasonable. And as such I would consider myself that. 1) I'm at demolitions V, grenadier 3, Assault Launcher Operation II, and weaponry V, and I'm a logibro. This means I have a lot that I can carry around when I want to nail a HAV, but I'm also annoyingly slow, and if infantry jump me I am super vulnerable. I also have significant dampening and detection skills letting me be pretty stealthy as I get into a good position. I have a few options for taking out HAVs, and it is much more doable in skirmish matches rather than ambush. I typically cannot grenade spam the good drivers and finish them off, especially if they have turret gunners. I find my most successful times are when I lead in with AV grenades and then use the SL. Starting with the SL gives away my position too soon normally. And even then, the lock time of a lot of the SLs means that if I'm in blaster range I will not survive more than 1 hit from out of cover. 2) The other aspect that you guys aren't really discussing either is the damage that is done before the AV even makes it to the HAV. Assuming that the HAV gets into its ideal scenarios, and its camping a CRU or objective, that is one location that the AV cannot spawn. This means that it must spawn (often when redlined) in a location that will put it nearly maximum distance from the HAV. The whole time the AVs team is then losing time/HP/clones due to the tank's superiority. 3) Why didn't you flipping address my initial point about damage done from either class? You know that tanks do 10x more damage in isk than they suffer over the long term. 4) Not to mention that their victories on the battlefield are strategic as well. They can hold down multiple points making every objective that they control for a minute give the rest of the team that much more freedom to roam. FYI in order to be victorious you need to kill 2 clones per minute for every minute that the enemy has an objective. If a tank holds down a CRU and objective for 3-4 minutes, and gets 15-20 kills, that's as good as getting +12 more kills due to the advantage. An AV player does not have that ability. Assuming the average suit in a decent match is 20k isk. 20 kills is 400k isk, plus the advantage of holding down those objectives can be another 200,000+. 5) Additionally, it is the tank drivers who want to be the most aggressive that I find are the easiest ones to kill with my AV. If you want 30-40 kills you are putting yourself in at least 30-40 scenarios where you are in danger. I trapped a madruger in the mountain the other day between two stacks of proximity mines that he couldn't see or aim at with his turret. Then I proceeded to nail him with SL and AV grenades. He was helpless. It was his stupidity that lead him up the mountain all by himself, and my earned skill that let me win the battle in my favor. If you believe that you deserve to park where there are 4-5 red dots all around you all the time, think again. You guys are involved in this rediculous Metagame already, knowing that when the purse strings open and Eve corps flood your big corps' wallets you will just buy your games with the HAVs that pwn. Guerrilla AV tactics will be the bread and butter to counter your guys' strategy and you are afraid that you won't be able to just buy your profit. Props to the propoganda that has already started, but it should be exposed for what it is. Also: before people take a look at this thread and surmise that "the Community is up in arms about tank/AV balance..." 52 of the 130 posts at this point are from YOUR NAME HERE, and about another 50-60 are from just 2 or 3 others.
Your still going on about pub matches. Of course tanks will be op.
Yes I do many you dedicated every bit of sp into AV, like kain spero.
|
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2013.02.25 19:22:00 -
[139] - Quote
It never ends. Tanks are too powerful, tanks aren't powerful enough, AV is too powerful, AV isn't powerful enough. Carry on I suppose - not that anyone needs my permission. |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.02.25 19:28:00 -
[140] - Quote
If a tank get kill by AV nades in corp battle its because he fails in his role : Support, i have played one against KEG the tank try to destroy our line in entering the center he get destroy and we won, other against PFBHz the tank play is role and won the battle easily never get destroy and the guy finish 22-0, the key of their tactik is keeping one infantry guy near tank all game long |
|
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.25 19:28:00 -
[141] - Quote
Y0UR NAME HERE wrote:Beren Hurin wrote:Y0UR NAME HERE wrote: Pub stomping means nothing. You are going against RANDOMS and alot of new guys who don't have AV skilled.
As my AV voice from redstar has agreed with most things. That's Why I want responses from skilled AV players and skilled HAV players. Not randoms who went against that tank once and watches them stomp pub matches.
