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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.25 20:38:00 -
[151] - Quote
It is a great thread with a lot of ideas, and YOUR NAME HERE is a great person to discuss things in a mature manner with. Hat's off to you for that sir.
o/ |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
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Posted - 2013.02.25 20:47:00 -
[152] - Quote
Baal Omniscient wrote:It is a great thread with a lot of ideas, and YOUR NAME HERE is a great person to discuss things in a mature manner with. Hat's off to you for that sir.
o/
+1 and ty,
It's an Eve trait lol. If you know you will be trolled, troll better with reasoning to see results.
lulz. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
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Posted - 2013.02.25 21:14:00 -
[153] - Quote
I'm going to do one more logical post here while I still have phone battery at work.
Currently there are alot of complaints about tanks in ambush. This has a direct tie to my thread.
The reason for so many In regular ambush is because with a squad of slayers we can survive.
Close quarters means any AV has become pointless because the slayers will eat them.
In skirmish, tanks can't really survive. Because AV weapons are now capable of using their intended distance and tactics.
This changes the ball game when it comes to AV vs Vehicle.
One can't judge ambush matches and skirmish the same and judge how the two affect eachother in a close combat situation with random spawns and small maps. |
Y0UR NAME HERE
Imperfects Negative-Feedback
447
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Posted - 2013.02.25 22:13:00 -
[154] - Quote
what? lol.
smg?
Smurf?
What ya trying to say? |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.25 22:20:00 -
[155] - Quote
Baal Omniscient wrote:It is a great thread with a lot of ideas, and YOUR NAME HERE is a great person to discuss things in a mature manner with. Hat's off to you for that sir.
o/ Even if im not always agree with him, his post are constructive and always make debate +1 |
Y0UR NAME HERE
Imperfects Negative-Feedback
447
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Posted - 2013.02.25 22:22:00 -
[156] - Quote
Morathi III wrote:Baal Omniscient wrote:It is a great thread with a lot of ideas, and YOUR NAME HERE is a great person to discuss things in a mature manner with. Hat's off to you for that sir.
o/ Even if im not always agree with him, his post are constructive and always make debate +1
I'm sure GM Vegas would disagree somewhat lol.
I'm kind of a little nightmare to deal with on the forums |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.25 23:58:00 -
[157] - Quote
Y0UR NAME HERE wrote:-- many levels of snipping going on here -- -- just a little YOUR NAME HERE snip as well -- I think somas are trash and won't survive a whole game with a blaster. I also think they should require skills to use. But without investing core tank skills, they are pointless and death traps. I use them and survive matches, aka pub stomping. With blasters. I wonder if you meant that there is a different Turret that should be used instead?
I am adding SP to all the core skill and Turrets before the huge SP dumps and expense of getting into the Real HAVs. Your posts make it unclear if that puts me at the level of incompetence that really sets you off.
The following probably would have been better as a separate post but I wasn't up to another pass through the text. Read On McDuff.
It took awhile but I managed to get through these comment threads.
YOUR NAME HERE, your replies are good but most of the read like you don't listen nor respect any opinion but your own (with one or two exceptions). I understand that as I do the same. However, when trying to initiate change engage versus baiting, responding versus berating could possibly create allies and not antagonists.
Your mileage will vary. Mine certainly has.
ps: don't any of you HAV posters and HAV commenters know how to edit? Cut? Snip? No, not Snipe. Snip. |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2013.02.26 06:14:00 -
[158] - Quote
As I've said in a couple threads now the problem is people were crying nerf tanks while only having militia and standard tier stuff. As we all know from pub matches standard AV does not do much against a proto tank (proto mod fitted tanks) but will take them down if there is a full squad of them . The problrms start when the proto gear starts bein brought out in corp matches (not many people will use proto AV in a pub) I'd be more inclined to nerf AV as to help out dropship brothers a bit as they get 1 shoted or 2 shoted by proto AV at their top level. If we are not nerfing the AV I would call for a rebalance on all vehicle modules people seem to forgot tanks are not the only things being shot by AV. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.26 06:18:00 -
[159] - Quote
Bhor Derri wrote:Thread was long but a good read.
