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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 02:52:00 -
[1] - Quote
After watching some videos about exploration in EVE Online, I decided to brainstorm some ideas for how it could work in Dust 514. I'll also post some ideas for mining, but that's been talked to death, so that part will be limited.
Exploration:
Exploration can be initiated from either a planet-side outpost or from an orbiting war barge. Upon doing so, you select an expedition vehicle (ExV) from the list and use it to deploy probes. There are two kinds of ExVs: Ground ExVs which can only be deployed from outposts, and Aerial ExVs which can also be deployed from the war barge. Probes deployed from a GExV are limited to a certain range around the outpost. GExVs come in Light and Heavy varieties. Light GExVs can travel farther, but can't carry as much loot back, while Heavy GExVs can't go as far but can carry a lot more. AExVs, on the other hand, can deploy probes to any point on the planet. They carry less than either GExV.
Upon scanning with the probes and selecting an exploration site to travel to, you end up in a proceduraly-generated location to explore. You can bring a party with you, but a small anomaly might not be enough for a large group to split. You start out in the selected ExV, but can leave it behind (and in fact, probably should when you reach a site of interest). You can leave the area by simply traveling far enough into the redzone (which doesn't kill you in this mode).
Just like in space, there are several kinds of exploration sites. They'll be obvious to EVE players, but I'll explain them for non-EVE players:
- Surface Anomaly: Basically the planetary equivalent of cosmic anomalies in space. A simple encounter with waves of enemy NPCs.
-Rader Site: Indicates active electronics. You can hack computers there to obtain blueprints for manufacturing, among other things. These are usually lightly guarded by pirates.
-Magnetometric Site: Indicates abandoned man-made structures. You can salvage the ruins for blueprints for advanced equipment or even the equipment itself. There are usually pirates or drones here.
-Gravimetric sites: Hidden mining sites that are popular spots for pirates to ambush unsuspecting miners.
-Ladar Site: Raw gas vents or minerals that can be processed into boosters. These spots rarely contain pirate bases.
Upon acquiring your loot and taking it back to the ExV, you can leave with your loot. If you die, however, you spawn back at the outpost or war barge unless you brought a CRU on your ExV or a drop uplink.
Mining and Exploration Equipment:
-Excursion Dropsuit: Low armor and shields, but high CPU and PG and lots of slots for fitting modules. One sidearm slot and no other weapon slots, but a large number of equipment slots for the equipment that miners and explorers need.
-Storage Module: A low slot module for carrying salvage and mined minerals. Comes in both dropsuit and vehicle varieties.
-Mining Laser: A piece of equipment for mining minerals. Can be used as a weapon, but isn't very effective.
-Salvager: A piece of equipment used to salvage usable items from wrecks.
-Drone Launcher: A piece of equipment used to launch mining drones. (I'm on the fence about whether there should be other types of drone launchers.)
-Active Scanner: Not an original piece of equipment, as it's already confirmed to be in with the purpose of finding low scan profile players, but it could also be used to help pinpoint loot once you reach an exploration site.
Questions? Comments? Suggestions? |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.14 03:23:00 -
[2] - Quote
A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.14 05:35:00 -
[3] - Quote
Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.02.14 05:55:00 -
[4] - Quote
i love this idea although i think that in this mode you completly do away with the red zone and use the whole district. there could just be a penilty instead like if you get too far from your deployble outpost you began to lose scaning effectiveness and communications making it totally dependent on your equipment and crew.
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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 06:39:00 -
[5] - Quote
Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle
I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy.
RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this?
I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. |
Bohemian Raven
Hot and Sexy Inc.
7
|
Posted - 2013.02.14 06:40:00 -
[6] - Quote
The sooner we get PVE the better. |
Imp Smash
On The Brink
51
|
Posted - 2013.02.14 06:49:00 -
[7] - Quote
I don't know about the whole low PVanything idea. I'd just as soon kill you and takes your rocks. Welcome to new Eden. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 16:22:00 -
[8] - Quote
Imp Smash wrote:I don't know about the whole low PVanything idea. I'd just as soon kill you and takes your rocks. Welcome to new Eden.