Define 'skilled AV' please, because I don't think it has been yet. Is this someone who dedicates all of their SP to walking around and killing vehicles, because that sounds like a miserable dedication. If anything 1/3 of SP in AV seems a little more reasonable. And as such I would consider myself that. 1) I'm at demolitions V, grenadier 3, Assault Launcher Operation II, and weaponry V, and I'm a logibro. This means I have a lot that I can carry around when I want to nail a HAV, but I'm also annoyingly slow, and if infantry jump me I am super vulnerable. I also have significant dampening and detection skills letting me be pretty stealthy as I get into a good position. I have a few options for taking out HAVs, and it is much more doable in skirmish matches rather than ambush. I typically cannot grenade spam the good drivers and finish them off, especially if they have turret gunners. I find my most successful times are when I lead in with AV grenades and then use the SL. Starting with the SL gives away my position too soon normally. And even then, the lock time of a lot of the SLs means that if I'm in blaster range I will not survive more than 1 hit from out of cover. 2) The other aspect that you guys aren't really discussing either is the damage that is done before the AV even makes it to the HAV. Assuming that the HAV gets into its ideal scenarios, and its camping a CRU or objective, that is one location that the AV cannot spawn. This means that it must spawn (often when redlined) in a location that will put it nearly maximum distance from the HAV. The whole time the AVs team is then losing time/HP/clones due to the tank's superiority. 3) Why didn't you flipping address my initial point about damage done from either class? You know that tanks do 10x more damage in isk than they suffer over the long term. 4) Not to mention that their victories on the battlefield are strategic as well. They can hold down multiple points making every objective that they control for a minute give the rest of the team that much more freedom to roam. FYI in order to be victorious you need to kill 2 clones per minute for every minute that the enemy has an objective. If a tank holds down a CRU and objective for 3-4 minutes, and gets 15-20 kills, that's as good as getting +12 more kills due to the advantage. An AV player does not have that ability. Assuming the average suit in a decent match is 20k isk. 20 kills is 400k isk, plus the advantage of holding down those objectives can be another 200,000+. 5) Additionally, it is the tank drivers who want to be the most aggressive that I find are the easiest ones to kill with my AV. If you want 30-40 kills you are putting yourself in at least 30-40 scenarios where you are in danger. I trapped a madruger in the mountain the other day between two stacks of proximity mines that he couldn't see or aim at with his turret. Then I proceeded to nail him with SL and AV grenades. He was helpless. It was his stupidity that lead him up the mountain all by himself, and my earned skill that let me win the battle in my favor. If you believe that you deserve to park where there are 4-5 red dots all around you all the time, think again. You guys are involved in this rediculous Metagame already, knowing that when the purse strings open and Eve corps flood your big corps' wallets you will just buy your games with the HAVs that pwn. Guerrilla AV tactics will be the bread and butter to counter your guys' strategy and you are afraid that you won't be able to just buy your profit. Props to the propoganda that has already started, but it should be exposed for what it is. Also: before people take a look at this thread and surmise that "the Community is up in arms about tank/AV balance..." 52 of the 130 posts at this point are from YOUR NAME HERE, and about another 50-60 are from just 2 or 3 others. Your still going on about pub matches. Of course tanks will be op. Yes I do many you dedicated every bit of sp into AV, like kain spero.
Where do I go on about pub matches? CRU stomping? That is a factor that should be discussed, but isn't central to my argument. I like how you engage me constructively though...but not really. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 19:38:00 -
[142] - Quote
Beren Hurin wrote:Y0UR NAME HERE wrote:Beren Hurin wrote:Y0UR NAME HERE wrote: Pub stomping means nothing. You are going against RANDOMS and alot of new guys who don't have AV skilled.
As my AV voice from redstar has agreed with most things. That's Why I want responses from skilled AV players and skilled HAV players. Not randoms who went against that tank once and watches them stomp pub matches.