My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a bit more damage than armor) Shield counters needs to be in place
Millitia AV options needs to be either nerfed or removed entirely (*free swarms* *nom nom armor*) Also saying that there are militia tanks that are cheap both ISK and SP wise so we should have some way of countering them is stupid that's like saying "you can have a militia dropsuit so why can't we have a militia OP launcher?" They are hulls people not turrets.
poster does not know there is no blueprints on any AV weapons outside that crappy milita starter fit launcher. |
myBad Furry
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.02.26 07:05:00 -
[160] - Quote
Elijah Sol' Dzusaki wrote:Why are you always complaining about your incompetence with HAVs?
Stack Hardeners and you can become invincible. you dum noob you can all ready do this ! |
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myBad Furry
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.02.26 07:50:00 -
[161] - Quote
Y0UR NAME HERE wrote:There's a few issues with tanks I'd like to have a chat about.
Currently skilled AV can do terrible things to our tanks that will make us corner cry and hide behind the redline or simply die.
It takes only 1 mind you, and AV isn't a hard thing to skill into, the SP requirements are very low compared to tanks.
What I'd like to see is tanks have a double hp buff.
I think it would solve a lot of issues currently,
Some AV things need looked at. AV grenades for 1, we don't even know how much damage they do, but its a lot.
I'd also like to see missile launchers be fixed. At this point they're wasting space in game.
Rails need around a 2.0 meter splash increase.
Shield tanks need collision corrected, you hit one with an LAV or armor tank, and it blows up. Hell you hit a wall and they blow up.
Swarm launchers need either a range reduction or damage decrease. Yes yes people will say they do nothing, that's because your shooting a shield tank, they're made to resist missiles. Armor, not at all. Proto is ridiculous, even advanced your looking at 300 damage per missile times 6 missiles times 4 in a clip.
When one hits you, the others are in the air, combined with range and peek a boo tactics, good luck.
Forge guns are fine. They do exactly what they should.
Shield tanks def need either hp buff or for their hardners to run longer with a shorter cool down.
The keyboard and joystick need to be on equal grounds, the joystick should equal the keyboard.
The mouse needs to be fixed for tank turrets, its terribly bad.
The Surya and Sagaris need to have a better role definition, add siege mode to them, or give them appropriate slots to set them apapart from standard tanks, give Surya 1 more low and Sagaris 1 more high.
Any other thoughts ideas, disagreements are welcome.
I'd like to see what people say and see if we can come to an agreement.
The player base is 90% AR 1% AV 9% assortment.
So please don't just give some wack answer because you drove a militia tank this one time, or use your starter fits.
I'm looking for comments from skilled AV players and tank drivers alike to see where we went wrong in closed beta on balancing these things.
Thanks for the hate in advance!
[Y0UR NAME HERE]
OK where to start ???
rails i love railguns
a 3.5 M splash is fine with me Remeber 5 M splash ! come on I used the railgun like a GOD in the last build with 5 m splash and if i say over kill its over kill 2.5 ok but 3.5 hits the mark and its not over kill and its not like your shooting a fine steel rod that's a hit or F off !
lets see next HP buff time 2?? Hell no well not times 2 anyways.
"Shield tanks def need either hp buff or for their hardners to run longer" and shield tanks need a higher Pass regen that's all
all tanks need a small boost in resist for pass mods
"The mouse needs to be fixed for tank turrets, its terribly bad." the mouse is fine you want a mouse for every thing then why not make this a PC game ! 2nd This is NOT WoT DO YOU KNOW HOW GOD EZ IT WILL TO USE RAIL GUNS AND BLASTERS??? w8 yes you do thats why you asked.