There's absolutely nothing keeping PvEers from taking a few mercs with them to defend them while they're mining or exploring, you know. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.14 19:09:00 -
[9] - Quote
Hot damn son!
Please add some of this into the discussion on GD boards. I'm linking you up there for refference if you don't mind
This is some great stuff!
PvE Discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 22:17:00 -
[10] - Quote
Alright, cross-posting it there now. |
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Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.14 23:46:00 -
[11] - Quote
Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy. RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. How exactly? More than likely you'd be able to bring the tanl into the match anyways |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.15 02:16:00 -
[12] - Quote
Vermaak 'Fatal' Kuvakei wrote:Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy. RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. How exactly? More than likely you'd be able to bring the tanl into the match anyways
I was working under the assumption that you wouldn't have MCC or War Barge support on mining/exploration expeditions. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.15 11:58:00 -
[13] - Quote
Why no war barge? If your corp can afford to buy one and send it then why not? |
BulletSnitcheZ
SVER'S ELITE
2
|
Posted - 2013.02.15 14:10:00 -
[14] - Quote
Wow, you guys have some really great ideas. It'd be really cool if DUST had other activities to do besides blasting people in the face. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.15 17:33:00 -
[15] - Quote
Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy. RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. How exactly? More than likely you'd be able to bring the tanl into the match anyways I was working under the assumption that you wouldn't have MCC or War Barge support on mining/exploration expeditions. But why wouldn't you bring a vehicle if it's the main way you fight? |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.15 17:43:00 -
[16] - Quote
RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not?
I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.02.15 19:55:00 -
[17] - Quote
I would love to see something like this. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.02.15 20:43:00 -
[18] - Quote
Just want to let you guys know that you should read some of the older posts. A majority of them are locked but still relevant and actually have went through an evolution of discussion. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.15 21:05:00 -
[19] - Quote
Bojo The Mighty wrote:Just want to let you guys know that you should read some of the older posts. A majority of them are locked but still relevant and actually have went through an evolution of discussion.
This forum is 375 pages long. Are there any specific threads that you can think of that I should look at? |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.16 08:44:00 -
[20] - Quote
I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. |
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RINON114
B.S.A.A.
14
|
Posted - 2013.02.17 06:37:00 -
[21] - Quote
Arbor Viridanus wrote:RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though.
I was also thinking that the Dust corps would perhaps be able to at least buy a war barge and choose its deployment zone. This could be almost like owning an area and as long as your war barge was in the location you could re-explore the area as often as you liked/until all the resources were depleted.
If we think of an expedtion in terms of matches for example each could have a time limit of 30 minutes until you run out of air or something. As long as your war barge was in this location you could end the match and redeploy as quickly as the game could load it again. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.17 07:24:00 -
[22] - Quote
Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer.
That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.17 07:26:00 -
[23] - Quote
RINON114 wrote:Arbor Viridanus wrote:RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though. I was also thinking that the Dust corps would perhaps be able to at least buy a war barge and choose its deployment zone. This could be almost like owning an area and as long as your war barge was in the location you could re-explore the area as often as you liked/until all the resources were depleted. If we think of an expedtion in terms of matches for example each could have a time limit of 30 minutes until you run out of air or something. As long as your war barge was in this location you could end the match and redeploy as quickly as the game could load it again.
For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits. |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.17 09:45:00 -
[24] - Quote
like the idea, any non-combat type stuff that is fully functioning would just be amazing and add immersion... imagine going on a planet and finding a large mostly destroyed ship from which you could salvage tech, money or some form of resource that could be worth something to you or someone else.
also mining for usable/sellable resources would be cool.
something non-combat related to break up the shoot people mindset the game currently revolves around... seems like it would belong in a "eve" type game. |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.17 11:31:00 -
[25] - Quote
Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity?
the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled.
ohh i hope no one takes me seriously. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.17 15:02:00 -
[26] - Quote
Lonnar wrote:
For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits.