Define 'skilled AV' please, because I don't think it has been yet. Is this someone who dedicates all of their SP to walking around and killing vehicles, because that sounds like a miserable dedication. If anything 1/3 of SP in AV seems a little more reasonable. And as such I would consider myself that. 1) I'm at demolitions V, grenadier 3, Assault Launcher Operation II, and weaponry V, and I'm a logibro. This means I have a lot that I can carry around when I want to nail a HAV, but I'm also annoyingly slow, and if infantry jump me I am super vulnerable. I also have significant dampening and detection skills letting me be pretty stealthy as I get into a good position. I have a few options for taking out HAVs, and it is much more doable in skirmish matches rather than ambush. I typically cannot grenade spam the good drivers and finish them off, especially if they have turret gunners. I find my most successful times are when I lead in with AV grenades and then use the SL. Starting with the SL gives away my position too soon normally. And even then, the lock time of a lot of the SLs means that if I'm in blaster range I will not survive more than 1 hit from out of cover. 2) The other aspect that you guys aren't really discussing either is the damage that is done before the AV even makes it to the HAV. Assuming that the HAV gets into its ideal scenarios, and its camping a CRU or objective, that is one location that the AV cannot spawn. This means that it must spawn (often when redlined) in a location that will put it nearly maximum distance from the HAV. The whole time the AVs team is then losing time/HP/clones due to the tank's superiority. 3) Why didn't you flipping address my initial point about damage done from either class? You know that tanks do 10x more damage in isk than they suffer over the long term. 4) Not to mention that their victories on the battlefield are strategic as well. They can hold down multiple points making every objective that they control for a minute give the rest of the team that much more freedom to roam. FYI in order to be victorious you need to kill 2 clones per minute for every minute that the enemy has an objective. If a tank holds down a CRU and objective for 3-4 minutes, and gets 15-20 kills, that's as good as getting +12 more kills due to the advantage. An AV player does not have that ability. Assuming the average suit in a decent match is 20k isk. 20 kills is 400k isk, plus the advantage of holding down those objectives can be another 200,000+. 5) Additionally, it is the tank drivers who want to be the most aggressive that I find are the easiest ones to kill with my AV. If you want 30-40 kills you are putting yourself in at least 30-40 scenarios where you are in danger. I trapped a madruger in the mountain the other day between two stacks of proximity mines that he couldn't see or aim at with his turret. Then I proceeded to nail him with SL and AV grenades. He was helpless. It was his stupidity that lead him up the mountain all by himself, and my earned skill that let me win the battle in my favor. If you believe that you deserve to park where there are 4-5 red dots all around you all the time, think again. You guys are involved in this rediculous Metagame already, knowing that when the purse strings open and Eve corps flood your big corps' wallets you will just buy your games with the HAVs that pwn. Guerrilla AV tactics will be the bread and butter to counter your guys' strategy and you are afraid that you won't be able to just buy your profit. Props to the propoganda that has already started, but it should be exposed for what it is. Also: before people take a look at this thread and surmise that "the Community is up in arms about tank/AV balance..." 52 of the 130 posts at this point are from YOUR NAME HERE, and about another 50-60 are from just 2 or 3 others. Your still going on about pub matches. Of course tanks will be op. Yes I do many you dedicated every bit of sp into AV, like kain spero. Where do I go on about pub matches? CRU stomping? That is a factor that should be discussed, but isn't central to my argument. I like how you engage me constructively though...but not really.
Point 3 was IMO your reference to pub matches with no AV skills.
I'm at work so when I go on break again, I will be more constructive. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.25 19:39:00 -
[143] - Quote
Y0UR NAME HERE wrote:There's a few issues with tanks I'd like to have a chat about... Currently skilled AV can do terrible things to our tanks that will make us corner cry and hide behind the redline or simply die. It takes only 1 mind you, and AV isn't a hard thing to skill into, the SP requirements are very low compared to tanks. What I'd like to see is tanks have a double hp buff. I think it would solve a lot of issues currently, Some AV things need looked at. AV grenades for 1, we don't even know how much damage they do, but its a lot....Swarm launchers need either a range reduction or damage decrease. Yes yes people will say they do nothing, that's because your shooting a shield tank, they're made to resist missiles. Armor, not at all. Proto is ridiculous, even advanced your looking at 300 damage per missile times 6 missiles times 4 in a clip...