"The Surya and Sagaris need to have a better role definition, add siege mode to them, or give them appropriate slots to set them apapart from standard tanks, give Surya 1 more low and Sagaris 1 more high."
im with a 6th slot its that or give back old resists
"The mouse needs to be fixed for tank turrets, its terribly bad." NO NICE TRY THO ! Not WoT here sorry
"The keyboard and joystick need to be on equal grounds, the joystick should equal the keyboard." KBnM is good for Run and Gun joystick is good for driving tanks and flying. you cant have one do all or this game will go down hill faster then a soma with 3 t M nanos and a Speed boster going down the cliff from MT **** on the 3 point map !
Currently skilled AV are fine there how they where back in the june build and EA to fix give tanks there resist back from that time they only became hated when CCP nreffed AV After see how BAD FURRY could wipe out a team of tanks in the EA biuld BY HIS SELF With JUST A SCOUT SUIT Pro SL and Nano Hives !(AV nades if you feel like it)
"I'd also like to see missile launchers be fixed. At this point they're wasting space in game."
just here this out give L missiles launchers 10 m spash but can only fire 1 missile every 5 sces LIKE A RAILGUN if the milles hits dead on its 800-1500 dmg its splash is only 100 - 250 to<--- ez lets say 50 -150 GOOD :) and you see fixed the " hay guys if you dont mined im going to call in my missile tank and farm some kills form this hill here with out aiming"
AV is fine ! well not forguns the gun is to pinpoint let go back to the EA build how it was and we fixed it !(just no across the map ranged) |
TheMarkOf22
Internal Error. Negative-Feedback
46
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Posted - 2013.02.26 08:04:00 -
[162] - Quote
asking for tank buffs in a game where tanks magically regen health LOL
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myBad Furry
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.02.26 08:09:00 -
[163] - Quote
TheMarkOf22 wrote:asking for tank buffs in a game where tanks magically regen health LOL
dont know bro its in a game where space ships magically regen health lol |
myBad Furry
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.02.26 08:16:00 -
[164] - Quote
myBad Furry wrote:TheMarkOf22 wrote:asking for tank buffs in a game where tanks magically regen health LOL
dont know bro its in a game where space ships magically regen health lol
its all so in a universe where mass can move faster then light ! |
myBad Furry
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.02.26 08:18:00 -
[165] - Quote
myBad Furry wrote:myBad Furry wrote:TheMarkOf22 wrote:asking for tank buffs in a game where tanks magically regen health LOL
dont know bro its in a game where space ships magically regen health lol its all so in a universe where mass can move faster then light !
that game all so says this universe mass can out run light ! |
myBad Furry
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.02.26 08:27:00 -
[166] - Quote
myBad Furry wrote:myBad Furry wrote:myBad Furry wrote:TheMarkOf22 wrote:asking for tank buffs in a game where tanks magically regen health LOL
dont know bro its in a game where space ships magically regen health lol its all so in a universe where mass can move faster then light ! that game all so says this universe mass can out run light !
and that there is a way to re-clone you when you die and some how make your clone think and do what the real you that died will do even tho the real you is dead and that thos brain cells with over yrs of life can tell what took yrs of your life to your clones brain cells everything they need to know to be you and some how not cause Perm psychological brain damage to that clones mined and some how not have a sole until you want it to have yours and remember Everything !!! |
Baal Omniscient
L.O.T.I.S. Legacy Rising
252
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Posted - 2013.02.26 15:08:00 -
[167] - Quote
Iron Wolf Saber wrote:Bhor Derri wrote:Thread was long but a good read.
My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a bit more damage than armor) Shield counters needs to be in place
Millitia AV options needs to be either nerfed or removed entirely (*free swarms* *nom nom armor*) Also saying that there are militia tanks that are cheap both ISK and SP wise so we should have some way of countering them is stupid that's like saying "you can have a militia dropsuit so why can't we have a militia OP launcher?" They are hulls people not turrets. poster does not know there is no blueprints on any AV weapons outside that crappy milita starter fit launcher. No.... but there is the Dire Sentinel starter fit which has a permanent militia forge gun.