For some reason I was thinking of moons and more barren landscapes or even just environmental hazards etc. The reason I suggest a time limit is just so the "match" would end at some point for public versions of this game mode (which CCP would more or less have to do). |
SickJ
French unchained corporation
48
|
Posted - 2013.02.21 22:13:00 -
[27] - Quote
RINON114 wrote: Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this?
'Mining laser' sorta implies that it's not built for combat, i.e. not made to move around quickly / aim at a moving target. The way I'm seeing it in my head, a mining laser is to a laser rifle what a chainsaw is to a katana. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.21 22:46:00 -
[28] - Quote
Kelshaw Xu wrote:Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled. ohh i hope no one takes me seriously.
-"What was up with you yesterday? You were acting weird and you didn't answer when we tried to talk to you."
-"I wasn't online yesterday"
If CCP ever makes it so we can investigate sleeper bases, we'll all be too scared to even go. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.21 23:06:00 -
[29] - Quote
SickJ wrote:Kelshaw Xu wrote:Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled. ohh i hope no one takes me seriously. -"What was up with you yesterday? You were acting weird and you didn't answer when we tried to talk to you." -"I wasn't online yesterday" If CCP ever makes it so we can investigate sleeper bases, we'll all be too scared to even go.
Heh. I remember reading somewhere in the EvE Chronicles that the Sleeper technology that comes with our implants did do something along those lines. The subjects would spaz out and the number 514 would be a common recurrence. However in that same article, Empress Jamyl of the Amarr had developed a new technology that does exactly what our implants do, minus the Sleeper tech. So there's no risk of us going on some weird Sleeper mind controlled rampage across the universe.
On the other hand, investigating Sleeper sites would indeed be creepy. I haven't read enough into the lore of EvE so I don't know much about Sleepers ... but just from what little I've read I would indeed be creeped out. Would I be too scared to go in? Nah, I'm a merc ... it's what I do |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.21 23:08:00 -
[30] - Quote
I just can't see any need for industry to be handled by anything other than Corp Directors in Dust. I mean, this is an MMOFPS, and thus designed around combat more than other types of MMOs.
I'm all for exploration, as I enjoy that in all the games I play. I particularly liked that one idea CCP put forward for Capsuleers (EVE players) to actually be doing the exploration while we take contracts for protecting them, allowing both groups to directly interact. |
|
Rachoi
HavoK Core
17
|
Posted - 2013.02.22 00:29:00 -
[31] - Quote
i'd rather enjoy an exploration like that, since it would be a nice break from fighting other players. we'd even have a chance to get some nice temporary gear, or blueprint salvage to make a stack of weapons from [those salvaged prints would NEED to degrade a little after every use, so make growth still important].
i would rather be sad to give up my assault suit, but i understand the need... but only a side arm? a single SMG against well armed intrastellar pirates? gotta be something better, i'd think a light slot only, since you need a weapon with punch if you're taking on people that ambush others for a living |
Thrillhouse Van Houten
Expert Intervention Caldari State
2
|
Posted - 2013.02.22 02:11:00 -
[32] - Quote
Rachoi wrote:i'd rather enjoy an exploration like that, since it would be a nice break from fighting other players. we'd even have a chance to get some nice temporary gear, or blueprint salvage to make a stack of weapons from [those salvaged prints would NEED to degrade a little after every use, so make growth still important].
i would rather be sad to give up my assault suit, but i understand the need... but only a side arm? a single SMG against well armed intrastellar pirates? gotta be something better, i'd think a light slot only, since you need a weapon with punch if you're taking on people that ambush others for a living
The availability to use an exploration dropsuit doesn't guarantee its use. In other words, why not just bring your assault suit? What you lack in scanning/hacking/archeology equipment you make up for in firepower?