So I'll attempt to be constructive here... You are saying 1) double the HP of tanks, AND 2) reduce AV grenade damage AND/OR reduce SL damage AND/OR reduce SL range? |
TheBLAZZED
VENGEANCE FOR HIRE
61
|
Posted - 2013.02.25 19:40:00 -
[144] - Quote
Smh |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.25 19:43:00 -
[145] - Quote
Y0UR NAME HERE wrote:
Point 3 was IMO your reference to pub matches with no AV skills.
I'm at work so when I go on break again, I will be more constructive.
That's fine, but I still think it applies. If we'd see that stats about what tanks destroy in corp matches vs. how often they are destroyed it wouldn't be a whole lot different. They are used differently in corp matches I assume, anyway. They are probably seen as more expendable, and their loss is probably less grieved, and likely insured by the corp anyway. If you are pulling 1 mill isk tanks for a 2 mill bounty match, though...props to you...but that still seems foolish. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 19:43:00 -
[146] - Quote
Pretty much suggestions on the either or here.
I'm not saying change then all, but I do want to discuss them all.
Again on my cell at work so sorry if I'm being short and not elaborate like usual. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 19:45:00 -
[147] - Quote
Beren Hurin wrote:Y0UR NAME HERE wrote:
Point 3 was IMO your reference to pub matches with no AV skills.
I'm at work so when I go on break again, I will be more constructive.
That's fine, but I still think it applies. If we'd see that stats about what tanks destroy in corp matches vs. how often they are destroyed it wouldn't be a whole lot different. They are used differently in corp matches I assume, anyway. They are probably seen as more expendable, and their loss is probably less grieved, and likely insured by the corp anyway. If you are pulling 1 mill isk tanks for a 2 mill bounty match, though...props to you...but that still seems foolish.
We'd also need stats on AV usage in battle.
Ccp can see this all through logs. What hit what, damage done and weapon types.
I doubt we'll see it though. |
Bhor Derri
Legion of Eden
95
|
Posted - 2013.02.25 19:48:00 -
[148] - Quote
Thread was long but a good read.
My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a bit more damage than armor) Shield counters needs to be in place
Millitia AV options needs to be either nerfed or removed entirely (*free swarms* *nom nom armor*) Also saying that there are militia tanks that are cheap both ISK and SP wise so we should have some way of countering them is stupid that's like saying "you can have a militia dropsuit so why can't we have a militia OP launcher?" They are hulls people not turrets. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.02.25 20:12:00 -
[149] - Quote
Bhor Derri wrote:Thread was long but a good read.
My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a bit more damage than armor) Shield counters needs to be in place
Millitia AV options needs to be either nerfed or removed entirely (*free swarms* *nom nom armor*) Also saying that there are militia tanks that are cheap both ISK and SP wise so we should have some way of countering them is stupid that's like saying "you can have a militia dropsuit so why can't we have a militia OP launcher?" They are hulls people not turrets.
Ty for reading through it all lol. Most people just post about things that have already been discussed elsewhere in thread.
It has become a long read since last night. |
Bhor Derri
Legion of Eden
95
|
Posted - 2013.02.25 20:26:00 -
[150] - Quote
Y0UR NAME HERE wrote:Bhor Derri wrote:Thread was long but a good read.
My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a bit more damage than armor) Shield counters needs to be in place
Millitia AV options needs to be either nerfed or removed entirely (*free swarms* *nom nom armor*) Also saying that there are militia tanks that are cheap both ISK and SP wise so we should have some way of countering them is stupid that's like saying "you can have a militia dropsuit so why can't we have a militia OP launcher?" They are hulls people not turrets. Ty for reading through it all lol. Most people just post about things that have already been discussed elsewhere in thread. It has become a long read since last night.
My cognitive processes tend to slow down after 2am making it extremly hard for me to read through 8 pages(!) But shame on me for playing dust too much my eyes are bleeding
P.S. I read through all 7 pages there wasnt a 8th page when I started writing this please quote me back with the parts that I missed. |
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