Either way, no AV needs to be nerfed unless they include even better weapon unlocks for skilling into that weapons proficiency skill. In that case, sure, nerf the lower level forge guns and swarms, but give us even MORE powerful weapons than we have now once proficiency is maxed. |
Y0UR NAME HERE
Imperfects Negative-Feedback
451
|
Posted - 2013.02.27 00:59:00 -
[168] - Quote
Baal Omniscient wrote:Iron Wolf Saber wrote:Bhor Derri wrote:Thread was long but a good read.
My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a bit more damage than armor) Shield counters needs to be in place
Millitia AV options needs to be either nerfed or removed entirely (*free swarms* *nom nom armor*) Also saying that there are militia tanks that are cheap both ISK and SP wise so we should have some way of countering them is stupid that's like saying "you can have a militia dropsuit so why can't we have a militia OP launcher?" They are hulls people not turrets. poster does not know there is no blueprints on any AV weapons outside that crappy milita starter fit launcher. No.... but there is the Dire Sentinel starter fit which has a permanent militia forge gun. Either way, no AV needs to be nerfed unless they include even better weapon unlocks for skilling into that weapons proficiency skill. In that case, sure, nerf the lower level forge guns and swarms, but give us even MORE powerful weapons than we have now once proficiency is maxed.
I'd go for that. |
Y0UR NAME HERE
Imperfects Negative-Feedback
451
|
Posted - 2013.02.27 01:01:00 -
[169] - Quote
Thor Thunder Fist wrote:As I've said in a couple threads now the problem is people were crying nerf tanks while only having militia and standard tier stuff. As we all know from pub matches standard AV does not do much against a proto tank (proto mod fitted tanks) but will take them down if there is a full squad of them . The problrms start when the proto gear starts bein brought out in corp matches (not many people will use proto AV in a pub) I'd be more inclined to nerf AV as to help out dropship brothers a bit as they get 1 shoted or 2 shoted by proto AV at their top level. If we are not nerfing the AV I would call for a rebalance on all vehicle modules people seem to forgot tanks are not the only things being shot by AV.
This ^^ all the way through closed beta |
Thor Thunder Fist
Better Hide R Die
81
|
Posted - 2013.02.27 06:23:00 -
[170] - Quote
Y0UR NAME HERE wrote:This ^^ all the way through closed beta
yeah pretty much I remember the build where we had free militia tanks and dropships. oh boy did my clan despise me for my choice of driving tanks (had actually chosen to drive tanks in build before E3) yes they were probably a little too strong after the AV nerf that build but before that it was fine. anyways as much as I'd hate to suggest it (can't have 2 good ideas in one day can I) maybe we should make a new thread and discuss limiting pub matches to adv and below gear as most of the population are not equipped to handle proto tanks and it wouldn't be fair to allow other proto stuff without allowing proto tanks. yes this would limit modules aswell no complex damage mods no complex armor plates no vk.0's(also proto level aur gear). I am aware about the single shard thing of EVE but isn't it also true that some of the biggest ships in EVE cannot go into high sec (in my view pubs are high sec). this would show how weak tanks are to the same tier AV and would also help the newberries. maybe we should wait until there is more then just pubs and corp matches to limit gear tiers in pubs though. this suggestion would not fix tanks but it would do wonders for stoping the pub stomping (which lets face it is boring for both sides) |
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Beld Errmon
Tal-Romon Legion Amarr Empire
481
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Posted - 2013.02.27 06:42:00 -
[171] - Quote
KB/M work fine for tanks if you have a decent mouse with adjustable sensitivity, throw 50% ontop of your normal run and gun speed and a blaster tank will feel like you are aiming your assault rifle, pain to use with the railgun though, impossible to use for flying dropships too, something they will need to look at. |
Y0UR NAME HERE
Imperfects Negative-Feedback
454
|