This sort of thing could be and probably would be extraordinarily dangerous for a lone clone merc to go wandering about in, so I think it assumes some kind of Star Trek style "away team." A handful of assaults, a heavy or two, a couple scouts, a logi-guy and the "exploration dropsuit" squad leader stocked with scanners and carrying capacity. This is maybe a little "heavier" on the combat than the OP intended, but the idea of 8 or 9 space mercs exploring a huge sleeper complex or just some floating space junk or a small moon isn't what I'd call "combat heavy."
I always imagined being able to fire off a tiny dropship full of mercs from my EvE battleships or battlecruisers (High slot used "Small Force Dropship Launcher I" with, say, 6-10 maximum merc capacity), have it fly to any number of ground-force only places (abandoned stations, lunar sites, small planetary installations, etc...) and have the small force walk around looking for BPs or high tier modules for retrieval. Some may be occupied by NPC pirates, empty or they could be occupied by other players looking for the same thing. Security status could still determine the nature of the player interactions. In null sec, the two forces could duke it out for the right to search/mine the installations or...hell...even work together if they wanted (haha YEA RIGHT!).
Great ideas here. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.22 04:20:00 -
[33] - Quote
Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.22 04:46:00 -
[34] - Quote
SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods?
Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy?
Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.22 06:25:00 -
[35] - Quote
Lonnar wrote:SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy? Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future.
I like the idea of these specialised dropsuits, makes for many more different styles of play. I also support the idea of an away team as that is how I imagined this exploration idea would work. Having one or more guys being combat ineffective would really heighten the need for teamwork, assuming there would be enemies. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.23 03:48:00 -
[36] - Quote
Lonnar wrote:SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy? Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future. OK, I see your point now. So the heavy suit has the best armour, the scout suit has the best speed, and the exploration suit would have the best scan precision(?) |
Thrillhouse Van Houten
Expert Intervention Caldari State
2
|
Posted - 2013.02.23 04:33:00 -
[37] - Quote
SickJ wrote:Lonnar wrote:SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy? Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future. OK, I see your point now. So the heavy suit has the best armour, the scout suit has the best speed, and the exploration suit would have the best scan precision(?)
Best scan precision. Maybe scan module bonuses. Or not scan modules as we know them today but the OPs Scan/Mining Equipment.
There is certainly nothing wrong with having more dropsuit variants. It could just be a Logi suit variant, a(n) "Advanced/Prototype" level suit, maybe. More Eq slots assuming mining/exploration scanners are considered Eq, less High/Lows. Maybe slower run speeds/less armor and shields but with an additional storage pack for carrying BPs or Spaceship/Vehicle/Dropsuit modules or mined ores. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.24 06:37:00 -
[38] - Quote
This discussion hasn't really mentioned vehicles in any way yet. How do we see them working? My short idea is simple some kind of space rover/car with a storage space and modules to back that role up. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.24 07:06:00 -
[39] - Quote
alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.24 07:38:00 -
[40] - Quote
Professormohawk wrote:alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like
I approve. I personally love preparing for some kind of "oncoming storm" either literal or metaphorical. |
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usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.24 07:42:00 -
[41] - Quote
there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.24 11:01:00 -
[42] - Quote
usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere.
How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon.
Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout! |
SickJ
French unchained corporation
48
|
Posted - 2013.02.25 02:19:00 -
[43] - Quote
While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an especially big fight. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.25 04:59:00 -
[44] - Quote
RINON114 wrote:Professormohawk wrote:alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like I approve. I personally love preparing for some kind of "oncoming storm" either literal or metaphorical. exactly |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.25 05:00:00 -
[45] - Quote
SickJ wrote:While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an especially big fight. this too, alilkit. could have a wrecker truck |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.25 06:28:00 -
[46] - Quote
SickJ wrote:While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an especially big fight.
This sounds like something they'd bring in once the squad/team count increases to significantly high numbers ... and it also would mean a bit of extra programming.
Think of it this way. If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would have to stop letting dead clones vanish off the field. Same deal with vehicle wrecks. Imagine that in a Skirmish scenario, when every body you drop stays there, and every new LAV wreck gives another thing to hide behind. There's 150 clones and I don't know how many vehicles allowed on the field in Skirmish ... but that makes for a lot of bodies to search.
