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Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.17 07:24:00 -
[1] - Quote
Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer.
That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.17 07:26:00 -
[2] - Quote
RINON114 wrote:Arbor Viridanus wrote:RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though. I was also thinking that the Dust corps would perhaps be able to at least buy a war barge and choose its deployment zone. This could be almost like owning an area and as long as your war barge was in the location you could re-explore the area as often as you liked/until all the resources were depleted. If we think of an expedtion in terms of matches for example each could have a time limit of 30 minutes until you run out of air or something. As long as your war barge was in this location you could end the match and redeploy as quickly as the game could load it again.
For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.21 23:06:00 -
[3] - Quote
SickJ wrote:Kelshaw Xu wrote:Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled. ohh i hope no one takes me seriously. -"What was up with you yesterday? You were acting weird and you didn't answer when we tried to talk to you." -"I wasn't online yesterday" If CCP ever makes it so we can investigate sleeper bases, we'll all be too scared to even go.
Heh. I remember reading somewhere in the EvE Chronicles that the Sleeper technology that comes with our implants did do something along those lines. The subjects would spaz out and the number 514 would be a common recurrence. However in that same article, Empress Jamyl of the Amarr had developed a new technology that does exactly what our implants do, minus the Sleeper tech. So there's no risk of us going on some weird Sleeper mind controlled rampage across the universe.
On the other hand, investigating Sleeper sites would indeed be creepy. I haven't read enough into the lore of EvE so I don't know much about Sleepers ... but just from what little I've read I would indeed be creeped out. Would I be too scared to go in? Nah, I'm a merc ... it's what I do |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.22 04:46:00 -
[4] - Quote
SickJ wrote:Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods?
Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy people in the whirly-birds so why not make a suit for the exploration guy?
Adds more variety and it would help people with specialized roles. I know that I for one would definetly spec into that Pilot suit and Exploration suit if either of them ever come out. I like how these roles sound and I'm very keep on seeing whether or not CCP will try something like this in the future. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.25 06:28:00 -
[5] - Quote
SickJ wrote:While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an especially big fight.
This sounds like something they'd bring in once the squad/team count increases to significantly high numbers ... and it also would mean a bit of extra programming.
Think of it this way. If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would have to stop letting dead clones vanish off the field. Same deal with vehicle wrecks. Imagine that in a Skirmish scenario, when every body you drop stays there, and every new LAV wreck gives another thing to hide behind. There's 150 clones and I don't know how many vehicles allowed on the field in Skirmish ... but that makes for a lot of bodies to search.
I like the idea of a Salvage type gameplay ... but I really don't know how this would work out in the end. |
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