Posted - 2013.02.27 23:23:00 -
[172] - Quote
Thor Thunder Fist wrote:Y0UR NAME HERE wrote:This ^^ all the way through closed beta yeah pretty much I remember the build where we had free militia tanks and dropships. oh boy did my clan despise me for my choice of driving tanks (had actually chosen to drive tanks in build before E3) yes they were probably a little too strong after the AV nerf that build but before that it was fine. anyways as much as I'd hate to suggest it (can't have 2 good ideas in one day can I) maybe we should make a new thread and discuss limiting pub matches to adv and below gear as most of the population are not equipped to handle proto tanks and it wouldn't be fair to allow other proto stuff without allowing proto tanks. yes this would limit modules aswell no complex damage mods no complex armor plates no vk.0's(also proto level aur gear). I am aware about the single shard thing of EVE but isn't it also true that some of the biggest ships in EVE cannot go into high sec (in my view pubs are high sec). this would show how weak tanks are to the same tier AV and would also help the newberries. maybe we should wait until there is more then just pubs and corp matches to limit gear tiers in pubs though. this suggestion would not fix tanks but it would do wonders for stoping the pub stomping (which lets face it is boring for both sides)
Ya, pub matches suck for balancing.
You have people not skilled into tanks or HAV's then balancing these things off of militia items.
That's why I made this thread was to get feedback from people who dedicated their sp into HAV or AV.
Because let's face it, those that have, understand the imbalance and have clearly stated it throughout this thread.
The amount things have been nerfed, its more like the community doesn't want vehicles in the game. |
Knight SoIaire
Better Hide R Die
35
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Posted - 2013.02.27 23:59:00 -
[173] - Quote
After playing the role of tanker for a day, I've come up with the conclusion that they're not OP, it just requires brains and teamwork to take one out.
I had MLT on the opposing team trying to kill my with their ARs, just because you get a hitmarker doesn't mean its doing anything, a smart player almost ripped me apart with his Forge Gun (Half my shield gone, thats a lot for a Shield fitting)
The most damage that was done to me was through collision, a teammate rammed right into the back of my tank and took me down to armour, 3000 Shield HP gone in a split second.
I also played the role of AV and my team managed to take out one of the Imp's Standard tanks and got a SVTB tank down to its last bit of HP.
If a HAV is killing you over and over again, its because you're giving it the chance.
Dont run across open ground when there is a HAV about.
Dont try take me out with ARs or other weapons that use bullets, for obvious reasons.
Dont stand in front of me trying to get a lock-on with your swarmer, chances are I'd have killed you before you got a lock.
Do use your brain, attack tanks from a blindspot, Swarmers are homing missiles, you can shoot at a tank from inside cover.
Do make some effective HAV fits, Forge Gun with Complex Heavy Damage mods, Packed AV Grenades, just be prepared for a battle against a tank. The MLT anti-AV fitting is not enough. |
Y0UR NAME HERE
Imperfects Negative-Feedback
454
|
Posted - 2013.02.28 00:33:00 -
[174] - Quote
Knight SoIaire wrote:After playing the role of tanker for a day, I've come up with the conclusion that they're not OP, it just requires brains and teamwork to take one out.
I had MLT on the opposing team trying to kill my with their ARs, just because you get a hitmarker doesn't mean its doing anything, a smart player almost ripped me apart with his Forge Gun (Half my shield gone, thats a lot for a Shield fitting)
The most damage that was done to me was through collision, a teammate rammed right into the back of my tank and took me down to armour, 3000 Shield HP gone in a split second.
I also played the role of AV and my team managed to take out one of the Imp's Standard tanks and got a SVTB tank down to its last bit of HP.
If a HAV is killing you over and over again, its because you're giving it the chance.
Dont run across open ground when there is a HAV about.