I like the idea of a Salvage type gameplay ... but I really don't know how this would work out in the end. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.25 16:40:00 -
[47] - Quote
on Salvage mode. two squads. make it up to them if hostlie or not. proxity vioce between the two. lets them work out a deal, 50/50 or we shoot you, type deals. put a CRU far away for each squad. the maps could be large wastelands that had a battle on some time ago. this makes it feel like each squad has enough room to stay away each other or hunt them down. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.25 20:06:00 -
[48] - Quote
Lonnar wrote: If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would have to stop letting dead clones vanish off the field.
The dead clones/vehicles could still vanish, but some of their gear would remain. Like the old Medal of Honor games, when you killed a guy his body disappeared but his weapon was still there.
Professormohawk wrote:on Salvage mode. two squads. make it up to them if hostlie or not. proxity vioce between the two. lets them work out a deal, 50/50 or we shoot you, type deals. put a CRU far away for each squad. the maps could be large wastelands that had a battle on some time ago. this makes it feel like each squad has enough room to stay away each other or hunt them down.
What I was picturing was more of a free-for-all situation, where you show up alone or with your squad/corp, and there's a bunch of other squads on the field. |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.25 20:21:00 -
[49] - Quote
RINON114 wrote:usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere. How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon. Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout!
dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move.
2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.26 05:38:00 -
[50] - Quote
usrevenge2 wrote:RINON114 wrote:usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere. How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon. Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout! dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move. 2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks. hmm i see. NPCs could help this out some, i think |
|
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.26 17:13:00 -
[51] - Quote
SickJ wrote:Lonnar wrote: If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would have to stop letting dead clones vanish off the field.
The dead clones/vehicles could still vanish, but some of their gear would remain. Like the old Medal of Honor games, when you killed a guy his body disappeared but his weapon was still there. Professormohawk wrote:on Salvage mode. two squads. make it up to them if hostlie or not. proxity vioce between the two. lets them work out a deal, 50/50 or we shoot you, type deals. put a CRU far away for each squad. the maps could be large wastelands that had a battle on some time ago. this makes it feel like each squad has enough room to stay away each other or hunt them down. What I was picturing was more of a free-for-all situation, where you show up alone or with your squad/corp, and there's a bunch of other squads on the field. I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship parts back to the eve players. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.26 18:51:00 -
[52] - Quote
Here's how I'd do it. Like most things, I think of it in terms of "how does this work in EVE?" and then figure out how to apply it to DUST in a way that would be fun.
Travelling between planets is as simple as activating a new clone on some other planet. It's fairly instantaneous.
Once on a planet you pick one city/base/whatever to emerge from. Inside cities is like being in a station, you're safe there. Once you leave the city gates you enter the sandbox, much like undocking. In high-sec a police faction exists to descend on anyone who commits an act of unjustified aggression.
Once you leave the base, you can travel to certain "known" bookmarks, similar to celestial bodies, via some sort of fast travel system (perhaps RDVs? Maybe some sort of warp drive equipped dropship?) or to bookmarked safe spots that will land the player in a procedurally generated zone appropriate for the planet.
Once outside you can launch probes from a specialized probe launcher. It could either be infantry equipment or a vehicle module, either would be a cool way to do it. You scan the planet similar to how an EVE player scans a system. Those probes allow you to find radar/ladar/grav/mag/unknown sites, which will be prebuilt maps similar to what we have now. You fast-travel there and you and your team scan, hack, bring in specialized vehicles or dropsuits, whatever. You load up the loot in the cargo bay of your fast-travel vehicle and bring it back to base to put up on the market.
Alternatively, you can use combat probes. These allow you to find an instance occupied by another player. You can fast-travel there and attack them, if you like.
|
SickJ
French unchained corporation
48
|
Posted - 2013.02.27 00:05:00 -
[53] - Quote
Professormohawk wrote: I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship parts back to the eve players.
