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Professormohawk
Stasis Military Support
22
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Posted - 2013.02.24 07:06:00 -
[1] - Quote
alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.25 04:59:00 -
[2] - Quote
RINON114 wrote:Professormohawk wrote:alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like I approve. I personally love preparing for some kind of "oncoming storm" either literal or metaphorical. exactly |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.25 05:00:00 -
[3] - Quote
SickJ wrote:While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an especially big fight. this too, alilkit. could have a wrecker truck |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.25 16:40:00 -
[4] - Quote
on Salvage mode. two squads. make it up to them if hostlie or not. proxity vioce between the two. lets them work out a deal, 50/50 or we shoot you, type deals. put a CRU far away for each squad. the maps could be large wastelands that had a battle on some time ago. this makes it feel like each squad has enough room to stay away each other or hunt them down. |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.26 05:38:00 -
[5] - Quote
usrevenge2 wrote:RINON114 wrote:usrevenge2 wrote:there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun.
the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system? teleport? will we have to have "set destination" and after X amount of time we are in that system? chances are we will simply just be every where at once.
for PVP, if I am doing exploration how do they find me? scan me down and try and take the loot? that is silly as dieing would mean little loss either way randomly appear in a queue? sorta like what we have now but puts you in someone elses scan site... that's dumb as it makes it ungodly easy.
Honestly, at this point in time, PVP in dust should be done on the battlefield, not elsewhere. How about having jump clones or bases? We could very easily have an EVE player give out contracts to fulfil duties that they are incapable of doing. The way I see it: - EVE player sets up contract. - DUST player accepts contract. - EVE player either flies to, or is already at, the destination. Here, they would drop what I will refer to as a "jump beacon". - DUST player warps to jump beacon. Sounds a little basic sure but even for no player involvement such as a "quick match" then a beacon could just be set up on the nearest planet (as long as the DUST player could fund it) and the expedition could give lesser rewards than if you worked with a player as, quite obviously, you wouldn't be getting the contract payout! dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them to move. 2nd the average eve player isn't going to courier contract a dust player and if they do I can imagine it costing to much to be effective, this mans the average duster will be stuck in the starting area for weeks. hmm i see. NPCs could help this out some, i think |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.26 17:13:00 -
[6] - Quote
SickJ wrote:Lonnar wrote: If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would have to stop letting dead clones vanish off the field.
The dead clones/vehicles could still vanish, but some of their gear would remain. Like the old Medal of Honor games, when you killed a guy his body disappeared but his weapon was still there. Professormohawk wrote:on Salvage mode. two squads. make it up to them if hostlie or not. proxity vioce between the two. lets them work out a deal, 50/50 or we shoot you, type deals. put a CRU far away for each squad. the maps could be large wastelands that had a battle on some time ago. this makes it feel like each squad has enough room to stay away each other or hunt them down. What I was picturing was more of a free-for-all situation, where you show up alone or with your squad/corp, and there's a bunch of other squads on the field. I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship parts back to the eve players. |
Professormohawk
Stasis Military Support
23
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Posted - 2013.02.27 04:54:00 -
[7] - Quote
SickJ wrote:Professormohawk wrote: I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship parts back to the eve players.
*goes to EVE forums* *sees that cheap starship modules are worth 500 000 ISK* Gentlemen, I think we can work out an agreement. *loads scrambler pistol under the table* huh. 500k. hmm. i love this idea. it'll be a game mode. something grind-able. or corp battles. hmm |
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