Dont try take me out with ARs or other weapons that use bullets, for obvious reasons.
Dont stand in front of me trying to get a lock-on with your swarmer, chances are I'd have killed you before you got a lock.
Do use your brain, attack tanks from a blindspot, Swarmers are homing missiles, you can shoot at a tank from inside cover.
Do make some effective HAV fits, Forge Gun with Complex Heavy Damage mods, Packed AV Grenades, just be prepared for a battle against a tank. The MLT anti-AV fitting is not enough.
Don't give them ideas lol!!!!! Skilled AV can rip us tanks apart with 3 hits, with a great fitted tank and 4 mill sp.
+1 for giving tanks a try, just think, the forge that hit you was prob militia.
The further up the tiers you get, the more powerful they are, but we still only have STANDARD tanks, it could be why we die to advanced and proto AV all the time.
No sagaris and Surya don't count, only get a lil' more dps and NO extra tank like people assume, well
You get 500 more armor. 1/4 a swarm shot. |
Thor Thunder Fist
Better Hide R Die
82
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Posted - 2013.03.02 03:40:00 -
[175] - Quote
whats with all these new tank threads why can't we all just post in some that all have good info in them |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
|
Posted - 2013.03.02 04:04:00 -
[176] - Quote
Thor Thunder Fist wrote:whats with all these new tank threads why can't we all just post in some that all have good info in them
I started this one, then the other followed suit -_- |
undeadsoldier90
UnReaL.
127
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Posted - 2013.03.02 04:07:00 -
[177] - Quote
Y0UR NAME HERE wrote:Thor Thunder Fist wrote:whats with all these new tank threads why can't we all just post in some that all have good info in them I started this one, then the other followed suit -_-
Tanks are OP +1 |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
|
Posted - 2013.03.02 04:09:00 -
[178] - Quote
undeadsoldier90 wrote:Y0UR NAME HERE wrote:Thor Thunder Fist wrote:whats with all these new tank threads why can't we all just post in some that all have good info in them I started this one, then the other followed suit -_- Tanks are OP +1
Tank threads are OP lol
However, mine is reworking the tank, from tankers perspective.
Most tank threads want them nerfed or removed. |
undeadsoldier90
UnReaL.
128
|
Posted - 2013.03.02 04:15:00 -
[179] - Quote
Y0UR NAME HERE wrote:undeadsoldier90 wrote:Y0UR NAME HERE wrote:Thor Thunder Fist wrote:whats with all these new tank threads why can't we all just post in some that all have good info in them I started this one, then the other followed suit -_- Tanks are OP +1 Tank threads are OP lol However, mine is reworking the tank, from tankers perspective. Most tank threads want them nerfed or removed.
Tanks are still OP!!!!!! What we neef is a forge swarm launchet. No more tanks. Or a single shot forge that takes 15min to charge and lock on to a tank, it does 100, 000 dmg. Or av grenades that can fly. Oh and boost all tank highs/lows slots by 3 on lvl 3 tanks to make it even.
I have restored balance to dust. |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2013.03.02 04:17:00 -
[180] - Quote
Tanks were ok about 3 builds ago and they nerfed them into the ground. If they do what you want, then tanks will be back to the way they were before the nerf. That's not going to happen I don't care how much you QQ about it. The only thing in this game that is immune to nerfs and can get all the buffs it wants is ******* ARs and HMGs.
Ive played long enough at this point that if it takes skill to play it's gonna get nerfed. If it requires no skill and just randomly spraying bullets everywhere then it's gonna get every buff it can because the people that use those weapons need every ******* advantage they can get. If you force people in the game to play with some skill they will quit or QQ about it.
So your tank which takes a little skill and a good team to stay alive isn't gonna get buffed. But let some ****** player that can't ******* aim not be able to kill someone one time cause they ran out of bullets firing at everything under the sun ARs will get a quick clip size buff, or more damage. |
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