*goes to EVE forums* *sees that cheap starship modules are worth 500 000 ISK*
Gentlemen, I think we can work out an agreement. *loads scrambler pistol under the table* |
Professormohawk
Stasis Military Support
23
|
Posted - 2013.02.27 04:54:00 -
[54] - Quote
SickJ wrote:Professormohawk wrote: I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship parts back to the eve players.
*goes to EVE forums* *sees that cheap starship modules are worth 500 000 ISK* Gentlemen, I think we can work out an agreement. *loads scrambler pistol under the table* huh. 500k. hmm. i love this idea. it'll be a game mode. something grind-able. or corp battles. hmm |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.27 12:51:00 -
[55] - Quote
usrevenge2 wrote:RINON114 wrote:usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere. How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon. Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout! dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move. 2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks.
That's what I'm saying, we don't rely on them, we utilise them when we can. I also like the idea mentioned above of some kind of hub system and the beacons I mention above could very easily be bookmarks akin to EVE's current system. |
dartmyth
Algintal Core Gallente Federation
0
|
Posted - 2013.02.27 16:35:00 -
[56] - Quote
You ask me CCP should have made dust514 PVE with PVP arena right from the start. But only having PVP and being so dam confusing with fittings, skills and make sure to monitor your cpu and pg, it is such a turn off for most people cause they have to join a battle spawn die after one enemy looks at you spawn get 4 clips of bullets in a guy as he brings 3 of his buds back to life take 3 bullets and die, spawn i got to hack some thing got 25 points cause some one was hacking it first. Think ok i will just hack stuff run to next thing to hack if i can find it on mini map die 10 times just to get 50 points for hacking one thing. game ends get salvage stuff i can even use can sell. Just think the way the game is right now only going to have a small cult of players who are willing to spend money for aru |
Terry Webber
Gothic Wars Consortium
36
|
Posted - 2013.02.27 16:53:00 -
[57] - Quote
+1, I like a lot of OP's ideas. |
dartmyth
Algintal Core Gallente Federation
0
|
Posted - 2013.02.27 21:58:00 -
[58] - Quote
I like the idea of some sort of PVE but as this thread show you talk about PVE and everyone and their uncle wants to turn it in to some sort of PVP thing. IF the game had a PVE part to it would spend hours on end playing as it is right now i can only play one or two matches before i get sick of getting killed cause dont have the skill points or isk to get the stuff you need to stand a chance.
|
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2013.02.27 22:42:00 -
[59] - Quote
RINON114 wrote:usrevenge2 wrote:dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move.
2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks. That's what I'm saying, we don't rely on them, we utilise them when we can. I also like the idea mentioned above of some kind of hub system and the beacons I mention above could very easily be bookmarks akin to EVE's current system. I'm not sure I agree completely. Sure we shouldn't have to rely on them for everything, but there's nothing wrong with relying on them for some things.
One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone bank and having an EVE pilot carry the clone bank at high risk through a wormhole and drop it on a planet. (Granted a lot of these places are already owned, so the corp that owns the system can also contract Dust mercs to land and investigate planets. But in any system that can be corp-owned, there's always the risky possibility of sneaking in.) And then, once you get what you came for, you'd need an extraction plan. Could be a lucrative, high-risk job for an EVE pilot to support pirate mercs this way. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.28 06:23:00 -
[60] - Quote
Goric Rumis wrote:RINON114 wrote:usrevenge2 wrote:dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move.
2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks. That's what I'm saying, we don't rely on them, we utilise them when we can. I also like the idea mentioned above of some kind of hub system and the beacons I mention above could very easily be bookmarks akin to EVE's current system. I'm not sure I agree completely. Sure we shouldn't have to rely on them for everything, but there's nothing wrong with relying on them for some things. One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone bank and having an EVE pilot carry the clone bank at high risk through a wormhole and drop it on a planet. (Granted a lot of these places are already owned, so the corp that owns the system can also contract Dust mercs to land and investigate planets. But in any system that can be corp-owned, there's always the risky possibility of sneaking in.) And then, once you get what you came for, you'd need an extraction plan. Could be a lucrative, high-risk job for an EVE pilot to support pirate mercs this way.
I meant strictly in terms of the ideas offered so far and so I agree. I think we should have to rely on EVE players for some things, especially wormhole space as you mentioned. However, maybe EVE players involvement could be much like how the AUR system works for us, in that using an EVE player would make things faster? |
|
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.02.28 12:07:00 -
[61] - Quote
Interesting thread with many cool ideas this! Just posting to show my support for these ideas |
RINON114
B.S.A.A.
17
|
Posted - 2013.03.02 00:29:00 -
[62] - Quote
Kray Dytt wrote:Interesting thread with many cool ideas this! Just posting to show my support for these ideas
Thank you for showing your support, got anything to add maybe? I'm all for pretty much anything mentioned in this thread personally.
My biggest wish however is that I can play this gamemode solo or with as many people as possible. Could be great fun to see how good you are solo! |
Thrillhouse Van Houten
Expert Intervention Caldari State
14
|
Posted - 2013.03.02 02:33:00 -
[63] - Quote
Goric Rumis wrote:One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone bank and having an EVE pilot carry the clone bank at high risk through a wormhole and drop it on a planet. (Granted a lot of these places are already owned, so the corp that owns the system can also contract Dust mercs to land and investigate planets. But in any system that can be corp-owned, there's always the risky possibility of sneaking in.) And then, once you get what you came for, you'd need an extraction plan. Could be a lucrative, high-risk job for an EVE pilot to support pirate mercs this way.
Goric, do you ever have any bad ideas? +1
I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel."
The notion of WHs only having a limited time frame and, therefore, any exploration of celestial bodies in said WHs by a Dust merc crew makes me have tinglies. I'm just picturing a cloaked Eve pilot in chat telling the merc squad leader to hurry up and get their ass outta there all panicky and such as he sees a small armada of corp owned ships in D-scan.
Bam, you get in, make the bread and you're out like a thief in the night! |
Goric Rumis
Amarr Templars Amarr Empire
92
|
Posted - 2013.03.07 06:27:00 -
[64] - Quote
Thrillhouse Van Houten wrote:Goric, do you ever have any bad ideas? +1 Aww, thanks!
Thrillhouse Van Houten wrote:I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel."
The notion of WHs only having a limited time frame and, therefore, any exploration of celestial bodies in said WHs by a Dust merc crew makes me have tinglies. I'm just picturing a cloaked Eve pilot in chat telling the merc squad leader to hurry up and get their ass outta there all panicky and such as he sees a small armada of corp owned ships in D-scan.
Bam, you get in, make the bread and you're out like a thief in the night! I know, this actually excites me a lot. The time-sensitive nature of the contracts, the high-risk, high-stakes, high-rewards nature of the work, the fact that every second counts for the DUST players on the ground to get back to their extraction point, making decisions about whether to try to harvest something valuable if it might slow you down and endanger your mission. It could be so awesome! |
RINON114
B.S.A.A.
30
|
Posted - 2013.03.07 14:34:00 -
[65] - Quote
Goric Rumis wrote:Thrillhouse Van Houten wrote:Goric, do you ever have any bad ideas? +1 Aww, thanks! Thrillhouse Van Houten wrote:I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel."
The notion of WHs only having a limited time frame and, therefore, any exploration of celestial bodies in said WHs by a Dust merc crew makes me have tinglies. I'm just picturing a cloaked Eve pilot in chat telling the merc squad leader to hurry up and get their ass outta there all panicky and such as he sees a small armada of corp owned ships in D-scan.
Bam, you get in, make the bread and you're out like a thief in the night! I know, this actually excites me a lot. The time-sensitive nature of the contracts, the high-risk, high-stakes, high-rewards nature of the work, the fact that every second counts for the DUST players on the ground to get back to their extraction point, making decisions about whether to try to harvest something valuable if it might slow you down and endanger your mission. It could be so awesome! Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilities as they are endless :)
Ahh who am I kidding, go nuts! How about the roles that we play in WH space? Would we have entierely different suits and fits just for that? |
Goric Rumis
Amarr Templars Amarr Empire
94
|
Posted - 2013.03.07 17:38:00 -
[66] - Quote
RINON114 wrote:Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilities as they are endless :)
Ahh who am I kidding, go nuts! How about the roles that we play in WH space? Would we have entierely different suits and fits just for that? You would definitely use different fits in PVE from what you'd use in PVP, but I think you'd also have different fits depending on what you were planning to encounter. Getting swarmed by rogue drones in hisec might involve trying to maximize your firepower, whereas Sleeper tech might include both drones and traps (and maybe organic or other terrifying threats) that would require a completely different setup to counter.
Imagine that you have certain specialized roles for the ground team as well. For example, you might encounter points at which you have to avoid detection and shut down a security system so your team can get through. Your heavy sporting an HMG filled with EM ammo isn't going to be able to manage that, but that's why you hire a scout with minimized dropsuit profile and the skills to hack the Sleeper security systems. He manages to hack the system but trips the alarm while doing it and gets killed. The rest of the team has to fight off increasing numbers of drones before they can get through the security door to safety. The heavy sacrifices himself to keep the team safe, and then the logi drops an uplink on the other side of the door to let the heavy and the scout spawn back in. There are four possible passages and your surveyor is 70% sure you want to go down the one on the left. And the adventure continues...all the while, your escape plan is sweating up in space, maybe avoiding the local system owners, or maybe fighting off Sleeper ships coming to respond to the invasion.
Yes, we're talking probably 3-4 years in the future at least. But part of what's fun about this game, and the community in general right now, is the possibility. Playing with the possibility and being a part of shaping fundamental aspects of future gameplay. To me personally, this part of the game is more fun than actually being in-game--and that's not meant to disparage what's already there, because I still have fun jumping into a squad and playing matches and customizing my fits. |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 05:19:00 -
[67] - Quote
Goric Rumis wrote:RINON114 wrote:Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilities as they are endless :)
Ahh who am I kidding, go nuts! How about the roles that we play in WH space? Would we have entierely different suits and fits just for that? You would definitely use different fits in PVE from what you'd use in PVP, but I think you'd also have different fits depending on what you were planning to encounter. Getting swarmed by rogue drones in hisec might involve trying to maximize your firepower, whereas Sleeper tech might include both drones and traps (and maybe organic or other terrifying threats) that would require a completely different setup to counter. Imagine that you have certain specialized roles for the ground team as well. For example, you might encounter points at which you have to avoid detection and shut down a security system so your team can get through. Your heavy sporting an HMG filled with EM ammo isn't going to be able to manage that, but that's why you hire a scout with minimized dropsuit profile and the skills to hack the Sleeper security systems. He manages to hack the system but trips the alarm while doing it and gets killed. The rest of the team has to fight off increasing numbers of drones before they can get through the security door to safety. The heavy sacrifices himself to keep the team safe, and then the logi drops an uplink on the other side of the door to let the heavy and the scout spawn back in. There are four possible passages and your surveyor is 70% sure you want to go down the one on the left. And the adventure continues...all the while, your escape plan is sweating up in space, maybe avoiding the local system owners, or maybe fighting off Sleeper ships coming to respond to the invasion. Yes, we're talking probably 3-4 years in the future at least. But part of what's fun about this game, and the community in general right now, is the possibility. Playing with the possibility and being a part of shaping fundamental aspects of future gameplay. To me personally, this part of the game is more fun than actually being in-game--and that's not meant to disparage what's already there, because I still have fun jumping into a squad and playing matches and customizing my fits. BRAVO! BRAVO!
Seriously good post, I like it. Ideas like this make me love this game so much. |
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